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UNIVERSAL DESIGN FOR
        EDUCATIONAL
        TECHNOLOGY:
      Usable learning environments for all
                   students
Workshop Presenters


                                  Web
                                  tools             Equity



                                           Online
                                          courses
     Kelly Hermann,                                              Lisa Rapple, M.Ed
   Director, Office of                                         Curriculum Instructional
  Collegewide Disability                                               Designer
        Services                                             SUNY Empire State College
SUNY Empire State College                                    Center for Distance Learning
                            A shared vision for online
                                    courses
Agenda for today…
   Setting the stage
     Legal   landscape
   Access matters…to ALL
     Stocking
            your toolbox
     Common tools and potential pitfalls

   Evaluating courses and tools
     …and    how do you fix the problems you find?
   Some hands on practice
   Resources
Please fill in the blank:

“But, Kelly, we have always
done our courses this way.
 And ___ ___ _____ ____
     __ _____ ______”
“…IT HAS NEVER BEEN
 A PROBLEM BEFORE.”
Part 1 Setting the stage
      Legal mandates, recent cases and what we
      now know we need to do to ensure
      accessibility.
First, what are we talking
about?
Disability                  Major life activity
   Results from a             Those tasks or
    medical,                    things we need to
    psychological, or           do on a daily basis
    cognitive diagnosis         to conduct the
                                business of life
   Imposes a limit on a       Examples –
    person’s ability to         reading, thinking, wa
    perform one or more         lking, breathing, lear
    major life activities       ning, etc.
Other definitions…
Functional                  Reasonable
                            accommodations
limitation
   The restriction            Modifications made
    imposed by the              to the course to
    symptoms or                 allow a student with
    manifestations of           a disability to have
    the disability              equal access to the
   The tasks a person          learning activities
    has difficulty              and to demonstrate
    completing because          what he/she has
    of the effects of the       learned.
    disability
Legal responsibilities…
   Section 504 of the              These require
    Rehabilitation Act of            institutions which
    1973                             receive federal funds
   Americans with                   to ensure that all
    Disabilities Act of 1990         courses, programs or
                                     activities of the
   ADA Amendments Act               institution are
    of 2008                          accessible to students
       Also, keep in mind any       with disabilities.
        applicable state
        laws, such as the NYS       All provide:
        Human Rights Law               Protection from
                                        discrimination on the
                                        basis of disability
                                       Reasonable
                                        accommodations
A note about Section 508
   Section 508 does contain standards and
    guidelines
   HOWEVER –
     They only apply to the websites and software
      procurement plans of the federal government
     UNLESS your state has adopted the 508
      guidelines as state law. (NY has)
   Be wary of those vendors who assure you their
    product is 508 compliant
   Additional guidance should be forthcoming
    from the Department of Justice (ANPRM
    closed, Jan. 2010)
Federal happenings…
   Joint Dear Colleague Letter re: Ebook readers
     http://www2.ed.gov/about/offices/list/ocr/letters/colleague
      -20100629.html
   Penn State – National Federation of the Blind
     http://www.nfb.org/nfb/NewsBot.asp?ID=702&MODE=VI
      EW
   Google Apps – Northwestern, NYU
     CA State Google accessibility project:

     http://ati.calstate.edu/mod/book/view.php?id=280

   Follow-up to Dear Colleague letter – FAQ document
     http://www2.ed.gov/about/offices/list/ocr/docs/dcl-ebook-
      faq-201105.html
Other communications…
   Blinding Technology of Online Learning, Inside
    Higher Ed
   2010 EDUCAUSE: IT Accessibility Constituent
    Group formed
   5/2011 Inside Higher Education: Elaborating on
    Online Accessibility
   5/11 EDUCAUSE Blog posting: Developments to
    Watch: Federal Accessible Instructional
    Materials (AIM) Commission
   My Conversion Experience on Accessibility, Inside
    Higher Ed blog
Which disabilities are covered?

                     There are many ways that
                      a disability can impact a
                      student’s use of
 Not just about       technology:
                       Anxiety
those students
                       Social issues
  who cannot
                       Side effects of medication
  see or hear.         Processing of language and
                        text
                       Comfort with independent
                        learning
What technology use is
covered?
 Email to and from students
 Online and blended learning courses

 Course companion websites

 Electronic files shared with students

 Twitter feeds, blog sites, You Tube videos

 Textbook companion websites

 Google documents

 Etc….
Part 2 Accessibility Matters… to
ALL
    Universal Design for Learning –considerations
    for course design when using Web tools.
Importance of design
   “… the more a (design) needs to be
    accommodated, the less universally designed
    it is, because if it was well designed to begin
    with for a broad array of students, it would not
    need all those accommodations to make it
    appropriate for these students who are
    struggling.”      -- Skip Stahl (CAST)
Why universal design?
Why Universal Design?

