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BTEC Extended Diploma in Creative Media Production 
Unit 7: Understanding the Creative 
Media Sector 
Learning outcome 1: 
Understand the structure and ownership 
of the media sector 
Name: _ _ _ _ _ _ _ _ _ _ _ _ _ _ Liam Allan _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
BTEC Extended Diploma in Creative Media Production 
Understand the structure and ownership of the creative media sector 
Use this workbook to help you with this learning outcome. There is some guidance 
and further notes which you should read and then remove, replacing it with your own 
answers. 
Provide a definition of the following different types of ownership and 
provide an example of a company which is owned in such a way. 
Private Ownership 
Private ownership is a business that is not funded publically but rather funded by the private citizens who run 
them these are often smaller groups due to funding. Private ownerships tend to have more competition with 
others meaning they may put money over quality in some cases. Some privately owned companies issue 
stocks however these are not offered publically and are often harder to determine than stocks that are traded 
and offered publically. 
A well known example of a privately owned business is Bloomberg L.P. who are a company that work in 
financial news such as stocks, activities etc. 
Public service broadcasting 
A Public Service Broadcast is one that is more aimed at public benefit as appose to just commercial/financial 
gain which means that the media they release can target a larger amount of smaller social groups to build 
their audience. A great example is the BBC for instance BBC News every night they first focus on 
Nationwide news then focus on different areas of the UK which are picked up in these places. The BBC also 
do not sell advertising time, this was introduced by Lord Reith who was the first director at the BBC, his 
introduced policies then branded the BBC as Public Service Broadcasting. 
Multinationals 
A multinational company is one that operates in many different companies all 
over the world meaning they are able to pander their products to a wide range of 
audiences across different countries and cultures. 
An obvious example is the Japanese company Nintendo that have been 
multinationals from as early as 1985 with the release of the NES console in 
America, and are still operating worldwide today with consoles such as the 3DS 
and WII U being sold across the globe. By being a multinational this requires the 
companies workers in different countries to shape the product to fit cultures for 
instance Nintendo games are needed to be translated from Japanese to x 
language. 
Independents 
Independent companies are those that do not receive any government funding or 
influence, this can be good in some cases and bad in others, for example: 
Rooster Teeth are a media company based in Austin, Texas and due to their 
huge following they are able to carry on through selling of merchandise and 
crowd funding. Whereas companies such as Eurocom (video game developers) 
failed due to their small following and lack of money to carry on.
BTEC Extended Diploma in Creative Media Production 
Conglomerates 
Conglomerates are two or more corporations under one name that own 
businesses across multiple industries. An example is Lotte which is a South 
Korean conglomerate that works across a very diverse amount of industries from 
cinemas to and own over 60 businesses in South Korea, Lotte has also 
expanded to different countries such as Poland, America, etc. 
An advantage of this is that if many owning many businesses means that trends 
can be met very easily meaning plentiful profit. 
Voluntary or not for profit organisations 
Non-profits organisations are ones in which the aims and maintaining the 
organisation are the only concern as appose to profit, collected funds go into both 
the cause/aim and the maintaining the organisation. This is mostly common in 
charities such as Oxfam and Wikipedia. Non Profit Organisations receive their 
funding via the government and supporters. Non Profit Organisations are also 
much easier to maintain due to all workers not requiring pay. 
What are some of the challenges faced by independent media companies? 
Mojang are an independent Swedish video game company that faced multiple 
problems with their work load for instance, their biggest hit game is Minecraft and 
they were currently working on porting it from PS3 to PS4 however the PS4 
version was delayed for 5 months as Mojang had to focus on additional content 
for Minecraft on both PC and Xbox. Not meeting deadlines is a common problem 
with Independent companies. 
Another example of this is Winterkewl Games, who were developers that were 
founded to create the game 
Yogventures! 
“The project was proving too ambitious and difficult for them to complete with their six -man 
team” - http://www.forbes.com/sites/erikkain/2014/07/17/cancelled-kickstarter-game-yogventures- 
raised-over-500000-in-crowdfunding/ 
The project also failed due to poor use of the games budget as around 500 
thousand pounds was raised on kickstarter yet the project still failed. A way 
Winterkewl could have avoided this by employing more people to work on the 
game to minimize the workload. Because Yogventures! Was their first project 
Winterkewl then shut down without even creating a single product. 
What are some of the challenges faced by multinational media companies?
BTEC Extended Diploma in Creative Media Production 
Square Enix are a product of both companies Square and Enix. Both Square and 
Enix were formerly competitors, however Enix were suffering due to high 
development costs Enix wanted to merge with Namco however Enix had a major 
blow when a game they invested in stocks for Dragon Quest Monsters 2, 
however this game was delayed causing a loss in profit for Enix by almost 90 
percent. Square were also suffering due to the box office failure of Final Fantasy: 
The Spirit Within. This caused Square and Enix to merge in order to both recover 
after their financial troubles. 
What is cross media ownership? 
Cross media ownership are companies that function across different areas of 
media as appose to just producing content for one area. This can be very 
beneficial in most cases as more people can be reached, for instance if someone 
only listened to the radio and never watched TV they can still be reached via a 
radio station x company opened. 
The most obvious example of this is the BBC who own 8 TV channels in the UK 
alone, they are: BBC 1 through 4, BBC News, BBC Parliament, CBBC and 
Cbeebies as well as BBC Radio 1 through 6. There is also BBC online which 
covers every area of news available from sports through to Politics. Overall this 
means the BBC are well known to everyone due to their huge cross media 
spread. 
What is diversification? 
When a company becomes diversified it means they are literally diverse in means 
of other markets such as transport, video games, music etc. this can be either 
beneficial or fatal to companies as their reputation depends on these separate 
areas of sale being excellent and one slip up could lead to a potential loss in 
customers. Another potential disadvantage is that if interest in the area which a 
company has spread to plummets then obvious loss in profit will occur, however 
this can also go the opposite way as if the company spreads to an area that is 
vital and or currently of public interest then this will lead to a rise in profits. 
An example of a diversified company Is Samsung which is renowned for its 
electronics but also focuses in many other areas. 
“The business currently has around 350,000 employees and in 2011 reported revenues of $220 
billion and economists estimate that Samsung's revenues account for about 20% of the value of 
South Korea's economy” - http://www.tutor2u.net/blog/index.php/business-studies/ 
comments/samsung-the-worlds-biggest-diversified-company 
This is as mentioned before an example of why spreading to areas that are vital 
and or of public interest can be extremely beneficial. Samsung have spread to a 
vast amount of different areas from Life Insurance all the way to running a Theme 
Park. 
