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1                        OPENDESK TOOLKIT




OPENDESKIT TRAINING GUIDE
E-Classroom for Interactive and Connected Learning
      Open Digital Education Solution ToolKit




                 John J. Macasio
               john@onecitizen.net


                   Version 1.1
2                                 OPENDESK TOOLKIT


INTRODUCTION

         OPENDESKIT Training Guide is used in the E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING
WORKSHOP that empowers the teachers to lead and to teach the appropriate use of 21st century digital
tools in the classroom to actualize interactive and connected learning.

         It introduces the basic competencies in using open standard software and Internet services
within the context of teaching effectively the learning competencies of basic education in writing,
reading, communication, visual arts, mathematics, sciences, languages, culture, and technology. The
digital solutions are meant to initiate technology literacy, information literacy, visual literacy, and
digital safety for all. OPENDESKIT stands for Open Digital Education Solution ToolKit

         The acquisition of practical knowledge and free-ready-to-use digital tools are necessary for all
practicing teachers to openly lead interactive learning technologies based learning events inside the
classroom. It provides the means to understand and to fulfill the requirements of setting up the digital
instructional environment for anybody, at anywhere and anytime without re-inventing the wheel.

         The ability to teach through the use of technology in learning depends on the formation of
concrete understanding and practical experiences on the part of all classroom teachers while using the
digital tools. The OPENDESKIT Training Guide introduces the usage principles, desktop programs and
web sites that are meant to find knowledge, influence information, create content, share results, build
interactivity, realize transactions, and affirm social values.

        The open digital education solution toolkit makes available the collection of open standard
software and public web sites that build and sustain the confidence of all teachers to easily explore,
evaluate and align the use of computer, Internet services, and digital multimedia content in the
classroom. It provides the straightforward approach of defining the requirements, methodology,
software, websites, and the template on how to improve learning context and performance by
enhancing the teaching delivery with ICT.

        OPENDESKIT Training Guide for all Teachers introduces to the educators the selection of best
practice references and open standard software that are re-usable to define, to design, and to
evaluate the existing practices and new plans for the integrative use of ICT in teaching and learning.

         It proposes the globally shared performance specifications that identify the knowledge and
skills needed by the teachers to align the use of information and communications technology in
teaching and learning. It demonstrates the free to use, fully functional and standard-based desktop
software, Internet services and digital content that the teachers can evaluate for curricular
integration.

        OPENDESKIT Training Guide is used during and after the E-CLASSROOM FOR TEACHERS
CAPABILITY BUILDING WORKSHOP, which also serves the training component of the software for
education aggregation project - Open Digital Education Solution ToolKit which finds, evaluates,
compiles and promotes open source and freeware programs for education. The software and websites
usage is categorized based on the publicly shared 21st century digital skills for the digital citizens, and
their application to the teaching process. The selected programs are designed to run in Microsoft
Windows, Linux, and Mac OS computer platforms.
3                                OPENDESK TOOLKIT


COPYRIGHTS AND DISCLAIMER NOTICE

       The open content project is managed by an ICT services management practitioner and teacher
who believe on the principles of not-reinventing the wheel, practical alignment of open and free to use
technology and content to meet the educational outcomes intended for all learners. The project
website is located at www.aralanetdesk.com
       The training design and materials evolved from the lesson learned acquired from direct
engagement with teachers and educational leaders who are tasked to implement the use of ICT in basic
education in both government and private institution of education.
        The project challenges the educators to discover, test, plan, design, realize and evaluate the
prevailing and emerging digital learning products from different technology sources, and to be guided
by the globally accepted open standards and best practices. It includes the acquisition and sharing of
cost effective, no-locked-in and easy to use tools and standards for teaching and learning.
        The OPENDESKIT Training Guide is an open content project. The training designer and
trainers DOES NOT REPRESENT the solutions and brand names mentioned in this open content project.
The usage policies of cited resources allow public linking, citing, sharing and promotion of their
services and content.
       The cited documents, products and services are presented to freely promote discovery and
informed decision on the use of information and communications technology to realize the goals of
education for all. This guide IS NOT for commercial endorsement of products and work cited to
demonstrate the concepts and practices.
       Educational Users must exercise DUE DILIGENCE in appraising the applicable use of the
concepts, framework, methodology, template and software in their school setting.
        The education user must OBSERVE COPYRIGHT NOTICES, and the terms and conditions defined
by the developers and companies claiming ownership of the cited materials. All trademarks and
copyright notices belong solely to their respective owners who are recognized in the guide.


        The OPENDESKIT Training Guide is licensed under the terms and conditions provided a
Creative Commons Attribution-Non-commercial-Share Alike 3.0 Philippine License.


        The basic education teachers are FREE TO USE and FREE TO SHARE this open document as long
as proper attribution and respect of the copyrights limitations and acceptable use policy of the
cited materials are observed.
4                                      OPENDESK TOOLKIT


TABLE OF CONTENT
INTRODUCTION ......................................................................................................... 2
COPYRIGHTS AND DISCLAIMER NOTICE .............................................................................. 3
TABLE OF CONTENT .................................................................................................... 4
E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP ........... Error! Bookmark not defined.
  Training Needs: ..................................................................................................... 5
  Training Goals: ...................................................................................................... 5
   Training Design:..................................................................................................... 6
MODULE 1: PRINCIPLES AND PRACTICE OF EFFECTIVE TEACHING WITH ICT ................................... 7
   Effective Teaching Principles ..................................................................................... 7
      The Effective Teacher: ......................................................................................... 7
      The Teacher Knowledge ........................................................................................ 8
   ICT Use Principles in Learning .................................................................................... 9
      Goals Grid of Effective Teaching with ICT ................................................................... 9
      ACTIVITY: Teaching with ICT Goals Grid ...................................................................... 9
   Process & Product - Effective Teaching Model with ICT ..................................................... 10
      G.I.P.O.V. Worksheet of Teaching Process Definition..................................................... 11
      ACTIVITY: Create G.I.P.O.V. of ICT Based Teaching Process .............................................. 12
MODULE 2: PLAN, DESIGN, EXECUTE & EVALUATE ICT BASED LEARNING ..................................... 13
   Instructional Planning and Design: Components and Stages ................................................. 13
   ICT Based Teaching: Lesson Planning .......................................................................... 14
      Lesson Plan Template of ICT Enhanced Teaching .......................................................... 14
      Attributes of Learning Objective ............................................................................. 18
      Verbs of Learning Competency ............................................................................... 19
      Measuring Performance Outcomes ........................................................................... 20
   ICT Based Teaching: Technology Configuration .............................................................. 21
      Technology Configuration Reference Matrix ................................................................ 21
      Computer Setup for Instructional Use ....................................................................... 22
MODULE 3: DISCOVER, REVIEW AND USE OPEN STANDARD SOFTWARE ......................................... 23
   Digital Learning Materials Readiness Assessment Matrix ..................................................... 23
   A. Instructional Design ............................................................................................ 24
   B. Learning Content ............................................................................................... 24
   C. Use of Multimedia .............................................................................................. 25
   D. Learner Interface .............................................................................................. 25
   Open Standard Software Kit ..................................................................................... 26
   A. Study Helper Software......................................................................................... 26
   COUNT, ADD, SUBTRACT, MULTIPLY AND DIVIDE .............................................................. 26
   CALCULATION AND VALUE CONVERSION ........................................................................ 27
   USING COMPUTER MOUSE ......................................................................................... 29
   USING COMPUTER KEYBOARD .................................................................................... 30
   READING NUMBER, LETTER, AND WORD ........................................................................ 31
   B. Activity Builder Software...................................................................................... 32
   WRITING, PUBLICATION, AND WEBPAGE ........................................................................ 32
   DRAWING AND IMAGE CREATION ................................................................................. 33
   VIDEO, SOUNDS AND MULTIMEDIA PRODUCTION ............................................................... 34
   QUIZ AND ACTIVITY MAKER ....................................................................................... 35
   DIGITAL SECURITY AND SAFETY .................................................................................. 36
MODULE 4: DISCOVER, REVIEW AND USE PUBLIC INTERNET SERVICES ......................................... 38
   SEARCH THE INTERNET............................................................................................ 38
   PUBLISH AND FIND FILES IN THE INTERNET .................................................................... 38
   KNOWLEDGE HELPER IN THE INTERNET ......................................................................... 39
MODULE 5: INTERNET SAFETY – PLAN THE PROACTIVE WAYS ................................................... 40
   Issues on Internet Safety and Security.......................................................................... 40
   Twelve proactive ways towards Internet safety. ............................................................. 41
   On-line Guidance on Internet Safety and Security ............................................................ 42
   Internet Browser Security Features ............................................................................. 43
      Computer Safety Availability Matrix ......................................................................... 44
5                                OPENDESK TOOLKIT


E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP

Training Needs:

               The everyday challenge of a classroom teacher is to fulfill the end-to-end process of
       bringing about the learning objectives or outcomes of the curriculum. The teaching process has
       to be managed effectively in the light of the constraints provided by the learner condition,
       content quality and availability, activity tools usability, and national performance-criterion.

               The teacher's accomplishment is viewed in terms of his or her ability to plan, design
       execute, evaluate and improve the teaching process in order to make all students accomplish,
       during and after the class, the expected outcomes of the curriculum. The teacher has to
       provide the relevant environment to make all learners deliver the products that demonstrate
       attainment of the performance expectations at the school and national levels.

               In this context that the school based training E-CLASSROOM FOR TEACHERS CAPABILITY
       BUILDING WORKSHOP is developed in order to demonstrate the blended use of digital tools to
       improve the effective delivery of the teaching process that traditionally get good resource
       input from non-digital and static learning materials.

Training Goals:

               It prepares the teachers to define the effective structured learning model that
       integrates the use of information and communications technology in the classroom. It gives
       focus on bringing the digital tools that offers quality and relevant instructional inputs and
       procedures to address the issues of least mastered or difficult to teach topics. It applies the
       use of open standard software and Internet services in planning, designing, execution and
       evaluation of learning. .

              It describes the motivation and best practice templates to realize effective teaching by
       showing the enhancement of instructional methodology and content through information and
       communications technology. It examines the proactive ways to make safe the digital
       experiences of the teachers and learners in using the computer software and Internet services.

                  At the end of the training the teachers are expected to deliver the following output:

       1. Agreement on the goals and principles about effective use of ICT in teaching and learning
          in the classroom.
       2. Design of the ICT use configuration to guide the acquisition and setting up of the
          technology hardware, software, network and bandwidth for teaching and learning in the
          classroom.
       3. School based resource mapping matrix of the educational software and Internet web sites
          to suit the learning objectives of the targeted learning subject and topics in the classroom.
       4. ICT enhanced lesson plan to contain the align use of the computer software and Internet
          services as study helper and activity builder.
       5. Basic computer operation skills on how install, run, and explore the use of computer
          software; and to browse, search, run and explore the use of Internet services for teaching
          and learning.
       6. Plan the proactive ways of Internet safety in the use of software and web services in the
          classroom.
6                                  OPENDESK TOOLKIT


  Training Design:

                   The E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP is designed to
          happen in the school's classroom with any number of computers connected to the Internet. It
          is learning ICT by using ICT. It is a contextual training workshop that guide the teacher on the
          basics of “what to know”, “what to do” and “what to be” in planning, creating, and delivering
          the learning events that use open standard software and Internet services in knowledge
          acquisition, creation, sharing and evaluation.

                   The participating teachers must have knowledge on their subject matter, have teaching
          ability, have enthusiasm to use technology, and have patience to read and follow instructions
          in English. The ICT enablement of teaching and learning is to improve good pedagogical
          practices, to enhance the curricular content references, and to enrich the non-digital
          instructional resources.

                  The E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP requires three (3)
          days full-time engagement of the teachers. It makes use of lecture presentation, template
          walk-through, hands-on activity, and writeshops in the delivery of the following modules and
          topics:

                     DAY 1                          DAY 2                                DAY 3
    MODULE 1                 MODULE 2              MODULE 3               MODULE 4               MODULE 5

  Principles and           Plan, Design,       Discover, Review       Discover, Review        Plan Proactive
   Practices of         Execute & Evaluate      and Use Digital         and Use Public       Ways of Internet
Effective Teaching      ICT Based Learning         Education          Internet Services           Safety
     with ICT                                    Applications

Topic 1:               Topic 5:               Topic 9:                Topic 13:             Topic 17:
Learning,              End-to-End Stages of   Digital Learning        Internet Content      Twelve Proactive
Teaching, and          Instructional          Resources               Quality               Ways on Internet
Effective Teaching     Planning and Design    Readiness               Readiness             Safety
                                              Assessment              Assessment

Topic 2:               Topic 6:               Topic 10:               Topic 14:             Topic 18:
ICT Use Principles     Attributes of          Install and Use Study   Browse and Use        Internet Browser
in Teaching and        Learning Objectives    Helper Software         Study Helper          Safety Features
Learning                                                              Web Sites

Topic 3:               Topic 7:               Topic 11:               Topic 15:             Topic 19:
ICT Use                Instructional Method   Install and Use         Browse and Use        Open Software for
Configuration          and ICT Use            Activity Builder        Activity Builder      Digital Safety
Model for Teaching                            Software                Web Sites
and Learning

Topic 4:               Topic 8:               Topic 12:               Topic 16:             Topic 20:
ICT Competency         ICT Enhanced Lesson    School-based            School-based          Guidance on
Models for             Plan for the Basic     Resource Mapping of     Mapping of Web        Internet Safety,
Teachers               Education Learning     Software for            Content and           Ethical and
                       Competency             Teaching and            Application for       Acceptable Use,
                                              Learning                Teaching and          Privacy and
                                                                      Learning              Confidentiality,
                                                                                            Health Issues and
                                                                                            Cybercrimes.
7                                 OPENDESK TOOLKIT


MODULE 1: PRINCIPLES AND PRACTICE OF EFFECTIVE TEACHING WITH ICT

Effective Teaching Principles

 “For the computer to bring about a revolution in ….education, its introduction must be accompanied
                 by improvements in our understanding of learning and teaching.”
                                                         -Herbert Simon, Nobel Laureate


    Information and communications technology (ICT) enables the teachers to effectively acquire,
create, evaluate, and share knowledge. It provides the digital tools to deliver the quality experience
that affects the motivation, engagement, confidence, performance and products of all learners
towards achieving the competency goals. The introduction of open software and Internet services are
meant to bring the enabling conditions for effective teaching.

