This document summarizes the work of the WAAG Society, an institute that fosters open innovation through collaboration between users, designers, programmers, artists and scientists. It discusses three main themes: 1) healthy aging and involving users in product development, 2) applied gaming for health and the need for transdisciplinary collaboration, and 3) self-management tools and new principles for innovation in healthcare. The WAAG Society develops solutions through living labs, ethnographic studies, co-creation workshops and testing prototypes with users. The goal is open innovation to address societal challenges like loneliness and chronic disease management.
8. NEEDED: TECHNOLOGY FOR DEVELOPING
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Self expression and communication
Linking people, groups, communities
Sharing thoughts, blueprints, algorithms
Reflecting &understanding
And discovering it’s
underlying meaning.
9. PRINCIPLES
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The best producer is the user
He/shecanlearn to buildanything
Shareblueprints&knowledge to innovate
Making is crucial to understand and
gainagency in the world we live in
18. “Onceyou start drawingormakingthings,
you open up newpossibilities of discovery.
Doodling, drawing, modeling.
Sketch makethings, and you'relikely to
encourageaccidentaldiscoveries. At the most
fundamental level, whatwe'retalkingabout
is play, aboutexploring borders.”
21. WHAT MAKES US TICK?
http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
22. DESIGN FOR AGENCY – LEADING TO WELLBEING
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Sovereign over oneself
Respected Member of Society
Live up to your Potential
Be part of a Narrative
31. THREE THEMES
# 1 healthy ageing
Product development via users as designers.
Requirements & solutions should be defined by
users.
# 2 applied gaming for health
New forms of collaborations.
Need for transdisciplinary research.
# 3 self management tools
Innovation dealing with new principles and
ways of working within the healthcare domain.
47. UNDERSTANDING LONELINESS
The opposite of loneliness is
social connectedness. To create a solution
that prevents loneliness, we need to
truly understand the phenomenon and
experiences of social connectedness.
To track back the challenges people meet
in the latter part of life.
We might have ideas and access to
research – but do we really know what it
takes to stay socially connected? And what
the challenges are in doing so?
64. INTERMEDIARIES NEEDED
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Linking arts, science, technology & society
Human centered concept development
Facilitating innovation processes
Programme& project development
Visualizations, demonstrators & prototypes
Business & Value Canvas
Incubating products
Organizing events
65. OPEN INNOVATION RESOURCES
• Users as Designers booklet
http://issuu.com/waag/docs/creativeresearch
• Real Life Care Stories
http://waag.org/en/news/real-life-care-stories
• Open DesignNowBook
http://opendesignnow.org
• Design foranEmpathic Society
http://www.bispublishers.nl/bookpage.php?id=265