  A scientifically valid curricular
   framework
  A strategy for making decisions about
   learning with web tools that plans for
   diverse learners.
  An impetus to provide the learner
   multiple ways to access, participate
   and progress in their learning.
What is Universal Design?
                   Architectural concept
                    developed by Ron
                    Mace, a wheel chair
                    user
                   His idea was novel in
                    1985.
                   Today, we don’t
                    recognize it when we
                    see it because it is so
                    much a part of our every
                    day lives.
                   Not just for individuals
                    with disabilities – all
                    benefit!
Seven guiding principles
                •Equitable Use
                •Flexibility in Use

                •Simple & Intuitive Use

                •Perceptible

                Information
                •Tolerance for Error

                •Low Physical Effort

                •Size & Space for
                Approach & Use
The Curricular Framework of
    UDL

 Revolves around individual variability.
                             disability.
 Encourages you to provide multiple ways
  for:
    Presenting content to the learner
    Asking learners to present what they
    learned
    Engaging learners in learning activities
Presenting Content to the
 Learner Curricular Framework: Representation
 Design for All Learners:



           
PRACTICAL APPS:   Key information is equally
                                WHO BENEFITS:

                  perceptibleAssists learners with: sensory
Provide variable features; text
size, volume, speed, zoom.
                                 to all learners or
                                disabilities (e.g., blindness
Provide text  Language/symbols/icons are
                                deafness); learning disabilities
equivalents, captions, visual/e (e.g., dyslexia); language or
                  clear.
motional descriptors for        cultural differences, multiple
prosody. Pre-teach and embed       learning styles.
support for
vocabulary, symbols, &             BONUS: it allows all learners to
unfamiliar references within the   make connections within, as well
text. Access competent read-       as between, concepts.
aloud readers and Text-to-
speech software.
Learners present what they
learned Curricular Framework: Expression
Design for All Learners:



PRACTICAL APPS:
                    Allow         alternative navigation
                                         WHO BENEFITS:
Learners express their knowledge
                      or chats, web
                            interaction with tool.
through interactive web tools & social
media; discussion forums,
                                         Assists learners with:
                                         physical
design, annotation
tools, storyboards,  Offer students a choice dysgr
                    comic                disabilities, blindness,
strips, animation presentations          aphia, or various kinds of
Allow learners to choose the multiple executive function
                     Support            executive functioning
media; such as                           challenges.
text, speech, drawing, illustration, design,
 film, music, visual art, or video that
suites their abilities.                        BONUS: Learners are
                                               prepared with 21st century
Learners have the opportunity to choose
what best interfaces with their particular     media skills and are
assistive technology.                          realistically challenged.
Give clear direction and deadlines.
Scaffold for planning and strategy
Learners engage in learning
 activities
 Design for All Learners: Curricular Framework: Engagement



          
PRACTICAL APPS:  Recruit Interest BENEFITS:
                                        WHO