    Teacher effectiveness is critical to student achievement. Teaching effectiveness is an interaction
between subject matter knowledge and teaching ability. “When a teacher does this (process), it
results in this sort of student achievement (product).” “When a teacher causes this to happen
(process), it results in student learning (product).”


    The Effective Teacher:

    1. Make the learner focus and pursue clear learning goals. The teacher brings the outcome based
       orientation in order to align the instructional method, content resource, and assessment
       instruments to the achievement expectations defined for the students.

    2. Present clear and simple content. The information has to build on what the students already
       know. The teacher carefully selects learning material that is spirally designed, suitable to the
       learner conditions, and aligned to the lesson objectives.

    3. Engage the learner in learning by doing. Activity based learning is given time in building
       contextual knowledge. The learning experience provides engaging and variety of activity to
       sustain exploration and application. It provides the means for the learner to express freely and
       to realize higher order thinking skills.

    4. Teach with enthusiasm. The teacher shows excitement and passion in doing what will make the
       learner successful. The teacher celebrates with the learners any achievement, and motivates
       the learner to move forward based on lesson learned.

    Information and communications technology provides the context to improve knowledge on the
subject-matter and to execute the teaching process that engages the student achieve the competency
outcomes.

    The teacher’s challenge is for the teachers to discover, align and use the open software and
Internet services in doing the teaching tasks. A teaching modeling mindset has to be articulated and
observed in driving the use of open software and Internet services to deliver the outcome, to present
the content, to bring engagement, and to trigger excitement in teaching and learning.
8                             OPENDESK TOOLKIT


The Teacher Knowledge

    The effective engagement of the teacher to execute the teaching process depends on the
available information and capabilities in the person of the teacher. Lee Shulman, in his article
“Knowledge and Teaching: Foundations of the New Reform, published by Harvard Educational
Review in 1987, identified the core knowledge to be possessed by an effective teacher.

    1.   Knowledge   of   subject matter content
    2.   Knowledge   of   general pedagogical principles and strategies
    3.   Knowledge   of   learners, their characteristics, and how they learn
    4.   Knowledge   of   educational context
    5.   Knowledge   of   education goals, purposes and values.

    Looking at the categories of teacher knowledge, here are some ideas on how the knowledge
are to be demonstrated by the teacher in the context of ICT use.

    Knowledge of subject matter content is demonstrated by the ability of the teacher to present
clear and accurate information and logical ideas of the topic being taught. It includes the
competence to identify, analyze and differentiate appropriate content materials for the subject-
matter to be studied by the learner. And the capability to provide logical and precise answers and
reference materials to address the questions and problems poised on the subject-matter at any
situation.

    Knowledge of general pedagogical principles and methods is demonstrated by the ability of the
teacher to design instruction in order to deliver the learning requirements of achieving prescribed
the learning competency of the curriculum. It includes the competencies to specify the tactical
procedures and the manner to acquire and use the re-usable digital resources in delivering the
teaching methodology. It also calls for the capability to realize an assessment framework to
measure the effective value of the instructional strategy with the use of interactive learning
technologies.

    Knowledge of learners, their characteristics, and how they learn is demonstrated by the ability
of the teachers to define benchmarking model, and to formulate the pre-assessment instrument to
baseline the learner condition to build on towards the achievement of the targeted learning
competencies. It is also shown in the manner by which the teacher structured the learning model
to match learner’s ability to achieve the learning competency.

    Knowledge of education context is demonstrated by the ability of the teacher to understand
and work around the constraints of the learning environment. It includes the competence to
properly appreciate the people, policy, process, technology and culture components of educational
context.

    Knowledge of education goals, purposes and values is demonstrated by the ability of the
teachers to articulate the basic education curriculum learning competency in the design of the
instructional plan and learning evaluation. It includes the competencies to develop the technology
enabled learning events that realize quality education for all, and the positive values of the
community.

    The availability of the core knowledge is a pre-requisite for the proper appreciation of the
teachers in using information and communications technology to realize acquisition and
presentation of content, to support the delivery of the instructional procedure, and to fill-the gaps
of education by providing the digital context to bring about instruction and learning
9                                 OPENDESK TOOLKIT


ICT Use Principles in Learning

“The goal of technology integration is not just for teachers to show off new toys but to put technology
  into the hands of students, and have them participate in higher level thinking, collaboration, and
                                        project based learning.”
                                                                 -Matthew Needleman
                                                                 Los Angeles Unified School District

       The value of using information and communications technology in teaching depends on the
    underlying principles to justify the integrative use in learning. It provides the rationalization in
    modeling instruction in the context of using computer software and Internet services.

         Learning with ICT is to bring variety of instructional events and contextual experiences to
         realize discovering, exploring comparing, collaborating, networking, doing, making, building,
         arranging, figuring out, reflecting, sharing, publishing, evaluating, feed backing, changing,
         etc.... of learning for all.

         Learning with ICT brings information for all to realize knowledge acquisition, knowledge
         creation, and knowledge sharing in order to achieve the performance goals of the basic
         education curriculum for all learners.

         Learning that is delivered through the use of computer applications, Internet services, other
         technology platforms. and multimedia learning content must bring the extension, enhancement
         and fill-in the gaps of education inside or outside the school premises.

         The computer software, Internet services and multimedia learning content need to be
         appropriately aligned to the instructional and learning outcomes, sound teaching methods,
         learners conditions, and safety requirements.


Goals Grid of Effective Teaching with ICT


    The goals grid is a brainstorming tool to identify the desired end and action to be pursued. The
goals are identified by posting and responding to the following:

    1.   What do you want that you don't have? (Achieve)
    2.   What do you want that you already have? (Preserve)
    3.   What don't you have that you don't want? (Avoid)
    4.   What do you have now that you don’t want? (Eliminate)

ACTIVITY: Teaching with ICT Goals Grid

With your experience and knowledge in performing the teaching tasks, identify the goals you seek to
realize in using ICT for teaching and learning.


         ACHIEVE                  PRESERVE                       AVOID                   ELIMINATE
10                                 OPENDESK TOOLKIT




Process & Product - Effective Teaching Model with ICT

         “KNOWLEDGE is of two kinds… we know the subject ourselves, or we know where we can find
                                     the information on it.”
                                                                   -Samuel Johnson

       What is learning? It is a process that results changes in the human understanding, human
behaviour and in the human capabilities to function or perform – (competency).

         What is teaching? It is the process of creating and facilitating the events that affects learners
in their way to achieve learning. (performance)

         The structured modeling of the learning and teaching process must clearly elaborate the goals,
the input, the procedures, products, and the means to validate-verify in order to deliver and measure
the performance expectations for all learners. Effective teaching model is not just implementing the
use of textbook in order to learn. It is not just bringing the learner in front of the teacher to
remember what are told to be known. It is defining and executing the learning events that build the
ability of the learner to acquire, to create, and to share knowledge. It is providing variety of active
experiences to make the learner deliver the product that actualized the learning competency goals.



                                            LEARNING EVENTS

                                               Presentation
                                               Demonstration
                                               Discussion
                                               Hands-On
                                               Projects
                                               Practice Drill
                                               Exploration
                                               Experiment
                                               Author
                                               Evaluation




        The challenge of effective teaching with ICT is how to bring the learning events that put
emphasis on interactivity or learning by doing. It is how to use the digital tools to improve, enhance
and optimize the instructional methodology that is normally supported by non-digital learning
resources. The ICT integration in teaching has to focus on making computer software and Internet
services as efficient and effective conditions to deliver the performance outcome expected by the
curriculum.
11                                OPENDESK TOOLKIT


         The proper embedding of ICT use to deliver content and activity depends on the logical
definition and relationship between the learning goal, resource input, choice of instructional strategy
or methodology, the targeted product, and the means to validate and verify. It is in this context that
the teacher has to appraise the value of the acquired software and Internet services to become
valuable source of input and activity platform to deliver the learning results for all learners.

G.I.P.O.V. Worksheet of Teaching Process Definition

Grade/Year Level:         Subject:                   Lesson Topic:              Pre-Requisite Knowledge



         GOAL                        INPUT                   PROCESS                   OUTCOME




VALIDATION AND VERIFICATION




         The GOAL describes the state, the condition, and the changes that the learner must realize in
view of the learning ends envisioned by the basic education curriculum. It sets the kind of knowledge,
skills and behavior to be understood and demonstrated by the learner during the teaching process.

         The INPUT presents both the digital and non-digital resources that must be acquired in order to
initiate the preferred teaching process and learning conditions to make the learner achieve the
competency objectives of the basic education curriculum.

        The PROCESS involves the defined strategy or methodology in delivering the expected learner’s
products that fulfill the learning goal. It defines the learning procedure to engage the students in
achieving the learning outcomes.

       The PRODUCTS represent the performance artifacts released by the learner, and that fulfill the
expected results envisioned by the designed input and process in achieving the curriculum competency
goals.

        The VALIDATION and VERIFICATION represent the means to certify successful provision of
requirements and achievement of the results. It includes the way to check the claimed outcomes
realized by the learner.
12                             OPENDESK TOOLKIT


     ACTIVITY: Create G.I.P.O.V. of ICT Based Teaching Process

                                                                                      Pre-requisite Knowledge:
Grade/Year Level:              Subject:                    Lesson Topic:



            GOAL                          INPUT                     PROCESS                  OUTCOME


    Learning Outcome            Software and Internet
                                                               Instructional Method      Learning Product
      -based on PLC                  Resources


- to read                      Word Processor              TEACHER-LED                Reports
- to write                     Desktop Publishing          Lecture                    Assessment Results
- to count                     Calculation Spreadsheet     Direct Instruction         Project Artifacts
- to compute                   Slide Presenter             Demonstration              Worksheets
- to identify                  Multimedia Authoring        Practice Drill             Sound Record
- to differentiate             Video Editor                                           Video Production
- to define                    Audio Editor                LEARNER-CENTERED           Multimedia Presentation
- to illustrate                Image and Drawing Editor    Cooperative Learning       Published Documents
- to draw                      Web Page Maker              Discussion Forum
                               Worksheet Maker             Case Studies
                               Test Maker                  Discovery Learning
                               Math Study Helper           Journal and Diary
                               Science Study Helper        Brainstorming
                               English Study Helper        Debates
                               e-Mail
                               Weblog
                               Wiki
                               File Sharing
                               Knowledge Base
                               Virtual Laboratory
                               Internet Digital Library


VALIDATION AND VERIFICATION MEANS:


Performance Rubric Rating
Formative Evaluation Results
Summative Evaluation Results
13                                      OPENDESK TOOLKIT


MODULE 2: PLAN, DESIGN, EXECUTE & EVALUATE ICT BASED LEARNING
         The effective use in teaching of information and communications technology depends on the
planned design of the instructional content and procedures. The application of the open software and
Internet services to the teaching process must be consistently aligned to the defined outcomes,
methodology, content, and metrics. The assembled digital instructional materials must be reviewed to
match the requirements of both formative and summative evaluation. The following are the key items
to be concretized in the various stages of instructional planning and design. It is based on the Principles
of Instructional Design by Gagne, Briggs and Wagner.

Instructional Planning and Design: Components and Stages
    •   The INSTRUCTIONAL GOAL speaks of the expected state of accomplishment to be realized by the
        learners based on the targeted competency defined in the basic education curriculum.
    •   The INSTRUCTIONAL ANALYSIS defines the knowledge and skills to be acquired and performed by
        the learners in order to accomplish the instructional goal. It lists down topics to be mastered.
    •   The ENTRY BEHAVIOUR identifies the pre-requisite level of understanding, ability and attitude of
        the learner. It provides the profile of what the students already know, and what to build on.
    •   The PERFORMANCE OBJECTIVES define the criterion references to properly measure the learner’s
        achievement of the instructional goals. It provides the means to validate and verify results.
    •   The INSTRUCTIONAL METHODS speak of the strategy to deliver the performance objectives. It
        involves the selected instructional activities to engage the learner.
    •   The INSRUCTIONAL MATERIALS are digital learning materials which are reviewed to support the
        content and process requirements of the instructional method.
    •   The FORMATIVE EVALUATION is the means to measure the learning accomplishment of the learner
        after the execution of the planned instruction. It done through the conduct of written tests
        and activity output assessment using a performance rubric.
    •   The SUMMATIVE EVALUATION is to measure the total learning accomplishment of the learner
        through the conduct of the National Achievement Test based on DepEd PLC.
                                                                                                         Plan the
                                                                                                        Summative
                                                                         Performance Rubric
                                                                                                        Evaluation
                                                                         & Basic Test Items                 (8)

                                                                       Software and
                                                                       Internet Sites                   Develop the
                                              Performance                                                Formative
                                          Criterion References                         Assemble and
                                                                                                        Evaluation
                                                                                                            (7)
                    Least Mastered                                                         Review
                        Topics                             Develop                      Instructional
                                                         Performance                      Materials
                                                          Objectives                         (6)          Lesson Plan
                         Conduct         Identify             (4)
                                                                          Select
                       Instructional      Entry                        Instructional
                         Analysis       Behaviour                         Method
                            (2)             (3)
                                                                                                  ICT-Enhanced
                                                                            (5)
                                                                                              Instructional Delivery
                                                                                                 Configuration to
              Define
           Instructional
                                                                                               Match Instructional
              Goals                                                                                  Method.
                             Basic Education Learning Competency Standard
                (1)
                                 Learner Profiles and Education Context
14                                    OPENDESK TOOLKIT


ICT Based Teaching: Lesson Planning

    The lesson template is designed to logically structure and document the outcomes, content,
requirements, and procedures in using open software and Internet services in performing the teaching
tasks.
    Some critical items to define during the formulation of a lesson plan that bring software and
Internet as input to the teaching and learning process:
    1.   Specify the performance objectives in terms of what the students must be able to understand and be
         able to do, in conformity to the prescribed learning competencies of the basic education curriculum.
         (Specific and measurable)
    2.   List down the specific knowledge items to be understood or activity to be performed in order to deliver
         the learning objectives. Mark the knowledge items or performance area considered among the least
         mastered competency according to the results of the National Achievements Test.
    3.   Name the software title or Internet sites, and classify the reviewed e-leaning object according to
         learning activity or instructional tasks it will bring about in order to realize the stated learning
         outcomes of the topic. (e.g. Cell Functions – Simulation)
    4.   Identify the possible placement of the educational software, multimedia objects and web applications in
         the teacher's lesson plan. (motivation, review, concept presentation, activities, assignment, or
         assessment), and describe the classroom layout to implement the lesson plan with ICT use.