What is horizontal integration?
BTEC Extended Diploma in Creative Media Production 
Horizontal integration is where a company will buy out their competitors on the 
same level/ market they are in eg. A larger games company buying out a smaller 
one. 
The most well know company who does this is Disney, they quite recently bought 
out Lucasfilms and are in production of three more Star Wars films. Disney also 
bought out Marvel back in 2009 and have been making Marvel movies ever since 
which have been major successes examples include the Iron Man films which 
made around 400 million with its first film which goes to show horizontal 
integration can be very beneficial to a company. 
What is vertical integration? 
Vertical integration is the opposite of Horizontal meaning it is where a company 
buys out companies on levels different to their own and have 
them work form them in different areas of their production. 
Apple are a vertical company as they are based in Chicago 
and design their products there however as stated on the 
back of every IPhone (right) “Assembled in China” This is 
because Apple has purchased companies such as Foxconn 
to gather and assemble the parts for Apple’s phones. 
What are some of the advantages of these different ways of structuring a 
company? 
By using vertical integration the cost of products can be lowered due to interior 
transactions between companies being simple to conduct due to both having 
central management which is cheaper to use. Quality is more likely to occur as 
the product goes through more than one company so any rough edges can be 
noticed and removed more efficiently. 
Advantages of horizontal integration can include a build in both audience and 
income, returning to Disney again, they have helped build a much vaster 
audience in certain franchises for example their purchase of Marvel not only 
brought in former Marvel fans to Disney but added to the Marvel fan base, this 
can be shown when comparing the gross from the X-men films: 
X-men The Last Stand came out before Disney and made $249,359,555 whereas 
X-men Days of future past is the latest film in the series made with Disney and it 
brought in $514,472,870. 
Use the following table to show how the Disney Company is structured. 
Production Walt Disney 
Studio Motion 
Pictures 
Walt Disney 
Animation 
Pixar 
Animation 
Distribution Walt Disney 
Studios Motion 
Pictures 
Disney Media 
Distribution 
Touchstone
BTEC Extended Diploma in Creative Media Production 
Screening Disney Channel Cinemas Radio stations 
(Disney music) 
What different ways can ownership are shared out? 
Most if not all companies sell stocks on the public which are shares out the 
company’s ownership to those who invest, these investors will often keep their 
share until it’s value has increased greatly from when they first purchased it and 
then sell it off to other investors which will help the company at hand to share out 
ownership. 
What is a merger? Why would companies merge together? 
A merger is where two companies will consolidate into one this can be for many 
different reasons such as cutting costs, reaching wider audiences, etc. 
An example of a merger Is Bandai Namco Games. Bandai were a toy 
manufacture in Japan however they claimed to be losing profits because: 
“the number of children has been decreasing due to declining birth rates” - 
http://www.gamespot.com/articles/bandai-namco-to-merge/1100-6123385/ 
With less children this would mean that market trends would completely move 
away from toys meaning Bandai would no longer be in business so they took to 
becoming a merger with a gaming company due to Japans large gaming market. 
What is a takeover? Why do companies take each other over? 
A takeover is where a larger company will buy out and technically “take over” a 
company for many reasons, mostly financial reasons, a recent example is with 
Mojang who was bought out by Microsoft for 2.5 billion dollars, this was due to 
the founder, Notch, not wanting the large responsibility of Minecraft as it has 
grown from a small game to a global success. An example of a takeover for 
money is when Facebook bought the company Oculus, this is down to Facebook 
making an investment as: 
“Facebook acquired Oculus Rift because it believes virtual reality could be the next big thing 
after mobile.” - http://www.technologyreview.com/news/525881/what-zuckerberg-sees-in-oculus- 
rift/ 
Facebook has become the worldwide social network and has purchased almost 
50 different companies in the past so they can remain at the forefront of social 
media, as the quote says “big thing after mobile” the mobile is the go to social 
media platform so if VR takes off in the way mobile has Facebook will be the first 
there, however this could also go the other way if VR does not become as big as 
mobile Facebook will have lost 2 billion on the investment.
BTEC Extended Diploma in Creative Media Production 
What is cross media regulation? 
Cross media regulation is the method of making power in media be put into 
lesser hands. The 20/20 rule is one method that is practiced in cross media 
regulation which means that any newspaper that possesses more than 20 
percent of market shares are not entitled to a radio station which is why most 
newspapers will only stick at 20 percent. Another practice Is that no political 
parties are allowed to own/run a TV station but are allowed to run advertisements 
on other stations. 
Should we have restrictions on the amount of media outlets people can 
own? 
I think that certain areas of media should have regulations while others should 
not. 
Firstly I believe the rule about political parties not possessing their own TV station 
should be imposed in order to keep a fair competition with election as this does 
not mean the party who receives the more publicity will be the party with the most 
money to pay for advertising methods. On the other hand the possession of a TV 
station could be extremely beneficial to the smaller and lesser known political 
parties as a more mainstream way of advertising their party to potential voters. In 
conclusion I believe that this system would be a good idea at first but would then 
only be overused by larger parties with a larger amount of money, and would also 
clutter up the amount of TV stations available and put people off wanting to view 
any. 
I also strongly believe that the 20/20 rule which prevents newspapers from having 
a radio station should they possess more than 20 percent market share is a very 
sensible one as this prevents one company bombarding every platform available 
to them as if this rule was not in effect technically one company could keep 
growing and growing until they are available on every platform and theoretically 
takeover said platform so by keeping a tight lid on ownership is a very well 
thought out idea. However on the other end of the spectrum are smaller, lesser 
known companies that would grow their audience more by expanding to different 
platforms but by doing so they must reduce their market share, so all they can do 
is advertise on the platform as appose to operate on it. 
In conclusion I am very much for restrictions of media ownership as this will only 
lead to overuse of platforms by bigger companies/organisations which will 
inevitably lead to the loss of client’s interest in said platform. While I do agree this 
would potentially help smaller companies/organisations to build their audience 
their presence on this new platform would eventually be drowned out by the 
larger groups in this area. 
You should select an organisation to work with to help you answer the following 
questions. It can be in any media sector. Researching your company in detail will 
help you produce stronger answers. 