Engage learners with
               Sustainthat
authentic, real-world activities
                                 effort Assists learnersare motivated.
                                         and they with variation
                                        in the way
                 persistence Individual affect is influenced
have relevant value.
                                        by neurology, culture, personal
Be conscious of novelty, sensory
               Encourage Self-regulation and
and social demands.
                                        relevance, subjectivity,
                                        background knowledge, along
Foster collaboration and                  with a variety of other factors
communication; communities of             BONUS: Rich adult learning
learners.                                 experiences are employed.
Personal journaling to self-
regulate, receive feedback and
monitor progress.
Part 3 Evaluating courses and tools
      Finding the problems and fixing them!
Principle 1: Equitable use
                          Guidelines:
                            Provide the same
                             means of use for all
                             users: identical
  Thedesign is              whenever possible;
  useful and                 equivalent when not.
                            Avoid segregating or
  marketable to              stigmatizing any
  people with                users.
  diverse abilities.        Provisions for
                             privacy, security, and
                             safety should be
                             equally available to all
                             users.
                            Make the design
                             appealing to all users.
Equitable use in practice:
  Questions   to ask when evaluating a tool or course:
   How    are the features supposed to be used?
   Do the design elements separate users of varying
    abilities from the other users?
   Does the language used to instruct users on the use of
    the tool or component segregate users?
  Example:
   “Module    at a glance” introductory page to a new unit
    that lists all readings, activities, discussions and
    assignments for that particular unit to serve as the
    student’s “home base” for that unit.
Principle 2: Flexibility in Use
                         Guidelines:
                           Provide  choice in
                            methods of use.
   The design             Accommodate right-
    accommodates a          or left-handed
    wide range of           access and use.
    individual             Facilitate the user's
    preferences and         accuracy and
    abilities.              precision.
                           Provide adaptability
                            to the user's pace.
Flexibility in use in practice:
   Questions to ask when evaluating a tool or
    course:
     What   options does the tool/course component
      give the user?
     Is it obvious that there are multiple ways to access
      the material?
     Can the user repeat a task or activity? Is it
      possible to advance ahead?
   Example:
                – offers multiple ways for the user to
     Voicethread
     post a comment, either using audio, video, or text
Principle 3: Simple and Intuitive
Use
                                Guidelines:
                                    Eliminate unnecessary
                                     complexity.
                                    Be consistent with user
   Use of the design is             expectations and
    easy to                          intuition.
    understand, regardless          Accommodate a wide
    of the user's                    range of literacy and
    experience, knowledge,           language skills.
     language skills, or            Arrange information
    current concentration            consistent with its
    level                            importance.
                                    Provide effective
                                     prompting and feedback
                                     during and after task
                                     completion.
Simple & intuitive use in
practice:
   Questions to ask when evaluating a tool or
    course:
     How   much text is there on the page?
     Are key pieces of information buried or well
      distinguished?
     Does the user receive feedback when making a
      selection or advancing to a new component?
     What type of language is used in the
      directions/commentary? Is it consistent with other
      parts of the course/tool?
   Example:
     Symbols    and icons used – such as the “envelope”
     for mail.
Principle 4: Perceptible
    Information
                            Guidelines:
   The design                 Use different modes for
    communicates                redundant presentation of
    necessary                   essential information.
    information                Provide adequate contrast

    effectively to the          between essential information
    user, regardless            and its surroundings.
                               Maximize "legibility" of essential
    of ambient
                                information.
    conditions or
                               Differentiate elements in ways
    the user's
                                that can be described
    sensory                    Provide compatibility with a
    abilities.                  variety of techniques or devices
                                used by people with sensory
Perceptible information in
practice:
   Questions to ask when evaluating a tool or
    course:
     What  audio/visual media are used? Is the
      information presented in more than one type of
      media?
     What color is the text? The background? Is there
      contrast between the two?
     Have alt tags and other descriptions been
      provided where appropriate?
   Example:
     On MSNBC.com, videos are embedded within an
     article about the same topic so users can choose
Principle 5: Tolerance for Error
                              Guidelines:
                                  Arrange elements to
                                   minimize hazards and
                                   errors: most used
   The design minimizes           elements, most
    hazards and the                accessible; hazardous
                                   elements
    adverse consequences           eliminated, isolated, or
    of accidental or               shielded.
    unintended actions.           Provide warnings of
                                   hazards and errors.
                                  Provide fail safe
                                   features.
                                  Discourage unconscious
                                   action in tasks that
                                   require vigilance.
Tolerance for error in practice
   Questions to ask when evaluating a tool or
    course:
     Does   the user receive a prompt or some other
      type of feedback when a choice has been made?
     Are there means provided to “undo” and action?
      Are warnings provided if an action cannot be
      undone?
     How is the interface arranged? Is there enough
      differentiation between the buttons/prompts to
      reduce error in choice?
   Example:
     Moodle discussion forums – a post will not appear
     for 5 minutes and the user has 30 minutes to go
Principle 6: Low Physical
Effort
                              Guidelines:
                                Allow user to
                                 maintain a neutral
   The design can be            body position.
    used efficiently and        Use reasonable
    comfortably and with         operating forces.
    a minimum of                Minimize repetitive
    fatigue                      actions.
                                Minimize sustained
                                 physical effort.
Low physical effort in practice:
   Questions to ask when evaluating a tool or
    course:
     How   many clicks does it take to get to where the
      user needs to go?
     Is the interface cluttered? Are there decorations
      and design elements that take up more room and
      make the user scroll through more “stuff” to get to
      the desired information?
     Has the interface been designed to be easy to
      read?
   Examples:
     Wordprediction or auto-correct – available on
     most smart phones, allows the user to reduce
Principle 7: Size & Space for Approach
& Use
                                  Guidelines:
                                      Provide a clear line of
                                       sight to important
                                       elements for any seated
     Appropriate size and             or standing user.
      space is provided for           Make reach to all
      approach, reach, manip           components
      ulation, and use                 comfortable for any
      regardless of user's             seated or standing user.
      body size, posture, or          Accommodate
      mobility                         variations in hand and
                                       grip size.
                                      Provide adequate space
                                       for the use of assistive
                                       devices or personal
                                       assistance
Size and space (etc) in practice:
   Questions to ask when evaluating a tool or
    course:
     How  clustered together are the icons/buttons?
     Where is the text positioned on the page? Can the
      user see a good portion of the text without having
      to scroll?
     Can the size of the display be modified?

