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Advanced Techniques to Accelerate Model Tuning | Software for AI Optimization Summit 2021 Technical Session
Intel® Software
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Vor 2 Jahren
Software AI Accelerators: The Next Frontier | Software for AI Optimization Summit 2021 Keynote
Intel® Software
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Vor 2 Jahren
ANYFACE*: Create Film Industry-Quality Facial Rendering & Animation Using Mainstream PCs | SIGGRAPH 2019 Technical Sessions
Intel® Software
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Vor 4 Jahren
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
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Vor 7 Jahren
CPU is in Focus Again! Implementing DOF on CPU.
Evgeny Gorodetsky
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Vor 12 Jahren
Making Your Bokeh Fascinating - Real-time Rendering of Physically Based Optical Effect in Theory and Practice - SIGGRAPH 2015 Course
Silicon Studio Corporation
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Vor 8 Jahren
Recipes for Optical Effect System Design - Real-time Rendering of Physically Based Optical Effect in Theory and Practice - SIGGRAPH 2015 Course
Silicon Studio Corporation
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Vor 8 Jahren
Subtle Anamorphic Lens Effects - Real-time Rendering of Physically Based Optical Effect in Theory and Practice - SIGGRAPH 2015 Course
Silicon Studio Corporation
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Vor 8 Jahren
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
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Vor 7 Jahren
Shiny PC Graphics in Battlefield 3
Electronic Arts / DICE
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Vor 12 Jahren
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
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Vor 8 Jahren
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
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Vor 9 Jahren
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Electronic Arts / DICE
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Vor 12 Jahren