What income streams does your chosen company have?
BTEC Extended Diploma in Creative Media Production 
I have chosen the media company Rooster Teeth to research. Their primary 
stream of income comes directly from their website www.roosterteeth.com in 
which they run a sponsorship programme which costs users £10 every six 
months and this entitles them to: 
 Use the code "Sponsor5" for a 5% discount in the RT Store. 
 Special Sponsor-only products in the RT Store 
 New Sponsor-only videos every Friday 
 Early video releases, so you can watch new shows before anyone else. 
 Exclusive bonus content and behind-the-scenes videos. 
 Extended cuts of video releases. 
 No pre-roll ads on videos - http://roosterteeth.com/sponsor/ 
So despite whether or not a user is a sponsor Rooster Teeth will still make 
money from them each time they visit. 
Rooster Teeth are also on Youtube and are partners meaning advertisements are 
run on their channel which will give them a tiny amount of money per view. 
RT also has sponsors which are mentioned on the majority of RT content as ad 
reads for instance in their podcast at the end of any random conversation there 
may be an ad read from one of Rooster Teeth’s sponsors which have a discount 
code for podcast listeners. 
Rooster Teeth also has an annual event in Austin called RTX that started in 2011 
and has gotten bigger each year: 
Attendance 
~600 (2011) 
~5000 (2012) 
10,000+ (2013) 
~30,000 (2014) - 
http://en.wikipedia.org/wiki/RTX_%28event%29 
The ticket price in 2014 was around 80 dollars for a weekend pass which when 
multiplied by 30,000 comes to 2,400,000 dollars showing that RTX is becoming 
Rooster Teeth primary source of income each year. 
What is product diversity? How diverse is your company’s product range? 
Product diversity is a very literal term and means how diverse products sold by a 
company are eg. Rockstar Games producing content across different platforms 
and genres. 
Rooster Teeth are very diverse with their product range. Firstly we look at the 
Rooster Teeth store the categories are: 
New, DVD/Blu-Ray, Shirts, Outwear, Music, Posters, Cool Stuff and Sponsor 
This shows us that Rooster Teeth do more than just produce films and web 
series but also spread outside of media with clothing, posters etc. The “cool stuff” 
category contains a large range of items such as keyrings, mugs, bags etc. all
BTEC Extended Diploma in Creative Media Production 
branded with Rooster Teeth and or their content. 
Rooster Teeth are primarily known for their first project Red vs. Blue which is a 
video game machinima set in the Halo games and continued making content in 
video games for another 6 years until in 2009 Rooster Teeth released Captain 
Dynamic which was RT’s first Live action production. 
The success of Captain Dynamic led to the release of the Rooster Teeth Shorts 
which was a sketch comedy show that ran from 2009-2013. Rooster Teeth had 
employed Gavin Free in 2009 and in 2013 after the end of RT shorts they had 
acquired Gavin Free’s YouTube channel the Slow Mo Guys which follows Gavin 
Free and Daniel Gruchy filming events in slow motion. 
Ever since the end of the shorts Rooster Teeth have been uploading a vast 
number of live action series alongside their usual video game series. 
Rooster Teeth also have their own animated series called “RWBY” which has 
since become the first anime series to actually be exported to Japan. RWBY is 
also getting its own video game developed by Rooster Teeth which was 
announced at RTX 2014. 
After 11 years of Rooster Teeth an announcement was made that RT would work 
on producing a full length movie entitled “Lazer Team” and to do so they needed 
to crowdfund the film to which they set up an Indiegogo campaign and raised 
$2,480,099USD 
raised of $650,000 goal - https://www.indiegogo.com/projects/lazer-team-by-rooster-teeth 
The target goal was released within the first hour of the campaign starting and 
shows the immense support of the Rooster Teeth community as well as the 
amount of power Rooster Teeth possess. 
Rooster Teeth’s diverse range of products comes from the philosophy of the 
company: 
“As YouTube and Twitch both know by now, video gamers like watching games as well 
as playing them. But making money off of those eyeballs isn’t always easy. 
Austin, Texas-based video studio Rooster Teeth, though, has a deceptively simple 
strategy: Try everything” - http://recode.net/2014/05/01/a-year-after-machinima-split-rooster- 
teeth-says-gamer-dudes-are-still-biting/ 
What advantages does this give your company in the market place? 
By creating such a diverse range of content Rooster Teeth are able to reach out 
to more than just the gaming community but to almost everyone as mentioned 
before Rooster Teeth are going to “Try everything” from gaming to a full length 
movie. Many films are realised and films show no sign of dying out as people 
have been watching films for around 100 years so by adding to that market 
Rooster Teeth have the opportunity to leave their mark on the film industry should 
the film do extremely well at the box office the film could go down in history. Also 
Rooster Teeth’s movement into live-action comedy attracts many different people 
not just gamers who are interested in comedic content, people will visit YouTube 
looking for humour and they can find it on Rooster Teeth’s diverse range of 
content attracts almost every kind of person from Film fans to hardcore gamers.
BTEC Extended Diploma in Creative Media Production 
Why is the profitability of a product range so important to a company? 
An important range of products that is most important to Rooster Teeth is their t-shirts 
which they release every “T-Shirt Tuesday” Rooster Teeth has a crew that 
works on creating the t-shirts every week and the product must sell well in order 
for them to carry on working. An example of a time a t-shirt didn’t sell well was 
with the “Ryan the ___ Guy” shirt ( http://store.roosterteeth.com/products/ah-ryan- 
the-guy-shirt ) The T-shirt was a lesser known joke amongst the Rooster 
Teeth community and thus didn’t sell very well to because of the joke not being 
well known, the shirt didn’t make it into the UK or Australian store. However an 
example of a time a t-shirt selling well is the “People Like Grapes” shirt 
( https://roosterteethuk.myshopify.com/products/peoplelikegrapesshirt ) 
This shirt is a quote to the Rooster Teeth Podcast in which Gavin Free said the 
exact line and fans began using it as a joke so this t-shirt became an instant hit 
and is still quoted in RT content. 
The importance of sales with Rooster Teeth’s T-shirts are so they can be 
released weekly for when “T-Shirt Tuesday” come around, this give a very 
professional feel to the company as they are able to release a new product on a 
consistent basis. 
What advances or disadvantages are there in making big budget, 
mainstream products? 