Lesson Plan Template of ICT Enhanced Teaching
        This lesson plan template is based on Preparing to Use Technology: A Practical Guide to
Curriculum Integration – Blanche O'Bannon, Kathleen Puckett, Kathleen G. Puckett, 2007

SUBJECT AREA:                                                                GRADE/YEAR LEVEL:

LESSON TITLE:                                                                TIME ALLOTTED:

LESSON DESCRIPTION: (Write a concise description of what occurs in this lesson.)

In this lesson, the students shall learn the following category of knowledge items. The student is
expected to realize the following learning activities. The learning process requires the following
condition or ICT resources to achieve learning the lesson. The student shall deliver the following
learning products. The student performance will be evaluated based on the following performance
metrics.


CLASSROOM LAYOUT AND GROUPING OF STUDENTS:
Where will the learning take place?

How will the room be organized with the computers?
(Make a visual representation or diagram of the facility or classroom layout.)


How will the students be grouped:
   • class group
   • individuals
   • pairs
   • small groups, etc
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LEARNING OBJECTIVES:
Identification of the specific learning outcomes that are expected to happen based on the Philippine
Learning Competency of Basic Education.

The learner is expected to:
   • Define….
   • Describe…
   • Differentiate

The learner given the ICT learning condition is able to:
   • Calculate
   • Compose
   • Illustrate

MATERIALS, RESOURCES AND TECHNOLOGY:

    1. Non-Digital Materials for this Lesson
          a. Printed Text Book
          b. Manual Manipulative
          c. Chalk Board
          d. Illustration Board
          e. Printed Workbook
          f. Material Item 6

    2. Technology Components for this Lesson
          a. Computer
          b. Software
          c. Network
          d. Printer
          e. Scanner
          f. Multimedia Device

MATERIALS, RESOURCES AND TECHNOLOGY:

    3. Computer Software for this Lesson
          a. Windows Operating System
          b. Edubuntu Operating System
          c. Math Educational Software
          d. Science Educational Software
          e. Creativity and Productivity Software
          f. Software Title

    4. Web Site for this Lesson
          a. www.google.com
          b. www.prongo.com
          c. www.ipl.org
          d. www.wikipedia.org
          e. www.sitename.com
16                                OPENDESK TOOLKIT


STUDENT’S PRESENT LEVEL OF PERFORMANCE AND KNOWLEDGE:
Do the students have the adequate knowledge to complete the lesson successfully?

What pre-requisite knowledge or skills from previous lessons that the students must have in order to
complete the current lesson content?




What initial technology knowledge and skills that the students must have to properly use the
computer, software and Internet to learn the lesson?




INSTRUCTIONAL PROCEDURES:

   1. Motivation:
      Define the importance of the lesson to motivate the student. And how to relate lesson to
      previous lesson or real-life situation. Identify how the ICT based materials will be use to bring
      motivations of the lesson.


   2. Presentation:
      Identify the knowledge items or concepts to be understood, and the manner the content will
      be presented to the students through the use of ICT tools.



   3. Activities:
      Identify the sequential activities of the performance item to be executed in this lesson. It
      describes the methodology and ICT tools to be used in developing the activity products.

           a.   Step 1
           b.   Step 2
           c.   Step 3
           d.   Step 4

   4. Closure:
      Identify how the lesson shall be summarized and how to introduce future lesson.
17                              OPENDESK TOOLKIT


SUPPLEMENTAL ACTIVITIES:

    1. Additional activities to expand the lesson
    2. Remediation activities for the student needing more instruction and practices
    3. Assignments




ASSESSMENT AND EVALUATION:
How will you measure the student’s success? Formally or informally? Formal evaluation of student
work requires that a grade is taken while informal might be monitoring of work, or class discussion.

    1. Describe the assessment process:
       -Written Test –Quiz, Unit Test, Periodical Examination
       -Activity Output Evaluation –Activity Worksheet
       -Computer based Testing
       -On-line Test

    2. Define the criteria for achievement, and performance levels:
       -Basic questions that all students must be able to answer
       -Difficult question that some student may be able to answer
       -Performance Rubrics and Rating Reference

    3. Describe the plan on how to provide feedback to the student:
       -Individual consultation
       -Printed Report
       -e-mail

STUDENT PRODUCTS:

What artifact(s) or products will result from the lesson?

    1.    Report
    2.    Worksheet
    3.    Newsletter
    4.    Diary
    5.    Diagram
    6.    Slideshow
    7.    Video and Sound Production
    8.    Drawing
    9.    Created Object
    10.   Test Results
    11.   Discussion Forum
    12.   Website



Name of Teacher:                    Reviewed and Approved:            Version:
                                                                      Date:
18                                  OPENDESK TOOLKIT


Attributes of Learning Objective

        In an outcome based teaching process that makes use of ICT, the clear specification of the
learning objectives enables the teachers and learners to pursue the proper results, metrics, and
condition of learning. The learning objective has to contain the following attributes:


LEARNING OBJECTIVES DEFINE:

         PERFORMANCE                              CONDITION                              CRITERION

Describes what the learner is          Describes the circumstances           Describes the level of
expected to do or able to              under which the performance of        competence to be measured on
demonstrate                            the learner is expected to            the learner
                                       happen

EXAMPLE:
“A student will be able to calculate   “Given a multimedia periodic table,   “Given a multimedia periodic table
the atomic mass of a molecule.”        a student will be able to calculate   a student will be able to calculate
                                       the atomic mass of a molecule.”       the atomic weight of a molecule to
                                                                             2 significant digits within .01
                                                                             atomic units.”




        ACTIVITY: LEARNING OBJECTIVES DEFINITION

        Select a used lesson plan, and re-state the learning objectives of identified learning topic in
terms of performance, condition, and criterion. The condition must identify the ICT based tools to
bring performance requirement.

LEARNING TOPIC:                        TARGET LEARNER:                       DURATION:



Learning Objective 1:
           PERFORMANCE                             CONDITION                              CRITERION



Learning Objective 2:


Learning Objective 3
19                                    OPENDESK TOOLKIT




Verbs of Learning Competency


KNOWLEDGE           COMPREHENSION         APPLICATION            ANALYSIS             SYNTHESIS          EVALUATION
Observation and     Use old ideas to      Use information,       Seeing patterns,     Use old ideas to   Compare and
recall of           create new ones,      use methods,           organization of      create new ones,   discriminate
information,        generalize from       concepts, theories     parts, recognition   generalize from    between ideas,
knowledge of        given facts, relate   in new situations,     of hidden            given facts, and   assess value of
dates, events,      knowledge from        solve problems         meanings, and        relate knowledge   theories,
places, knowledge   several areas, and    using required         identification of    from               presentations,
of major ideas,     predict, draw         skills or knowledge    components                              make choices
mastery of          conclusions                                                                          based on reasoned
subject matter                                                                                           argument, verify
                                                                                                         value of evidence,
                                                                                                         recognize
                                                                                                         subjectivity


       List            Summarize                  Apply                Analyze            Combine               Assess
     Define              Describe            Demonstrate              Separate            Integrate             Decide
       Tell             Interpret              Calculate                Order               Modify               Rank
    Describe             Contrast              Complete                Explain           Rearrange              Grade
    Identify              Predict              Illustrate,            Connect,           Substitute              Test
      Show              Associate                 Show                 Classify              Plan             Measure,
     Label,            Distinguish                Solve               Arrange               Create          Recommend
     Collect             Estimate               Examine                 Divide              Design            Convince
    Examine           Differentiate,              Modify              Compare               Invent              Select
    Tabulate              Discuss                 Relate                Select            Compose               Judge
     Quote                Extend                 Change               Explain,           Formulate             Explain,
      Name                                       Classify                Infer             Prepare          Discriminate
      Who,                                    Experiment                                 Generalize            Support
      when                                      Discover                                   Rewrite            Conclude
     Where                                                                                                    Compare,
                                                                                                             Summarize
20                                        OPENDESK TOOLKIT


  Measuring Performance Outcomes

  Performance Rubric

  Performance rubrics describe and measure the level of performance in relation to the defined level of
  maturity. It defines the salient criteria to evaluate, and the performance descriptors to indicate the
  state of achieving the goals. The rubrics help learners set goals and assume responsibility for their
  learning—they know what comprises an optimal performance and can strive to achieve it.


Criterion or                                                LEVEL OF PERFORMANCE (Scale)
Performance
Dimension                           4                         3                         2                            1

                                                                  Performance Descriptors
Criterion 1
                           YES, AND MORE                     YES                    YES, BUT                         NO

Criterion 2
                        Exceeds Expectation          Meet Expectation         Progressing                 Not there yet


Criterion 3
                        No Errors                    Few Errors               Some errors                 Frequent Errors


Criterion 4
                        Broad                        Adequate                 Limited                     Very limited




  Knowledge Test
  The written test measures the level of understanding, recall, and application of the students on the
  presented knowledge. The questions are designed to measure level of knowledge mastery.


    Knowledge Area                            Basic Easy Questions                              Basic Difficult Questions
                                        (All student must answer correctly)                 (Some students are able to answer
                                                                                                       correctly)
  Concepts                 Multiple Choice                                              Multiple Choice


  Definitions              Open Ended Question                                          Open Ended Question


  Procedures               Supply Missing Item                                          Supply Missing Item


  Computational Rules      Solve a Problem                                              Solve a Problem


  Events                   True or False                                                True or False
  People
21                                        OPENDESK TOOLKIT


ICT Based Teaching: Technology Configuration

The enabling interrogative: What digital citizenship skills and open digital environment that all
students, teachers, and administrators need to learn effectively in a life-time, and to live productively
in the emerging digital society?

The response requires understanding on the component of technology based environment. The
teacher must recognize and differentiate the categories of configuration items that define the ICT
based learning environment. The school must be able to document the inventory of technology
materials and standards to be incorporated in the use of ICT in teaching and learning.


Technology Configuration Reference Matrix

       1                   2                      3                    4                     5                    6
   OPERATING          APPLICATION             DATA & FILE          SECURITY              COMPUTER              NETWORK
    SYSTEM             SOFTWARE                 TYPES              PROGRAMS               DEVICES             BANDWIDTH



The program         The program            The digital         The program            The touchable        The availability
installed and run   installed and run      information         installed and run      parts of             and amount of
by the computer     by the computer        created,            by the computer        technology to        connectivity to
user in order to    user in the            captured, saved,    user in the            perform data         the intranet and
control the         computer to            changed,            computer to            capture, storage     Internet highway
availability and    perform the            printed, and        protect the            and processing.
activity of the     functions              shared by the       integrity of the       It includes the
devices attached    related to             computer            system from            physical parts to
to the computer     learning,              application for     unwanted               display, to print,
and application     authoring,             the computer        intruders and          and to send the
installed in the    searching,             user.               program                information
computer. It        calculating,                               designed to            generated by
provides the        presenting,                                endanger the           computer
interaction         communicating,                             performance            processing.
interfaces in       etc..,                                     level, and the
order for the                                                  privacy and
computer user                                                  confidentiality
to enter data                                                  of data and
and execute the                                                transactions.
functions
required to
generate
information.
                                         Examples of Associated Technology Products

- Microsoft         - Word Processing      xxx.doc             - Firewall             Desktop Computer     Wireless Network
Windows             Software               xxx‘odt                                    Laptop Computer      Wired Network
Operating System    - Calculation          xxx.xls             - Anti-virus           Microprocessor       Mobile Network
- Ubuntu Linux      Spreadsheet            xxx.ppt                                    Computer Memory
Operating System    Software               xxx.avi             - Anti-Malware         Video Card           xxxMBPS upload
- Edubuntu Linux    - Slide                xxx.mpeg                                   Motherboard          and download
Operating System    Presentation           xxx.flv             - Anti-Spyware         Hard Disk
- PCLinuxOS         Software               xxx.png                                    Display Monitor      xxxKBPS upload
Operating System    - Drawing              xxx.jpg             - File Cleaner         Printer              and download
- Fedora Linux      Software               xxx.swf                                    Network Card
Operating System    - Image Editing        xxx.pdf             - File Encryption      Modem
- Macintosh         Software               xxx.css                                    Network Hub
                    -Video Editing         xxx.html            - Data Backup          Network Router
                    Software               xxx.xml                                    LCD Projector
                    - Internet Browser                         - Content Filter
                    - Educational
                    Software
22                                OPENDESK TOOLKIT


Computer Setup for Instructional Use

One Computer for Each Student




        The set up can be used to allow self-directed learning of students using the computer software
and Internet services to learn and to solve mathematical problems, to do writing activity, to explore
science researches, to listen and converse in English, to participate in on-line discussion or web based
seminars, or publish learning products. It can also be used to administer computer based quiz or
practice test. In this scenario, the classroom with computers can be classified as Virtual Mathematics
Laboratory, Virtual Speech Laboratory, Virtual Science Lab, or Virtual Creative Writing Lab.


Some Computer for Each Group of Students




       The set up can be used to allow group project, cooperative and collaborative learning. The
computer is used to document brainstorming session, focus group discussion, and group product review.
The computer is also used to perform collaborative authoring of a publication, video and sound
production, or a project idea.




Some Computer for Each Class of Students
         The set up can be used to perform lecture presentation, activity demonstration, or video
broadcast. The selected student is called to perform the computer based activity in front of their
classmates. It is in the manner a student is called to recite an answer or to perform chalkboard
activity in front of their classmates. In this scenario, the use of the computer needs to be supported
with good digital projector and sound box, or an interactive smart board to enhance the presentation
experience of the learners.
23                            OPENDESK TOOLKIT


  MODULE 3: DISCOVER, REVIEW AND USE OPEN STANDARD SOFTWARE

  Digital Learning Materials Readiness Assessment Matrix

          Digital learning resources covers all learning materials that are produced through the use of
  computer applications and digital processes, such as electronically published documents, web-based
  learning, computer-based learning, virtual classrooms, multimedia presentation, and digital
  collaboration. The instructional content are delivered through the Internet, intranet/extranet
  (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, CD-ROM, and other digital form.

          The usability assessment matrix provides the measuring tool to identify and rate the
  pedagogical, content, and technical characteristics of the digital learning resources which will be used
  to deliver outcomes, information, and activity of teaching and learning.

