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Twitter:@kkapp
By Karl M. Kapp
June 2013
Innovative Learning Techniques: Games, 
Social Learning and Interactive Stories
Tic Tac Toe or Hangman
SM page 3
Rules for Class
• Please, ask questions and participate in the discussions. 
• Please, try to apply what we are learning to your situation. 
• Don’t hesitate to make a point or bring up another possibility 
or idea. 
• Items or issues not directly related to the topic will be placed 
into a “Parking Lot” to be addressed later.
• We will try to take a break about every two hours…please 
remind the instructor.
SM page 4
Agenda
 Think
Think about these agenda items and how the 
tasks we are discussing today will impact your 
work and how you design instruction. 
SM page 5
Questions Answered
• How can I use newer technologies to elongate learning 
sessions and make them more social for both pre‐work and 
post‐learning experiences?
• What is the value of a blog, wiki or even an internal messaging 
system for learning? 
• How do I integrate characters and stories into elearning and 
learning events?
• How do I match the type of content we are teaching with the 
proper delivery techniques? 
SM page 6
Questions Answered
• How can I use newer technologies to elongate learning 
sessions and make them more social for both pre‐work and 
post‐learning experiences?
• What is the value of a blog, wiki or even an internal messaging 
system for learning? 
• How do I integrate characters and stories into elearning and 
learning events?
• How do I match the type of content we are teaching with the 
proper delivery techniques? 
SM page 6
Can we make the 
learning experience 
a little more 
engaging? 
Activity
• Using a card game technique (index cards), 
identify three of the best facilitation 
techniques you  use and place them on an 
index card.
• When instructed pair up and discuss the 
techniques and choose the best two 
techniques
• Next we will share those techniques with the 
rest of the class. 
Personnel Learning Objective
• What do you want to get out of this 
workshop?
SM page 7
John Keller’s
ARCS Model of Motivation
MotivationMotivation
AttentionAttention
RelevanceRelevance ConfidenceConfidence
SatisfactionSatisfaction
As we discuss, complete 
page 9.
• What keeps your
attention during
a learning
event?
Attention
Attention
Variability Change of tone, movement,
media, and environment,
new challenges. Going from
one activity to the next.
Concreteness Use visual images,
anecdotes and biographies.
Conflict An adversary, an obstacle to
overcome. A challenge that
faces the learner.
Attention
Humor Include humor within the
instruction (need to be
careful).
Discovery What is over here? What if I
try this?
Participation Actively doing something
that makes a difference.
Social aspects of learning.
Consider using
the “En Media
Res” technique
Level One: Talking with the receptionist.
Level Two: Talking with the nurse gatekeeper.
Level Three: Talking with the physician.
Most games have challenges 
that serve to gain the learner’s 
attention. Starting with a 
challenge encourages action and 
curiosity.
Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology for educational reform. North 
Central Regional  Educational Laboratory. [Online]. Available: http://www.ncrtec.org/capacity/profile/profwww.htm and 
Schlechty, P. C. (1997). Inventing better schools: An action plan for educational reform. San Francisco, CA: Jossey‐Bass
• How are you going to gain
and maintain the ATTENTION
of the learner?
• When does the learning event
seem relevant to the learner?
Relevance
Relevance
Experience Show how new learning is
related to prior knowledge
and related to learner
interests.
Present Worth Explain the current value of
the instruction.
Future Use Relate information to future
goals and activities.
Relevance
Modeling Show how the content or
task being learned relates to
real-life actions.
Choice Allow learners to make
relevant choices throughout
the learning event.
What are some specific
RELEVANCE activities or content
you can add to keep your training
motivating for the learner?
What makes a
person feel
confident when
they are
learning?
Confidence
Success helps 
people feel 
confident.
Scaffolding: Process of controlling 
the task elements that initially are 
beyond the learner’s capacity. 
Guided Practice. Step‐by‐step 
instructions and then fading of 
instruction
Having different entry points into a learning module 
provides players with the confidence that they can enter 
the learning and be successful.
Risk Taking– Good video games lower the consequences of
failure; players can start from the Last saved game when they
fail.
In fact, in a game, failure is a good thing. Players actually use
failure as way of finding out information with the game.
James Paul Gee, University of Wisconsin-Madison
Confidence
Learning
Requirements
Inform players of the goals,
objectives, and requirements
of the learning.
Difficulty Sequence information and
action in the order of
increasing difficulty at a
reasonable pace.
Confidence
Expectations Provide a preview of what is
in store for the learner so
they can have realistic
expectations.
Attributions Help learner attribute their
success to the amount of
effort they spend. In games,
this is translated as coins,
points or rewards. In learning
it is mastery.
What are some specific
CONFIDENCE activities or
content you can add to keep
your training motivating for the
learner?
When do you feel
satisfied with
learning event?
Satisfaction
20% higher 
confidence levels.
Simulation/games build more confidence for on 
the job application of learned knowledge than 
classroom instruction.
Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based
simulation games. Personnel Psychology .Review of 65 studies. Chapter 4 “The Gamification of Learning and
Instruction.”
Satisfaction
Positive Outcomes Winning, receiving
constructive feedback,
praise, and personal
attention.
Realistic Setting Successfully using skills in a
realistic setting.
Overcoming
Obstacles
When an obstacle is
overcome, people feel
satisfaction.
What are some specific
SATISFATION activities or
content you can add to your
instruction to keep the training
motivating for the learner?