A lot of fans have been with Rooster Teeth ever since 2003 and have always 
seen them as a smaller independent company and now that they are attempting 
to enter the mainstream movie industry older fans may see them as sell outs and 
stop watching their content or have a lower opinion of them. Whereas there is 
also the fact that Rooster Teeth can pander their audience to fans of separate 
industries who would not necessarily look into a smaller company such as 
Rooster Teeth. There is also the fact that if a company is going to be ambitious 
and invest in a big budget project then there is far more to lose if it all goes wrong 
if they stick to smaller projects. 
What are some of the objectives of your chosen company? 
Rooster Teeth is a creative production studio responsible for award-winning online videos such 
as Red vs. Blue, the longest running web series in history; the reality gamer series The Gauntlet; 
comedy series Rooster Teeth Shorts; the upcoming animated series RWBY; and Immersion, a 
show that tests video game concepts in the real world - 
http://roosterteeth.com/about/index.php 
When Rooster Teeth was founded the idea of Red VS Blue was nothing but an 
idea of Burnie Burns but now he has said multiple times that his philosophy to 
entertainment is to “Make Them Laugh” and by doing so he has helped build 
Rooster Teeth into a well-respected entertainment company. 
Rooster Teeth also want to create a dedicated and immersed fanbase they have 
done this with YouTube channels and shows such as AH Community and Game 
Fails which is all fan submitted content, these have also lead to employment of
BTEC Extended Diploma in Creative Media Production 
Community members at Rooster Teeth. 
What are the advantages/disadvantages of taking part in a media 
franchise? 
Rooster Teeth have quite notably taken part in the Halo franchise, thanks to Red 
vs. Blue, with providing voices for certain characters and even providing a full 
back story for a DLC for a Halo game, this is extremely beneficial for both Halo 
and Rooster Teeth as by doing this Rooster Teeth fans will want to buy Halo for 
Red vs. Blue, Halo fans will be interested in Red vs. Blue and therefore Rooster 
Teeth. 
Disney have recently purchased Lucasfilms and plan on adding to the Star Wars 
movie franchise the Star Wars films are undoubtedly all cult classics fetching 
2,780,702,607 dollars over the years of 1977 – 1983. When the news came that 
Disney would be making three extra Star Wars films the reactions were far from 
positive as for most Star Wars fans the films were their childhood or fondest 
memory and to see them remade almost 30 years on can be very difficult to 
accept due to the amount of change that has occurred in film making. Also the 
prequel series I, II and III are all very much laughed at by Star Wars fans for not 
being anywhere near the originals, however only time will tell if Disney can revive 
the Star Wars franchise but for now the general census points to them ruining the 
franchises name. 
What, if any, products does your company license? 
Rooster Teeth do not license any external products, this is due to Rooster Teeth 
wishing to remain an independent company and to give the sense they are 
owned by the community as appose to other businesses to give the fans a sense 
of connection with Rooster Teeth, this is also why Rooster Teeth have never 
ventured into more mainstream activities and only stayed with Microsoft and 
Bungie. 
Rooster Teeth has however had one of their own products licensed and that is 
RWBY which is an anime series worked on and distributed by Rooster Teeth and 
has recently been licensed by Warner Brothers Japan making it the first anime to 
ever have been exported to Japan. 
Who is in competition with your company? How successful is your 
company in comparison?
BTEC Extended Diploma in Creative Media Production 
Rooster Teeth’s has many competitors due to their diverse range of products but 
the two most obvious are Smosh and Pewdiepie. 
Smosh started a year before Rooster Teeth in 2002 and are a site primarily 
devoted to comedy sketches and series, much like the RT shorts, Smosh also 
run a gaming channel, Smosh Games, which has 5 million subscribers while the 
central Smosh channel has 18 million, this is considerably more than Rooster 
Teeth who have 7 million subscribers. Smosh have a larger audience due to their 
primary content being comedy sketches, comedy is universal content on the 
internet as it can be understood by almost anyone whereas Rooster Teeth 
primarily focused on gaming content for 6 years and in those 6 years gaming was 
not as big as it is today so Rooster Teeth did not build as big of a fanbase as 
Smosh. Smosh and Rooster Teeth possess no bitter feelings toward each other 
in fact Smosh actually had a guest appearance in Red vs. Blue. 
Every producer of gaming content is in competition with Pewdiepie and Rooster 
Teeth is no exception. Pewdiepie currently has 30 million YouTube subscribers 
making him the most subscribed channel on YouTube, Pewdiepie is only 
operated by only Felix Kjellberg (Pewdiepie) and he creates gaming let’s plays 
like Rooster Teeth, however while RT operates from Austin, Texas Pewdiepie 
operates in Brighton and while RT have around 80 employees Pewdiepie has 
none and does everything solo. Feelings between Rooster Teeth and Pewdiepie 
are not by any means positive, Rooster Teeth have often joked about Pewdiepie 
in their videos and podcasts claiming he is unfunny, unoriginal etc. Unfortunately 
for Kjellberg these opinions have transferred to many Rooster Teeth fans 
meaning hardly any people who like RT will like Pewdiepie; however this is 
beneficial for Rooster Teeth as by preventing their fans from visiting Pewdiepie 
they are more likely to succeed Pewdiepie. 
Who are your customers? 
Rooster Teeth’s customers are mostly fans of the gaming and YouTube 
community I know this as previously stated Rooster Teeth have 2 YouTube 
channels devoted to just fan made content. However Rooster Teeth also have a 
lot of different companies watching and wanting to make sponsorship deals with 
them this is how Red vs Blue become so big: 
“There was one hit from Microsoft, then three or four then about a thousand hits from 
Microsoft” - https://www.youtube.com/watch?v=JkHTJjrX2iQ 4:36 
By having companies watching their videos Rooster Teeth are able to attain 
sponsorship deals and or job offers examples include the company Onnit, they 
are a regular sponsor of Rooster Teeth and often get ad reads on the podcast 
almost weekly. 
In terms of what sort of fans Rooster Teeth have, they are mostly built off the 
Halo fanbase and age anything from 12-30 years old. For me personally Red vs.
BTEC Extended Diploma in Creative Media Production 
Blue was a big part of me and my friends childhood as being Halo players we 
used to watch Red vs. Blue each week then re-enact scenes when we would play 
Halo together, and that is still the case with the current younger generation of RT 
fans. Then there are also the older fans of RT who range from late teens to 30’s I 
know this as when visiting the Rooster Teeth forums you can look at posters 
forums and see their age. RTX is also a place to see the wide range of fans, RTX 
panels are streamed online and often include a question section which sees fans 
ask RT staff questions and from this you can see a small sample of RTX 
attendees and therefore Rooster Teeth fans. 
