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Digital Identity and
the Evolution of
Creativity
Jon Radoff
Presented for MAS.S61
April 20, 2:45PM EDT
Perspective
• Formative years spent playing D&D
and computer programming
• Built one of the first Internet online
games, Legends of Future Past
• Launched a website creation platform
(Eprise)
• Created an ad network (GamerDNA)
• Made games based on Game of
Thrones and Star Trek
• Operating Beamable, a platform for
building games and immersive
applications
Throughout my career I’ve always tried
to understand technology through the
lens of humanity and culture.
Meta-metaverse
Lots of things that are
not quite the same
1958: LISP keyboard, “Meta” key
~330 BCE
Aristotle
~1920
Metamathematics
1967
Metaprogramming
1979
Meta-everything Metaverse
Source: Jon Radoff, “Metaverse Definition”
https://bit.ly/metaverse_definition
People usually mean one of these:
AR/VR Embodied Experience Virtual World Platform Something Something Blockchain
What do you do with
the metaverse?
• Shared Imagination & storytelling
• Explore other planes of existence
• Real-time activities
• Transform reality
Why do we have a
metaverse?
Proto-metaverses
Games can be abstractions of
reality: part storytelling, part
simulation—a shared imaginary
space with another person
Dungeons & Dragons
Shared
Imagination
Shared
Creativity
Emergent Play
Videogames
We began
digitizing the
experiences
found inside
games
Consider how much of life is
defined by who are you are
online compared to >20 years
ago:
Online games, social media,
esports, online dating, live
streaming, “personal
branding,” cryptocurrencies,
biometrics
Avatars
Extension of the Self
Who
Digital
Identity
Self
Expression
Empowerment
What How
We project
ourselves into
digital space—and
now we’re taking
objects with us…
Reality Capture
Source: https://tiktok.com/@metavert
“NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis”, Mildenhall et al
We’ve been capturing reality for years (sound
recordings, photos). Photogrammetry gave us a
means of doing it in 3D, but was labor and
computationally expensive.
Now we can do it with a sparse number of photos
using Neural Radiance Fields (NeRF).
Digital Twins
Capturing all the
real-time physical
properties about
an object into a
digital simulation
Glaessgen asn Stargel, “The Digital Twin Paradigm for Future NASA and U.S. Air Force Vehicle”
Smart Cities
Digital twin at the scale of an
entire city
Twin Earth
(Earth-2)
Source: NVIDIA
https://www.youtube.com/watch?v=gTiqV3akBIE
Enriching the
Physical World
with Information
As we project ourselves into digital space,
the digital is also reshaping physical spaces
Digital
Augmented
Reality
Smart Cities
Autonomous
Vehicle
Highways
Media Rooms
Remote-Work
Emergence and
Self-Expression
Penrose Snowflakes https://processing.org/
Emergent
Properties
• Game of Life is creative because the
player can set the starting conditions.
• It expresses emergent properties:
behaviors that are hard to predict from
the initial state.
• It is Turing-Complete: you can actually
create computers inside it. (Rendell,
“Turing machine universality of the game
of life”)
What is Creativity?
Searching through Infinity
In one inconceivably complex cosmos, whenever a
creature was faced with several possible courses of
action, it took them all, thereby creating many
distinct temporal dimensions and distinct histories of
the cosmos. Since in every evolutionary sequence
of the cosmos there were very many creatures, and
each was constantly faced with many possible
courses, and the combinations of all their courses
were innumerable, an infinity of distinct universes
exfoliated from every moment of every temporal
sequence in this cosmos.
—Star Maker, Olaf Stapledon
How many pieces of
music are there?
• Bach’s Suite No. 1 is 40 bars of 16th notes, so using that
as one example—given an instrument with 3 octave
range, there are 36^640 possible melodies. In practical
human terms, that may as well be infinity.*
• The number goes up much higher when you increase by
all the possible lyrics, songs, voices, sounds,
combinations, compositions, etc.
• Creativity is about finding the good music in all of these
infinite combinations
* Eran Egozy, https://engineering.mit.edu/engage/ask-an-engineer/is-there-a-finite-number-of-musical-combinations-that-can-be-made-before-all-new-music-is-exhausted/
Creativity is an
“Efficient Search”
AI meets efficiency: from Tenachi, “Deep
symbolic regression for physics guided by
units constraints: toward the automated
discovery of physical laws“
Emergence
through Social
Interaction
The Corrupted Blood” incident
in World of Warcraft is a well-
document example of
emergent gameplay: not only
due to the propagation of the
in-game disease—but for the
social interactions is generate
(helpful vs. griefing emergent
behaviors)
•
Image Source: Corrupted Blood and coronavirus: what World of Warcraft can tell us about the spread of disease
From Identity to Self-Expression
Midjourney v5: “Creativity in the
Metaverse”
Minecraft: Mattupolis by Matias
Virtual Worlds with Creative Emergence
Emergence in
Minecraft
Minecraft can feature complex
societies when people play
together within persistent
worlds.
