Diese Präsentation wurde erfolgreich gemeldet.
Die SlideShare-Präsentation wird heruntergeladen. ×

Introduction to Interaction Design Course 2017 (5 ECTS)

Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Wird geladen in …3
×

Hier ansehen

1 von 11 Anzeige

Weitere Verwandte Inhalte

Diashows für Sie (20)

Ähnlich wie Introduction to Interaction Design Course 2017 (5 ECTS) (20)

Anzeige

Weitere von Khalid Md Saifuddin (20)

Aktuellste (20)

Anzeige

Introduction to Interaction Design Course 2017 (5 ECTS)

  1. 1. Interaction Design Interaction design means “designing interactive products to support the way people communicate and interact in their everyday and working lives” (Rogers, Sharp and Preece, 2015) The students will be facilitated: 0 to exercise a process to design and/or develop (prototype of ) an interactive product. The process is rooted to the field of human-computer interaction. 0 to explore the professional sectors/disciplines that are directly associated with interactive digital product development and skills required to play different roles in those disciplines. 0 to choose from different theories, methods, digital/other tools and techniques to design and/or develop an interactive systems. 2 Benjamin B. Allsopp, Ph.D. Ass. Prof. M. S. Khalid, Ph.D. (Module coordinator) Assistant Prof. For inspiration, Bachelor and Master in Interaction Design at AAU Eva Petersson B. Ph.D., Prof. MSO
  2. 2. Outline 0 The module is centered around cooperation between relevant stakeholders (users and designers) and design processes related to learning and knowledge development, including in organizational change processes. 0 The module focuses on design tools, methods and processes, innovation, user, project management and technology understanding and the development of concrete products in the form of prototypes (low-fi mock-ups or hi-fi). 0 The module is organized as a continuous alternation between theory and practice, the provision of courses in design methods with a focus on innovation and creativity, participation and project management, as well as science and research methods associated with interaction design and digital production. 3
  3. 3. Goal The student must achieve through the module : 1. Knowledge: 0 concepts, theories and models of interaction design, including 0 design theory and design processes in relation to learning, knowledge sharing, collaboration and knowledge development, 0 user involvement in relation to learning, knowledge sharing, collaboration and knowledge development, 0 innovation and creativity in relation to learning, knowledge sharing, collaboration and knowledge development. 4
  4. 4. 2. Skills in 0 to make assessments and informed choices among the module's scientific theories and methods, 0 ability to plan and design processes related to interaction design, 0 to prepare for analysis and evaluate needs and identify relevant issues. 3. Competencies: 0 the scientific level to analyze and evaluate the interaction design process as a forward-looking study and collaboration process with a view to maintaining an appropriate progression, 0 make choices about the design and redesign of interaction design projects 5 Goal (Cont.)
  5. 5. Schedule 2017 Day Theme MONDAY FEBRUARY 6 ID 1 : INTRODUCTION TO INTERACTION DESIGN (KHALID) MONDAY FEBRUARY 13 ID 2. THE DESIGN PROCESS AND SCRUM ROLES IN THE DESIGN TEAM (KHALID) MONDAY FEBRUARY 27 ID 3. PHASE 1 OF HUMAN-CENTRED DESIGN (HCD): ESTABLISHING KNOWLEDGE BY INVESTIGATING CONTEXTS OF USE (EVA) MONDAY MARCH 6 ID 4. PHASE 2 OF HCD: ESTABLISHING DESIGN REQUIREMENTS TO DRIVE THE DESIGN (EVA) MONDAY MARCH 13 ID 5. PHASE 3 OF HCD: DESIGN ALTERNATIVES AND PROTOTYPE (EVA) MONDAY MARCH 27 ID 6. PHASE 4 OF HCD: EVALUATION AND TESTING OF INTERACTIVE SYSTEMS DESIGN/PROTOTYPE/PRODUCT (KHALID) 6
  6. 6. Assessment/Examination 0 Mandatory Attendance: 0 75% of teaching sessions (that is, 4 of 6 sessions). 0 Recorded using Moodle/Socrative, every class; will be considered absent if missed. 0 Submission of three assignments with satisfactory level of quality. 0 An individual Scrum Fundamentals Certified exam (#IDA 2) is mandatory: content of session 13/2 (deadline 27/2) 0 The group assignment (#IDA 4) on design/prototype is mandatory: Content of 6/3 (deadline 17/3) 0 Submit one group assignment from #IDA 1,3,5 (deadline 3/4). 0 See here for details 7
  7. 7. 0 If students assignments within the deadline and attend the required lessons then they were allowed to resubmit in case if the result is “not passed”. 0 If a student do not show up for lessons and do not hand in all assignments, they have to write the 15- 20 pages 'opgave', the deadline for this is April 28, 2017. 8 Assessment (cont.)
  8. 8. Moodle/Online Interaction 0 Moodle Learning Management System: https://www.moodle.aau.dk/course/view.php?id=18992 0 Submit your project ideas here https://www.moodle.aau.dk/mod/forum/view.php?id=5741 63 0 News forum to send notification to all participants https://www.moodle.aau.dk/mod/forum/view.php?id=5741 65 0 Discussion forum for all types of questions and comments https://www.moodle.aau.dk/mod/forum/view.php?id=5741 64; 0 For communication, Moodle messages, SMS, forum posts. 0 Facebook and Skype (ID: saifuddinkhalid) messages are welcome 9
  9. 9. Examples of Interaction Design Projects 0 What are we dealing with? Can we do these? 0 University mobile App http://www.behance.net/gallery/DPSDE- University-mobile-App/13844871 0 The Vitality of Honey Bees http://www.behance.net/gallery/The- Vitality-of-Honey-Bees/13323127 0 Mobile Visual Flowchart: An app's architecture, interactions and layout in one pixel perfect deliverable. http://www.behance.net/gallery/Mobile-Visual-Flowchart-for- OmniGraffle-Illustrator/12466729 0 Children with diabetese http://ciid.dk/education/portfolio/idp11/courses/industry- project-novo-nordisk/projects/novosteps/ 10
  10. 10. Discussion Please write your questions on Moodle https://www.moodle.aau.dk/mod/forum/view.php?id=574164 11

Hinweis der Redaktion

  • Modulet er centreret omkring samarbejde mellem relevante aktører (brugere og designere) og designprocesser i forhold til læring, videndeling, samarbejde og videns udvikling. Modulet har fokus på designmetoder og -processer, innovation og brugerinddragelse.
  • Mål
    Den studerende skal gennem modulet opnå:
    Viden om:
     begreber, teori og modeller om interaktionsdesign, herunder
     designteori og designprocesser ift læring, videndeling, samarbejde og videns udvikling,
     brugerinddragelse ift læring, videndeling, samarbejde og videns udvikling,
     innovation og kreativitet ift læring, videndeling, samarbejde og videns udvikling.
  • Færdigheder i:
     at foretage vurderinger og kvalificerede valg blandt modulets videnskabelige teorier og metoder,
     at kunne tilrettelægge og gennemføre designprocesser i relation til interaktionsdesign,
     at kunne udarbejde for-analyser og vurdere brugernes behov og identificere relevante problemstillinger.

    Kompetencer til:
     på videnskabeligt niveau at kunne analysere og vurdere interaktionsdesignprocessen som et fremadrettet lærings- og samarbejdsforløb med henblik på at fastholde en hensigtsmæssig progression,
     at foretage valg om design og redesign i interaktionsdesign projekter

×