Which global media trends are affecting your company right now? 
Rooster Teeth run advertisements on their YouTube channel however Adblock is 
currently being adopted by internet users which does what it says on the tin and 
blocks advertisements this is a very ill thought out idea as by doing this YouTube 
channels and most independent sites aren’t making rightly earned money, a way 
Rooster Teeth are tackling this is by posting videos to their website first so it 
users wish to view content immediately they will watch via the website which runs 
ads that are able to bypass Adblock. 
Gaming has become an immense trend online with almost everybody creating 
content mostly in the vain hope they can one day become famous, rich, etc. 
However there are still many channels that produce very professional content 
that can be on the same level or sometimes better than Rooster Teeth. To 
combat this Rooster Teeth stick with their sponsors to promote their content to 
their customers/consumers.

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Lo1 workbook

  • 1. BTEC Extended Diploma in Creative Media Production Unit 7: Understanding the Creative Media Sector Learning outcome 1: Understand the structure and ownership of the media sector Name: _ _ _ _ _ _ _ _ _ _ _ _ _ _ Liam Allan _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  • 2. BTEC Extended Diploma in Creative Media Production Understand the structure and ownership of the creative media sector Use this workbook to help you with this learning outcome. There is some guidance and further notes which you should read and then remove, replacing it with your own answers. Provide a definition of the following different types of ownership and provide an example of a company which is owned in such a way. Private Ownership Private ownership is a business that is not funded publically but rather funded by the private citizens who run them these are often smaller groups due to funding. Private ownerships tend to have more competition with others meaning they may put money over quality in some cases. Some privately owned companies issue stocks however these are not offered publically and are often harder to determine than stocks that are traded and offered publically. A well known example of a privately owned business is Bloomberg L.P. who are a company that work in financial news such as stocks, activities etc. Public service broadcasting A Public Service Broadcast is one that is more aimed at public benefit as appose to just commercial/financial gain which means that the media they release can target a larger amount of smaller social groups to build their audience. A great example is the BBC for instance BBC News every night they first focus on Nationwide news then focus on different areas of the UK which are picked up in these places. The BBC also do not sell advertising time, this was introduced by Lord Reith who was the first director at the BBC, his introduced policies then branded the BBC as Public Service Broadcasting. Multinationals A multinational company is one that operates in many different companies all over the world meaning they are able to pander their products to a wide range of audiences across different countries and cultures. An obvious example is the Japanese company Nintendo that have been multinationals from as early as 1985 with the release of the NES console in America, and are still operating worldwide today with consoles such as the 3DS and WII U being sold across the globe. By being a multinational this requires the companies workers in different countries to shape the product to fit cultures for instance Nintendo games are needed to be translated from Japanese to x language. Independents Independent companies are those that do not receive any government funding or influence, this can be good in some cases and bad in others, for example: Rooster Teeth are a media company based in Austin, Texas and due to their huge following they are able to carry on through selling of merchandise and crowd funding. Whereas companies such as Eurocom (video game developers) failed due to their small following and lack of money to carry on.
  • 3. BTEC Extended Diploma in Creative Media Production Conglomerates Conglomerates are two or more corporations under one name that own businesses across multiple industries. An example is Lotte which is a South Korean conglomerate that works across a very diverse amount of industries from cinemas to and own over 60 businesses in South Korea, Lotte has also expanded to different countries such as Poland, America, etc. An advantage of this is that if many owning many businesses means that trends can be met very easily meaning plentiful profit. Voluntary or not for profit organisations Non-profits organisations are ones in which the aims and maintaining the organisation are the only concern as appose to profit, collected funds go into both the cause/aim and the maintaining the organisation. This is mostly common in charities such as Oxfam and Wikipedia. Non Profit Organisations receive their funding via the government and supporters. Non Profit Organisations are also much easier to maintain due to all workers not requiring pay. What are some of the challenges faced by independent media companies? Mojang are an independent Swedish video game company that faced multiple problems with their work load for instance, their biggest hit game is Minecraft and they were currently working on porting it from PS3 to PS4 however the PS4 version was delayed for 5 months as Mojang had to focus on additional content for Minecraft on both PC and Xbox. Not meeting deadlines is a common problem with Independent companies. Another example of this is Winterkewl Games, who were developers that were founded to create the game Yogventures! “The project was proving too ambitious and difficult for them to complete with their six -man team” - http://www.forbes.com/sites/erikkain/2014/07/17/cancelled-kickstarter-game-yogventures- raised-over-500000-in-crowdfunding/ The project also failed due to poor use of the games budget as around 500 thousand pounds was raised on kickstarter yet the project still failed. A way Winterkewl could have avoided this by employing more people to work on the game to minimize the workload. Because Yogventures! Was their first project Winterkewl then shut down without even creating a single product. What are some of the challenges faced by multinational media companies?
  • 4. BTEC Extended Diploma in Creative Media Production Square Enix are a product of both companies Square and Enix. Both Square and Enix were formerly competitors, however Enix were suffering due to high development costs Enix wanted to merge with Namco however Enix had a major blow when a game they invested in stocks for Dragon Quest Monsters 2, however this game was delayed causing a loss in profit for Enix by almost 90 percent. Square were also suffering due to the box office failure of Final Fantasy: The Spirit Within. This caused Square and Enix to merge in order to both recover after their financial troubles. What is cross media ownership? Cross media ownership are companies that function across different areas of media as appose to just producing content for one area. This can be very beneficial in most cases as more people can be reached, for instance if someone only listened to the radio and never watched TV they can still be reached via a radio station x company opened. The most obvious example of this is the BBC who own 8 TV channels in the UK alone, they are: BBC 1 through 4, BBC News, BBC Parliament, CBBC and Cbeebies as well as BBC Radio 1 through 6. There is also BBC online which covers every area of news available from sports through to Politics. Overall this means the BBC are well known to everyone due to their huge cross media spread. What is diversification? When a company becomes diversified it means they are literally diverse in means of other markets such as transport, video games, music etc. this can be either beneficial or fatal to companies as their reputation depends on these separate areas of sale being excellent and one slip up could lead to a potential loss in customers. Another potential disadvantage is that if interest in the area which a company has spread to plummets then obvious loss in profit will occur, however this can also go the opposite way as if the company spreads to an area that is vital and or currently of public interest then this will lead to a rise in profits. An example of a diversified company Is Samsung which is renowned for its electronics but also focuses in many other areas. “The business currently has around 350,000 employees and in 2011 reported revenues of $220 billion and economists estimate that Samsung's revenues account for about 20% of the value of South Korea's economy” - http://www.tutor2u.net/blog/index.php/business-studies/ comments/samsung-the-worlds-biggest-diversified-company This is as mentioned before an example of why spreading to areas that are vital and or of public interest can be extremely beneficial. Samsung have spread to a vast amount of different areas from Life Insurance all the way to running a Theme Park. What is horizontal integration?
