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Health Everyware<br />Making Mobile Beautiful<br />HIMSS Celltop Design Workgroup<br />Janey Barnes<br />Scott Lind<br />E...
We need a simple set of design best practices that <br />… takes a system approach to design<br />…. accelerates good soft...
MOBILE DESIGN TENETS<br />Let data scream<br />Only handle information once<br />Grid it<br />Type less + less type<br />C...
MOBILE DESIGN TENETS<br />Let data scream<br />Only handle information once<br />Grid it<br />Type less + less type<br />C...
Let data scream<br />
Envisioning Information, E. Tufte<br />
and the Problem is…<br />Increasingly complex systems<br />Tool and Methodology gap<br />Decision makers are swamped with ...
How do I (as a patient, nurse, doctor, proxy)make quicker, more accurate decisions?<br />
Ink and lines scream<br />Data disappears<br />Violates all 5 Tufte principles<br />5 principles produce substantial chang...
Unreadable<br />Grid >> Data<br />Data as Interface… NOT<br />
38%<br />
Priorities, hierarchy<br />Filtering<br />Navigating<br />…<br />…<br />…<br />Patient data<br />1<br />2<br />last<br />
25%<br />20%<br />
70%<br />
80%<br />
80%<br />of the screen space should be for data, the actual workspace<br />
Let data scream<br />The data is THE story<br />Less ink, more bang<br />80% rule<br />
healtheveryware.com<br />
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Health Everyware: Let Data Scream

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Health Everyware: Let Data Scream

  1. 1. Health Everyware<br />Making Mobile Beautiful<br />HIMSS Celltop Design Workgroup<br />Janey Barnes<br />Scott Lind<br />Eric Miller<br />Bruce Sklar<br />Juhan Sonin, juhan@mit.edu<br />HIMSS Coordinators<br />Edna Boone<br />Juanita Threat<br />22.Jun.10<br />Content in this presentation (unless otherwise noted) is licensed under a Creative Commons Attribution 3.0 License<br />
  2. 2. We need a simple set of design best practices that <br />… takes a system approach to design<br />…. accelerates good software behavior and interface design pattern adoption<br />Guidelines will cover: <br />interaction and behavior models,<br />graphic design (including layout, grid, color palette, type and naming conventions),<br />information architecture,<br />technical implementation<br />
  3. 3. MOBILE DESIGN TENETS<br />Let data scream<br />Only handle information once<br />Grid it<br />Type less + less type<br />Color carefully<br />Date your users<br />Speak my sign<br />What interface?<br />Repeat customers ROCK<br />Get physical<br />Lust to dust<br />
  4. 4. MOBILE DESIGN TENETS<br />Let data scream<br />Only handle information once<br />Grid it<br />Type less + less type<br />Color carefully<br />Date your users<br />Speak my sign<br />What interface?<br />Repeat customers ROCK<br />Get physical<br />Lust to dust<br />
  5. 5. Let data scream<br />
  6. 6. Envisioning Information, E. Tufte<br />
  7. 7.
  8. 8.
  9. 9.
  10. 10. and the Problem is…<br />Increasingly complex systems<br />Tool and Methodology gap<br />Decision makers are swamped with conflicting data<br />Our work is increasingly multi-dimensional (not a flat-decision space)<br />Artifacts driving decisions need to be coordinated, presented<br />Minimal transparency into key health metrics<br />
  11. 11. How do I (as a patient, nurse, doctor, proxy)make quicker, more accurate decisions?<br />
  12. 12.
  13. 13.
  14. 14.
  15. 15.
  16. 16.
  17. 17.
  18. 18. Ink and lines scream<br />Data disappears<br />Violates all 5 Tufte principles<br />5 principles produce substantial changes in graphical design:<br />Above all else, show the data.<br />Maximize the data-ink ratio (i.e., the % of ink that shows data)<br />Erase non-data ink.<br />Erase redundant data-ink.<br />Review and edit.<br />
  19. 19.
  20. 20.
  21. 21.
  22. 22. Unreadable<br />Grid >> Data<br />Data as Interface… NOT<br />
  23. 23.
  24. 24.
  25. 25.
  26. 26. 38%<br />
  27. 27. Priorities, hierarchy<br />Filtering<br />Navigating<br />…<br />…<br />…<br />Patient data<br />1<br />2<br />last<br />
  28. 28. 25%<br />20%<br />
  29. 29. 70%<br />
  30. 30. 80%<br />
  31. 31. 80%<br />of the screen space should be for data, the actual workspace<br />
  32. 32. Let data scream<br />The data is THE story<br />Less ink, more bang<br />80% rule<br />
  33. 33. healtheveryware.com<br />

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