   Example:
     Lefthand navigation on a page – allows the text to
     rise up to the top of the page rather than being
     buried under a top navigation bar
If I use universal design…

                            WRONG!!

                      A universally
 it means I will       designed, course, train
     have no           ing or workshop or
                       website is the best
    no access          start you can ask for
issues? Right?         and will eliminate
                       some people’s needs
                       to request
                       accommodations but it
                       is not the answer to all
                       access issues
Part 4 Accessibility Matters … for you
      Your turn. Take a look at these pairs of tools
      and give us your evaluation on how they
      meet or don’t meet the seven principles of
      universal design.
Evaluating tools

   Do web tools “make the grade”?
    1.   Voicethread vs. Slideshare
    2.   Evernote vs. Diigo
    3.   Twitter vs. Wordpress blog
    4.   Prezi vs. Power Point
    5.   Facebook vs. PB Works wiki
    6.   Google Docs vs. Dropbox
    7.   Skype vs. Elluminate
Part 5 Resources
     Here are some of our favorites
DO-IT
   University of Washington:
     Disabilities, Opportunities, Internetworking, Technolog
      y
     http://www.washington.edu/doit/

   Wealth of resources regarding the use of
    technology and computers for students with
    disabilities
   Many resources related to universal design and
    how to incorporate the principles into teaching
    and learning
Firefox - Fang
 Add in that you can download for Firefox
  browser
 Screen reader emulator

     Allows  you to see how the screen reader will read
      the text of the website to the student
     Useful to see how much other information the
      student has to listen to before she/he can get to
      your content.
Web AIM
   Web Accessibility in Mind (Web AIM)
   Multiple resources on their site, including
    informational articles, blogs, and simulators
   Screen reader simulator:
      http://webaim.org/simulations/screenreader
      Allows you to experience what it would be
       like to use a screen reader to access the
       computer.
Web2Access
   Provides tests and ratings for common web
    tools
   Developed by the University of Southampton
    in the UK
   Also provide information related to various
    disabilities and how certain web tools rate for
    individuals with that particular diagnosis.
   http://www.web2access.org.uk/
Web Accessibility for All
   Program provides a wide array of information
    and tutorials related to how to design
    accessible activities
   Tutorials are included for the proper formatting
    of MS Power Point and MS Word documents
   Other tutorials for popular programs – such as
    SPSS
   http://www.cew.wisc.edu/accessibility/
There’s an app for that…
   Vision Sim
     http://www.brailleinstitute.org/MobileApps/VisionSi
      m.aspx
   SoundAMP R
     http://itunes.apple.com/app/soundamp-
      r/id318126109?mt=8
   Dragon Naturally Speaking
     http://itunes.apple.com/us/app/dragon-
      dictation/id341446764?mt=8
Final note…
“So, it’s a delicate line around accessibility
to eliminate the barrier while maintaining
the challenge.” – Skip Stahl

