Hearthstone Anket Sonuclari ve Bulgular

Determining the Targets for
Hearthstone
KEREM ERKMEN
MENKEŞE TUNCER
Objective
Our objective with this research is to figure out
what strategy should the developer of the game
Hearthstone follow while making decisions on
upgrading the game, also which target audience
should they aim considering the comments of
Hearthstone players in Turkey.
Hearthstone Game play
Sampling Information
Our target population were the members of official
Hearthstone Turkey site.
The admin of the site gave the information that
there were 500 accounts but only around 100
members were active users.
Thus;
• Our population size was 100
• Our sample size is 46
Sample Characteristics
Q10. What is your age?
• 10-15
• 15-20
• 20-25
• 25-30
• 30+
Q10. What is your age?
Q9. What is your gender?
• Male
• Female
Q9. What is your gender?
Q8.Which console do you most enjoy
to play Hearthstone?
• PC
• Android Tablet
• Ipad
Q8.Which console do you most prefer
to play Hearthstone?
Q7.How frequently should
Hearthstone introduce new cards?
• Once in 1-4 months
• Once in 4-7 months
• Once in 7-12 months
• Neutral
Q7.How frequently should
Hearthstone introduce new cards?
Q6.How frequently should
Hearthstone introduce a new
adventure mode?
• Once in 1-4 months
• Once in 4-7 months
• Once in 7-12 months
• I don’t know what adventure modes
are/Neutral
Q6.How frequently should
Hearthstone introduce a new
adventure mode?
There are currently two adventure modes.
Which one do you like the most?
• I like both Naxxramas and Blackrock Mountain
• I ony like Naxxramas
• I only like Blackrock Mountain
• None
• I don’t know what adventure modes are
There are currently two adventure modes.
Which one do you like the most?
Q3.What game mode do you play the
most?
• Ranked
• Normal
• Arena
• Adventure
Q3.What game mode do you play the
most?
Analysis of relationship between
multiple variables
Q4.I am satisfied with the card
changes made so far.
• Strongly agree
• Agree
• Neutral
• Disagree
• Strongly disagree
Q4.I am satisfied with the card
changes made so far.
I am satisfied with the card changes so far
strongly agree 6 Average 3.521739
agree 14 Standart Deviation 0.781427
neutral 24
disagree 2
strongly disagree 0
Mu0 3
alpha 0.05
Sample Size 46
Standart Error of Mean 0.116488246
T-statistic -22.23193211
P-value 3.32521E-26
decision reject
Q4.I am satisfied with the card
changes made so far.
Q1.How many hours do you play
hearthstone weekly?
• 0-2
• 2-5
• 5-10
• 10-24
• More than 24
Q2.How much money do you spend
for Hearthstone per month?
• 0 TL
• 1-50TL
• 50-100TL
• 100-250TL
• More than 250 TL
Table of Observed Frequencies
Hours 0TL 1 to 50 TL 50 to 100 TL Total
0 to 2 8 0 0 8
2 to 5 2 4 2 8
5 to 10 8 2 0 10
10 to 24 10 6 0 16
24+ 0 4 0 4
Total 28 16 2 46
Table of Expected Frequencies
Hours 0TL 1 to 50 TL 50 to 100 TL
0 to 2 4.9 2.782609 0.34782609
2 to 5 4.9 2.782609 0.34782609
5 to 10 6.1 3.478261 0.43478261
10 to 24 9.7 5.565217 0.69565217 Chi-Square Statistics 25.11517857
24+ 2.4 1.391304 0.17391304 Degrees of Freedom 8
alpha 0.05
Critical Value 15.50731306
Chi-Square Statistic Calculations Decision Cannot Reject
Hours 0TL 1 to 50 TL 50 to 100 TL
0 to 2 2 2.782609 0.34782609
2 to 5 1.7 0.532609 7.84782609
5 to 10 0.6 0.628261 0.43478261
10 to 24 0 0.033967 0.69565217
24+ 2.4 4.891304 0.17391304
Conclusion
• Throughout our analysis we came to the
conclusion that it is not efficient to focus on a
group either spends more money or time.
• It would be better for Hearthstone managers
to follow the strategy of targeting all the
players while making critical decision on
improvements of the game rather than
targeting a specific group of players.
1 von 26