SOFTWARE AND INTERNET REQUIREMENTS
Title of the Software or Internet Application:




Author and Site Links                 Delivery Format:                    Instructional Use:




Computer Devices:                     Operating System and Application:   Network and Internet Bandwidth




Target Grade or Year Level:           Subject Area:                       Covered Topic




Pre-requisite Knowledge and Skills:




Achievable Learning Competency: (Based on approved BEC, PLC)
    1. Performance Criterion 1
    2. Performance Criterion 2
    3. Performance Criterion 3
    4. Performance Criterion 4
24                                  OPENDESK TOOLKIT


SOFTWARE AND INTERNET CONTENT READINESS ASSESSMENT
The following are assessment items to indicate the readiness of the software and Internet services for
teaching and learning.

Mark 4 – if you fully agree, 3 - if you partially agree, 2 - if you don’t agree, and 1 – if you cannot
determine.


                            READINESS CHARACTERISTICS                                      4      3      2   1
A. Instructional Design (30%)
1. The learning objectives and goals of the computer software or Internet
application are defined and clearly stated.
2. The presentation of the content supports the specified learning objectives and
goals.
3. The organization of the content, including all related activities, accurately
reflects the learning objectives and goals specified.
4. The learning objectives and goals of the software or Internet application match
the specific standards of learning competencies.
5. The instructional content of the software or Internet material addresses various
needs of the students. (introduction, supplement and review)
6. The instructional content can be used in varied settings (in or out of school)
7. The e-learning application supports the desired instructional strategy.
8. The software or Internet material provides a clear measure of
achieving/meeting learning objectives and goals.
9. The software and Internet application encourages and supports reflection, deep
thinking, knowledge integration and making connections.
                                                                                           4      3      2   1
                            READINESS CHARACTERISTICS
B. Learning Content (40%)
10. Its scope is appropriate for the intended learning objectives and intended
learners.
1. There is proper sequencing of topics.
2. Its presentation (of the lesson) is clearly conveyed.
3. It facilitates the user’s exploration of the area of knowledge both within and
beyond the learning experience.
4. It appropriately identifies the intended learner/s ( Grade 1, Grade 2…1st, 2nd,
3rd, 4th , etc.
5. It provides adequate information to meet the intended learning objectives.
6. It is accurate and error free.
7. It covers the learning scope prescribed in the curriculum.
9. It reflects authentic and situational context (e.g. cultural values, etc.)
10. It reflects best practice and contemporary understanding of the discipline and
the knowledge domain.
25                               OPENDESK TOOLKIT




                            READINESS CHARACTERISTICS                                 4     3    2   1


C. Use of Multimedia (10%)
1. The multimedia presentations used are clear, no misconceptions, nor
misinterpretations by the learners.
2. Multiple representations are used to help learners construct inter-related
knowledge.
3. Media elements are of high visual and aural quality.
4. Multimedia materials are not biased to any learning style.

                            READINESS CHARACTERISTICS                                 4     3    2   1
D. Learner Interface (20%)

1. The design (of the software and Internet application) is visually appealing and
attractive.
2. The design is consistent relative to the responses and reactions of learners.
3. There is clear instruction on the proper use of the material.
4. The (design) program responds appropriately to learners’ actions.
5. There are multiple forms of navigations.
6. Icons used (for navigation) reflect its actual use.
7. These icons are readily clickable and lead to desired content/material.
8. Learners decide what they need to learn, what order and how deeply they want
to concentrate on specific topics.


Are you recommending the use of this software or Internet based learning             YES        NO
material
COMMENTS:
26                                OPENDESK TOOLKIT


OPEN DIGITAL EDUCATION SOFTWARE KIT

        The kit introduces the open standard software to discover, design and deliver ICT enabled
learning and teaching for all. OpenDESK enables all teachers to freely install, test, review, and use
educational applications that support the competency goals of the basic education for all.
        It provides the digital tools and thinking framework to build the school based model on how to
shape the computer based learning environment as condition to enhance or to-fill the gaps of teaching
and learning.
        The open standard software is education-ready application that is free to use and free to copy.
The selected open standard software works with Windows, Linux, and Macintosh desktop operating
systems.
         The computer software stacks provide the study helper and activity builder that are necessary
to acquire knowledge and to build skills in writing, reading, mathematics, sciences, and arts. The
teachers are free to match the particular educational software to the specific learning outcomes,
instructional method, learning content, and learning activity outlined in their lesson plans.
OpenDESK Project does not sell, resell or license any of the software presented in the openDESK
coaching sessions. The software are free to download, to copy, to share, to install, and to use subject
to the terms and conditions provided in the freeware and open source licenses.

A. Study Helper Software

COUNT, ADD, SUBTRACT, MULTIPLY AND DIVIDE
Competency Area:

    •   Mathematics

Objectives:

    •   To recognize the computer programs that make students develop mastery in solving problem
        related to counting, addition, subtraction, multiplication and division
    •   To run, install and navigate the use of the study helper program in mathematics in any
        computer.
    •   To play computer games that make the student solve challenging mathematical problems.
    •   To generate and use computer generated flash card to solve counting, adding, subtracting,
        multiplying and dividing problems.
    •   To create and print computer generated math practice worksheet in order for the student to
        do paper-pencil practice and drill.

Activities:

    •   Math practice drill using mathematics computer game
    •   Math practice drill using computer generated flash cards
    •   Math practice drill using computer generated problem worksheets

Software:

                    Title                            Level                       Download Site
 1. 2PLUS2                                    Primary              www.funnymathforkids.com
 2. ADDITION GAME                             Primary              www.shaplus.com
 3. MULTIPLICATION GAME                       Primary              www.shaplus.com
 4. BIG DADDY'S MATH DRILL                    Primary              www.dicarlolaw.com/shareware.html
27                               OPENDESK TOOLKIT


 5. REKENTEST MATH OPERATION                  Primary              www.4x4software.nl/english
 6. KIDS ABACUS                               Primary              www.caltrox.com
 7. TUXMATH                                   Primary              www.tux4kids.alioth.debian.org
 8. TUX MATH SCRABBLE                         Intermediate         www.new.asymptopia.org
 9. IKODEKO MATH WORKSHEET                    All Level            www.ikodeko.com
 10. PAUKER FLASH CARD                        Intermediate         www.pauker.sourceforge.net


Evaluation:

              TASKS or PERFORMANCE CRITERIA                            DEVELOMENT RATING

                                                              NONE     BEGINNER   ACCOMPLI       EXPERT
                                                               Not     50% Done     SHED        95% Done
                                                             Started              75% Done
1. Install, open and navigate the program                      0           1           2            3
2. Name functional features of the program                     0           1           2            3
3. Perform learning activities out of the program              0           1           2            3
4. Generate learning product from the program                  0           1           2            3


CALCULATION AND VALUE CONVERSION
Competency Area:

    •   Mathematics

Objectives:

    •   To use math calculators to check the answers given in a paper-pencil computation test.
    •   To use value conversion program to check the answers given in a paper-pencil test on
        convertion of mathematical units and numerical systems.
    •   To use drawing and simulation program to illustrate geometry principles and to solve basic
        pre-algebra problem.
    •   To practice solving fraction problem.
    •   To enter data into a calculation spreadsheet, and to use the embedded mathematic functions
        to generate computational results.

Activities:

    •   Use calculators to solve paper-pencil math problem
    •   Practice drill on solving fraction problem and convert units of measurement
    •   Draw geometric shapes and solve geometrical measurement problem
    •   Prepare a calculation spreadsheet to enter numeric data and apply mathematical formula.
28                                 OPENDESK TOOLKIT


Software:

                    Title                           Level                       Download Site
 1. UNIT CONVERTER                           Primary              www.tvalx.com
 2. BRILLIANT OWL CONVETER                   Primary              www.software.brilliantowl.com
 3. ROMAN ARABIC NUMERAL CONVERT             Primary              www.tvalx.com
 4. CALCUL                                   Primary              www.luziusschneider.com
 5. FRACTION                                 Primary              www.greyolltwit.com/fractions2.html
 6. PERCENT                                  Primary              www.breaktru.com/percent.html
 7. TRIANGLE SOLVER                          Intermediate         www.evanolds.com/mathprogs.html
 8. PLANE EQUATION                           Intermediate         www.evanolds.com/mathprogs.html
 9. GEOMETRY MASTER                          Intermediate         www.caltrox.com
10.MATH GRAPH PLOTTING                       Intermediate         www.padowan.dk/graph
11.GEOGEBRA                                  Intermediate         www.geogebra.org
12.RUNITER SMART CALCULATOR                  Intermediate         www.calculator.runiter.com
13.ILOC CALCULATOR                           Intermediate         www.iloc.com/products/index.html
14.PROJECT CALCULATOR                        Intermediate         www.pietrosoft.tk
15.NUMERIC SPREADSHEET                       Intermediate         www.projects.gnome.org/gnumeric/
16.DR GEO                                    Intermediate         https://gforge.inria.fr/frs/download.php/
                                                                  12131/drgeo-oneclick-8.09.zip

Evaluation:

             TASKS or PERFORMANCE CRITERIA                               DEVELOMENT RATING

                                                             NONE       BEGINNER      ACCOMPLI     EXPERT
                                                              Not       50% Done        SHED      95% Done
                                                            Started                   75% Done
1. Install, open and navigate the program                     0             1            2           3
2. Name functional features of the program                    0             1            2           3
3. Perform learning activities out of the program             0             1            2           3
4. Generate learning product from the program                 0             1            2           3
29                               OPENDESK TOOLKIT


USING COMPUTER MOUSE
Competency Area:

    •   Technology Use

Objectives:

    •   To recognize the activities performed with a computer mouse
    •   To move the mouse cursor and perform pointing, button click, clicking and holding, dragging
        and dropping
    •   To use the mouse in activating commands and functions presented by the computer interfacing
        program.
    •   To use the mouse in drawing lines, creating shapes, and scribbling text
    •   To use the mouse to insert letter and images at any part of the screen page.

Activities:

    •   Point and select object in the screen page or desktop
    •   Move and place objects in the screen page or desktop of the computer display
    •   Highlight and change or move objects in the screen page or desktop of the computer display
    •   Point, hold, drag, and release the cursor to create lines and shapes.
    •   Scroll up and scroll down the screen page of the computer display

Software

                    Title                          Level                    Download Site
 1. MOUSE TRAINER                           All Level          www.rekenwonder.com
 2. CATCH THE RED NOSE MOUSE                Primary            www.geocities.com/kalvinau2003
 3. CONNECT THE DOTS                        All Level          www.brightermindsmedia.com
 4. SEAN MAGIC SLATE                        Primary            www.familygames.com
 5. PYSYCACHE                               Primary            www.pysycache.org
 6. DRESS UP                                Primary            www.brightermindsmedia.com
 7. DESENE ANIMATE                          Primary            www.desene-animate.ro
 8. PICTURE PAIR                            Primary            www.greyolltwit.com/freeware.html
 9. KEA COLORING BOOK                       Primary            www.keasoftware.com
10.DOODLE PAD                               All Level          www.greyolltwit.com/doodlepad2.html
11.WHITEBOARD                               All Level          www.wellcraftedsoftware.com
12.PICTURE PUZZLE                           All Level          www.geocities.com/kalvinau2003
13.ICTURE PUZZLE 2                          All Level          www.janjdesign.com/PicPuzzle
30                             OPENDESK TOOLKIT


Evaluation Rubric:

              TASKS or PERFORMANCE CRITERIA                            DEVELOMENT RATING

                                                              NONE     BEGINNER   ACCOMPLI      EXPERT
                                                               Not     50% Done     SHED       95% Done
                                                             Started              75% Done
1. Install, open and navigate the program                      0          1            2           3
2. Name functional features of the program                     0          1            2           3
3. Perform learning activities out of the program              0          1            2           3
4. Generate learning product from the program                  0          1            2           3

USING COMPUTER KEYBOARD
Competency Area:

    •   Technology and Language

Objectives:

    •   To recognize the activities performed with a computer keyboard
    •   To recognize the parts of the keyboard and their use in talking with the computer.
    •   To recognize the English alphabet, numbers, writing functions and mathematical functions in
        the keyboard layout
    •   To recognize the add-on keys to activate a letter, number, math operators, and writing
        characters.
    •   To place the fingers to the right position of activating the selected keyboard key.
    •   To develop the typing skills to write letters, numbers, words, and paragraph in the screen
        page of the computer.
    •   To move, activate, edit, insert, and change the objects in the computer screen page through
        the use of assigned function and special keys.
    •   To use the keyboard in doing writing with the computer
    •   To use the keyboard in doing calculation with the computer.

Activities:

    •   Type number and letters in the screen page of the computer display.
    •   Enter a computer command to execute a function in the menu, tool bar, and text box
        appearing at the screen page of the computer display.
    •   Type special writing characters to write a composition in the screen page of the computer
        display.
    •   Activate function and special keys to move, erase, return and insert objects in the screen page
        of the computer display.
    •   Practice proper finger placement and speed typing

Software

                     Title                           Level                    Download Site
 1. KEYBOARD EXPLORER                         All Level            www.rekenwonder.com/keyboard.htm
 2. KID'S TYPING                              Primary              www.brightermindsmedia.com
 3. KIRAN'S TYPING                            Primary              www.greyolltwit.com/doodlepad2.html
 4. BRUCE UNUSUAL TYPING WIZARD               Primary              www.typing.qcalculus.com
31                               OPENDESK TOOLKIT


Evaluation:

              TASKS or PERFORMANCE CRITERIA                             DEVELOMENT RATING

                                                             NONE      BEGINNER     ACCOMPLI       EXPERT
                                                              Not      50% Done       SHED        95% Done
                                                            Started                 75% Done
1. Install, open and navigate the program                     0            1            2            3
2. Name functional features of the program                    0            1            2            3
3. Perform learning activities out of the program             0            1            2            3
4. Generate learning product from the program                 0            1            2            3

READING NUMBER, LETTER, AND WORD
Competency Area:

    •   Language

Objectives:

    •   To recognize, to install, and to run the computer program that offer reading activities
    •   To navigate the program interface through the use of the computer keyboard and mouse.
    •   To do the computer based exercises that build reading ability, the vocabulary, and the
        recognition of number, letters, and words.
    •   To perform the recognition activity of relating images and symbols being represented by
        letters, numbers, words, and operators.
    •   To read digitally published written document in text and PDF formats
    •   To use digital dictionary to learn definitions, synonyms, translations, and sounds

Activities:

    •   Play number, letter, words, and objects recognition game
    •   Build crossword puzzle and word scrabble game
    •   Read about countries, short stories, etc...
    •   Find the word meaning in the digital dictionary.
    •   View reading document saved in PDF.