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Ud for education tech

  • 1. UNIVERSAL DESIGN FOR EDUCATIONAL TECHNOLOGY: Usable learning environments for all students
  • 2. Workshop Presenters Web tools Equity Online courses Kelly Hermann, Lisa Rapple, M.Ed Director, Office of Curriculum Instructional Collegewide Disability Designer Services SUNY Empire State College SUNY Empire State College Center for Distance Learning A shared vision for online courses
  • 3. Agenda for today…  Setting the stage  Legal landscape  Access matters…to ALL  Stocking your toolbox  Common tools and potential pitfalls  Evaluating courses and tools  …and how do you fix the problems you find?  Some hands on practice  Resources
  • 4. Please fill in the blank: “But, Kelly, we have always done our courses this way. And ___ ___ _____ ____ __ _____ ______”
  • 5. “…IT HAS NEVER BEEN A PROBLEM BEFORE.”
  • 6. Part 1 Setting the stage Legal mandates, recent cases and what we now know we need to do to ensure accessibility.
  • 7. First, what are we talking about? Disability Major life activity  Results from a  Those tasks or medical, things we need to psychological, or do on a daily basis cognitive diagnosis to conduct the business of life  Imposes a limit on a  Examples – person’s ability to reading, thinking, wa perform one or more lking, breathing, lear major life activities ning, etc.
  • 8. Other definitions… Functional Reasonable accommodations limitation  The restriction  Modifications made imposed by the to the course to symptoms or allow a student with manifestations of a disability to have the disability equal access to the  The tasks a person learning activities has difficulty and to demonstrate completing because what he/she has of the effects of the learned. disability
  • 9. Legal responsibilities…  Section 504 of the  These require Rehabilitation Act of institutions which 1973 receive federal funds  Americans with to ensure that all Disabilities Act of 1990 courses, programs or activities of the  ADA Amendments Act institution are of 2008 accessible to students  Also, keep in mind any with disabilities. applicable state laws, such as the NYS  All provide: Human Rights Law  Protection from discrimination on the basis of disability  Reasonable accommodations
  • 10. A note about Section 508  Section 508 does contain standards and guidelines  HOWEVER –  They only apply to the websites and software procurement plans of the federal government  UNLESS your state has adopted the 508 guidelines as state law. (NY has)  Be wary of those vendors who assure you their product is 508 compliant  Additional guidance should be forthcoming from the Department of Justice (ANPRM closed, Jan. 2010)
  • 11. Federal happenings…  Joint Dear Colleague Letter re: Ebook readers  http://www2.ed.gov/about/offices/list/ocr/letters/colleague -20100629.html  Penn State – National Federation of the Blind  http://www.nfb.org/nfb/NewsBot.asp?ID=702&MODE=VI EW  Google Apps – Northwestern, NYU  CA State Google accessibility project:  http://ati.calstate.edu/mod/book/view.php?id=280  Follow-up to Dear Colleague letter – FAQ document  http://www2.ed.gov/about/offices/list/ocr/docs/dcl-ebook- faq-201105.html
  • 12. Other communications…  Blinding Technology of Online Learning, Inside Higher Ed  2010 EDUCAUSE: IT Accessibility Constituent Group formed  5/2011 Inside Higher Education: Elaborating on Online Accessibility  5/11 EDUCAUSE Blog posting: Developments to Watch: Federal Accessible Instructional Materials (AIM) Commission  My Conversion Experience on Accessibility, Inside Higher Ed blog
  • 13. Which disabilities are covered?  There are many ways that a disability can impact a student’s use of Not just about technology:  Anxiety those students  Social issues who cannot  Side effects of medication see or hear.  Processing of language and text  Comfort with independent learning
  • 14. What technology use is covered?  Email to and from students  Online and blended learning courses  Course companion websites  Electronic files shared with students  Twitter feeds, blog sites, You Tube videos  Textbook companion websites  Google documents  Etc….
  • 15. Part 2 Accessibility Matters… to ALL Universal Design for Learning –considerations for course design when using Web tools.
  • 16. Importance of design  “… the more a (design) needs to be accommodated, the less universally designed it is, because if it was well designed to begin with for a broad array of students, it would not need all those accommodations to make it appropriate for these students who are struggling.” -- Skip Stahl (CAST)
  • 18. Why Universal Design?  A scientifically valid curricular framework  A strategy for making decisions about learning with web tools that plans for diverse learners.  An impetus to provide the learner multiple ways to access, participate and progress in their learning.
  • 19. What is Universal Design?  Architectural concept developed by Ron Mace, a wheel chair user  His idea was novel in 1985.  Today, we don’t recognize it when we see it because it is so much a part of our every day lives.  Not just for individuals with disabilities – all benefit!
  • 20. Seven guiding principles •Equitable Use •Flexibility in Use •Simple & Intuitive Use •Perceptible Information •Tolerance for Error •Low Physical Effort •Size & Space for Approach & Use
  • 21. The Curricular Framework of UDL  Revolves around individual variability. disability.  Encourages you to provide multiple ways for: Presenting content to the learner Asking learners to present what they learned Engaging learners in learning activities
