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Innovations in Technology  And What it Means to Learning and Training Karl M. Kapp, Ed.D.
Digital  Immigrants Digital Natives Boomers Generation X Gamers Millennials Neo-Millennials Nexters Greatest Generation Gen-Y GAP
 
www.karlkapp.blogspot.com
Technological Innovations
 
 
 
 
 
 
What was the “killer app” for the Boomers/Gen-X generations? ,[object Object],[object Object],[object Object]
 
Which trait best describes you? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Boomers Gen Xers
Lazy Wasting Time Rotting Brain Anti- Social
Kids ages 8-10 play  video games for about one hour every day. Digital divisions. Report by the  Pew /Internet: Pew Internet & American Life .  US Department of Commerce 87% of 8- to 17-year old children play video games at home.  Male teenagers play 13 hours of console video games a week .
70 percent of the players of  The Sims  are women under age 25 Unfortunately, this game highlights a sexist stereotype So does this game And this one Hottest selling kid’s PC game from  May 2004 to July 2006 was  Princess Fashion Boutique
Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.   Almost 43% of the gamers are female and 26% of those females are over 18.
Gamer 1.0   4 2 3
Gamer 1.0   4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
Gamer 2.0
Gamer 2.0   Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
 
What actions should I take based on this information?
 
 
Gamer 3.0
 
Gamer 3.0  Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
What variables do I balance to keep my person happy? How should I manage my time?
Gamer 4.0
Gamer 4.0  What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
What leadership strategy should I use?
[object Object],[object Object],[object Object],[object Object],[object Object],44% have two 15% of 2-5 Year olds have a Cell phone -NPD Group
32 MB 4 MB DRAM 333 MHz Increasing Power of Gadgets 2.048 MHz Clock Speed 2,048 words of RAM Storage 36,864 words of ROM Memory PlayStation Portable PSP Block II Apollo Guidance Computer AGC Capability
Got Game:  John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
 
 
Training Manual  (one of three)
 
 
New Approaches are Needed
Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Solution #1: Provide a Challenge
Can this group solve the challenge?  Do they know what tools to use?
Solution #2: Tell a Story Bourne Conspiracy Video Game
 
Defense Intelligent  Agency Training
America’s Army
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Leadership’s Online Labs Harvard Business  Review, May 2008
 
 
PDG’s Sales  Simulation Training
Solution # 3: Provide Feedback A lot of feedback.
Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation.  Pew Internet and American Life Project. Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email”
SOP Instructions ,[object Object],[object Object],[object Object],Solution #3: Leverage Gadgets
Solution #3: Leverage Gadgets Listen, for a steady rhythm
Solution #5: Set up a Community www.karlkapp.blogspot.com
www.blogger.com www.wikispaces.com
 
Real-time access to people Quick question Broadcasting Thoughts and Opinions Sending Yourself Reminders. Mentoring Reach across silos of information Answering one question leads to more questions
Clarification of  Terms Tips and Techniques Advice from Veteran Employees Frequently  Asked Questions Posting/Collection of of Valuable Resources Listing of Internal  Experts
Solution #6: Virtual Worlds
 
 
 
Create Shared Working Spaces
Solution #7: Mix it up in the Classroom
[object Object],[object Object],[object Object],[object Object]
Use Small Group Exercises and Breakout Groups Pasha, P. (2005). Corporations woo baby boomers  CNNMoney,
Let Learner’s Teach
Provide time for unstructured chats.
Pre-Assessment E-learning Module Classroom Instruction Webinar Solution #8: Learning as a Process
Review of topic on a Wiki “Text” expert with questions  Review through simulations
Solution #9: Play Some Games
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
You thought this presentation and information was… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Questions and Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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