John Keller’s
ARCS Model of Motivation
MotivationMotivation
AttentionAttention
RelevanceRelevance ConfidenceConfidence
SatisfactionSatisfaction
Map the content you just 
learned back to training you 
develop. SM page 13
Summary of ARCS Model
Attention Relevance Confidence Satisfaction
 Variability
 Concreteness
 Conflict
 Humor
 Inquiry
 Participation
 Experience
 Present Worth
 Future Use
 Modeling
 Choice
 Learning
Requirements
 Difficulty
 Expectations
 Attributions
 Risk Taking
 Positive
Outcomes
 Realistic Setting
 Overcoming
Obstacles
Pair up. Explain the ARCS 
Model and how it is applied  
to a partner. SM page 14
Levels of Learning and Communication
Extend the Learning
1
2
3
4
Learning Points
What Social
Learning?
How Do We Use
Social Learning?
Why Should We
Use Social Learning?
Example
Social Learning-RIGHT.
Just what am I supposed to
write about?
And just what I need…
another item on my to-do list.
Wiki
Quick, Quick
A wiki is an
easy-to-use web
page that
multiple people
can edit.
Wiki means Quick
in Hawaiian
Control over who posts to the wiki
User Name/Password.
You see who participates.
You have a history of every
edit
You are notified of every
change
Edits are time stamped. You know who made
changes and when they were made.
Just like
creating a
Word
document
Easily insert
Images and
Video
Just click
and begin
Blogging
A blog is an easy-
to-use web page
that provides a
chance to quickly
add information
and for readers to
quickly respond.
Blog is short for
the words “Web
Log”…Blog
www.blogger.com
Google “Kapp Notes”
Definition of
Terms
Tips and
Techniques
Frequently
Asked Questions
Posting/Collection of
of Valuable
Resources
Link to
Organizational
Experts
Advice from
Experts
Peer-to-Peer Sharing
SM page 19
Creating a bridge to
class alumni,
organizational experts
and current class.
Continual Education
Provide lecture notes
and slides.
Twitter
140 characters
Asks the question: “What’s Happening?”
Nothing?
Eating lunch.
Wasting time.
Nothing?
Eating lunch.
Wasting time.
Change the question.
How do I…?
What are you thinking?
Where can I find…?.
Who knows…?
Did you know …?
Here are some cool
resources…
What do learners need to know
now?
Is there information I want to
share with learners?
What do I want to say to learners
between classes?
Real-time
access to experts
Quick question
Broadcasting
Thoughts and
Opinions
Sending
Reminders.
Research
Answering one question
leads to more questions
Reach outside of the four
walls of a classroom
Focused Chats
Chat
More than 140 characters
Bringing It All Together
Take Aways
Take AwaysWrite a blog entry about something for which 
you  are passionate about related to learning 
or about a class you teach. SM Page 20
Storytelling
SM page 23
Researchers have found that the 
human brain has a natural affinity for 
narrative construction.
Yep, People tend to remember facts 
more accurately if they encounter 
them in a story rather than in a list.
And they rate legal arguments as more 
convincing when built into narrative 
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green 
http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and 
Instruction. 
1. Characters
Story Elements
5. Conclusion
2. Plot (something has to happen).
3. Tension
4. Resolution
Let’s Get 
Started
meet Hir O’ Winn…
(read Heroine) 
an accomplished
Professional
Team Player
Member of the Organization
Member of the Operation’s Team
Slated for Promotion
Too  Basic…
Too Advanced…
Too Late…
Sorry, had you 
on mute, could 
you repeat the 
question.
meet Ann Tagonist…
an accomplished
Professional
Team Player
Member of the Organization
Member of Learning and Development Organization
Won Training AWARDS
an accomplished
Professional
Team Player
Member of the Organization
Member of Learning and Development Organization
Won Training AWARDSNumerous
They both work for…
Big Corp
Ann’s Job is to create training
E‐learning
Training Manuals
Classroom
instruction
Ann created a great library of
courses …
Ann Is… Frustrated
Still
Hir O’ Winn… won’t
take any classes Ann
Develops
DUH!DUH!
Scary problems…
Timing Issue …
Packaging Problem …
Transfer Problem …
I am 
frustrated
So am I. 
Self Serve Model …
Real‐time
access to people
Quick question
Broadcasting
Thoughts and
Opinions
Sending
Yourself 
Reminders.
Mentoring
Reach across silos of 
information
Answering one question
leads to more questions
Clarification of 
Terms
Tips and 
Techniques
Advice from 
Veteran
Employees
Frequently 
Asked Questions
Posting/Collection of
of Valuable
Resources
Listing of Internal 
Experts
Hir Learns When and how she
wants and gets Promoted…
Ann Tagonist…
Becomes CLO
Profits
Increase…
Let’s Discuss how you can
benefit from Web 2.0…
The End
Let’s Examine the 
Elements of the Visual 
Story
Parts of a  Story…
Stories need
Characters…
Stories need Plot…
What is happening…
Stories need Tension…
Stories need Resolution…
Stories need Conclusion…
1. Characters
Stories Need
5. Conclusion
2. Plot (something has to happen).
3. Tension
4. Resolution
SM page 24
NikePlus Stats for Karl
Character Development who is this?
Background
One of the audience members
Successful, Confident
SM page 25
Use Characters to set mood and tone.
Blended Bullets
SM page 26
Connect with a habit of the audience
Additional Character Adds Tension
Linkindividual and corporate needs…
Graphical Bullets
Image conveys message of old and 
outdated approach …
Why? is Ann frustrated …
Why? Won’t she take classes …
Now we provide an answer…
Sort of …
Visual Metaphor…
Visual Contrast…
Individual
Frustration…
More individual
Frustration…
Everybody is Frustrated…
Moment of Calm…
Realization of Solution…
The Resolution…
Happy Conclusion…
Call to Action…
Storytelling Exercise
SM page 27-28

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