  • 22. Presenting Content to the Learner Curricular Framework: Representation Design for All Learners:  PRACTICAL APPS: Key information is equally WHO BENEFITS: perceptibleAssists learners with: sensory Provide variable features; text size, volume, speed, zoom. to all learners or disabilities (e.g., blindness Provide text  Language/symbols/icons are deafness); learning disabilities equivalents, captions, visual/e (e.g., dyslexia); language or clear. motional descriptors for cultural differences, multiple prosody. Pre-teach and embed learning styles. support for vocabulary, symbols, & BONUS: it allows all learners to unfamiliar references within the make connections within, as well text. Access competent read- as between, concepts. aloud readers and Text-to- speech software.
  • 23. Learners present what they learned Curricular Framework: Expression Design for All Learners: PRACTICAL APPS:  Allow alternative navigation WHO BENEFITS: Learners express their knowledge or chats, web interaction with tool. through interactive web tools & social media; discussion forums, Assists learners with: physical design, annotation tools, storyboards,  Offer students a choice dysgr comic disabilities, blindness, strips, animation presentations aphia, or various kinds of Allow learners to choose the multiple executive function  Support executive functioning media; such as challenges. text, speech, drawing, illustration, design, film, music, visual art, or video that suites their abilities. BONUS: Learners are prepared with 21st century Learners have the opportunity to choose what best interfaces with their particular media skills and are assistive technology. realistically challenged. Give clear direction and deadlines. Scaffold for planning and strategy
  • 24. Learners engage in learning activities Design for All Learners: Curricular Framework: Engagement  PRACTICAL APPS: Recruit Interest BENEFITS: WHO Engage learners with  Sustainthat authentic, real-world activities effort Assists learnersare motivated. and they with variation in the way persistence Individual affect is influenced have relevant value. by neurology, culture, personal Be conscious of novelty, sensory  Encourage Self-regulation and and social demands. relevance, subjectivity, background knowledge, along Foster collaboration and with a variety of other factors communication; communities of BONUS: Rich adult learning learners. experiences are employed. Personal journaling to self- regulate, receive feedback and monitor progress.
  • 25. Part 3 Evaluating courses and tools Finding the problems and fixing them!
  • 26. Principle 1: Equitable use  Guidelines:  Provide the same means of use for all users: identical  Thedesign is whenever possible; useful and equivalent when not.  Avoid segregating or marketable to stigmatizing any people with users. diverse abilities.  Provisions for privacy, security, and safety should be equally available to all users.  Make the design appealing to all users.
  • 27. Equitable use in practice:  Questions to ask when evaluating a tool or course:  How are the features supposed to be used?  Do the design elements separate users of varying abilities from the other users?  Does the language used to instruct users on the use of the tool or component segregate users?  Example:  “Module at a glance” introductory page to a new unit that lists all readings, activities, discussions and assignments for that particular unit to serve as the student’s “home base” for that unit.
  • 28. Principle 2: Flexibility in Use  Guidelines:  Provide choice in methods of use.  The design  Accommodate right- accommodates a or left-handed wide range of access and use. individual  Facilitate the user's preferences and accuracy and abilities. precision.  Provide adaptability to the user's pace.
  • 29. Flexibility in use in practice:  Questions to ask when evaluating a tool or course:  What options does the tool/course component give the user?  Is it obvious that there are multiple ways to access the material?  Can the user repeat a task or activity? Is it possible to advance ahead?  Example: – offers multiple ways for the user to  Voicethread post a comment, either using audio, video, or text
  • 30. Principle 3: Simple and Intuitive Use  Guidelines:  Eliminate unnecessary complexity.  Be consistent with user  Use of the design is expectations and easy to intuition. understand, regardless  Accommodate a wide of the user's range of literacy and experience, knowledge, language skills. language skills, or  Arrange information current concentration consistent with its level importance.  Provide effective prompting and feedback during and after task completion.
  • 31. Simple & intuitive use in practice:  Questions to ask when evaluating a tool or course:  How much text is there on the page?  Are key pieces of information buried or well distinguished?  Does the user receive feedback when making a selection or advancing to a new component?  What type of language is used in the directions/commentary? Is it consistent with other parts of the course/tool?  Example:  Symbols and icons used – such as the “envelope” for mail.
  • 32. Principle 4: Perceptible Information  Guidelines:  The design  Use different modes for communicates redundant presentation of necessary essential information. information  Provide adequate contrast effectively to the between essential information user, regardless and its surroundings.  Maximize "legibility" of essential of ambient information. conditions or  Differentiate elements in ways the user's that can be described sensory  Provide compatibility with a abilities. variety of techniques or devices used by people with sensory