  • 5. BTEC Extended Diploma in Creative Media Production Horizontal integration is where a company will buy out their competitors on the same level/ market they are in eg. A larger games company buying out a smaller one. The most well know company who does this is Disney, they quite recently bought out Lucasfilms and are in production of three more Star Wars films. Disney also bought out Marvel back in 2009 and have been making Marvel movies ever since which have been major successes examples include the Iron Man films which made around 400 million with its first film which goes to show horizontal integration can be very beneficial to a company. What is vertical integration? Vertical integration is the opposite of Horizontal meaning it is where a company buys out companies on levels different to their own and have them work form them in different areas of their production. Apple are a vertical company as they are based in Chicago and design their products there however as stated on the back of every IPhone (right) “Assembled in China” This is because Apple has purchased companies such as Foxconn to gather and assemble the parts for Apple’s phones. What are some of the advantages of these different ways of structuring a company? By using vertical integration the cost of products can be lowered due to interior transactions between companies being simple to conduct due to both having central management which is cheaper to use. Quality is more likely to occur as the product goes through more than one company so any rough edges can be noticed and removed more efficiently. Advantages of horizontal integration can include a build in both audience and income, returning to Disney again, they have helped build a much vaster audience in certain franchises for example their purchase of Marvel not only brought in former Marvel fans to Disney but added to the Marvel fan base, this can be shown when comparing the gross from the X-men films: X-men The Last Stand came out before Disney and made $249,359,555 whereas X-men Days of future past is the latest film in the series made with Disney and it brought in $514,472,870. Use the following table to show how the Disney Company is structured. Production Walt Disney Studio Motion Pictures Walt Disney Animation Pixar Animation Distribution Walt Disney Studios Motion Pictures Disney Media Distribution Touchstone
  • 6. BTEC Extended Diploma in Creative Media Production Screening Disney Channel Cinemas Radio stations (Disney music) What different ways can ownership are shared out? Most if not all companies sell stocks on the public which are shares out the company’s ownership to those who invest, these investors will often keep their share until it’s value has increased greatly from when they first purchased it and then sell it off to other investors which will help the company at hand to share out ownership. What is a merger? Why would companies merge together? A merger is where two companies will consolidate into one this can be for many different reasons such as cutting costs, reaching wider audiences, etc. An example of a merger Is Bandai Namco Games. Bandai were a toy manufacture in Japan however they claimed to be losing profits because: “the number of children has been decreasing due to declining birth rates” - http://www.gamespot.com/articles/bandai-namco-to-merge/1100-6123385/ With less children this would mean that market trends would completely move away from toys meaning Bandai would no longer be in business so they took to becoming a merger with a gaming company due to Japans large gaming market. What is a takeover? Why do companies take each other over? A takeover is where a larger company will buy out and technically “take over” a company for many reasons, mostly financial reasons, a recent example is with Mojang who was bought out by Microsoft for 2.5 billion dollars, this was due to the founder, Notch, not wanting the large responsibility of Minecraft as it has grown from a small game to a global success. An example of a takeover for money is when Facebook bought the company Oculus, this is down to Facebook making an investment as: “Facebook acquired Oculus Rift because it believes virtual reality could be the next big thing after mobile.” - http://www.technologyreview.com/news/525881/what-zuckerberg-sees-in-oculus- rift/ Facebook has become the worldwide social network and has purchased almost 50 different companies in the past so they can remain at the forefront of social media, as the quote says “big thing after mobile” the mobile is the go to social media platform so if VR takes off in the way mobile has Facebook will be the first there, however this could also go the other way if VR does not become as big as mobile Facebook will have lost 2 billion on the investment.
  • 7. BTEC Extended Diploma in Creative Media Production What is cross media regulation? Cross media regulation is the method of making power in media be put into lesser hands. The 20/20 rule is one method that is practiced in cross media regulation which means that any newspaper that possesses more than 20 percent of market shares are not entitled to a radio station which is why most newspapers will only stick at 20 percent. Another practice Is that no political parties are allowed to own/run a TV station but are allowed to run advertisements on other stations. Should we have restrictions on the amount of media outlets people can own? I think that certain areas of media should have regulations while others should not. Firstly I believe the rule about political parties not possessing their own TV station should be imposed in order to keep a fair competition with election as this does not mean the party who receives the more publicity will be the party with the most money to pay for advertising methods. On the other hand the possession of a TV station could be extremely beneficial to the smaller and lesser known political parties as a more mainstream way of advertising their party to potential voters. In conclusion I believe that this system would be a good idea at first but would then only be overused by larger parties with a larger amount of money, and would also clutter up the amount of TV stations available and put people off wanting to view any. I also strongly believe that the 20/20 rule which prevents newspapers from having a radio station should they possess more than 20 percent market share is a very sensible one as this prevents one company bombarding every platform available to them as if this rule was not in effect technically one company could keep growing and growing until they are available on every platform and theoretically takeover said platform so by keeping a tight lid on ownership is a very well thought out idea. However on the other end of the spectrum are smaller, lesser known companies that would grow their audience more by expanding to different platforms but by doing so they must reduce their market share, so all they can do is advertise on the platform as appose to operate on it. In conclusion I am very much for restrictions of media ownership as this will only lead to overuse of platforms by bigger companies/organisations which will inevitably lead to the loss of client’s interest in said platform. While I do agree this would potentially help smaller companies/organisations to build their audience their presence on this new platform would eventually be drowned out by the larger groups in this area. You should select an organisation to work with to help you answer the following questions. It can be in any media sector. Researching your company in detail will help you produce stronger answers. What income streams does your chosen company have?