Software

                    Title                           Level                      Download Site
 1. CHILDSPLAY                              Primary               www.schoolsplay.org
 2. SEBRAN                                  Primary               www.wartoft.nu/software/sebran
 3. LEARN ABOUT COUNTRIES                   Primary               www.wartoft.nu/software/seterra
 4. GCOMPRIS                                Primary               www.gcompris.net/-en-
 5. JILLETTER                               Primary               www.jiletters.sourceforge.net
 6. BABYLON DICTIONARY                      Primary               www.babylon.com
 7. WHIRLWORD                               Intermediate          www.familygames.com/freelane.html
 8. SPELLATHON                              Intermediate          www.ourceforge.net/projects/spellathon
 9. WORD DUMMY                              Intermediate          www.caltrox.com
32                              OPENDESK TOOLKIT


10.ATLAS OF WORD HISTORY                    Intermediate          www.atlasofworldhistory.com
11.FOXIT PDF READER                         Intermediate          www.foxitsoftware.com
12.THESAGE DICTIONARY                       Intermediate          www.sequencepublishing.com

Evaluation:

              TASKS or PERFORMANCE CRITERIA                            DEVELOMENT RATING

                                                            NONE       BEGINNER    ACCOMPLI      EXPERT
                                                             Not       50% Done      SHED       95% Done
                                                           Started                 75% Done
1. Install, open and navigate the program                     0            1            2             3
2. Name functional features of the program                    0            1            2             3
3. Perform learning activities out of the program             0            1            2             3
4. Generate learning product from the program                 0            1            2             3

B. Activity Builder Software

WRITING, PUBLICATION, AND WEBPAGE
Competency Area:

    •   Language and Communication Literacy

Objectives:

    •   To generate computer generated handwriting worksheet to make the students do pencil-paper
        handwriting practice handwriting.
    •   To identify and plan the delivery of the writing and publishing activities in the computer that
        the students can performed in producing the learning product of a subject.
    •   To recognize the functional features of a word processing program to create a written
        document.
    •   To recognize the functional feature of a desktop publishing program to create different kinds
        of publication like newsletter, brochures, banners; the functional feature of a web page
        authoring program to write a publication for the Internet.
    •   To perform technical action on using the mouse, keyboard, screen navigation, commands and
        functions execution, and desktop interface interaction and file activities on saving, printing,
        sending, and mail merging, deleting and exporting.
    •   To perform writing action in composing a sentence, paragraph, and document page.
    •   To execute document formatting; insertion of text, images, tables, and creating links to file
        folders, documents, and websites. To execute document editing, language editing and
        outlining and table of content.

Activities:

    •   Handwriting worksheet generation for paper-pencil activity
    •   Write simple sentences in the screen page of computer display
    •   Compose and edit a pagraph in the screen page of a computer display
    •   Compose and edit a letter, a simple story, a simple essay, a simple activity report using a
        word processing program, and make a daily diary book.
    •   Compose a simple story with graphical images using a word processing program.
    •   Compose, edit and publish a desktop publication and a web page for the Internet.
    •   Export to PDF a written composition and send to email a written composition.
33                                OPENDESK TOOLKIT


Software

                   Title                             Level                      Download Site
1. IKODEKO HANDWRITING WORKSHEET             Primary               www.ikodeko.com/worksheetmaker
2. CHRISTINA WORD                            Primary               www.computerbuddies.us/childrens.htm
3. DESKTOP WRITER FOR KIDS                   Primary               www.splinterware.com
4. WORDFILE4ME                               Primary               www.byronsoftware.org.uk
5. ABI WORD                                  Primary               www.abiword.com
6. IDAILYDIARY                               Intermediate          www.idailydiary.com
7. OPENOFFICE WRITER                         Intermediate          www.openoffice.org
8. SCRIBUS PUBLISHING                        Intermediate          www.scribus.net
9. NVU/KOMPOZER WEB AUTHORING                Intermediate          www.nvu.com
10.LANGUAGE TOOL -GRAMMAR CHECK              Intermediate          www.languagetool.org

Evaluation:

           TASKS or PERFORMANCE CRITERIA                                DEVELOMENT RATING

                                                              NONE      BEGINNER     ACCOMPLI    EXPERT
                                                               Not      50% Done       SHED     95% Done
                                                             Started                 75% Done
1. Install, open and navigate the program                      0            1             2        3
2. Name functional features of the program                     0            1             2        3
3. Perform learning activities out of the program              0            1             2        3
4. Generate learning product from the program                  0            1             2        3




DRAWING AND IMAGE CREATION
Competency Area:

   •   Technology and Visual Literacy

Objectives:
   • To recognize the activities performed with a computer mouse
   • To perform moving the mouse, pointing, button click, clicking and holding, dragging and
       dropping
   • To use the mouse in performing the action of drawing lines and shapes.
   • To use the mouse in activating the commands and functions of a computer program
   • To use the mouse to insert letter and images at any part of the screen page.

Activities:
    • Point and select object in the screen page or desktop
    • Move and place objects in the screen page or desktop of the computer display
    • Highlight and change or move objects in the screen page or desktop of the computer display
    • Scroll up and scroll down the screen page of the computer display
34                                OPENDESK TOOLKIT


Software:

                     Title                           Level                    Download Site
 1. COLOUR IT                                 Primary              www.digitalworkshop.com
 2. KEA COLORING BOOK                         Primary              www.keasoftware.com
 3. GINKGO PAINT                              Primary              www.greenforest.hu/ginkgo.html
 4. DOODLE PAD                                Primary              www.greyolltwit.com/doodlepad2.html
 5. DRAWING FOR CHILDREN                      Primary              www.drawing.gamemaker.nl
 6. TUXPAINT                                  Primary              www.tuxpaint.org
 7. PAINTSTAR                                 Intermediate         www.wang.zhenzhou.googlepages.com
 8. PHOTOSCAPE                                Intermediate         www.photoscape.org
 9. GIMP                                      Intermediate         www.gimp.org



Evaluation:

              TASKS or PERFORMANCE CRITERIA                            DEVELOMENT RATING

                                                              NONE     BEGINNER   ACCOMPLI      EXPERT
                                                               Not     50% Done     SHED       95% Done
                                                             Started              75% Done
1. Install, open and navigate the program                      0          1             2           3
2. Name functional features of the program                     0          1             2           3
3. Produce learning activities out of the program              0          1             2           3
4. Generate learning product from the program                  0          1             2           3

VIDEO, SOUNDS AND MULTIMEDIA PRODUCTION

Competency Area:

    •   Technology and Visual Literacy

Objectives:

    •   To recognize the activities performed with a computer mouse
    •   To perform moving the mouse, pointing, button click, clicking and holding, dragging and
        dropping
    •   To use the mouse in performing the action of drawing lines and shapes.
    •   To use the mouse in activating the commands and functions of a computer program
    •   To use the mouse to insert letter and images at any part of the screen page.

Activities:

    •   Point and select object in the screen page or desktop
    •   Move and place objects in the screen page or desktop of the computer display
    •   Highlight and change or move objects in the screen page or desktop of the computer display
    •   Scroll up and scroll down the screen page of the computer display
35                               OPENDESK TOOLKIT


Software:

                     Title                            Level                     Download Site
 1. ZSVIDEO EDITOR                            Intermediate          www.zs4.net
 2. AUDACITY SOUND EDITOR                     Intermediate          www.audacity.sourceforge.net
 3. WAVOSAUR                                  Intermediate          www.wavosaur.com
 4. OPENOFFICE IMPRESS                        Intermediate          www.openoffice.org

Evaluation:

            TASKS or PERFORMANCE CRITERIA                               DEVELOMENT RATING

                                                               NONE     BEGINNER    ACCOMPLI     EXPERT
                                                                Not     50% Done      SHED      95% Done
                                                              Started               75% Done
1. Install, open and navigate the program                       0           1            2         3
2. Name functional features of the program                      0           1            2         3
3. Produce learning activities out of the program               0           1            2         3
4. Generate learning product from the program                   0           1            2         3

QUIZ AND ACTIVITY MAKER
Competency Area:

   •   Technology and Visual Literacy

Objectives:

   •   To recognize the activities performed with a computer mouse
   •   To perform moving the mouse, pointing, button click, clicking and holding, dragging and
       dropping
   •   To use the mouse in performing the action of drawing lines and shapes.
   •   To use the mouse in activating the commands and functions of a computer program
   •   To use the mouse to insert letter and images at any part of the screen page.

Activities:
    • Point and select object in the screen page or desktop
    • Move and place objects in the screen page or desktop of the computer display
    • Highlight and change or move objects in the screen page or desktop of the computer display
    • Scroll up and scroll down the screen page of the computer display

Software:

                    Title                        Level                          Download Site
 1. LS QUIZ MAKER                           Primary              www.luziusschneider.com
 2. HEXMAZE MAKER                           Primary              www.puz.com
 3. CROSSWORD PUZZLE MAKER                  Intermediate         www.cribbage.ca/entrec_download_en.htm
 4. MAZECREATOR                             Intermediate         www.mazecreator.com
36                               OPENDESK TOOLKIT


Evaluation:

              TASKS or PERFORMANCE CRITERIA                           DEVELOMENT RATING

                                                             NONE     BEGINNER     ACCOMPLI      EXPERT
                                                              Not     50% Done       SHED       95% Done
                                                            Started                75% Done
1. Install, open and navigate the program                     0            1          2            3
2. Name functional features of the program                    0            1          2            3
3. Define learning activities out of the program              0            1          2            3
4. Generate learning product from the program                 0            1          2            3


DIGITAL SECURITY AND SAFETY
Competency Area:

    •   Technology

Objectives:

    •   To recognize the activities performed with security and safety software
    •   To perform the tasks of activating security features of the operating system
    •   To use antivirus software to understand virus program, malwares and privacy intruding
        software.
    •   To understand and perform fitted action to security alerts.
    •   To understand and perform file back-up and unwanted files cleaning.

Activities:

    •   Configure and activate security features of the operating system
    •   Install and run antivirus software
    •   Run file backup software
    •   Run unwanted files cleaner
    •   Setup and use proxy server for controlled use of on-line content

Software

                                                    Level                      Download Site
 1. CLAMWIN ANTIVIRUS                         All Level           www.pysycache.org
 2. AVAST HOME ANTIVIRUS                      All Level           www.brightermindsmedia.com
 3. MICROSOFT SECURITY ESSENTIAL              All Level           www.microsoft.com/security
 4. COMODO ANTIVIRUS FIREWAL                  All Level           www.greyolltwit.com/doodlepad2.html
 5. FCLEANER                                  ALL Level           www.fclearner.com
 6. CCLEANER                                  All Level           www.piriform.com/ccleaner
 7. IZARC ARCHIVER                            All Level           www.izarc.org
 8. 7ZIP FILE COMPRESSOR                      All Level           www.7-zip.org/
 9. AXCRYPT FILE ENCRYPTION                   All Level           www.axantum.com/axcrypt
10.INTERNET PROXY                             All Level           www.analogx.com
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning
E=Classroom for Interactive and Connected Learning

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E=Classroom for Interactive and Connected Learning