Like Game of Life, Minecraft is
Turing-Complete. People have
built computers inside it.
Recently, someone built a
convolutional neural network!
Video: https://youtu.be/xnnrk_6k480
User Generated
Content
Every game can become
programmable, extensible,
social…
Each game is
its own app store?
Generative AI + Virtual Worlds
Structured UGC with Generative AI
Million on Mars + Scenario
Reskinning Reality
• Reality
Capture
• ControlNet
• EbSynth
Source: Bilawal Sidhu - https://twitter.com/bilawalsidhu/status/1627872696112480257
Emergence in
Language
Models
Much of this qualitative
improvement in our
experience of using products
like ChatGPT is due
to quantitative improvements
that resulted from scaling-up
the number of parameters
present in language models.
Jason Wei: 137 emergent capabilities of large language
models
Conversational AI is
a new type of
media: new forms
of game narrative
are one application
Diplomacy / CICERO
Source: https://ai.facebook.com/research/cicero/diplomacy/
VPT with
Minecraft
Video PreTraining: AI trained
to play Minecraft by
watching YouTube videos of
people playing Minecraft.
Source: Source: https://openai.com/research/vpt
Lucy playing Minecraft with Code Miko
Generative
Agents
Characters in a simulated world
interact with each other, using
conversational AI (GPT) and express
emergent behavior within their
virtual societies.
Park et al, “Generative Agents: Interactive
Simulacra of Human Behavior”
From
Expression to
Empowerment
Autonomous
Agent AIs
These use GPT to take a
directive, formulate plans,
perform actions (like accessing
websites or placing online
orders).
Examples include: babyagi,
AutoGPT, Godmode
Extension of the Self
•“Direct from Imagination” creativity
• Carrying out our goals in digital space
• Exploring new planes of existence
Whether we maximize agency for individuals
over organizations remains an open question…
Who
Digital
Identity
Self
Expression
Empowerment
What How
Centralized AI Decentralized AI
The next internet battleground
Thank you
All Content by Jon Radoff in this presentation is
licensed under Creative Commons Attribution 4.0
Jon Radoff
https://meditations.metavert.io/
https://twitter.com/jradoff
https://linkedin.com/in/jonradoff

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Digital Identity and the Evolution of Creativity (MAS.S61)

  • 1. Digital Identity and the Evolution of Creativity Jon Radoff Presented for MAS.S61 April 20, 2:45PM EDT
  • 2. Perspective • Formative years spent playing D&D and computer programming • Built one of the first Internet online games, Legends of Future Past • Launched a website creation platform (Eprise) • Created an ad network (GamerDNA) • Made games based on Game of Thrones and Star Trek • Operating Beamable, a platform for building games and immersive applications Throughout my career I’ve always tried to understand technology through the lens of humanity and culture.
  • 3. Meta-metaverse Lots of things that are not quite the same 1958: LISP keyboard, “Meta” key ~330 BCE Aristotle ~1920 Metamathematics 1967 Metaprogramming 1979 Meta-everything Metaverse Source: Jon Radoff, “Metaverse Definition” https://bit.ly/metaverse_definition
  • 4. People usually mean one of these: AR/VR Embodied Experience Virtual World Platform Something Something Blockchain
  • 5. What do you do with the metaverse? • Shared Imagination & storytelling • Explore other planes of existence • Real-time activities • Transform reality
  • 6. Why do we have a metaverse?
  • 7. Proto-metaverses Games can be abstractions of reality: part storytelling, part simulation—a shared imaginary space with another person
  • 10. Consider how much of life is defined by who are you are online compared to >20 years ago: Online games, social media, esports, online dating, live streaming, “personal branding,” cryptocurrencies, biometrics
  • 12. Extension of the Self Who Digital Identity Self Expression Empowerment What How
  • 13. We project ourselves into digital space—and now we’re taking objects with us…
  • 14. Reality Capture Source: https://tiktok.com/@metavert “NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis”, Mildenhall et al We’ve been capturing reality for years (sound recordings, photos). Photogrammetry gave us a means of doing it in 3D, but was labor and computationally expensive. Now we can do it with a sparse number of photos using Neural Radiance Fields (NeRF).
