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iBasket
The story of an HTML5 game

       Iker Jamardo
           Ludei
        2013/01/21
iBasket
Ludei’s first steps in
         gaming


            Main goal
         Develop fun games for
          iOS, Android and the
                 Web.
Ludei’s first steps in
                    gaming
• First games:
  •   Objective-C for iOS
  •   Java for Android
  •   Unity & Flash for the Web
Going cross-platform
Develop a C/C++ framework...




...for iOS and Android.
What about the Web?
Let’s try         ...




...and hope for the best!
was born




         An Open Source JavaScript HTML5
                  Game Engine
Handles scenes, actors, hierarchy, input, screen resolutions, audio, physics,
complex animations, ...
Renders using canvas, CSS or WebGL.
We got pretty excited with
      the results!
What about mobile                               ?
    First try...




                                                    ...disappointing
•    Poor overall performance                       .
•    Some APIs missing or not working
•    Can’t compete with native
    •   Lack of monetization channels (ads, IAPs, ...)
    •   Missing expected services === not a good user experience
So, what can we do now?

First GET ANGRY!
,

Then
,



   drop the project, try to solve the problem.
                  or
was born




Took a plain JSVM and added all the HTML5 APIs we
identified to be necessary to develop a canvas based
   game, plus some specific extension APIs for the
         things that are missing in the standard.
was born
In fact, we added it to our C/C++ native application
     development framework as a new service.
            CAAT and CocoonJS are a
                  perfect match.
Challenges of   game
        development on mobile
Change “the web developer” way of thinking




        Sorry, a mobile device is not a
        desktop computer or a laptop!
Challenges of   game
development on mobile

Smart memory management
Challenges of   game
       development on mobile
Power of two friendly images + texture packing
•Decreases   memory waste
•Decreases   context changes === improves performance




             2048




                             2048
Challenges of   game
    development on mobile

Optimize your JavaScript more than ever
Challenges of   game
        development on mobile
Closures and complex JavaScript hierarchies...




               ...can be EVIL!
Challenges of   game
development on mobile

 Control garbage collection
Challenges of   game
                development on mobile
                                       K!
var image = new Image();


                                     EA
image.src = “PATH_TO_YOUR_IMAGE”;
image.onload = function(e) {
                                    L
     console.log(“Image: “ + image.width + “x” + image.height);
};

                        This ain’t good ;)
var image = new Image();
image.src = “PATH_TO_YOUR_IMAGE”;
image.onload = function(e) {
     console.log(“Image: “ + e.target.width + “x” + e.target.height);
};

                           This is better.
Challenges of   game
             development on mobile
                     Abstraction is key


                          •   from input
                          •   from screen
                              resolution
                          •   from rendering


“be agnostic my friend”
Challenges of   game
   development on mobile

Native features are REALLY important

               •   In-app payments
               •   Advertisement
               •   Push notifications
               •   Social network integration
               •   Analytics
Challenges of   game
                 development on mobile
CocoonJS.Ad.preloadBanner();
CocoonJS.Ad.preloadFullScreen();
CocoonJS.Ad.onBannerShown.addEventListener(function() {
      console.log("onBannerShown");
});
CocoonJS.Ad.onFullScreenShown.addEventListener(function() {
      console.log("onFullScreenShown");
});
CocoonJS.Ad.onFullScreenHidden.addEventListener(function() {
      console.log("onFullScreenHidden");
});
CocoonJS.Ad.setBannerLayout(CocoonJS.Ad.BannerLayout.BOTTOM_CENTER);
CocoonJS.Ad.showBanner();
CocoonJS.Ad.hideBanner();
CocoonJS.Ad.showFullScreen();
Challenges of   game
 development on mobile

Develop and test on mobile FIRST!
So, is   ready for gaming?

Desktop          Mobile




               Using hybrid
  YES           solutions,
                   YES
So, is               ready for gaming?
•   We start to be legion (in 4 months of activity)




    • 2275 registered developers.
    • 1035 ongoing projects
    • 72 games published in Google Play
    • 34 games published in the App Store
But, hey, what do I know! ;)




Judge for yourselves!
We are hiring!