  • 1. 1 OPENDESK TOOLKIT OPENDESKIT TRAINING GUIDE E-Classroom for Interactive and Connected Learning Open Digital Education Solution ToolKit John J. Macasio john@onecitizen.net Version 1.1
  • 2. 2 OPENDESK TOOLKIT INTRODUCTION OPENDESKIT Training Guide is used in the E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP that empowers the teachers to lead and to teach the appropriate use of 21st century digital tools in the classroom to actualize interactive and connected learning. It introduces the basic competencies in using open standard software and Internet services within the context of teaching effectively the learning competencies of basic education in writing, reading, communication, visual arts, mathematics, sciences, languages, culture, and technology. The digital solutions are meant to initiate technology literacy, information literacy, visual literacy, and digital safety for all. OPENDESKIT stands for Open Digital Education Solution ToolKit The acquisition of practical knowledge and free-ready-to-use digital tools are necessary for all practicing teachers to openly lead interactive learning technologies based learning events inside the classroom. It provides the means to understand and to fulfill the requirements of setting up the digital instructional environment for anybody, at anywhere and anytime without re-inventing the wheel. The ability to teach through the use of technology in learning depends on the formation of concrete understanding and practical experiences on the part of all classroom teachers while using the digital tools. The OPENDESKIT Training Guide introduces the usage principles, desktop programs and web sites that are meant to find knowledge, influence information, create content, share results, build interactivity, realize transactions, and affirm social values. The open digital education solution toolkit makes available the collection of open standard software and public web sites that build and sustain the confidence of all teachers to easily explore, evaluate and align the use of computer, Internet services, and digital multimedia content in the classroom. It provides the straightforward approach of defining the requirements, methodology, software, websites, and the template on how to improve learning context and performance by enhancing the teaching delivery with ICT. OPENDESKIT Training Guide for all Teachers introduces to the educators the selection of best practice references and open standard software that are re-usable to define, to design, and to evaluate the existing practices and new plans for the integrative use of ICT in teaching and learning. It proposes the globally shared performance specifications that identify the knowledge and skills needed by the teachers to align the use of information and communications technology in teaching and learning. It demonstrates the free to use, fully functional and standard-based desktop software, Internet services and digital content that the teachers can evaluate for curricular integration. OPENDESKIT Training Guide is used during and after the E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP, which also serves the training component of the software for education aggregation project - Open Digital Education Solution ToolKit which finds, evaluates, compiles and promotes open source and freeware programs for education. The software and websites usage is categorized based on the publicly shared 21st century digital skills for the digital citizens, and their application to the teaching process. The selected programs are designed to run in Microsoft Windows, Linux, and Mac OS computer platforms.
  • 3. 3 OPENDESK TOOLKIT COPYRIGHTS AND DISCLAIMER NOTICE The open content project is managed by an ICT services management practitioner and teacher who believe on the principles of not-reinventing the wheel, practical alignment of open and free to use technology and content to meet the educational outcomes intended for all learners. The project website is located at www.aralanetdesk.com The training design and materials evolved from the lesson learned acquired from direct engagement with teachers and educational leaders who are tasked to implement the use of ICT in basic education in both government and private institution of education. The project challenges the educators to discover, test, plan, design, realize and evaluate the prevailing and emerging digital learning products from different technology sources, and to be guided by the globally accepted open standards and best practices. It includes the acquisition and sharing of cost effective, no-locked-in and easy to use tools and standards for teaching and learning. The OPENDESKIT Training Guide is an open content project. The training designer and trainers DOES NOT REPRESENT the solutions and brand names mentioned in this open content project. The usage policies of cited resources allow public linking, citing, sharing and promotion of their services and content. The cited documents, products and services are presented to freely promote discovery and informed decision on the use of information and communications technology to realize the goals of education for all. This guide IS NOT for commercial endorsement of products and work cited to demonstrate the concepts and practices. Educational Users must exercise DUE DILIGENCE in appraising the applicable use of the concepts, framework, methodology, template and software in their school setting. The education user must OBSERVE COPYRIGHT NOTICES, and the terms and conditions defined by the developers and companies claiming ownership of the cited materials. All trademarks and copyright notices belong solely to their respective owners who are recognized in the guide. The OPENDESKIT Training Guide is licensed under the terms and conditions provided a Creative Commons Attribution-Non-commercial-Share Alike 3.0 Philippine License. The basic education teachers are FREE TO USE and FREE TO SHARE this open document as long as proper attribution and respect of the copyrights limitations and acceptable use policy of the cited materials are observed.
  • 4. 4 OPENDESK TOOLKIT TABLE OF CONTENT INTRODUCTION ......................................................................................................... 2 COPYRIGHTS AND DISCLAIMER NOTICE .............................................................................. 3 TABLE OF CONTENT .................................................................................................... 4 E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP ........... Error! Bookmark not defined. Training Needs: ..................................................................................................... 5 Training Goals: ...................................................................................................... 5 Training Design:..................................................................................................... 6 MODULE 1: PRINCIPLES AND PRACTICE OF EFFECTIVE TEACHING WITH ICT ................................... 7 Effective Teaching Principles ..................................................................................... 7 The Effective Teacher: ......................................................................................... 7 The Teacher Knowledge ........................................................................................ 8 ICT Use Principles in Learning .................................................................................... 9 Goals Grid of Effective Teaching with ICT ................................................................... 9 ACTIVITY: Teaching with ICT Goals Grid ...................................................................... 9 Process & Product - Effective Teaching Model with ICT ..................................................... 10 G.I.P.O.V. Worksheet of Teaching Process Definition..................................................... 11 ACTIVITY: Create G.I.P.O.V. of ICT Based Teaching Process .............................................. 12 MODULE 2: PLAN, DESIGN, EXECUTE & EVALUATE ICT BASED LEARNING ..................................... 13 Instructional Planning and Design: Components and Stages ................................................. 13 ICT Based Teaching: Lesson Planning .......................................................................... 14 Lesson Plan Template of ICT Enhanced Teaching .......................................................... 14 Attributes of Learning Objective ............................................................................. 18 Verbs of Learning Competency ............................................................................... 19 Measuring Performance Outcomes ........................................................................... 20 ICT Based Teaching: Technology Configuration .............................................................. 21 Technology Configuration Reference Matrix ................................................................ 21 Computer Setup for Instructional Use ....................................................................... 22 MODULE 3: DISCOVER, REVIEW AND USE OPEN STANDARD SOFTWARE ......................................... 23 Digital Learning Materials Readiness Assessment Matrix ..................................................... 23 A. Instructional Design ............................................................................................ 24 B. Learning Content ............................................................................................... 24 C. Use of Multimedia .............................................................................................. 25 D. Learner Interface .............................................................................................. 25 Open Standard Software Kit ..................................................................................... 26 A. Study Helper Software......................................................................................... 26 COUNT, ADD, SUBTRACT, MULTIPLY AND DIVIDE .............................................................. 26 CALCULATION AND VALUE CONVERSION ........................................................................ 27 USING COMPUTER MOUSE ......................................................................................... 29 USING COMPUTER KEYBOARD .................................................................................... 30 READING NUMBER, LETTER, AND WORD ........................................................................ 31 B. Activity Builder Software...................................................................................... 32 WRITING, PUBLICATION, AND WEBPAGE ........................................................................ 32 DRAWING AND IMAGE CREATION ................................................................................. 33 VIDEO, SOUNDS AND MULTIMEDIA PRODUCTION ............................................................... 34 QUIZ AND ACTIVITY MAKER ....................................................................................... 35 DIGITAL SECURITY AND SAFETY .................................................................................. 36 MODULE 4: DISCOVER, REVIEW AND USE PUBLIC INTERNET SERVICES ......................................... 38 SEARCH THE INTERNET............................................................................................ 38 PUBLISH AND FIND FILES IN THE INTERNET .................................................................... 38 KNOWLEDGE HELPER IN THE INTERNET ......................................................................... 39 MODULE 5: INTERNET SAFETY – PLAN THE PROACTIVE WAYS ................................................... 40 Issues on Internet Safety and Security.......................................................................... 40 Twelve proactive ways towards Internet safety. ............................................................. 41 On-line Guidance on Internet Safety and Security ............................................................ 42 Internet Browser Security Features ............................................................................. 43 Computer Safety Availability Matrix ......................................................................... 44
  • 5. 5 OPENDESK TOOLKIT E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP Training Needs: The everyday challenge of a classroom teacher is to fulfill the end-to-end process of bringing about the learning objectives or outcomes of the curriculum. The teaching process has to be managed effectively in the light of the constraints provided by the learner condition, content quality and availability, activity tools usability, and national performance-criterion. The teacher's accomplishment is viewed in terms of his or her ability to plan, design execute, evaluate and improve the teaching process in order to make all students accomplish, during and after the class, the expected outcomes of the curriculum. The teacher has to provide the relevant environment to make all learners deliver the products that demonstrate attainment of the performance expectations at the school and national levels. In this context that the school based training E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP is developed in order to demonstrate the blended use of digital tools to improve the effective delivery of the teaching process that traditionally get good resource input from non-digital and static learning materials. Training Goals: It prepares the teachers to define the effective structured learning model that integrates the use of information and communications technology in the classroom. It gives focus on bringing the digital tools that offers quality and relevant instructional inputs and procedures to address the issues of least mastered or difficult to teach topics. It applies the use of open standard software and Internet services in planning, designing, execution and evaluation of learning. . It describes the motivation and best practice templates to realize effective teaching by showing the enhancement of instructional methodology and content through information and communications technology. It examines the proactive ways to make safe the digital experiences of the teachers and learners in using the computer software and Internet services. At the end of the training the teachers are expected to deliver the following output: 1. Agreement on the goals and principles about effective use of ICT in teaching and learning in the classroom. 2. Design of the ICT use configuration to guide the acquisition and setting up of the technology hardware, software, network and bandwidth for teaching and learning in the classroom. 3. School based resource mapping matrix of the educational software and Internet web sites to suit the learning objectives of the targeted learning subject and topics in the classroom. 4. ICT enhanced lesson plan to contain the align use of the computer software and Internet services as study helper and activity builder. 5. Basic computer operation skills on how install, run, and explore the use of computer software; and to browse, search, run and explore the use of Internet services for teaching and learning. 6. Plan the proactive ways of Internet safety in the use of software and web services in the classroom.
  • 6. 6 OPENDESK TOOLKIT Training Design: The E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP is designed to happen in the school's classroom with any number of computers connected to the Internet. It is learning ICT by using ICT. It is a contextual training workshop that guide the teacher on the basics of “what to know”, “what to do” and “what to be” in planning, creating, and delivering the learning events that use open standard software and Internet services in knowledge acquisition, creation, sharing and evaluation. The participating teachers must have knowledge on their subject matter, have teaching ability, have enthusiasm to use technology, and have patience to read and follow instructions in English. The ICT enablement of teaching and learning is to improve good pedagogical practices, to enhance the curricular content references, and to enrich the non-digital instructional resources. The E-CLASSROOM FOR TEACHERS CAPABILITY BUILDING WORKSHOP requires three (3) days full-time engagement of the teachers. It makes use of lecture presentation, template walk-through, hands-on activity, and writeshops in the delivery of the following modules and topics: DAY 1 DAY 2 DAY 3 MODULE 1 MODULE 2 MODULE 3 MODULE 4 MODULE 5 Principles and Plan, Design, Discover, Review Discover, Review Plan Proactive Practices of Execute & Evaluate and Use Digital and Use Public Ways of Internet Effective Teaching ICT Based Learning Education Internet Services Safety with ICT Applications Topic 1: Topic 5: Topic 9: Topic 13: Topic 17: Learning, End-to-End Stages of Digital Learning Internet Content Twelve Proactive Teaching, and Instructional Resources Quality Ways on Internet Effective Teaching Planning and Design Readiness Readiness Safety Assessment Assessment Topic 2: Topic 6: Topic 10: Topic 14: Topic 18: ICT Use Principles Attributes of Install and Use Study Browse and Use Internet Browser in Teaching and Learning Objectives Helper Software Study Helper Safety Features Learning Web Sites Topic 3: Topic 7: Topic 11: Topic 15: Topic 19: ICT Use Instructional Method Install and Use Browse and Use Open Software for Configuration and ICT Use Activity Builder Activity Builder Digital Safety Model for Teaching Software Web Sites and Learning Topic 4: Topic 8: Topic 12: Topic 16: Topic 20: ICT Competency ICT Enhanced Lesson School-based School-based Guidance on Models for Plan for the Basic Resource Mapping of Mapping of Web Internet Safety, Teachers Education Learning Software for Content and Ethical and Competency Teaching and Application for Acceptable Use, Learning Teaching and Privacy and Learning Confidentiality, Health Issues and Cybercrimes.
  • 7. 7 OPENDESK TOOLKIT MODULE 1: PRINCIPLES AND PRACTICE OF EFFECTIVE TEACHING WITH ICT Effective Teaching Principles “For the computer to bring about a revolution in ….education, its introduction must be accompanied by improvements in our understanding of learning and teaching.” -Herbert Simon, Nobel Laureate Information and communications technology (ICT) enables the teachers to effectively acquire, create, evaluate, and share knowledge. It provides the digital tools to deliver the quality experience that affects the motivation, engagement, confidence, performance and products of all learners towards achieving the competency goals. The introduction of open software and Internet services are meant to bring the enabling conditions for effective teaching. Teacher effectiveness is critical to student achievement. Teaching effectiveness is an interaction between subject matter knowledge and teaching ability. “When a teacher does this (process), it results in this sort of student achievement (product).” “When a teacher causes this to happen (process), it results in student learning (product).” The Effective Teacher: 1. Make the learner focus and pursue clear learning goals. The teacher brings the outcome based orientation in order to align the instructional method, content resource, and assessment instruments to the achievement expectations defined for the students. 2. Present clear and simple content. The information has to build on what the students already know. The teacher carefully selects learning material that is spirally designed, suitable to the learner conditions, and aligned to the lesson objectives. 3. Engage the learner in learning by doing. Activity based learning is given time in building contextual knowledge. The learning experience provides engaging and variety of activity to sustain exploration and application. It provides the means for the learner to express freely and to realize higher order thinking skills. 4. Teach with enthusiasm. The teacher shows excitement and passion in doing what will make the learner successful. The teacher celebrates with the learners any achievement, and motivates the learner to move forward based on lesson learned. Information and communications technology provides the context to improve knowledge on the subject-matter and to execute the teaching process that engages the student achieve the competency outcomes. The teacher’s challenge is for the teachers to discover, align and use the open software and Internet services in doing the teaching tasks. A teaching modeling mindset has to be articulated and observed in driving the use of open software and Internet services to deliver the outcome, to present the content, to bring engagement, and to trigger excitement in teaching and learning.
