This document discusses using innovative learning techniques like games, social learning, and interactive stories. It provides examples of how to incorporate these techniques into the classroom, including using games like tic tac toe. It also lists rules for class discussions and an agenda covering topics like facilitating techniques and the ARCS model of motivation. Interactive storytelling is discussed as an engaging way to deliver content with characters, plot, tension, and resolution.
10. John Keller’s
ARCS Model of Motivation
MotivationMotivation
AttentionAttention
RelevanceRelevance ConfidenceConfidence
SatisfactionSatisfaction
As we discuss, complete
page 9.
11. • What keeps your
attention during
a learning
event?
Attention
12. Attention
Variability Change of tone, movement,
media, and environment,
new challenges. Going from
one activity to the next.
Concreteness Use visual images,
anecdotes and biographies.
Conflict An adversary, an obstacle to
overcome. A challenge that
faces the learner.
13. Attention
Humor Include humor within the
instruction (need to be
careful).
Discovery What is over here? What if I
try this?
Participation Actively doing something
that makes a difference.
Social aspects of learning.
19. • How are you going to gain
and maintain the ATTENTION
of the learner?
20. • When does the learning event
seem relevant to the learner?
Relevance
21. Relevance
Experience Show how new learning is
related to prior knowledge
and related to learner
interests.
Present Worth Explain the current value of
the instruction.
Future Use Relate information to future
goals and activities.
22. Relevance
Modeling Show how the content or
task being learned relates to
real-life actions.
Choice Allow learners to make
relevant choices throughout
the learning event.
23. What are some specific
RELEVANCE activities or content
you can add to keep your training
motivating for the learner?
27. Risk Taking– Good video games lower the consequences of
failure; players can start from the Last saved game when they
fail.
In fact, in a game, failure is a good thing. Players actually use
failure as way of finding out information with the game.
James Paul Gee, University of Wisconsin-Madison
28. Confidence
Learning
Requirements
Inform players of the goals,
objectives, and requirements
of the learning.
Difficulty Sequence information and
action in the order of
increasing difficulty at a
reasonable pace.
29. Confidence
Expectations Provide a preview of what is
in store for the learner so
they can have realistic
expectations.
Attributions Help learner attribute their
success to the amount of
effort they spend. In games,
this is translated as coins,
points or rewards. In learning
it is mastery.
30. What are some specific
CONFIDENCE activities or
content you can add to keep
your training motivating for the
learner?
31. When do you feel
satisfied with
learning event?
Satisfaction
33. Satisfaction
Positive Outcomes Winning, receiving
constructive feedback,
praise, and personal
attention.
Realistic Setting Successfully using skills in a
realistic setting.
Overcoming
Obstacles
When an obstacle is
overcome, people feel
satisfaction.
34. What are some specific
SATISFATION activities or
content you can add to your
instruction to keep the training
motivating for the learner?
35. John Keller’s
ARCS Model of Motivation
MotivationMotivation
AttentionAttention
RelevanceRelevance ConfidenceConfidence
SatisfactionSatisfaction
Map the content you just
learned back to training you
develop. SM page 13
36. Summary of ARCS Model
Attention Relevance Confidence Satisfaction
Variability
Concreteness
Conflict
Humor
Inquiry
Participation
Experience
Present Worth
Future Use
Modeling
Choice
Learning
Requirements
Difficulty
Expectations
Attributions
Risk Taking
Positive
Outcomes
Realistic Setting
Overcoming
Obstacles
Pair up. Explain the ARCS
Model and how it is applied
to a partner. SM page 14
61. How do I…?
What are you thinking?
Where can I find…?.
Who knows…?
Did you know …?
Here are some cool
resources…
62. What do learners need to know
now?
Is there information I want to
share with learners?
What do I want to say to learners
between classes?
63. Real-time
access to experts
Quick question
Broadcasting
Thoughts and
Opinions
Sending
Reminders.
Research
Answering one question
leads to more questions
Reach outside of the four
walls of a classroom
Focused Chats