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Prototyping for insructional design

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Prototyping for insructional design

  1. 1. Prototyping for Instructional Design Kayla T. Orton University of Houston Clear Lake
  2. 2. What Is Prototyping? • A blueprint for organizing instructional notes and training materials • A sequence of drawings and text that depicts conceptual ideas and the flow of information Prototyping for Instructional Design
  3. 3. Why Prototype? • think through each page or screen • plan out the content details • visualize and convey learner content before investing a large amount of time or money Prototyping for Instructional Design in the final product
  4. 4. Two Basic Methods Prototyping for Instructional Design StoryBoarding Rapid Prototyping
  5. 5. StoryBoarding
  6. 6. Storyboarding • Development phase of the Analyze, Design, Develop, Implement and Evaluate (ADDIE) process (Malamed, 2012) • First crafted at Walt Disney Studio in the 1930’s Prototyping for Instructional Design
  7. 7. Storyboarding Execution • Post-it handwritten notes or sketches on a sheet of paper • Adobe Illustrator, Word, Powerpoint, other design programs • Each page or slide represents one screen Prototypinginstructional product Design of the final for Instructional
  8. 8. Benefits • Develop effective learner content in sequence • Work out the content details before production phase. • Present ideas to the internal team or stakeholders • Make recommended changes before a large Prototyping for Instructional Design time investment
  9. 9. Rapid Prototyping
  10. 10. Rapid Prototyping • Also called: – Spiral Method – Iterative Design • Uses: – Non-linear products Prototyping for Instructional Design – Interactive online instructional materials – Learner/choice guided materials
  11. 11. Rapid Prototyping • Repetitive implementation-evaluation cycle • Allows the instructional product to be constantly tested, reviewed and enhanced, beginning early on in the ADDIE process (Malamed, 2012). Prototyping for Instructional Design
  12. 12. Rapid Prototyping Execution • Paper and pen as initial mediums • Electronic mediums as product development progresses and user-interface is improved (Culata, 2011) • Utilize actual authoring software: – Powerpoint Prototyping for Instructional Design – Articulate – Captivate
  13. 13. Benefits • Evaluate the product throughout the product life cycle • Test preliminary training programs • Provide stakeholders with a realistic mock up of the final product • Shorten product production time: Prototyping for Instructional Design – resolve design/interface issues early on • Save time and money
  14. 14. Summary • Carefully organize your sequence of contextual text and images • Effectively convey your strategy and concepts to: – team members – stakeholders – test users Prototyping for before production Design • Work out details Instructional • Create a cost-effective, improved end product
  15. 15. References Culata, R. (2011). Storyboarding. Retrieved from http://www.instructionaldesign.org/storyboarding.html Culata, R. (2011). Rapid Prototyping. Retrieved from http://www.instructionaldesign.org/models/rapid_prototyping.html Instructional Technology/Instructional Design/Rapid Prototyping (2011). Retrieved from http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Rapid_ Prototyping Malamed, C. (2012). Storyboards for eLearning. Retrieved from http://theelearningcoach.com/elearning_design/storyboards-for-elearning/ Prototyping for Instructional Design Wakefield, J. (2008). Storyboarding. Retrieved from http://jenny.wakefield.net/instruction/instructional-design/design2/storyboarding.html

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