  • 8. 8 OPENDESK TOOLKIT The Teacher Knowledge The effective engagement of the teacher to execute the teaching process depends on the available information and capabilities in the person of the teacher. Lee Shulman, in his article “Knowledge and Teaching: Foundations of the New Reform, published by Harvard Educational Review in 1987, identified the core knowledge to be possessed by an effective teacher. 1. Knowledge of subject matter content 2. Knowledge of general pedagogical principles and strategies 3. Knowledge of learners, their characteristics, and how they learn 4. Knowledge of educational context 5. Knowledge of education goals, purposes and values. Looking at the categories of teacher knowledge, here are some ideas on how the knowledge are to be demonstrated by the teacher in the context of ICT use. Knowledge of subject matter content is demonstrated by the ability of the teacher to present clear and accurate information and logical ideas of the topic being taught. It includes the competence to identify, analyze and differentiate appropriate content materials for the subject- matter to be studied by the learner. And the capability to provide logical and precise answers and reference materials to address the questions and problems poised on the subject-matter at any situation. Knowledge of general pedagogical principles and methods is demonstrated by the ability of the teacher to design instruction in order to deliver the learning requirements of achieving prescribed the learning competency of the curriculum. It includes the competencies to specify the tactical procedures and the manner to acquire and use the re-usable digital resources in delivering the teaching methodology. It also calls for the capability to realize an assessment framework to measure the effective value of the instructional strategy with the use of interactive learning technologies. Knowledge of learners, their characteristics, and how they learn is demonstrated by the ability of the teachers to define benchmarking model, and to formulate the pre-assessment instrument to baseline the learner condition to build on towards the achievement of the targeted learning competencies. It is also shown in the manner by which the teacher structured the learning model to match learner’s ability to achieve the learning competency. Knowledge of education context is demonstrated by the ability of the teacher to understand and work around the constraints of the learning environment. It includes the competence to properly appreciate the people, policy, process, technology and culture components of educational context. Knowledge of education goals, purposes and values is demonstrated by the ability of the teachers to articulate the basic education curriculum learning competency in the design of the instructional plan and learning evaluation. It includes the competencies to develop the technology enabled learning events that realize quality education for all, and the positive values of the community. The availability of the core knowledge is a pre-requisite for the proper appreciation of the teachers in using information and communications technology to realize acquisition and presentation of content, to support the delivery of the instructional procedure, and to fill-the gaps of education by providing the digital context to bring about instruction and learning
  • 9. 9 OPENDESK TOOLKIT ICT Use Principles in Learning “The goal of technology integration is not just for teachers to show off new toys but to put technology into the hands of students, and have them participate in higher level thinking, collaboration, and project based learning.” -Matthew Needleman Los Angeles Unified School District The value of using information and communications technology in teaching depends on the underlying principles to justify the integrative use in learning. It provides the rationalization in modeling instruction in the context of using computer software and Internet services. Learning with ICT is to bring variety of instructional events and contextual experiences to realize discovering, exploring comparing, collaborating, networking, doing, making, building, arranging, figuring out, reflecting, sharing, publishing, evaluating, feed backing, changing, etc.... of learning for all. Learning with ICT brings information for all to realize knowledge acquisition, knowledge creation, and knowledge sharing in order to achieve the performance goals of the basic education curriculum for all learners. Learning that is delivered through the use of computer applications, Internet services, other technology platforms. and multimedia learning content must bring the extension, enhancement and fill-in the gaps of education inside or outside the school premises. The computer software, Internet services and multimedia learning content need to be appropriately aligned to the instructional and learning outcomes, sound teaching methods, learners conditions, and safety requirements. Goals Grid of Effective Teaching with ICT The goals grid is a brainstorming tool to identify the desired end and action to be pursued. The goals are identified by posting and responding to the following: 1. What do you want that you don't have? (Achieve) 2. What do you want that you already have? (Preserve) 3. What don't you have that you don't want? (Avoid) 4. What do you have now that you don’t want? (Eliminate) ACTIVITY: Teaching with ICT Goals Grid With your experience and knowledge in performing the teaching tasks, identify the goals you seek to realize in using ICT for teaching and learning. ACHIEVE PRESERVE AVOID ELIMINATE
  • 10. 10 OPENDESK TOOLKIT Process & Product - Effective Teaching Model with ICT “KNOWLEDGE is of two kinds… we know the subject ourselves, or we know where we can find the information on it.” -Samuel Johnson What is learning? It is a process that results changes in the human understanding, human behaviour and in the human capabilities to function or perform – (competency). What is teaching? It is the process of creating and facilitating the events that affects learners in their way to achieve learning. (performance) The structured modeling of the learning and teaching process must clearly elaborate the goals, the input, the procedures, products, and the means to validate-verify in order to deliver and measure the performance expectations for all learners. Effective teaching model is not just implementing the use of textbook in order to learn. It is not just bringing the learner in front of the teacher to remember what are told to be known. It is defining and executing the learning events that build the ability of the learner to acquire, to create, and to share knowledge. It is providing variety of active experiences to make the learner deliver the product that actualized the learning competency goals. LEARNING EVENTS Presentation Demonstration Discussion Hands-On Projects Practice Drill Exploration Experiment Author Evaluation The challenge of effective teaching with ICT is how to bring the learning events that put emphasis on interactivity or learning by doing. It is how to use the digital tools to improve, enhance and optimize the instructional methodology that is normally supported by non-digital learning resources. The ICT integration in teaching has to focus on making computer software and Internet services as efficient and effective conditions to deliver the performance outcome expected by the curriculum.
  • 11. 11 OPENDESK TOOLKIT The proper embedding of ICT use to deliver content and activity depends on the logical definition and relationship between the learning goal, resource input, choice of instructional strategy or methodology, the targeted product, and the means to validate and verify. It is in this context that the teacher has to appraise the value of the acquired software and Internet services to become valuable source of input and activity platform to deliver the learning results for all learners. G.I.P.O.V. Worksheet of Teaching Process Definition Grade/Year Level: Subject: Lesson Topic: Pre-Requisite Knowledge GOAL INPUT PROCESS OUTCOME VALIDATION AND VERIFICATION The GOAL describes the state, the condition, and the changes that the learner must realize in view of the learning ends envisioned by the basic education curriculum. It sets the kind of knowledge, skills and behavior to be understood and demonstrated by the learner during the teaching process. The INPUT presents both the digital and non-digital resources that must be acquired in order to initiate the preferred teaching process and learning conditions to make the learner achieve the competency objectives of the basic education curriculum. The PROCESS involves the defined strategy or methodology in delivering the expected learner’s products that fulfill the learning goal. It defines the learning procedure to engage the students in achieving the learning outcomes. The PRODUCTS represent the performance artifacts released by the learner, and that fulfill the expected results envisioned by the designed input and process in achieving the curriculum competency goals. The VALIDATION and VERIFICATION represent the means to certify successful provision of requirements and achievement of the results. It includes the way to check the claimed outcomes realized by the learner.
  • 12. 12 OPENDESK TOOLKIT ACTIVITY: Create G.I.P.O.V. of ICT Based Teaching Process Pre-requisite Knowledge: Grade/Year Level: Subject: Lesson Topic: GOAL INPUT PROCESS OUTCOME Learning Outcome Software and Internet Instructional Method Learning Product -based on PLC Resources - to read Word Processor TEACHER-LED Reports - to write Desktop Publishing Lecture Assessment Results - to count Calculation Spreadsheet Direct Instruction Project Artifacts - to compute Slide Presenter Demonstration Worksheets - to identify Multimedia Authoring Practice Drill Sound Record - to differentiate Video Editor Video Production - to define Audio Editor LEARNER-CENTERED Multimedia Presentation - to illustrate Image and Drawing Editor Cooperative Learning Published Documents - to draw Web Page Maker Discussion Forum Worksheet Maker Case Studies Test Maker Discovery Learning Math Study Helper Journal and Diary Science Study Helper Brainstorming English Study Helper Debates e-Mail Weblog Wiki File Sharing Knowledge Base Virtual Laboratory Internet Digital Library VALIDATION AND VERIFICATION MEANS: Performance Rubric Rating Formative Evaluation Results Summative Evaluation Results
  • 13. 13 OPENDESK TOOLKIT MODULE 2: PLAN, DESIGN, EXECUTE & EVALUATE ICT BASED LEARNING The effective use in teaching of information and communications technology depends on the planned design of the instructional content and procedures. The application of the open software and Internet services to the teaching process must be consistently aligned to the defined outcomes, methodology, content, and metrics. The assembled digital instructional materials must be reviewed to match the requirements of both formative and summative evaluation. The following are the key items to be concretized in the various stages of instructional planning and design. It is based on the Principles of Instructional Design by Gagne, Briggs and Wagner. Instructional Planning and Design: Components and Stages • The INSTRUCTIONAL GOAL speaks of the expected state of accomplishment to be realized by the learners based on the targeted competency defined in the basic education curriculum. • The INSTRUCTIONAL ANALYSIS defines the knowledge and skills to be acquired and performed by the learners in order to accomplish the instructional goal. It lists down topics to be mastered. • The ENTRY BEHAVIOUR identifies the pre-requisite level of understanding, ability and attitude of the learner. It provides the profile of what the students already know, and what to build on. • The PERFORMANCE OBJECTIVES define the criterion references to properly measure the learner’s achievement of the instructional goals. It provides the means to validate and verify results. • The INSTRUCTIONAL METHODS speak of the strategy to deliver the performance objectives. It involves the selected instructional activities to engage the learner. • The INSRUCTIONAL MATERIALS are digital learning materials which are reviewed to support the content and process requirements of the instructional method. • The FORMATIVE EVALUATION is the means to measure the learning accomplishment of the learner after the execution of the planned instruction. It done through the conduct of written tests and activity output assessment using a performance rubric. • The SUMMATIVE EVALUATION is to measure the total learning accomplishment of the learner through the conduct of the National Achievement Test based on DepEd PLC. Plan the Summative Performance Rubric Evaluation & Basic Test Items (8) Software and Internet Sites Develop the Performance Formative Criterion References Assemble and Evaluation (7) Least Mastered Review Topics Develop Instructional Performance Materials Objectives (6) Lesson Plan Conduct Identify (4) Select Instructional Entry Instructional Analysis Behaviour Method (2) (3) ICT-Enhanced (5) Instructional Delivery Configuration to Define Instructional Match Instructional Goals Method. Basic Education Learning Competency Standard (1) Learner Profiles and Education Context
  • 14. 14 OPENDESK TOOLKIT ICT Based Teaching: Lesson Planning The lesson template is designed to logically structure and document the outcomes, content, requirements, and procedures in using open software and Internet services in performing the teaching tasks. Some critical items to define during the formulation of a lesson plan that bring software and Internet as input to the teaching and learning process: 1. Specify the performance objectives in terms of what the students must be able to understand and be able to do, in conformity to the prescribed learning competencies of the basic education curriculum. (Specific and measurable) 2. List down the specific knowledge items to be understood or activity to be performed in order to deliver the learning objectives. Mark the knowledge items or performance area considered among the least mastered competency according to the results of the National Achievements Test. 3. Name the software title or Internet sites, and classify the reviewed e-leaning object according to learning activity or instructional tasks it will bring about in order to realize the stated learning outcomes of the topic. (e.g. Cell Functions – Simulation) 4. Identify the possible placement of the educational software, multimedia objects and web applications in the teacher's lesson plan. (motivation, review, concept presentation, activities, assignment, or assessment), and describe the classroom layout to implement the lesson plan with ICT use. Lesson Plan Template of ICT Enhanced Teaching This lesson plan template is based on Preparing to Use Technology: A Practical Guide to Curriculum Integration – Blanche O'Bannon, Kathleen Puckett, Kathleen G. Puckett, 2007 SUBJECT AREA: GRADE/YEAR LEVEL: LESSON TITLE: TIME ALLOTTED: LESSON DESCRIPTION: (Write a concise description of what occurs in this lesson.) In this lesson, the students shall learn the following category of knowledge items. The student is expected to realize the following learning activities. The learning process requires the following condition or ICT resources to achieve learning the lesson. The student shall deliver the following learning products. The student performance will be evaluated based on the following performance metrics. CLASSROOM LAYOUT AND GROUPING OF STUDENTS: Where will the learning take place? How will the room be organized with the computers? (Make a visual representation or diagram of the facility or classroom layout.) How will the students be grouped: • class group • individuals • pairs • small groups, etc
  • 15. 15 OPENDESK TOOLKIT LEARNING OBJECTIVES: Identification of the specific learning outcomes that are expected to happen based on the Philippine Learning Competency of Basic Education. The learner is expected to: • Define…. • Describe… • Differentiate The learner given the ICT learning condition is able to: • Calculate • Compose • Illustrate MATERIALS, RESOURCES AND TECHNOLOGY: 1. Non-Digital Materials for this Lesson a. Printed Text Book b. Manual Manipulative c. Chalk Board d. Illustration Board e. Printed Workbook f. Material Item 6 2. Technology Components for this Lesson a. Computer b. Software c. Network d. Printer e. Scanner f. Multimedia Device MATERIALS, RESOURCES AND TECHNOLOGY: 3. Computer Software for this Lesson a. Windows Operating System b. Edubuntu Operating System c. Math Educational Software d. Science Educational Software e. Creativity and Productivity Software f. Software Title 4. Web Site for this Lesson a. www.google.com b. www.prongo.com c. www.ipl.org d. www.wikipedia.org e. www.sitename.com
  • 16. 16 OPENDESK TOOLKIT STUDENT’S PRESENT LEVEL OF PERFORMANCE AND KNOWLEDGE: Do the students have the adequate knowledge to complete the lesson successfully? What pre-requisite knowledge or skills from previous lessons that the students must have in order to complete the current lesson content? What initial technology knowledge and skills that the students must have to properly use the computer, software and Internet to learn the lesson? INSTRUCTIONAL PROCEDURES: 1. Motivation: Define the importance of the lesson to motivate the student. And how to relate lesson to previous lesson or real-life situation. Identify how the ICT based materials will be use to bring motivations of the lesson. 2. Presentation: Identify the knowledge items or concepts to be understood, and the manner the content will be presented to the students through the use of ICT tools. 3. Activities: Identify the sequential activities of the performance item to be executed in this lesson. It describes the methodology and ICT tools to be used in developing the activity products. a. Step 1 b. Step 2 c. Step 3 d. Step 4 4. Closure: Identify how the lesson shall be summarized and how to introduce future lesson.
