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Digital Ed Tech
 “On The Go.”
      Judy Brown
   mLearnopedia.com
     20 April 2009
Let’s Discuss...
Cell phones
Other devices
Learning
Policy
Mobile Learning
What is mobile?
What is learning?
Ubiquitous computing




                       Image Credit: RedHalo
Define Mobile
            Netbook /                 Tablet PC
  Laptop
            Micro PC     Cell Phone
           UMPC / MID
                            Wearable or Game
                           Combination Device
                Handheld /    (e-book
   Player
                  PDA      reader / USB
(Audio / Video)
                               Drive)
Mobile Learning Defined
Mobile learning is
the art of using
mobile technologies
to enhance the
learning experience.



                       Image Credit: Mobil
                                          e Learning Institute
MoLeNET Definition
The exploitation of ubiquitous handheld
technologies, together with wireless and
mobile phone networks, to facilitate,
support, enhance and extend the reach of
teaching and learning.
Learners involved may or may
not be mobile.
Ubiquitous computing?
quot;Totally ubiquitous computing. One of the things
our grandchildren will find quaintest about us is
that we distinguish the digital from the real, the
virtual from the real. In the future, that will become
literally impossible. The distinction between
cyberspace and that which isn't cyberspace is going
to be unimaginable. There is where they don't have
Wi-Fi.”
                             William Gibson
Pew Internet & American Life
Project
“By the year 2020, most people across the
world will be using a mobile device as
their primary means for connecting to
the Internet.”
4 Billion Mobile Phone Subscribers
             Comparison                        Stats
Newspapers                              480 million
Cars                                    800 million
TV subscriptions                        850 million
Personal computers                      1 billion
Fixed landline telephone                1.2 billion
eMail users                             1.3 billion
Internet users                          1.4 billion
Television sets                         1.5 billion
People carry at least one credit card   1.7 billion
World population                        6.7 billion
                                    Source: Communities Dominate
The Horizon Report 2009 Edition
“Already considered as another component of the
network on many campuses, mobiles continue to evolve
rapidly. New interfaces, the ability to run third-party
applications, and location-awareness have all come to the
mobile device in the past year, making it an ever more
versatile tool that can be easily adapted to a host of tasks
for learning, productivity, and social networking. For
many users, broadband mobile devices like the iPhone
have already begun to assume many tasks that were
once the exclusive province of portable computers. ”
2009 K-12 Edition
Commonly carried by most college students, many high
school students, and a growing number of younger students,
mobiles have been evolving rapidly in recent
years. Multi-touch interfaces, GPS capability,
and the ability to run third-party applications
make today’s mobile device an increasingly
flexible tool that is readily adapted to a
wide range of tasks for social networking,
learning, and productivity. In some places,
mobile devices like the iPhone have already
begun to supplant portable computers as the
Internet-capable device of choice.
Swiss Army Knife of the 21st Century
“The convenience and
pervasiveness of mobile
devices is their main
strength. Use this strength
to reach your learners with
information they need, store
information your learners
may need later, and get
learners to complete tasks
while going about their day-
to-day lives.”
                Leonard Low
How can we use
   mobile?
What is the purpose of school?
quot;[T]imes have changed, and students can get
information from the internet, as well as many other
places. Schools need to be the center that provides not
simple information, but collaborative experiences
based on that information. School should be the place
that connects parents, students, and communities--
and technology can leverage all of this by providing
the information. Technology makes school progress
possible.quot;
          Tim Magner, U.S. Department of Education
What is your direction?
Outlaw
Acceptable Use Policy
Responsible Use Policy
A Few Examples
Types of Mobile Learning
       Learning               Productivity
 Lectures / podcasts      Campus tours
 Assessment/quiz          Grades
 Assignments              Registration
 User generated content   Polling
                          Safety

     Collaboration              Reference
 Access to faculty and    Information - specialties
 students                 Campus
 Coaches                  eBooks
 Social networking
Mapping the African
    American Past (MAAP)
       Columbia University
       podcasts
       New York City
       Images, videos, maps
       Lesson plans




http://maap.columbia.edu
There’s an app for that...
Virginia Mobile Learning
  Apps Development Challenge
Nearly all children in the United States have access to a
mobile device:
    93% of 6-to-9 year olds live in a home with a cell
    phone;
    more than 50% own a portable video game device;
    30% have a personal cell phone; and
    20% have personal digital music players.
In short, mobile devices are an integral part of children’s
lives. 
Achievement
Engagement
Attendance
Discipline
Punctuality
Grades
Morale
Mary Passage Middle School
 English, social
 studies, science
 and math
 Groups
 Text quizzes
 Acceptable use



