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Fitting UX into an Agile Development Environment

  1. Fitting UX into an Agile Development Environment Keita Del Valle Esri International User Conference July 23–27 | San Diego Convention Center
  2. Based on knowledge learned in the “Agile UX Toolkit” tutorial taught by John Schrag & Desiree Sy at the 2012 UPA conference. The slides from that tutorial can be found here.
  3. AGILE CHALLENGE: Unclear priorities SOLUTION: Implement Iteration 0 for planning & strategy
  4. Standard AgileUser Centered Agile Elements of User Experience* *Tier diagram taken from “The Elements of User Experience” by Jesse James Garrett
  5. AGILE CHALLENGE: “Done” is ambiguous. SOLUTION: Redefine “done” for the team.
  6. AGILE CHALLENGE: Research can’t inform development in time SOLUTION: Parallel & skew design & development
  7. Design & UX Development I0 I1 I2 Research Designs for I2 Research for I3 Structure Minimum UI work Designs from I1 User test I1 Code Designs for I3 Research for I4 Who’s Doing What When?
  8. AGILE CHALLENGE: Lack of documentation SOLUTION: Invest in rich communication
  9. AGILE CHALLENGE: Build order loses user’s story SOLUTION: Use context to cluster & order backlog
  10. AGILE CHALLENGE: Frequent change wastes design work SOLUTION: Increment design process
  11. AGILE CHALLENGE: Usability testing takes too long SOLUTION: Use formative usability testing & continuously recruit testers
  12. Train Everyone on Agile Design Marketing UX Documentation Development Product Mgmt Project Mgmt Business Analyst

Hinweis der Redaktion

  1. Planning only – no code or developmentMost important when defining a new product instead of refining an existing oneShare product vision (what, for who, why is it better) & release mission (feature agnostic) Creates shared and explicit understanding of business goalsWhat to do and what to cut will be more clear laterHelps to skew the design & development tracksImportance for UX: product vision & release mission dictates user research & helps keep an intact user story when cutting
  2. Done needs to include time to fix bugs that QA found, not just code completionThe whole team has to buy inProduct vision & release mission from Iteration 0 will help hereImportant for UX Team – you need to be aware if you’re testing something that has bugs in it
  3. Ideas need to be tested with usersDon’t assume that skipping testing will save time overallOne track should feed the otherWorking a sprint ahead of the development team allows design team time to test and iterate and allows the development team to use the results
  4. UX teams like to document: research, test results, personas, scenariosAgile: no will read, document only what it needed to get message acrossCross disciplinary collaborationRich:face-to-face, high quality videoconference systemPoor: email, instant messagingIn the middle: phone calls, so-so video conference
  5. This is where the UX research, based on the product vision and release mission, adds the most valueKnowledge of user workflow in the field is critical hereCapabilities span stories … need to cluster them and determine minimum viable version of capabilityToo often iterating previous iteration’s problems gets abandoned in favor of newer exciting features
  6. Don’t design details of final product all at once – things will change through iterationBreak down enough so a complete story or sub-story is delivered each iteration
  7. Formative is where you’re testing prototypes with the goal of improving the design, use a fast, cheap prototypeSummative testing isn’t Agile enough … need feature or product to be complete, looking for all usability problemsNot enough time to recruit test subjects … continuously recruit & scheduleUpdate prototypes between tests if it fails the design goal – leave enough time between test sessions
  8. Even Legal and Contracts
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