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Kent Bye, Voices of VR Podcast
Consciousness
Biology
Psychology
Physics
Chemistry
Ideal Forms
@KentBye
The Map is Not the Territory
“The Map is not the Territory” by Claudio Gatti
© Francesco Franchi, 2013
What is the
Ultimate Potential of
Virtual Reality?
Kent Bye, Voices of VR Podcast
Kent Bye, Voices of VR Podcast
Left Brain
Objective
Quantitative
Right Brain
Subjective
Qualitative
Lascaux Cave Paintings, Bradshaw Foundation,
http://www.bradshawfoundation.com/lascaux/
Doc Searls - https://www.flickr.com/photos/docsearls/5500714140/
Phoenician Alphabet,Wikipedia
Left Brain
Objective
Quantitative
Right Brain
Subjective
Qualitative
Virtual Reality is
a Holistic Medium
Holism vs Reductionism
Jacques deVaucanson's "Digesting Duck" 1739
Ken Wilber’s Integral Theory
Ken Wilber’s Integral Theory
Right Brain
Subjective
Qualitative
Ken Wilber’s Integral Theory
Right Brain
Subjective
Qualitative
Left Brain
Objective
Quantitative
Gardner’s Multiple Intelligences
hunterswritings.com
Kohlberg’s Moral Stages
en.wikipedia.orgduenos.net
Spiral Dynamics Worldviews
Formless Mountain “Spiral Dynamics: MasteringValues, Leadership and Change” by Don Beck & Christopher Cowan
Formless Mountain ©2008
Creates a Hierarchical Mindset
rabbisacks.org
Reinforces the Cartesian Split
Yevgenia Nayberg, Beloit College Magazine
Green House Seed Co. Flavor Wheel www.sweetpeasmeals.com
Institute of Noetic Sciences
© Francesco Franchi, 2013
Fludd Robert, “The Mirror of the Whole of Nature and the Image of Art.“ (1617) Leibniz, Gottfried Wilhelm, Ars Combinatoria. (1690)
Leibniz, Gottfried Wilhelm, Ars Combinatoria. (1690)
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
x
•Choices
•Communication
•Mental Abstractions
•Mental Friction (puzzles)
•Natural Language Processing
•Conversational Interfaces
•Models of the Future
•Cognitive Enhancement
•Brain-Computer Interfaces
•Social Interactions
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
•Agency
•Gameplay Mechanics
•Taking Action
•Intuitive Interactions
•Expression of Creativity
•Exercise
•Behaviors
•Live Performance
•Peripherals
•Exploration
•Interactive learning
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
•Sensory Perception
•The Body
•Embodied Cognition
•Hand Presence
•Avatar
•Virtual Body
Ownership Illusion
•Haptics
•Sensory Replacement
•Biometric data
•Body Language
•Environmental Presence
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
x
•Engaging Emotions
•Story
•Character
•Color
•Music & Rhythm
•Cycles
•Ambiance
•Facial Tracking
•Empathy
•Symbols
•Soul
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
AirFire
WaterEarth
Air
Fire
Water
Earth
Thinking
Agency
Feeling
Senses
The Cone of Experience
Thinking
Behavior
Feelings
Senses
http://www.unique-design.net/library/word/subconscious.html
https://www.safaribooksonline.com/library/view/understanding-context/9781449326531/ch04.html
ThinkingIntuition
FeelingSensing
Thinking
Intuitive
Feeling
Sensing
Galen Temperaments Used in Waldorf
Isidore de Séville, De Natura Rerum (On the Nature of Things)
©Waldorf Essentials.com 2014 - Melisa Nielsen - Artwork by Amber Hellewell
Gardner’s Multiple Intelligences
http://questgarden.com/96/85/8/120318091157/images/
Cognitive & Social
Intelligence
Manipulative
Intelligence
Emotional
Intelligence
Perceptual
Intelligence
Text
From Information Age
to Experiential Age
Pine II, B & H. Gilmore, James. (1998).Welcome to the Experience Economy. Harvard Business Review. 76. 97-105.
Moving from
Delivering intangible & customized
SERVICES on-demand to
To
Staging memorable & personal
EXPERIENCES that are revealed
over a duration of time.
Welcome to the
Experiential Age!
Text
Using Elemental Theory
for Experiential Design
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
•What are the rules?
•How can you connect?