  • 8. BTEC Extended Diploma in Creative Media Production I have chosen the media company Rooster Teeth to research. Their primary stream of income comes directly from their website www.roosterteeth.com in which they run a sponsorship programme which costs users £10 every six months and this entitles them to:  Use the code "Sponsor5" for a 5% discount in the RT Store.  Special Sponsor-only products in the RT Store  New Sponsor-only videos every Friday  Early video releases, so you can watch new shows before anyone else.  Exclusive bonus content and behind-the-scenes videos.  Extended cuts of video releases.  No pre-roll ads on videos - http://roosterteeth.com/sponsor/ So despite whether or not a user is a sponsor Rooster Teeth will still make money from them each time they visit. Rooster Teeth are also on Youtube and are partners meaning advertisements are run on their channel which will give them a tiny amount of money per view. RT also has sponsors which are mentioned on the majority of RT content as ad reads for instance in their podcast at the end of any random conversation there may be an ad read from one of Rooster Teeth’s sponsors which have a discount code for podcast listeners. Rooster Teeth also has an annual event in Austin called RTX that started in 2011 and has gotten bigger each year: Attendance ~600 (2011) ~5000 (2012) 10,000+ (2013) ~30,000 (2014) - http://en.wikipedia.org/wiki/RTX_%28event%29 The ticket price in 2014 was around 80 dollars for a weekend pass which when multiplied by 30,000 comes to 2,400,000 dollars showing that RTX is becoming Rooster Teeth primary source of income each year. What is product diversity? How diverse is your company’s product range? Product diversity is a very literal term and means how diverse products sold by a company are eg. Rockstar Games producing content across different platforms and genres. Rooster Teeth are very diverse with their product range. Firstly we look at the Rooster Teeth store the categories are: New, DVD/Blu-Ray, Shirts, Outwear, Music, Posters, Cool Stuff and Sponsor This shows us that Rooster Teeth do more than just produce films and web series but also spread outside of media with clothing, posters etc. The “cool stuff” category contains a large range of items such as keyrings, mugs, bags etc. all
  • 9. BTEC Extended Diploma in Creative Media Production branded with Rooster Teeth and or their content. Rooster Teeth are primarily known for their first project Red vs. Blue which is a video game machinima set in the Halo games and continued making content in video games for another 6 years until in 2009 Rooster Teeth released Captain Dynamic which was RT’s first Live action production. The success of Captain Dynamic led to the release of the Rooster Teeth Shorts which was a sketch comedy show that ran from 2009-2013. Rooster Teeth had employed Gavin Free in 2009 and in 2013 after the end of RT shorts they had acquired Gavin Free’s YouTube channel the Slow Mo Guys which follows Gavin Free and Daniel Gruchy filming events in slow motion. Ever since the end of the shorts Rooster Teeth have been uploading a vast number of live action series alongside their usual video game series. Rooster Teeth also have their own animated series called “RWBY” which has since become the first anime series to actually be exported to Japan. RWBY is also getting its own video game developed by Rooster Teeth which was announced at RTX 2014. After 11 years of Rooster Teeth an announcement was made that RT would work on producing a full length movie entitled “Lazer Team” and to do so they needed to crowdfund the film to which they set up an Indiegogo campaign and raised $2,480,099USD raised of $650,000 goal - https://www.indiegogo.com/projects/lazer-team-by-rooster-teeth The target goal was released within the first hour of the campaign starting and shows the immense support of the Rooster Teeth community as well as the amount of power Rooster Teeth possess. Rooster Teeth’s diverse range of products comes from the philosophy of the company: “As YouTube and Twitch both know by now, video gamers like watching games as well as playing them. But making money off of those eyeballs isn’t always easy. Austin, Texas-based video studio Rooster Teeth, though, has a deceptively simple strategy: Try everything” - http://recode.net/2014/05/01/a-year-after-machinima-split-rooster- teeth-says-gamer-dudes-are-still-biting/ What advantages does this give your company in the market place? By creating such a diverse range of content Rooster Teeth are able to reach out to more than just the gaming community but to almost everyone as mentioned before Rooster Teeth are going to “Try everything” from gaming to a full length movie. Many films are realised and films show no sign of dying out as people have been watching films for around 100 years so by adding to that market Rooster Teeth have the opportunity to leave their mark on the film industry should the film do extremely well at the box office the film could go down in history. Also Rooster Teeth’s movement into live-action comedy attracts many different people not just gamers who are interested in comedic content, people will visit YouTube looking for humour and they can find it on Rooster Teeth’s diverse range of content attracts almost every kind of person from Film fans to hardcore gamers.