  • 33. Perceptible information in practice:  Questions to ask when evaluating a tool or course:  What audio/visual media are used? Is the information presented in more than one type of media?  What color is the text? The background? Is there contrast between the two?  Have alt tags and other descriptions been provided where appropriate?  Example:  On MSNBC.com, videos are embedded within an article about the same topic so users can choose
  • 34. Principle 5: Tolerance for Error  Guidelines:  Arrange elements to minimize hazards and errors: most used  The design minimizes elements, most hazards and the accessible; hazardous elements adverse consequences eliminated, isolated, or of accidental or shielded. unintended actions.  Provide warnings of hazards and errors.  Provide fail safe features.  Discourage unconscious action in tasks that require vigilance.
  • 35. Tolerance for error in practice  Questions to ask when evaluating a tool or course:  Does the user receive a prompt or some other type of feedback when a choice has been made?  Are there means provided to “undo” and action? Are warnings provided if an action cannot be undone?  How is the interface arranged? Is there enough differentiation between the buttons/prompts to reduce error in choice?  Example:  Moodle discussion forums – a post will not appear for 5 minutes and the user has 30 minutes to go
  • 36. Principle 6: Low Physical Effort  Guidelines:  Allow user to maintain a neutral  The design can be body position. used efficiently and  Use reasonable comfortably and with operating forces. a minimum of  Minimize repetitive fatigue actions.  Minimize sustained physical effort.
  • 37. Low physical effort in practice:  Questions to ask when evaluating a tool or course:  How many clicks does it take to get to where the user needs to go?  Is the interface cluttered? Are there decorations and design elements that take up more room and make the user scroll through more “stuff” to get to the desired information?  Has the interface been designed to be easy to read?  Examples:  Wordprediction or auto-correct – available on most smart phones, allows the user to reduce
  • 38. Principle 7: Size & Space for Approach & Use  Guidelines:  Provide a clear line of sight to important elements for any seated  Appropriate size and or standing user. space is provided for  Make reach to all approach, reach, manip components ulation, and use comfortable for any regardless of user's seated or standing user. body size, posture, or  Accommodate mobility variations in hand and grip size.  Provide adequate space for the use of assistive devices or personal assistance
  • 39. Size and space (etc) in practice:  Questions to ask when evaluating a tool or course:  How clustered together are the icons/buttons?  Where is the text positioned on the page? Can the user see a good portion of the text without having to scroll?  Can the size of the display be modified?  Example:  Lefthand navigation on a page – allows the text to rise up to the top of the page rather than being buried under a top navigation bar
  • 40. If I use universal design… WRONG!!  A universally it means I will designed, course, train have no ing or workshop or website is the best no access start you can ask for issues? Right? and will eliminate some people’s needs to request accommodations but it is not the answer to all access issues
  • 41. Part 4 Accessibility Matters … for you Your turn. Take a look at these pairs of tools and give us your evaluation on how they meet or don’t meet the seven principles of universal design.
  • 42. Evaluating tools  Do web tools “make the grade”? 1. Voicethread vs. Slideshare 2. Evernote vs. Diigo 3. Twitter vs. Wordpress blog 4. Prezi vs. Power Point 5. Facebook vs. PB Works wiki 6. Google Docs vs. Dropbox 7. Skype vs. Elluminate
  • 43. Part 5 Resources Here are some of our favorites
  • 44. DO-IT  University of Washington:  Disabilities, Opportunities, Internetworking, Technolog y  http://www.washington.edu/doit/  Wealth of resources regarding the use of technology and computers for students with disabilities  Many resources related to universal design and how to incorporate the principles into teaching and learning
  • 45. Firefox - Fang  Add in that you can download for Firefox browser  Screen reader emulator  Allows you to see how the screen reader will read the text of the website to the student  Useful to see how much other information the student has to listen to before she/he can get to your content.
  • 46. Web AIM  Web Accessibility in Mind (Web AIM)  Multiple resources on their site, including informational articles, blogs, and simulators  Screen reader simulator:  http://webaim.org/simulations/screenreader  Allows you to experience what it would be like to use a screen reader to access the computer.
  • 47. Web2Access  Provides tests and ratings for common web tools  Developed by the University of Southampton in the UK  Also provide information related to various disabilities and how certain web tools rate for individuals with that particular diagnosis.  http://www.web2access.org.uk/
  • 48. Web Accessibility for All  Program provides a wide array of information and tutorials related to how to design accessible activities  Tutorials are included for the proper formatting of MS Power Point and MS Word documents  Other tutorials for popular programs – such as SPSS  http://www.cew.wisc.edu/accessibility/
  • 49. There’s an app for that…  Vision Sim  http://www.brailleinstitute.org/MobileApps/VisionSi m.aspx  SoundAMP R  http://itunes.apple.com/app/soundamp- r/id318126109?mt=8  Dragon Naturally Speaking  http://itunes.apple.com/us/app/dragon- dictation/id341446764?mt=8
  • 50. Final note… “So, it’s a delicate line around accessibility to eliminate the barrier while maintaining the challenge.” – Skip Stahl

