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Does the Uncanny Curve
Really Matter?
Jakub Złotowski, Diane Proudfoot
& Christoph Bartneck
Anthropomorphism - origins
Anthropomorphism
Why do we anthropomorphize?
Research aims
Anthropomorphism in HRI
Some of the factors affecting anthropomorphism:
● Embodiment
● Movement
● Verbal communication
● E...
Outcomes of anthropomorphism
● Empathy towards robots
● Reactions similar to human-human
interaction
● Social facilitation...
Uncanny valley
Uncanny cliff
Complexity of design
Directions for future research
● Fixing terminology
● Finding the inflection point
● Investigating the entities that lie b...
Terminology
Shinwankan:
● familiarity
● likeability
● affinity
● eeriness
● empathy
Optimal level of human-likeness
Human-like entities
● Sudden rise of likeability in the uncanny
cliff has not been demonstrated
● Only humans were used as...
Dehumanization
Issues with previous studies
Conclusions
● Anthropomorphism is common
● Its impact on HRI is not well understood
● Uncanny valley -> curve
● Terra inco...
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More Human Than Human: Does The Uncanny Curve Really Matter?

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Presentation from HRI2013 Workshop on Design of Humanlikeness in HRI from uncanny valley to minimal design (in conjunction with 8th ACM/IEEE International Conference on Human-Robot Interaction, HRI2013). Full paper can be accessed from: https://www.academia.edu/7419951/More_Human_Than_Human_Does_The_Uncanny_Curve_Really_Matter

Veröffentlicht in: Wissenschaft, Technologie
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More Human Than Human: Does The Uncanny Curve Really Matter?

  1. 1. Does the Uncanny Curve Really Matter? Jakub Złotowski, Diane Proudfoot & Christoph Bartneck
  2. 2. Anthropomorphism - origins
  3. 3. Anthropomorphism
  4. 4. Why do we anthropomorphize?
  5. 5. Research aims
  6. 6. Anthropomorphism in HRI Some of the factors affecting anthropomorphism: ● Embodiment ● Movement ● Verbal communication ● Emotions ● Intelligence ● User related (motivation, cultural background) ● Mere interaction
  7. 7. Outcomes of anthropomorphism ● Empathy towards robots ● Reactions similar to human-human interaction ● Social facilitation effect ● Acceptance of robots
  8. 8. Uncanny valley
  9. 9. Uncanny cliff
  10. 10. Complexity of design
  11. 11. Directions for future research ● Fixing terminology ● Finding the inflection point ● Investigating the entities that lie between the deepest point of the uncanny valley and the human level
  12. 12. Terminology Shinwankan: ● familiarity ● likeability ● affinity ● eeriness ● empathy
  13. 13. Optimal level of human-likeness
  14. 14. Human-like entities ● Sudden rise of likeability in the uncanny cliff has not been demonstrated ● Only humans were used as comparison points ● No entities were demonstrated to be similar enough to humans for their likeability to increase after passing the uncanny curve
  15. 15. Dehumanization
  16. 16. Issues with previous studies
  17. 17. Conclusions ● Anthropomorphism is common ● Its impact on HRI is not well understood ● Uncanny valley -> curve ● Terra incognita of the graph ● Where to place on the graph technology enhanced humans?

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