•What will you learn?
•How can you participate?
•What actions can you take?
•What can you explore?
•What emotions are invoked?
•What’s the story?
•What’s the vibe?
•How are you immersed?
•Who do you become?
•Where do you go?
Active Presence
•Embodied Puzzle
•Rule: Body Movement
Moves Time
•First-Person Shooter
(Vanquishing Enemies)
•Cinematics Between Levels
(Context Switch to Story)
•Embodied Gameplay
•YOU ARE THE CONTROLLER!
SUPERHOT
•Puzzle of where to punch•Exercise
•FLOW STATES
•Rhythm Game
•Emotion of Music
•Record your Embodied
Movement & play it back.
•Encourages Hemi-spheric
Brain Synchronization
Soundboxing
Flow States
•Chat with Users
•In-Game Co-op Dialog
•Performance
•Live! (quality of the moment)
•Watch people in peak
performance FLOW states
•Use Gaming as Quest
•Authentically Express Emotion
•Color Commentary Narration
•Play Archetypal Characters
•See the Body Language
•Yin Currency of Donations
Twitch.tv
Social & Mental
Presence
•Social Meet-ups•Explore Worlds without
teleporting
•Emotional Transfer from
interactions
•World-Building by Users
•Custom Avatars/Identity
•Hand Movements
VRChat
•Casual Social Play
•Collaborative Games
•Quiz Shows
•Social Games & Activities
•Quests
•Create Your Own Game
•Embodied Gameplay
•Avatar Ready Room
•Emotional Transfer from
interactions
Rec Room
•Solve Puzzle to Escape•Combine Objects
•Narration Tips & Backstory•Escape Room
I Expect You to Die
•Pull Information from Web
•Ephemeral Experiences
that don’t require an app
•Cruise the Metaverse
•Interconnected Worlds
(Metcalfe’s Law)
•Mobile Phone
•Limited Embodiment
•Location-Based Stories
WebVR
Embodied
Presence
•New Perspectives on
Where You’ve Lived
•Explore the World
•Nostalgia of Memories
•Awe & Wonder
•Experience Architecture
•Embodied Cognition
•See Geography of Earth
Google Earth
•Randomly Meet People
•Play With/Against Friends
•Physical Exercise
(Dopamine)
•Explore Physical World
•Memories of Characters•Location-Based Game
•AR is Window into World
•Collecting Virtual Objects
Pokémon Go
Mixed Reality Spectrum
Emotional
Presence
•Decide Where to Look•Gaze Changes Experience
•Great for Storytelling
•Great for Empathy
•Closest Analog to Film
•Transported to Another Place
•Not Volumetric (3DoF)
•Great for Mobile Phones
360 Video
•Solve Puzzles
•Lite Branching Decisions
•3DoF Mobile Interactions
•Volumetric Storytelling on
Mobile
•Great Writing
•Lots of Humor
•VR Incepted in VR
•Limited Embodiment
Virtual Virtual Reality
Text
The Future of
Storytelling is
Immersive &
Interactive
Authored
Narrative
Generative
Narrative
http://ffden-2.phys.uaf.edu/webproj/212_spring_2014/Abdel_Abouhaib/101559128653564b3256663/uploads/2/8/6/1/28617611/1047737_orig.jpg
Lebowitz, Josiah and Klug, Chris. "Interactive Storytelling forVideo Games." Focal Press. 2011
Authored
Narrative
Generative
Narrative
Authored
Narrative
Generative
Narrative
http://www.kateforsyth.com.au/images/Blog%20January%202013/ThreeActStructureFlat.jpg
Authored
Narrative
Generative
Narrative
Riedl, Mark. "Incorporating Authorial Intent into Generative Narrative Systems," Association for the Advancement of Artificial Intelligence, 2009.
Authored
Narrative
Generative
Narrative
Chooseco LLC, Journey Under the Sea
Authored
Narrative
Generative
Narrative
https://i0.wp.com/www.raphkoster.com/wp-content/uploads/2013/04/CASlide7.jpg
Authored
Narrative
Generative
Narrative
Mateas, Michael. "Interactive Drama,Art, and Artificial Intelligence." PhDThesis.Technical Report CMU-CS-02-206. School of Computer Science, Carnegie Mellon University, Pittsburgh, PA, December 2002.