Hinweis der Redaktion

  1. Perception: Offer customizable display, auditory and visual alternatives.Same information through alternate sensesAllow users to enlarge text/images, turn up sound, text-to-speech, speech-to-text. Language and symbols: Clarify vocabulary and symbols, syntax and structure, illustrate with multiple media. (e.g., vocabulary, key terms, symbolic alternatives)Comprehension:Scaffold, chunk info, minimize distractions, highlight big ideas, feedback; graphic organizers, concept maps.Language and symbols: Learners vary in their facility with different forms of representation – both linguistic and non-linguistic. Vocabulary that may sharpen and clarify concepts for one learner may be opaque and foreign to another. An equals sign (=) might help some learners understand that the two sides of the equation need to be balanced, but might cause confusion to a student who does not understand what it means. A graph that illustrates the relationship between two variables may be informative to one learner and inaccessible or puzzling to another. A picture or image that carries meaning for some learners may carry very different meanings for learners from differing cultural or familial backgrounds. As a result, inequalities arise when information is presented to all learners through a single form of representation. An important instructional strategy is to ensure that alternative representations are provided not only for accessibility, but for clarity and comprehensibility across all learners.
  2. Physical action: seamless interface with common assistive technologiesallow navigation or interaction with a single switch, through voice activated switches, expanded keyboards and othersProvide alternate keyboard commands for mouse actionBuild switch and scanning options for increased independent access and keyboard alternativesProvide access to alternative keyboardsCustomize overlays for touch screens and keyboardsSelect software that works seamlessly with keyboard alternatives and alt keysExpressive skills and fluency: no medium of expression that is equally suited for all learners or for all kinds of communicationCompose in multiple media such as text, speech, drawing, illustration, design, film, music, dance/movement, visual art, sculpture or video Use social media and interactive web tools (e.g., discussion forums, chats, web design, annotation tools, storyboards, comic strips, animation presentations) Current media tools provide a more flexible and accessible toolkit with which learners can more successfully take part in their learning and articulate what they know.Executive function :UDL framework embeds graduated scaffolds for learning to set personal goals that are both challenging and realistic.Post goals, objectives, and schedules in an obvious placeProvide prompts and scaffolds for planning and strategy development Provide models or examplesProvide guides and checklists
  3. Physical action: seamless interface with common assistive technologiesallow navigation or interaction with a single switch, through voice activated switches, expanded keyboards and othersProvide alternate keyboard commands for mouse actionBuild switch and scanning options for increased independent access and keyboard alternativesProvide access to alternative keyboardsCustomize overlays for touch screens and keyboardsSelect software that works seamlessly with keyboard alternatives and alt keysExpressive skills and fluency: no medium of expression that is equally suited for all learners or for all kinds of communicationCompose in multiple media such as text, speech, drawing, illustration, design, film, music, dance/movement, visual art, sculpture or video Use social media and interactive web tools (e.g., discussion forums, chats, web design, annotation tools, storyboards, comic strips, animation presentations) Current media tools provide a more flexible and accessible toolkit with which learners can more successfully take part in their learning and articulate what they know.Executive function :UDL framework embeds graduated scaffolds for learning to set personal goals that are both challenging and realistic.Post goals, objectives, and schedules in an obvious placeProvide prompts and scaffolds for planning and strategy development Provide models or examplesProvide guides and checklists