  • 10. BTEC Extended Diploma in Creative Media Production Why is the profitability of a product range so important to a company? An important range of products that is most important to Rooster Teeth is their t-shirts which they release every “T-Shirt Tuesday” Rooster Teeth has a crew that works on creating the t-shirts every week and the product must sell well in order for them to carry on working. An example of a time a t-shirt didn’t sell well was with the “Ryan the ___ Guy” shirt ( http://store.roosterteeth.com/products/ah-ryan- the-guy-shirt ) The T-shirt was a lesser known joke amongst the Rooster Teeth community and thus didn’t sell very well to because of the joke not being well known, the shirt didn’t make it into the UK or Australian store. However an example of a time a t-shirt selling well is the “People Like Grapes” shirt ( https://roosterteethuk.myshopify.com/products/peoplelikegrapesshirt ) This shirt is a quote to the Rooster Teeth Podcast in which Gavin Free said the exact line and fans began using it as a joke so this t-shirt became an instant hit and is still quoted in RT content. The importance of sales with Rooster Teeth’s T-shirts are so they can be released weekly for when “T-Shirt Tuesday” come around, this give a very professional feel to the company as they are able to release a new product on a consistent basis. What advances or disadvantages are there in making big budget, mainstream products? A lot of fans have been with Rooster Teeth ever since 2003 and have always seen them as a smaller independent company and now that they are attempting to enter the mainstream movie industry older fans may see them as sell outs and stop watching their content or have a lower opinion of them. Whereas there is also the fact that Rooster Teeth can pander their audience to fans of separate industries who would not necessarily look into a smaller company such as Rooster Teeth. There is also the fact that if a company is going to be ambitious and invest in a big budget project then there is far more to lose if it all goes wrong if they stick to smaller projects. What are some of the objectives of your chosen company? Rooster Teeth is a creative production studio responsible for award-winning online videos such as Red vs. Blue, the longest running web series in history; the reality gamer series The Gauntlet; comedy series Rooster Teeth Shorts; the upcoming animated series RWBY; and Immersion, a show that tests video game concepts in the real world - http://roosterteeth.com/about/index.php When Rooster Teeth was founded the idea of Red VS Blue was nothing but an idea of Burnie Burns but now he has said multiple times that his philosophy to entertainment is to “Make Them Laugh” and by doing so he has helped build Rooster Teeth into a well-respected entertainment company. Rooster Teeth also want to create a dedicated and immersed fanbase they have done this with YouTube channels and shows such as AH Community and Game Fails which is all fan submitted content, these have also lead to employment of
  • 11. BTEC Extended Diploma in Creative Media Production Community members at Rooster Teeth. What are the advantages/disadvantages of taking part in a media franchise? Rooster Teeth have quite notably taken part in the Halo franchise, thanks to Red vs. Blue, with providing voices for certain characters and even providing a full back story for a DLC for a Halo game, this is extremely beneficial for both Halo and Rooster Teeth as by doing this Rooster Teeth fans will want to buy Halo for Red vs. Blue, Halo fans will be interested in Red vs. Blue and therefore Rooster Teeth. Disney have recently purchased Lucasfilms and plan on adding to the Star Wars movie franchise the Star Wars films are undoubtedly all cult classics fetching 2,780,702,607 dollars over the years of 1977 – 1983. When the news came that Disney would be making three extra Star Wars films the reactions were far from positive as for most Star Wars fans the films were their childhood or fondest memory and to see them remade almost 30 years on can be very difficult to accept due to the amount of change that has occurred in film making. Also the prequel series I, II and III are all very much laughed at by Star Wars fans for not being anywhere near the originals, however only time will tell if Disney can revive the Star Wars franchise but for now the general census points to them ruining the franchises name. What, if any, products does your company license? Rooster Teeth do not license any external products, this is due to Rooster Teeth wishing to remain an independent company and to give the sense they are owned by the community as appose to other businesses to give the fans a sense of connection with Rooster Teeth, this is also why Rooster Teeth have never ventured into more mainstream activities and only stayed with Microsoft and Bungie. Rooster Teeth has however had one of their own products licensed and that is RWBY which is an anime series worked on and distributed by Rooster Teeth and has recently been licensed by Warner Brothers Japan making it the first anime to ever have been exported to Japan. Who is in competition with your company? How successful is your company in comparison?
  • 12. BTEC Extended Diploma in Creative Media Production Rooster Teeth’s has many competitors due to their diverse range of products but the two most obvious are Smosh and Pewdiepie. Smosh started a year before Rooster Teeth in 2002 and are a site primarily devoted to comedy sketches and series, much like the RT shorts, Smosh also run a gaming channel, Smosh Games, which has 5 million subscribers while the central Smosh channel has 18 million, this is considerably more than Rooster Teeth who have 7 million subscribers. Smosh have a larger audience due to their primary content being comedy sketches, comedy is universal content on the internet as it can be understood by almost anyone whereas Rooster Teeth primarily focused on gaming content for 6 years and in those 6 years gaming was not as big as it is today so Rooster Teeth did not build as big of a fanbase as Smosh. Smosh and Rooster Teeth possess no bitter feelings toward each other in fact Smosh actually had a guest appearance in Red vs. Blue. Every producer of gaming content is in competition with Pewdiepie and Rooster Teeth is no exception. Pewdiepie currently has 30 million YouTube subscribers making him the most subscribed channel on YouTube, Pewdiepie is only operated by only Felix Kjellberg (Pewdiepie) and he creates gaming let’s plays like Rooster Teeth, however while RT operates from Austin, Texas Pewdiepie operates in Brighton and while RT have around 80 employees Pewdiepie has none and does everything solo. Feelings between Rooster Teeth and Pewdiepie are not by any means positive, Rooster Teeth have often joked about Pewdiepie in their videos and podcasts claiming he is unfunny, unoriginal etc. Unfortunately for Kjellberg these opinions have transferred to many Rooster Teeth fans meaning hardly any people who like RT will like Pewdiepie; however this is beneficial for Rooster Teeth as by preventing their fans from visiting Pewdiepie they are more likely to succeed Pewdiepie. Who are your customers? Rooster Teeth’s customers are mostly fans of the gaming and YouTube community I know this as previously stated Rooster Teeth have 2 YouTube channels devoted to just fan made content. However Rooster Teeth also have a lot of different companies watching and wanting to make sponsorship deals with them this is how Red vs Blue become so big: “There was one hit from Microsoft, then three or four then about a thousand hits from Microsoft” - https://www.youtube.com/watch?v=JkHTJjrX2iQ 4:36 By having companies watching their videos Rooster Teeth are able to attain sponsorship deals and or job offers examples include the company Onnit, they are a regular sponsor of Rooster Teeth and often get ad reads on the podcast almost weekly. In terms of what sort of fans Rooster Teeth have, they are mostly built off the Halo fanbase and age anything from 12-30 years old. For me personally Red vs.
  • 13. BTEC Extended Diploma in Creative Media Production Blue was a big part of me and my friends childhood as being Halo players we used to watch Red vs. Blue each week then re-enact scenes when we would play Halo together, and that is still the case with the current younger generation of RT fans. Then there are also the older fans of RT who range from late teens to 30’s I know this as when visiting the Rooster Teeth forums you can look at posters forums and see their age. RTX is also a place to see the wide range of fans, RTX panels are streamed online and often include a question section which sees fans ask RT staff questions and from this you can see a small sample of RTX attendees and therefore Rooster Teeth fans. Which global media trends are affecting your company right now? Rooster Teeth run advertisements on their YouTube channel however Adblock is currently being adopted by internet users which does what it says on the tin and blocks advertisements this is a very ill thought out idea as by doing this YouTube channels and most independent sites aren’t making rightly earned money, a way Rooster Teeth are tackling this is by posting videos to their website first so it users wish to view content immediately they will watch via the website which runs ads that are able to bypass Adblock. Gaming has become an immense trend online with almost everybody creating content mostly in the vain hope they can one day become famous, rich, etc. However there are still many channels that produce very professional content that can be on the same level or sometimes better than Rooster Teeth. To combat this Rooster Teeth stick with their sponsors to promote their content to their customers/consumers.