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This powerpoint presentation discusses HYPERMEDIA and its CHARACTERISTICS. Instructional events were also included.

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  2. 2. OBJECTIVES At the end of the lesson, students shall be able to: 1. define hypermedia and its characteristics; and 2. Explain how they are going to integrate hypermedia in their class.
  3. 3. What is HYPERMEDIA?
  4. 4. HYPERMEDIA is nothing but MULTIM but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
  6. 6. Most educational IT applications are hypermedia and these include: • tutorial software packages; • knowledge webpages; • simulation instructional games; and • learning project assessment, and others
  7. 7. The presentation of information- learning activities in multimedia is said to be sequenced in a non-linear manner. Meaning, the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.
  8. 8. This fact makes it therefore important to understand hypermedia in the educational context in order to ensure their successful integration in the teaching-learning process.
  9. 9. The flight simulator used to train pilots is an example of a highly developed hypermedia program. Observe that it stimulates an environment that allows student pilots to practice authentic (as is needed to be done in the real world) tasks while reducing the load of the cognitive mode of learning.
  10. 10. What are the characteristics of HYPERMEDIA?
  11. 11. Learner Control Learner wide range of navigation routes Variety of media CHARACTERISTICS of HYPERMEDIA
  12. 12. This means the learner makes his own decisions on the path, flow or events od instruction. The learner has control on such aspects as sequence, pace, content, media, feedback, etc. that he/she may encounter in the hypermedia learning program. LEARNER CONTROL
  13. 13. For the most part, the learner controls the sequence and pace of his path depending on his/her ability and motivation. LEARNER WIDE RANGE OF NAVIGATION ROUTES
  14. 14. He/She has the option to repeat and change speed, if desired. Of course, at the start, the learner may choose the learning activities he/she prefers. Meanwhile, the teacher has the prerogative to determine suitable learning objectives.
  15. 15. The learner has a wide range of navigation routes such as by working on concepts he/she is already familiar with. He/She may even follow a linear or logical path, even if the previous activity is half- completed. He/She may explore other sections opting to return or complete the previous activity.
  16. 16. Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. VARIETY OF MEDIA
  17. 17. Since only virtual learning activity takes place, it is important from the standpoint of the teacher to optimize the learning process by identifying the characteristics of media application, as well as the advantages and limitations of such an application.
  18. 18. In the use of HYPERMEDIA, the following instructional events will prove useful to the owner. 1 2 3 4 5 6 7 8
  19. 19. Gain the learner’s attention
  20. 20. Recall prior learning
  21. 21. Inform learner’s of lesson objectives
  22. 22. Introduce the software and its distinctive features
  23. 23. Guiding learning, eliciting performance
  24. 24. Provide learning feedback
  25. 25. Assess performance
  26. 26. Enhance retention and transfer
  27. 27. Application: In your own words, define what is HYPERMEDIA. Be sure t include its 3 CHARACTERISTICS.
  28. 28. Evaluation: Make an essay on how you are going to integrate HYPERMEDIA in your own classroom.
  29. 29. SCORING RUBRICS Content – 50% Organization of Ideas – 50 % 100%