Authored
Narrative
Generative
Narrative
Emily Short, Spirit AI, Game Developers Conference “Narrative Innovation Showcase” 2017.
Mental & Social
Presence
Active
Presence
Emotional
Presence
Embodied
Presence
TextWhat is Reality?
Dualism & Materialism
Idealism & Panpsychism
• Are virtual objects real or fictional?
• Do virtual events really happen or not?
• Are virtual experiences non-illusory or
illusory?
• Are experiences in VR as valuable or not as
valuable as experiences outside of it?
David Chalmers’ Virtual Realism
Biology
Physics
Chemistry
Psychology
Consciousness?
Materialism
• Virtual objects are fictional.
• Virtual events do not really happen.
• Virtual experiences are illusory.
• Experiences in VR are not as valuable
as experiences outside of it.
Chalmers’ Virtual Irrealism
Transcendental Idealism
Chemistry
Consciousness
Biology
Psychology
Physics
• Virtual objects are real.
• Virtual events do really happen.
• Virtual experiences are non-illusory.
• Experiences in VR are as valuable
as experiences outside of it.
Chalmers’ Virtual Realism
Mathematical Universe Hypothesis
Pythagoreanism
Consciousness
Biology
Psychology
Physics
Chemistry
Mathematics
Neo-Platonism
Consciousness
Biology
Psychology
Physics
Chemistry
Ideal Forms
Camille Flammarion‘s L‘atmosphère:
météorologie populaire, 1888
Panpsychism
Biology
Psychology
Physics
Chemistry
Consciousness
What is Conscious?
Tarnas, Richard. (2006). Cosmos and Psyche: Intimations of a new world view. New York: Viking.
TextReality Turing Test
The Map is Not the Territory
“The Map is not the Territory” by Claudio Gatti
@KentBye
Questions?
Text
Extra Slides
Koestler's Holon: Simultaneously Whole & Part
Individuals are Holons within a Culture & Society
Yang Yin
Competition
Walled Garden
Curated Content
Vertical-Integration
Proprietary
App Store
Cooperation
Open Ecosystem
No Gatekeepers
Horizontal Platform
Shared Source Code
Open Access
Rogers, Everett. Diffusion of Innovations. Free Press, 1962. via Wikipedia.org
Rogers’ Diffusion of Innovation Model
Moore, Geoffrey. "Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers" HarperBusiness, 1991
Graphic via https://blog.prototypr.io/design-for-crossing-the-chasm-1c4d4c68a3f1
“Crossing the Chasm” into the Mainstream
http://www.bradshawfoundation.com/lascaux/
Wardley’s Model of Technology Evolution
Wardley, Simon (2015). http://blog.gardeviance.org/2015/03/evolution-diffusion-hype-cycle-and.html
S-Curve Technology Evolution
https://ideagenius.com/the-s-curve-pattern-of-innovation-a-full-analysis/
Is Paradigm Diffusion Similar to Technology Diffusion?
Kuhn: Paradigm Shifts Catalyzed by Anomalies
Kuhn, Thomas S. 1996. The structure of scientific revolutions. Chicago, IL: University of Chicago Press.
Graphics via http://faculty.humanities.uci.edu/bjbecker/revoltingideas/week1d.html & https://www.slideshare.net/MarkReynolds44/2016-0419-machine-learning
Worldviews & Paradigms are Ontologies with Epistemologies
http://blogs.warwick.ac.uk/cesphd/entry/researchers_paradigm/
https://www.reddit.com/r/GetMotivated/comments/3fqudm/image_first_they_ignore_you/
We Naturally Resist Change
Scott, Cynthia D. & Dennis T. Jaffe (1988). “Survive and Thrive in Times of Change,” Training and Development Journal, April.
Graphic via https://www.pocketbook.co.uk/blog/tag/dennis-jaffe/
Scott & Jaffe’s Change Grid Starts with Deny & Resist
Inman, Matthew. (May 2, 2017). "You're not going to believe what I'm about to tell you." The Oatmeal Comic.
Retrieved from http://theoatmeal.com/comics/believe
The Oatmeal Comic on the Backfire Effect
Hegelian Dialectic: Thesis, Antithesis, Synthesis
Is Paradigm Diffusion Similar to Technology Diffusion?
Kent Bye, Voices of VR Podcast
Consciousness
Biology
Psychology
Physics
Chemistry
Ideal Forms

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