                    Photo Credit: Joe Fudge, Dai
                                                ly Press / March 31, 2009
Project K-Nect
At-risk 9th and 10th
grade students
North Carolina
Algebra
Positive student
achievement
Increased student
engagement
Increased
communication
                       http://www.projectknect.org
Augmented Reality Scientific
 Role Play Environments
Game Engine
decoupled from Game
Content
Desktop PC-based AR
content editor
Significant
collaboration,
teamwork, and
inquiry-based
learning
It's in Your Pocket: Teaching
Spectacularly with Cellphones
“The technology wave that follows the web? Mobile.
Cellphones text faster than email, spread video faster
than cameras, and webcast in real time. They show
assignments, document work, translate voice to text,
podcast and interface with Web 2.0. Best thing: you
and your students carry them already! Explore which
features adapt to educational goals. Examples are out
there. The wave is here. Let's learn to ride!”
quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; Hall Davidson
Welcome to Hairdressing Training
 Voted Britain's
 best example of
 handheld
 learning




http://htmob.mobi/demo/
C-Shock
 Series of
 challenges and
 interactions




http://port.c-
shock.com
Learning about Living
MILLEE
Mobile and
Immersive Learning
for Literacy in
Emerging Economies
ESL learning games
on cellphones
Funded by NSF,
MacArthur,
Qualcomm,
Microsoft, Intel...
Abilene Christian University
Syllabus
“Clicker”
Resources -
dictionary, thesaurus,
calculator, etc.
Classroom
communicator
Podcasting client
eBook
Internet
communicator
Course information
Notetaking
Gradebook/attendance

 http://m.acu.edu
2D Codes
City of Manor, Texas
http://www.
cityofmanor.org/
smarttour/
Mobile Technology Support
     of Learning
       Benefit from flexible access to information, resources
       and tools when and where they need it
       Support their learning in and outside the classroom – for
       example on field trips
       Personalise their learning experience
       Record and share experiences with their peers or other
       groups, including parents and the community
       Carry out collaborative activities with students from
       different school or even other countries.

http://www.nextgenerationlearning.org.uk/en/Technology/Most-common-
technologies/Mobile-technologies/
Elliott Soloway
“This is the beginning of the future. The
future is mobile devices that are connected.
They're going to be the new paper and pencil.”
“Cell phones can be powerful computers. They
can do just about everything laptops can do
for a fraction of the price. And many
students are bringing them to school
anyway.”
“It is not the laptop computer, but the cell
phone that is going to change everything.”




  http://www.podtech.net/scobleshow/technology/
 1604/improving-education-with-teacher-of-the-year
“Pockets of Potential”
Mobile devices are an integral part of children’s lives and they
are here to stay. The social and cultural phenomena, market
opportunity, and, most importantly, the “pockets of educational
potential” documented in this report must not be dismissed. Our
national debate must shift from whether to use these devices to
support learning, to understanding how and
when they might best be used. Just as Sesame
Street introduced generations of children and
their families to the potential of television as an
educational medium two generations ago,
today’s children will beneïŹt if mobile becomes a
force for learning and discovery in the next
decade.
Opportunities
  quot;It is no longer a question of whether we
  should use these devices to support
  learning, but how and when to use them.quot;
1. To encourage “anywhere, anytime”
   learning.
2. To reach under-served children.
3. To improve 21st-century social
   interactions.
4. To fit with learning environments.
5. To enable a personalized learning
   experience.
Other Resources
21st Century Education - www.mobilelearninginstitute.
org/21stcenturyeducation/index.html
Education Apps - web.me.com/dowd/Touch/
Welcome.html
Horizon K12 - www.nmc.org/pdf/2009-Horizon-Report-
K12.pdf
Liz Kolb - www.cellphonesinlearning.com/
MoLeNET - www.molenet.org.uk/projects/
Pockets of Potential - www.joanganzcooneycenter.org/
pdf/pockets_of_potential.pdf
Questions / Discussion


          Judy Brown
       judy@judybrown.com
       www.judybrown.com
      www.mlearnopedia.com
       cc.mlearnopedia.com