We want you! Contact us at ludei.com

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iBasket: The story of an HTML5 game

  • 1. iBasket The story of an HTML5 game Iker Jamardo Ludei 2013/01/21
  • 3. Ludei’s first steps in gaming Main goal Develop fun games for iOS, Android and the Web.
  • 4. Ludei’s first steps in gaming • First games: • Objective-C for iOS • Java for Android • Unity & Flash for the Web
  • 5. Going cross-platform Develop a C/C++ framework... ...for iOS and Android.
  • 7. Let’s try ... ...and hope for the best!
  • 8. was born An Open Source JavaScript HTML5 Game Engine Handles scenes, actors, hierarchy, input, screen resolutions, audio, physics, complex animations, ... Renders using canvas, CSS or WebGL.
  • 9. We got pretty excited with the results!
  • 10. What about mobile ? First try... ...disappointing • Poor overall performance . • Some APIs missing or not working • Can’t compete with native • Lack of monetization channels (ads, IAPs, ...) • Missing expected services === not a good user experience
  • 11. So, what can we do now? First GET ANGRY! , Then , drop the project, try to solve the problem. or
  • 12. was born Took a plain JSVM and added all the HTML5 APIs we identified to be necessary to develop a canvas based game, plus some specific extension APIs for the things that are missing in the standard.
  • 13. was born In fact, we added it to our C/C++ native application development framework as a new service. CAAT and CocoonJS are a perfect match.
  • 14. Challenges of game development on mobile Change “the web developer” way of thinking Sorry, a mobile device is not a desktop computer or a laptop!
  • 15. Challenges of game development on mobile Smart memory management
  • 16. Challenges of game development on mobile Power of two friendly images + texture packing •Decreases memory waste •Decreases context changes === improves performance 2048 2048
  • 17. Challenges of game development on mobile Optimize your JavaScript more than ever
  • 18. Challenges of game development on mobile Closures and complex JavaScript hierarchies... ...can be EVIL!
  • 19. Challenges of game development on mobile Control garbage collection
  • 20. Challenges of game development on mobile K! var image = new Image(); EA image.src = “PATH_TO_YOUR_IMAGE”; image.onload = function(e) { L console.log(“Image: “ + image.width + “x” + image.height); }; This ain’t good ;) var image = new Image(); image.src = “PATH_TO_YOUR_IMAGE”; image.onload = function(e) { console.log(“Image: “ + e.target.width + “x” + e.target.height); }; This is better.
  • 21. Challenges of game development on mobile Abstraction is key • from input • from screen resolution • from rendering “be agnostic my friend”
  • 22. Challenges of game development on mobile Native features are REALLY important • In-app payments • Advertisement • Push notifications • Social network integration • Analytics
  • 23. Challenges of game development on mobile CocoonJS.Ad.preloadBanner(); CocoonJS.Ad.preloadFullScreen(); CocoonJS.Ad.onBannerShown.addEventListener(function() { console.log("onBannerShown"); }); CocoonJS.Ad.onFullScreenShown.addEventListener(function() { console.log("onFullScreenShown"); }); CocoonJS.Ad.onFullScreenHidden.addEventListener(function() { console.log("onFullScreenHidden"); }); CocoonJS.Ad.setBannerLayout(CocoonJS.Ad.BannerLayout.BOTTOM_CENTER); CocoonJS.Ad.showBanner(); CocoonJS.Ad.hideBanner(); CocoonJS.Ad.showFullScreen();
  • 24. Challenges of game development on mobile Develop and test on mobile FIRST!
  • 25. So, is ready for gaming? Desktop Mobile Using hybrid YES solutions, YES
  • 26. So, is ready for gaming? • We start to be legion (in 4 months of activity) • 2275 registered developers. • 1035 ongoing projects • 72 games published in Google Play • 34 games published in the App Store
  • 27. But, hey, what do I know! ;) Judge for yourselves!
  • 28. We are hiring! We want you! Contact us at ludei.com