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Hearthstone Anket Sonuclari ve Bulgular

  • 1. Determining the Targets for Hearthstone KEREM ERKMEN MENKEŞE TUNCER
  • 2. Objective Our objective with this research is to figure out what strategy should the developer of the game Hearthstone follow while making decisions on upgrading the game, also which target audience should they aim considering the comments of Hearthstone players in Turkey.
  • 4. Sampling Information Our target population were the members of official Hearthstone Turkey site. The admin of the site gave the information that there were 500 accounts but only around 100 members were active users. Thus; • Our population size was 100 • Our sample size is 46
  • 6. Q10. What is your age? • 10-15 • 15-20 • 20-25 • 25-30 • 30+
  • 7. Q10. What is your age?
  • 8. Q9. What is your gender? • Male • Female
  • 9. Q9. What is your gender?
  • 10. Q8.Which console do you most enjoy to play Hearthstone? • PC • Android Tablet • Ipad
  • 11. Q8.Which console do you most prefer to play Hearthstone?
  • 12. Q7.How frequently should Hearthstone introduce new cards? • Once in 1-4 months • Once in 4-7 months • Once in 7-12 months • Neutral
  • 13. Q7.How frequently should Hearthstone introduce new cards?
  • 14. Q6.How frequently should Hearthstone introduce a new adventure mode? • Once in 1-4 months • Once in 4-7 months • Once in 7-12 months • I don’t know what adventure modes are/Neutral
  • 15. Q6.How frequently should Hearthstone introduce a new adventure mode?
  • 16. There are currently two adventure modes. Which one do you like the most? • I like both Naxxramas and Blackrock Mountain • I ony like Naxxramas • I only like Blackrock Mountain • None • I don’t know what adventure modes are
  • 17. There are currently two adventure modes. Which one do you like the most?
  • 18. Q3.What game mode do you play the most? • Ranked • Normal • Arena • Adventure
  • 19. Q3.What game mode do you play the most?
  • 20. Analysis of relationship between multiple variables
  • 21. Q4.I am satisfied with the card changes made so far. • Strongly agree • Agree • Neutral • Disagree • Strongly disagree
  • 22. Q4.I am satisfied with the card changes made so far.
  • 23. I am satisfied with the card changes so far strongly agree 6 Average 3.521739 agree 14 Standart Deviation 0.781427 neutral 24 disagree 2 strongly disagree 0 Mu0 3 alpha 0.05 Sample Size 46 Standart Error of Mean 0.116488246 T-statistic -22.23193211 P-value 3.32521E-26 decision reject Q4.I am satisfied with the card changes made so far.
  • 24. Q1.How many hours do you play hearthstone weekly? • 0-2 • 2-5 • 5-10 • 10-24 • More than 24 Q2.How much money do you spend for Hearthstone per month? • 0 TL • 1-50TL • 50-100TL • 100-250TL • More than 250 TL
  • 25. Table of Observed Frequencies Hours 0TL 1 to 50 TL 50 to 100 TL Total 0 to 2 8 0 0 8 2 to 5 2 4 2 8 5 to 10 8 2 0 10 10 to 24 10 6 0 16 24+ 0 4 0 4 Total 28 16 2 46 Table of Expected Frequencies Hours 0TL 1 to 50 TL 50 to 100 TL 0 to 2 4.9 2.782609 0.34782609 2 to 5 4.9 2.782609 0.34782609 5 to 10 6.1 3.478261 0.43478261 10 to 24 9.7 5.565217 0.69565217 Chi-Square Statistics 25.11517857 24+ 2.4 1.391304 0.17391304 Degrees of Freedom 8 alpha 0.05 Critical Value 15.50731306 Chi-Square Statistic Calculations Decision Cannot Reject Hours 0TL 1 to 50 TL 50 to 100 TL 0 to 2 2 2.782609 0.34782609 2 to 5 1.7 0.532609 7.84782609 5 to 10 0.6 0.628261 0.43478261 10 to 24 0 0.033967 0.69565217 24+ 2.4 4.891304 0.17391304
  • 26. Conclusion • Throughout our analysis we came to the conclusion that it is not efficient to focus on a group either spends more money or time. • It would be better for Hearthstone managers to follow the strategy of targeting all the players while making critical decision on improvements of the game rather than targeting a specific group of players.