Josh Curtis gave a presentation on mobile game monetization through free-to-play models and advertising. He began with an overview of the large and growing mobile games industry. He then discussed best practices for making viral games, including in-app purchases, high replay value, user-generated content, and established brands. Key metrics for monetization success are ARPPU, eCPM, impressions, click-through rate, and install rate. Different ad formats like banners, videos, and playable ads can drive varying revenue. Successful monetization requires choosing the right ad formats, understanding users, and continuous testing and optimization.
Platzi Conf Live - Josh Curtis - Mobile Games Monetization - Chartboost
1. Mobile Games:
F2P Monetization
Josh Curtis
BD Evangelist - Latin & North America
josh@chartboost.com
Social Media: joshfcurtis
Dic, 2016
PlatziConf Live
2. Josh Curtis
BD Evangelist - Latin & North America
josh@chartboost.com | Social Media: @joshfcurtis
300,000+ Games
1 Billion MAUs
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Agenda
1. Industry Overview
2. Make Viral Games
3. Key Monetization Metrics
4. Ad Monetization:
Formats & Best Practices
5. Key Takeaways
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10DATA: Game Sessions
Americas is
50/50-ish
Europe is
Android
Asia: it
depends
But platform varies widely by
51% 49%
Americas
62%
38%
EMEA
47% 53%
APAC
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Established IP / Brand
A strong story allows influencers
and gamers to create a special
bond with the characters,
which keeps users excited to play
and share.
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Social Meme / Phenomenon
Tapping into a social meme is a
great way to get free publicity
and virality, mobile game
players & others will be
searching the keywords and
excited about the theme already.
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Design a Viral Game
3) User Gen
Content
4) Competitive
& Co-Op
2) High Replay
Value
1) IAP: In-App
Purchases
5) Established IP
or
Social Meme
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Monetization has 2 key
components
AdvertisingIAP
ARPPU eCPM
95-991-5%
ARPPU ($)
$ Revenue / (# Users
* Payer Rate %)
eCPM ($)
$ Effective Cost Per 1,000
Impressions
=
based off IR, CTR, Ad Bid
eCPM calculated off "Install Rate (IR), Click-Through-Rate (CTR), and the Advertiser bid that reflects the overall competitiveness of the
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Uniques
(DAU + MAU)
# Unique users who use your app
Bootups # of times app is opened up
Impressions # of Ads shown to users
Click-through
Rate (CTR)
% of users who Click or Tap an Ad in
your game
Install Rate (IR)
% of Users who Install an App from
an Ad in your game
eCPM ($)
$ Effective Cost Per 1,000
Impressions =
based off IR, CTR, Ad Bid
Revenue eCPM x # Impressions = Revenue
KEY ADVERTISING METRICS:
Metrics to track monetization
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Example Calculation: Daily Revenue
DAUs 50,000
Impressions 100,000
Ratio Impressions / Uniques 2:1
eCPM ($)
$10 per
Thousand Impressions
Revenue $1,000
CONCLUSION
For $1,000 / Day,
100,000 Impressions
If 2:1 ratio of impressions / uniques:
50,000 Users
REVENUE GOAL: $1,000 / DAY
eCPM ($) x Impressions (#) = $ Revenue $
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eCPM is a Variable
Ratio of Unique Users : Impressions
Ad Formats & Ad Locations
Devices: iOS vs Android vs Tablets, etc
User: Country, Hardcore vs Casual, Genre
Conversion & Ad Engagement Rates
Ad Traffic Sources
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Animated GIFs
Medium to High eCPM
Adaptable look & feel
Interstitial but with some
cinematic experience
Relatively new format
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Interstitial Video Ads
High eCPM
Can be entertaining
Opportunity to demonstrate or
describe gameplay
Can be skippable
Offers rewarded ad opportunity
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Rewarded Video Ads
Higher eCPM
Same Pros as Interstitial Video
Great Player Experience
Can boost Retention
Rewards Player- relevant reward
and amount (currency, life, skin,
etc.)
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Know Your Users &
Create Different Experiences
User Revenue
Frequency of booting up
Devices: iOS vs Android, Phone vs Tablet, etc
User Demographics, Location, etc
Conversion & Ad Engagement Rates
Create extra triggers to test & turn on or off:
Capping, formats, locations
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General Rules of Thumb:
Ad Monetization in Mobile Games
Placement of ad should feel “natural” as part of the gameplay
More Users = More Money from Ads! Scale is important
Show Ads at key game “break” intervals
Choose the right ad formats for you
Focus on sweet spot: Retention + Revenue
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Best Practices Recap
1. Development, design & placement of ad
products cannot be an afterthought
2. Know your users & treat them differently
3. Set up revenue goals for your users
4. Experiment & Optimize: Test, Test, Test!
5. Treat the ads business like a business line:
Invest in it & hold it accountable for revenues