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Mobile Ed Tech "On The Go

  • 1. Digital Ed Tech “On The Go.” Judy Brown mLearnopedia.com 20 April 2009
  • 2. Let’s Discuss... Cell phones Other devices Learning Policy
  • 3. Mobile Learning What is mobile? What is learning? Ubiquitous computing Image Credit: RedHalo
  • 4. Define Mobile Netbook / Tablet PC Laptop Micro PC Cell Phone UMPC / MID Wearable or Game Combination Device Handheld / (e-book Player PDA reader / USB (Audio / Video) Drive)
  • 5. Mobile Learning Defined Mobile learning is the art of using mobile technologies to enhance the learning experience. Image Credit: Mobil e Learning Institute
  • 6. MoLeNET Definition The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning. Learners involved may or may not be mobile.
  • 7. Ubiquitous computing? quot;Totally ubiquitous computing. One of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real, the virtual from the real. In the future, that will become literally impossible. The distinction between cyberspace and that which isn't cyberspace is going to be unimaginable. There is where they don't have Wi-Fi.” William Gibson
  • 8. Pew Internet & American Life Project “By the year 2020, most people across the world will be using a mobile device as their primary means for connecting to the Internet.”
  • 9. 4 Billion Mobile Phone Subscribers Comparison Stats Newspapers 480 million Cars 800 million TV subscriptions 850 million Personal computers 1 billion Fixed landline telephone 1.2 billion eMail users 1.3 billion Internet users 1.4 billion Television sets 1.5 billion People carry at least one credit card 1.7 billion World population 6.7 billion Source: Communities Dominate
  • 10. The Horizon Report 2009 Edition “Already considered as another component of the network on many campuses, mobiles continue to evolve rapidly. New interfaces, the ability to run third-party applications, and location-awareness have all come to the mobile device in the past year, making it an ever more versatile tool that can be easily adapted to a host of tasks for learning, productivity, and social networking. For many users, broadband mobile devices like the iPhone have already begun to assume many tasks that were once the exclusive province of portable computers. ”
  • 11. 2009 K-12 Edition Commonly carried by most college students, many high school students, and a growing number of younger students, mobiles have been evolving rapidly in recent years. Multi-touch interfaces, GPS capability, and the ability to run third-party applications make today’s mobile device an increasingly flexible tool that is readily adapted to a wide range of tasks for social networking, learning, and productivity. In some places, mobile devices like the iPhone have already begun to supplant portable computers as the Internet-capable device of choice.
  • 12. Swiss Army Knife of the 21st Century “The convenience and pervasiveness of mobile devices is their main strength. Use this strength to reach your learners with information they need, store information your learners may need later, and get learners to complete tasks while going about their day- to-day lives.” Leonard Low
  • 13.
  • 14. How can we use mobile?
  • 15. What is the purpose of school? quot;[T]imes have changed, and students can get information from the internet, as well as many other places. Schools need to be the center that provides not simple information, but collaborative experiences based on that information. School should be the place that connects parents, students, and communities-- and technology can leverage all of this by providing the information. Technology makes school progress possible.quot; Tim Magner, U.S. Department of Education
  • 16. What is your direction? Outlaw Acceptable Use Policy Responsible Use Policy
  • 18. Types of Mobile Learning Learning Productivity Lectures / podcasts Campus tours Assessment/quiz Grades Assignments Registration User generated content Polling Safety Collaboration Reference Access to faculty and Information - specialties students Campus Coaches eBooks Social networking
  • 19. Mapping the African American Past (MAAP) Columbia University podcasts New York City Images, videos, maps Lesson plans http://maap.columbia.edu
  • 20. There’s an app for that...
  • 21. Virginia Mobile Learning Apps Development Challenge Nearly all children in the United States have access to a mobile device: 93% of 6-to-9 year olds live in a home with a cell phone; more than 50% own a portable video game device; 30% have a personal cell phone; and 20% have personal digital music players. In short, mobile devices are an integral part of children’s lives. 
  • 23. Mary Passage Middle School English, social studies, science and math Groups Text quizzes Acceptable use Photo Credit: Joe Fudge, Dai ly Press / March 31, 2009
  • 24. Project K-Nect At-risk 9th and 10th grade students North Carolina Algebra Positive student achievement Increased student engagement Increased communication http://www.projectknect.org
  • 25. Augmented Reality Scientific Role Play Environments Game Engine decoupled from Game Content Desktop PC-based AR content editor Significant collaboration, teamwork, and inquiry-based learning
  • 26. It's in Your Pocket: Teaching Spectacularly with Cellphones “The technology wave that follows the web? Mobile. Cellphones text faster than email, spread video faster than cameras, and webcast in real time. They show assignments, document work, translate voice to text, podcast and interface with Web 2.0. Best thing: you and your students carry them already! Explore which features adapt to educational goals. Examples are out there. The wave is here. Let's learn to ride!” quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; quot; Hall Davidson
  • 27. Welcome to Hairdressing Training Voted Britain's best example of handheld learning http://htmob.mobi/demo/
  • 28. C-Shock Series of challenges and interactions http://port.c- shock.com
  • 30. MILLEE Mobile and Immersive Learning for Literacy in Emerging Economies ESL learning games on cellphones Funded by NSF, MacArthur, Qualcomm, Microsoft, Intel...
  • 31. Abilene Christian University Syllabus “Clicker” Resources - dictionary, thesaurus, calculator, etc. Classroom communicator Podcasting client eBook Internet communicator Course information Notetaking Gradebook/attendance http://m.acu.edu
  • 32. 2D Codes City of Manor, Texas http://www. cityofmanor.org/ smarttour/
  • 33. Mobile Technology Support of Learning Benefit from flexible access to information, resources and tools when and where they need it Support their learning in and outside the classroom – for example on field trips Personalise their learning experience Record and share experiences with their peers or other groups, including parents and the community Carry out collaborative activities with students from different school or even other countries. http://www.nextgenerationlearning.org.uk/en/Technology/Most-common- technologies/Mobile-technologies/
  • 34. Elliott Soloway “This is the beginning of the future. The future is mobile devices that are connected. They're going to be the new paper and pencil.” “Cell phones can be powerful computers. They can do just about everything laptops can do for a fraction of the price. And many students are bringing them to school anyway.”
  • 35. “It is not the laptop computer, but the cell phone that is going to change everything.” http://www.podtech.net/scobleshow/technology/ 1604/improving-education-with-teacher-of-the-year
  • 36. “Pockets of Potential” Mobile devices are an integral part of children’s lives and they are here to stay. The social and cultural phenomena, market opportunity, and, most importantly, the “pockets of educational potential” documented in this report must not be dismissed. Our national debate must shift from whether to use these devices to support learning, to understanding how and when they might best be used. Just as Sesame Street introduced generations of children and their families to the potential of television as an educational medium two generations ago, today’s children will beneïŹt if mobile becomes a force for learning and discovery in the next decade.
  • 37. Opportunities quot;It is no longer a question of whether we should use these devices to support learning, but how and when to use them.quot; 1. To encourage “anywhere, anytime” learning. 2. To reach under-served children. 3. To improve 21st-century social interactions. 4. To fit with learning environments. 5. To enable a personalized learning experience.
  • 38.
  • 39.
  • 40. Other Resources 21st Century Education - www.mobilelearninginstitute. org/21stcenturyeducation/index.html Education Apps - web.me.com/dowd/Touch/ Welcome.html Horizon K12 - www.nmc.org/pdf/2009-Horizon-Report- K12.pdf Liz Kolb - www.cellphonesinlearning.com/ MoLeNET - www.molenet.org.uk/projects/ Pockets of Potential - www.joanganzcooneycenter.org/ pdf/pockets_of_potential.pdf
  • 41. Questions / Discussion Judy Brown judy@judybrown.com www.judybrown.com www.mlearnopedia.com cc.mlearnopedia.com