  • 15. Digital Twins Capturing all the real-time physical properties about an object into a digital simulation Glaessgen asn Stargel, “The Digital Twin Paradigm for Future NASA and U.S. Air Force Vehicle”
  • 16. Smart Cities Digital twin at the scale of an entire city
  • 19. As we project ourselves into digital space, the digital is also reshaping physical spaces Digital Augmented Reality Smart Cities Autonomous Vehicle Highways Media Rooms Remote-Work
  • 21. Emergent Properties • Game of Life is creative because the player can set the starting conditions. • It expresses emergent properties: behaviors that are hard to predict from the initial state. • It is Turing-Complete: you can actually create computers inside it. (Rendell, “Turing machine universality of the game of life”)
  • 22. What is Creativity? Searching through Infinity In one inconceivably complex cosmos, whenever a creature was faced with several possible courses of action, it took them all, thereby creating many distinct temporal dimensions and distinct histories of the cosmos. Since in every evolutionary sequence of the cosmos there were very many creatures, and each was constantly faced with many possible courses, and the combinations of all their courses were innumerable, an infinity of distinct universes exfoliated from every moment of every temporal sequence in this cosmos. —Star Maker, Olaf Stapledon
  • 23. How many pieces of music are there? • Bach’s Suite No. 1 is 40 bars of 16th notes, so using that as one example—given an instrument with 3 octave range, there are 36^640 possible melodies. In practical human terms, that may as well be infinity.* • The number goes up much higher when you increase by all the possible lyrics, songs, voices, sounds, combinations, compositions, etc. • Creativity is about finding the good music in all of these infinite combinations * Eran Egozy, https://engineering.mit.edu/engage/ask-an-engineer/is-there-a-finite-number-of-musical-combinations-that-can-be-made-before-all-new-music-is-exhausted/
  • 24. Creativity is an “Efficient Search” AI meets efficiency: from Tenachi, “Deep symbolic regression for physics guided by units constraints: toward the automated discovery of physical laws“
  • 25. Emergence through Social Interaction The Corrupted Blood” incident in World of Warcraft is a well- document example of emergent gameplay: not only due to the propagation of the in-game disease—but for the social interactions is generate (helpful vs. griefing emergent behaviors) • Image Source: Corrupted Blood and coronavirus: what World of Warcraft can tell us about the spread of disease
  • 26. From Identity to Self-Expression Midjourney v5: “Creativity in the Metaverse” Minecraft: Mattupolis by Matias
  • 27. Virtual Worlds with Creative Emergence
  • 28. Emergence in Minecraft Minecraft can feature complex societies when people play together within persistent worlds. Like Game of Life, Minecraft is Turing-Complete. People have built computers inside it. Recently, someone built a convolutional neural network! Video: https://youtu.be/xnnrk_6k480
  • 29. User Generated Content Every game can become programmable, extensible, social… Each game is its own app store?
  • 30. Generative AI + Virtual Worlds
  • 31. Structured UGC with Generative AI Million on Mars + Scenario
  • 32. Reskinning Reality • Reality Capture • ControlNet • EbSynth Source: Bilawal Sidhu - https://twitter.com/bilawalsidhu/status/1627872696112480257
  • 33. Emergence in Language Models Much of this qualitative improvement in our experience of using products like ChatGPT is due to quantitative improvements that resulted from scaling-up the number of parameters present in language models. Jason Wei: 137 emergent capabilities of large language models
  • 34. Conversational AI is a new type of media: new forms of game narrative are one application
  • 35. Diplomacy / CICERO Source: https://ai.facebook.com/research/cicero/diplomacy/
  • 36. VPT with Minecraft Video PreTraining: AI trained to play Minecraft by watching YouTube videos of people playing Minecraft. Source: Source: https://openai.com/research/vpt
  • 37. Lucy playing Minecraft with Code Miko
  • 38. Generative Agents Characters in a simulated world interact with each other, using conversational AI (GPT) and express emergent behavior within their virtual societies. Park et al, “Generative Agents: Interactive Simulacra of Human Behavior”
  • 40. Autonomous Agent AIs These use GPT to take a directive, formulate plans, perform actions (like accessing websites or placing online orders). Examples include: babyagi, AutoGPT, Godmode
  • 41. Extension of the Self •“Direct from Imagination” creativity • Carrying out our goals in digital space • Exploring new planes of existence Whether we maximize agency for individuals over organizations remains an open question… Who Digital Identity Self Expression Empowerment What How
  • 42. Centralized AI Decentralized AI The next internet battleground
  • 43. Thank you All Content by Jon Radoff in this presentation is licensed under Creative Commons Attribution 4.0 Jon Radoff https://meditations.metavert.io/ https://twitter.com/jradoff https://linkedin.com/in/jonradoff