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WEB 3.0 – THE FUTURE OF THE
WEB
KEVIN KELLY’S IDEAS
NEW BUSINESS MODELS
• Traditional forms of Paid-for Media consumption,
especially for music and film, compared to the past,
are falling or shifting.
• The owners and managers in each industry are
aware of what they must do to find a new business
model.
• Finding new ways to create and distribute media
goods and services using digital technologies (i.e.
via the various forms of Web 2.0 service) is fairly
straight forward. The question is how to
“monetise” these operations.
Kevin Kelly
is the founding executive editor of Wired magazine,
and a former editor/publisher of the Whole Earth
Catalogue. He has also been a writer, photographer,
conservationist, and student of Asian and digital
culture.
Kevin Kelly’s article – Better Than Free
He argues the internet is like a giant copier making copies of
copies so essentially the copies become valueless.
"When copies are free, you need to sell things which can
not be copied.
Well, what can't be copied?
There are a number of qualities that can't be copied.
Consider "trust." Trust cannot be copied. You can't purchase
it. Trust must be earned, over time. It cannot be
downloaded. Or faked. Or counterfeited (at least for long). If
everything else is equal, you'll always prefer to deal with
someone you can trust. So trust is an intangible that has
increasing value in a copy saturated world.
Eight categories of intangible value – eight generatives
These are eight things that are better than free.
Eight uncopyable values. I call them "generatives."
A generative value is a quality or attribute that
must be generated, grown, cultivated, nurtured. A
generative thing can not be copied, cloned, faked,
replicated, counterfeited, or reproduced. It is
generated uniquely, in place, over time.
In the digital arena, generative qualities add value
to free copies, and therefore are something that
can be sold."
Immediacy
• Sooner or later you can find a free copy
of whatever you want, but getting a copy
delivered to your inbox the moment it is
released -- or even better, produced -- by
its creators is a generative asset.
• Harry Potter – queues at midnight
Personalization
• A generic version of a concert recording may
be free, but if you want a copy that has been
tweaked to sound perfect in your particular
living room -- as if it were preformed in your
room -- you may be willing to pay a lot.
Interpretation
• As the old joke goes: software, free. The
manual, $10,000. But it's no joke. A couple of
high profile companies, like Red Hat, Apache,
and others make their living doing exactly
that. They provide paid support for free
software.
Authenticity
• You might be able to grab a key software
application for free, but even if you don't need
a manual, you might like to be sure it is bug
free, reliable, and warranted. You'll pay for
authenticity. There are nearly an infinite
number of variations of the Grateful Dead
jams around; buying an authentic version
from the band itself will ensure you get the
one you wanted.
Accessibility
• Ownership often sucks. You have to keep your
things tidy, up-to-date, and in the case of digital
material, backed up. And in this mobile world,
you have to carry it along with you. Many people,
me included, will be happy to have others tend
our "possessions" by subscribing to them. We'll
pay Acme Digital Warehouse to serve us any
musical tune in the world, when and where we
want it, as well as any movie, photo (ours or
other photographers).
Embodiment
• At its core the digital copy is without a body.
You can take a free copy of a work and throw
it on a screen. But perhaps you'd like to see it
in hi-res on a huge screen? Maybe in 3D?
Hologram?
Patronage
• It is my belief that audiences WANT to pay
creators. Fans like to reward artists, musicians,
authors and the like with the tokens of their
appreciation, because it allows them to
connect.
• In Radiohead's case it was about $5 per
download. There are many other examples of
the audience paying simply because it feels
good.
Findability
• Where as the previous generative qualities
reside within creative digital works, findability
is an asset that occurs at a higher level in the
aggregate of many works. A zero price does
not help direct attention to a work, and in fact
may sometimes hinder it. But no matter what
its price, a work has no value unless it is seen.
• Amazon and Netflix make their living in part
by helping the audience find works they love.

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Kevin Kelly's 8 Uncopyable Values That Are Better Than Free

  • 1. WEB 3.0 – THE FUTURE OF THE WEB KEVIN KELLY’S IDEAS
  • 2. NEW BUSINESS MODELS • Traditional forms of Paid-for Media consumption, especially for music and film, compared to the past, are falling or shifting. • The owners and managers in each industry are aware of what they must do to find a new business model. • Finding new ways to create and distribute media goods and services using digital technologies (i.e. via the various forms of Web 2.0 service) is fairly straight forward. The question is how to “monetise” these operations.
  • 3. Kevin Kelly is the founding executive editor of Wired magazine, and a former editor/publisher of the Whole Earth Catalogue. He has also been a writer, photographer, conservationist, and student of Asian and digital culture.
  • 4. Kevin Kelly’s article – Better Than Free He argues the internet is like a giant copier making copies of copies so essentially the copies become valueless. "When copies are free, you need to sell things which can not be copied. Well, what can't be copied? There are a number of qualities that can't be copied. Consider "trust." Trust cannot be copied. You can't purchase it. Trust must be earned, over time. It cannot be downloaded. Or faked. Or counterfeited (at least for long). If everything else is equal, you'll always prefer to deal with someone you can trust. So trust is an intangible that has increasing value in a copy saturated world.
  • 5. Eight categories of intangible value – eight generatives These are eight things that are better than free. Eight uncopyable values. I call them "generatives." A generative value is a quality or attribute that must be generated, grown, cultivated, nurtured. A generative thing can not be copied, cloned, faked, replicated, counterfeited, or reproduced. It is generated uniquely, in place, over time. In the digital arena, generative qualities add value to free copies, and therefore are something that can be sold."
  • 6. Immediacy • Sooner or later you can find a free copy of whatever you want, but getting a copy delivered to your inbox the moment it is released -- or even better, produced -- by its creators is a generative asset. • Harry Potter – queues at midnight
  • 7. Personalization • A generic version of a concert recording may be free, but if you want a copy that has been tweaked to sound perfect in your particular living room -- as if it were preformed in your room -- you may be willing to pay a lot.
  • 8. Interpretation • As the old joke goes: software, free. The manual, $10,000. But it's no joke. A couple of high profile companies, like Red Hat, Apache, and others make their living doing exactly that. They provide paid support for free software.
  • 9. Authenticity • You might be able to grab a key software application for free, but even if you don't need a manual, you might like to be sure it is bug free, reliable, and warranted. You'll pay for authenticity. There are nearly an infinite number of variations of the Grateful Dead jams around; buying an authentic version from the band itself will ensure you get the one you wanted.
  • 10. Accessibility • Ownership often sucks. You have to keep your things tidy, up-to-date, and in the case of digital material, backed up. And in this mobile world, you have to carry it along with you. Many people, me included, will be happy to have others tend our "possessions" by subscribing to them. We'll pay Acme Digital Warehouse to serve us any musical tune in the world, when and where we want it, as well as any movie, photo (ours or other photographers).
  • 11. Embodiment • At its core the digital copy is without a body. You can take a free copy of a work and throw it on a screen. But perhaps you'd like to see it in hi-res on a huge screen? Maybe in 3D? Hologram?
  • 12. Patronage • It is my belief that audiences WANT to pay creators. Fans like to reward artists, musicians, authors and the like with the tokens of their appreciation, because it allows them to connect. • In Radiohead's case it was about $5 per download. There are many other examples of the audience paying simply because it feels good.
  • 13. Findability • Where as the previous generative qualities reside within creative digital works, findability is an asset that occurs at a higher level in the aggregate of many works. A zero price does not help direct attention to a work, and in fact may sometimes hinder it. But no matter what its price, a work has no value unless it is seen. • Amazon and Netflix make their living in part by helping the audience find works they love.