Hinweis der Redaktion

  1. Not about devices, but capabilitiesAbout the experience -- not technology
  2. Author and coiner of the term cyberspace
  3. More than half of the world’s population now owns a cell phone and children under 12 constitute one of the fastest growing segments of mobile technology users in the U.S. Mobile Youth Report - Spent $270 billion a year on mobile – 10 times more than the entire global recorded music industry
  4. New Media Center Survey ***
  5. New Media Consortium and the Consortium for School Networking (CoSN)
  6. mobile internet devices barcode reader TV set wallet cash train ticket apartment key comic book ebook reader alarm clock etc. camera movie camera GPS navigator
  7. Approaching one billion milestone. Just three months ago (January) Apple announced that it had surpassed 500 million downloads.
  8. The new “Virginia on iTunes U” program seeks to engage middle school students in mathematics through mobile learning applications. It establishes a dedicated area within Apple’s iTunes store featuring free access to educational content for students, teachers and others who will be able to “learn on the go” by downloading audio and video content onto an iPod, iTouch or iPhone from any computer with Internet access, according to Gov. Timothy M. Kaine.
  9. Last year the school ran out of calculators needed for a math exam, so he let a student use the calculator function on his cell phone. The student was excited to use a phone instead of a calculator. He found 19 of his 22 students had phones
  10. Adding geometry
  11. Learning about Living is a project using computers and mobile phones to teach Nigerian teenagers about sexuality and HIV/AIDS prevention. http://tv.oneworld.net/article/view/157350/1/
  12. applying mobile learning technology to augment educational opportunities in out-of-school settings.90% of the indigenous web content in India is in English.
  13. Video available
  14. Outcomes Increased by 13%
  15. Educators face five opportunities to seize mobile learning’s unique attributes to improve education more than two dozen handheld learning projects“Pockets of Potential”