  • 17. 17 OPENDESK TOOLKIT SUPPLEMENTAL ACTIVITIES: 1. Additional activities to expand the lesson 2. Remediation activities for the student needing more instruction and practices 3. Assignments ASSESSMENT AND EVALUATION: How will you measure the student’s success? Formally or informally? Formal evaluation of student work requires that a grade is taken while informal might be monitoring of work, or class discussion. 1. Describe the assessment process: -Written Test –Quiz, Unit Test, Periodical Examination -Activity Output Evaluation –Activity Worksheet -Computer based Testing -On-line Test 2. Define the criteria for achievement, and performance levels: -Basic questions that all students must be able to answer -Difficult question that some student may be able to answer -Performance Rubrics and Rating Reference 3. Describe the plan on how to provide feedback to the student: -Individual consultation -Printed Report -e-mail STUDENT PRODUCTS: What artifact(s) or products will result from the lesson? 1. Report 2. Worksheet 3. Newsletter 4. Diary 5. Diagram 6. Slideshow 7. Video and Sound Production 8. Drawing 9. Created Object 10. Test Results 11. Discussion Forum 12. Website Name of Teacher: Reviewed and Approved: Version: Date:
  • 18. 18 OPENDESK TOOLKIT Attributes of Learning Objective In an outcome based teaching process that makes use of ICT, the clear specification of the learning objectives enables the teachers and learners to pursue the proper results, metrics, and condition of learning. The learning objective has to contain the following attributes: LEARNING OBJECTIVES DEFINE: PERFORMANCE CONDITION CRITERION Describes what the learner is Describes the circumstances Describes the level of expected to do or able to under which the performance of competence to be measured on demonstrate the learner is expected to the learner happen EXAMPLE: “A student will be able to calculate “Given a multimedia periodic table, “Given a multimedia periodic table the atomic mass of a molecule.” a student will be able to calculate a student will be able to calculate the atomic mass of a molecule.” the atomic weight of a molecule to 2 significant digits within .01 atomic units.” ACTIVITY: LEARNING OBJECTIVES DEFINITION Select a used lesson plan, and re-state the learning objectives of identified learning topic in terms of performance, condition, and criterion. The condition must identify the ICT based tools to bring performance requirement. LEARNING TOPIC: TARGET LEARNER: DURATION: Learning Objective 1: PERFORMANCE CONDITION CRITERION Learning Objective 2: Learning Objective 3
  • 19. 19 OPENDESK TOOLKIT Verbs of Learning Competency KNOWLEDGE COMPREHENSION APPLICATION ANALYSIS SYNTHESIS EVALUATION Observation and Use old ideas to Use information, Seeing patterns, Use old ideas to Compare and recall of create new ones, use methods, organization of create new ones, discriminate information, generalize from concepts, theories parts, recognition generalize from between ideas, knowledge of given facts, relate in new situations, of hidden given facts, and assess value of dates, events, knowledge from solve problems meanings, and relate knowledge theories, places, knowledge several areas, and using required identification of from presentations, of major ideas, predict, draw skills or knowledge components make choices mastery of conclusions based on reasoned subject matter argument, verify value of evidence, recognize subjectivity List Summarize Apply Analyze Combine Assess Define Describe Demonstrate Separate Integrate Decide Tell Interpret Calculate Order Modify Rank Describe Contrast Complete Explain Rearrange Grade Identify Predict Illustrate, Connect, Substitute Test Show Associate Show Classify Plan Measure, Label, Distinguish Solve Arrange Create Recommend Collect Estimate Examine Divide Design Convince Examine Differentiate, Modify Compare Invent Select Tabulate Discuss Relate Select Compose Judge Quote Extend Change Explain, Formulate Explain, Name Classify Infer Prepare Discriminate Who, Experiment Generalize Support when Discover Rewrite Conclude Where Compare, Summarize
  • 20. 20 OPENDESK TOOLKIT Measuring Performance Outcomes Performance Rubric Performance rubrics describe and measure the level of performance in relation to the defined level of maturity. It defines the salient criteria to evaluate, and the performance descriptors to indicate the state of achieving the goals. The rubrics help learners set goals and assume responsibility for their learning—they know what comprises an optimal performance and can strive to achieve it. Criterion or LEVEL OF PERFORMANCE (Scale) Performance Dimension 4 3 2 1 Performance Descriptors Criterion 1 YES, AND MORE YES YES, BUT NO Criterion 2 Exceeds Expectation Meet Expectation Progressing Not there yet Criterion 3 No Errors Few Errors Some errors Frequent Errors Criterion 4 Broad Adequate Limited Very limited Knowledge Test The written test measures the level of understanding, recall, and application of the students on the presented knowledge. The questions are designed to measure level of knowledge mastery. Knowledge Area Basic Easy Questions Basic Difficult Questions (All student must answer correctly) (Some students are able to answer correctly) Concepts Multiple Choice Multiple Choice Definitions Open Ended Question Open Ended Question Procedures Supply Missing Item Supply Missing Item Computational Rules Solve a Problem Solve a Problem Events True or False True or False People
  • 21. 21 OPENDESK TOOLKIT ICT Based Teaching: Technology Configuration The enabling interrogative: What digital citizenship skills and open digital environment that all students, teachers, and administrators need to learn effectively in a life-time, and to live productively in the emerging digital society? The response requires understanding on the component of technology based environment. The teacher must recognize and differentiate the categories of configuration items that define the ICT based learning environment. The school must be able to document the inventory of technology materials and standards to be incorporated in the use of ICT in teaching and learning. Technology Configuration Reference Matrix 1 2 3 4 5 6 OPERATING APPLICATION DATA & FILE SECURITY COMPUTER NETWORK SYSTEM SOFTWARE TYPES PROGRAMS DEVICES BANDWIDTH The program The program The digital The program The touchable The availability installed and run installed and run information installed and run parts of and amount of by the computer by the computer created, by the computer technology to connectivity to user in order to user in the captured, saved, user in the perform data the intranet and control the computer to changed, computer to capture, storage Internet highway availability and perform the printed, and protect the and processing. activity of the functions shared by the integrity of the It includes the devices attached related to computer system from physical parts to to the computer learning, application for unwanted display, to print, and application authoring, the computer intruders and and to send the installed in the searching, user. program information computer. It calculating, designed to generated by provides the presenting, endanger the computer interaction communicating, performance processing. interfaces in etc.., level, and the order for the privacy and computer user confidentiality to enter data of data and and execute the transactions. functions required to generate information. Examples of Associated Technology Products - Microsoft - Word Processing xxx.doc - Firewall Desktop Computer Wireless Network Windows Software xxx‘odt Laptop Computer Wired Network Operating System - Calculation xxx.xls - Anti-virus Microprocessor Mobile Network - Ubuntu Linux Spreadsheet xxx.ppt Computer Memory Operating System Software xxx.avi - Anti-Malware Video Card xxxMBPS upload - Edubuntu Linux - Slide xxx.mpeg Motherboard and download Operating System Presentation xxx.flv - Anti-Spyware Hard Disk - PCLinuxOS Software xxx.png Display Monitor xxxKBPS upload Operating System - Drawing xxx.jpg - File Cleaner Printer and download - Fedora Linux Software xxx.swf Network Card Operating System - Image Editing xxx.pdf - File Encryption Modem - Macintosh Software xxx.css Network Hub -Video Editing xxx.html - Data Backup Network Router Software xxx.xml LCD Projector - Internet Browser - Content Filter - Educational Software
  • 22. 22 OPENDESK TOOLKIT Computer Setup for Instructional Use One Computer for Each Student The set up can be used to allow self-directed learning of students using the computer software and Internet services to learn and to solve mathematical problems, to do writing activity, to explore science researches, to listen and converse in English, to participate in on-line discussion or web based seminars, or publish learning products. It can also be used to administer computer based quiz or practice test. In this scenario, the classroom with computers can be classified as Virtual Mathematics Laboratory, Virtual Speech Laboratory, Virtual Science Lab, or Virtual Creative Writing Lab. Some Computer for Each Group of Students The set up can be used to allow group project, cooperative and collaborative learning. The computer is used to document brainstorming session, focus group discussion, and group product review. The computer is also used to perform collaborative authoring of a publication, video and sound production, or a project idea. Some Computer for Each Class of Students The set up can be used to perform lecture presentation, activity demonstration, or video broadcast. The selected student is called to perform the computer based activity in front of their classmates. It is in the manner a student is called to recite an answer or to perform chalkboard activity in front of their classmates. In this scenario, the use of the computer needs to be supported with good digital projector and sound box, or an interactive smart board to enhance the presentation experience of the learners.
  • 23. 23 OPENDESK TOOLKIT MODULE 3: DISCOVER, REVIEW AND USE OPEN STANDARD SOFTWARE Digital Learning Materials Readiness Assessment Matrix Digital learning resources covers all learning materials that are produced through the use of computer applications and digital processes, such as electronically published documents, web-based learning, computer-based learning, virtual classrooms, multimedia presentation, and digital collaboration. The instructional content are delivered through the Internet, intranet/extranet (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, CD-ROM, and other digital form. The usability assessment matrix provides the measuring tool to identify and rate the pedagogical, content, and technical characteristics of the digital learning resources which will be used to deliver outcomes, information, and activity of teaching and learning. SOFTWARE AND INTERNET REQUIREMENTS Title of the Software or Internet Application: Author and Site Links Delivery Format: Instructional Use: Computer Devices: Operating System and Application: Network and Internet Bandwidth Target Grade or Year Level: Subject Area: Covered Topic Pre-requisite Knowledge and Skills: Achievable Learning Competency: (Based on approved BEC, PLC) 1. Performance Criterion 1 2. Performance Criterion 2 3. Performance Criterion 3 4. Performance Criterion 4
  • 24. 24 OPENDESK TOOLKIT SOFTWARE AND INTERNET CONTENT READINESS ASSESSMENT The following are assessment items to indicate the readiness of the software and Internet services for teaching and learning. Mark 4 – if you fully agree, 3 - if you partially agree, 2 - if you don’t agree, and 1 – if you cannot determine. READINESS CHARACTERISTICS 4 3 2 1 A. Instructional Design (30%) 1. The learning objectives and goals of the computer software or Internet application are defined and clearly stated. 2. The presentation of the content supports the specified learning objectives and goals. 3. The organization of the content, including all related activities, accurately reflects the learning objectives and goals specified. 4. The learning objectives and goals of the software or Internet application match the specific standards of learning competencies. 5. The instructional content of the software or Internet material addresses various needs of the students. (introduction, supplement and review) 6. The instructional content can be used in varied settings (in or out of school) 7. The e-learning application supports the desired instructional strategy. 8. The software or Internet material provides a clear measure of achieving/meeting learning objectives and goals. 9. The software and Internet application encourages and supports reflection, deep thinking, knowledge integration and making connections. 4 3 2 1 READINESS CHARACTERISTICS B. Learning Content (40%) 10. Its scope is appropriate for the intended learning objectives and intended learners. 1. There is proper sequencing of topics. 2. Its presentation (of the lesson) is clearly conveyed. 3. It facilitates the user’s exploration of the area of knowledge both within and beyond the learning experience. 4. It appropriately identifies the intended learner/s ( Grade 1, Grade 2…1st, 2nd, 3rd, 4th , etc. 5. It provides adequate information to meet the intended learning objectives. 6. It is accurate and error free. 7. It covers the learning scope prescribed in the curriculum. 9. It reflects authentic and situational context (e.g. cultural values, etc.) 10. It reflects best practice and contemporary understanding of the discipline and the knowledge domain.
  • 25. 25 OPENDESK TOOLKIT READINESS CHARACTERISTICS 4 3 2 1 C. Use of Multimedia (10%) 1. The multimedia presentations used are clear, no misconceptions, nor misinterpretations by the learners. 2. Multiple representations are used to help learners construct inter-related knowledge. 3. Media elements are of high visual and aural quality. 4. Multimedia materials are not biased to any learning style. READINESS CHARACTERISTICS 4 3 2 1 D. Learner Interface (20%) 1. The design (of the software and Internet application) is visually appealing and attractive. 2. The design is consistent relative to the responses and reactions of learners. 3. There is clear instruction on the proper use of the material. 4. The (design) program responds appropriately to learners’ actions. 5. There are multiple forms of navigations. 6. Icons used (for navigation) reflect its actual use. 7. These icons are readily clickable and lead to desired content/material. 8. Learners decide what they need to learn, what order and how deeply they want to concentrate on specific topics. Are you recommending the use of this software or Internet based learning YES NO material COMMENTS:
  • 26. 26 OPENDESK TOOLKIT OPEN DIGITAL EDUCATION SOFTWARE KIT The kit introduces the open standard software to discover, design and deliver ICT enabled learning and teaching for all. OpenDESK enables all teachers to freely install, test, review, and use educational applications that support the competency goals of the basic education for all. It provides the digital tools and thinking framework to build the school based model on how to shape the computer based learning environment as condition to enhance or to-fill the gaps of teaching and learning. The open standard software is education-ready application that is free to use and free to copy. The selected open standard software works with Windows, Linux, and Macintosh desktop operating systems. The computer software stacks provide the study helper and activity builder that are necessary to acquire knowledge and to build skills in writing, reading, mathematics, sciences, and arts. The teachers are free to match the particular educational software to the specific learning outcomes, instructional method, learning content, and learning activity outlined in their lesson plans. OpenDESK Project does not sell, resell or license any of the software presented in the openDESK coaching sessions. The software are free to download, to copy, to share, to install, and to use subject to the terms and conditions provided in the freeware and open source licenses. A. Study Helper Software COUNT, ADD, SUBTRACT, MULTIPLY AND DIVIDE Competency Area: • Mathematics Objectives: • To recognize the computer programs that make students develop mastery in solving problem related to counting, addition, subtraction, multiplication and division • To run, install and navigate the use of the study helper program in mathematics in any computer. • To play computer games that make the student solve challenging mathematical problems. • To generate and use computer generated flash card to solve counting, adding, subtracting, multiplying and dividing problems. • To create and print computer generated math practice worksheet in order for the student to do paper-pencil practice and drill. Activities: • Math practice drill using mathematics computer game • Math practice drill using computer generated flash cards • Math practice drill using computer generated problem worksheets Software: Title Level Download Site 1. 2PLUS2 Primary www.funnymathforkids.com 2. ADDITION GAME Primary www.shaplus.com 3. MULTIPLICATION GAME Primary www.shaplus.com 4. BIG DADDY'S MATH DRILL Primary www.dicarlolaw.com/shareware.html
  • 27. 27 OPENDESK TOOLKIT 5. REKENTEST MATH OPERATION Primary www.4x4software.nl/english 6. KIDS ABACUS Primary www.caltrox.com 7. TUXMATH Primary www.tux4kids.alioth.debian.org 8. TUX MATH SCRABBLE Intermediate www.new.asymptopia.org 9. IKODEKO MATH WORKSHEET All Level www.ikodeko.com 10. PAUKER FLASH CARD Intermediate www.pauker.sourceforge.net Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 CALCULATION AND VALUE CONVERSION Competency Area: • Mathematics Objectives: • To use math calculators to check the answers given in a paper-pencil computation test. • To use value conversion program to check the answers given in a paper-pencil test on convertion of mathematical units and numerical systems. • To use drawing and simulation program to illustrate geometry principles and to solve basic pre-algebra problem. • To practice solving fraction problem. • To enter data into a calculation spreadsheet, and to use the embedded mathematic functions to generate computational results. Activities: • Use calculators to solve paper-pencil math problem • Practice drill on solving fraction problem and convert units of measurement • Draw geometric shapes and solve geometrical measurement problem • Prepare a calculation spreadsheet to enter numeric data and apply mathematical formula.
  • 28. 28 OPENDESK TOOLKIT Software: Title Level Download Site 1. UNIT CONVERTER Primary www.tvalx.com 2. BRILLIANT OWL CONVETER Primary www.software.brilliantowl.com 3. ROMAN ARABIC NUMERAL CONVERT Primary www.tvalx.com 4. CALCUL Primary www.luziusschneider.com 5. FRACTION Primary www.greyolltwit.com/fractions2.html 6. PERCENT Primary www.breaktru.com/percent.html 7. TRIANGLE SOLVER Intermediate www.evanolds.com/mathprogs.html 8. PLANE EQUATION Intermediate www.evanolds.com/mathprogs.html 9. GEOMETRY MASTER Intermediate www.caltrox.com 10.MATH GRAPH PLOTTING Intermediate www.padowan.dk/graph 11.GEOGEBRA Intermediate www.geogebra.org 12.RUNITER SMART CALCULATOR Intermediate www.calculator.runiter.com 13.ILOC CALCULATOR Intermediate www.iloc.com/products/index.html 14.PROJECT CALCULATOR Intermediate www.pietrosoft.tk 15.NUMERIC SPREADSHEET Intermediate www.projects.gnome.org/gnumeric/ 16.DR GEO Intermediate https://gforge.inria.fr/frs/download.php/ 12131/drgeo-oneclick-8.09.zip Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3
  • 29. 29 OPENDESK TOOLKIT USING COMPUTER MOUSE Competency Area: • Technology Use Objectives: • To recognize the activities performed with a computer mouse • To move the mouse cursor and perform pointing, button click, clicking and holding, dragging and dropping • To use the mouse in activating commands and functions presented by the computer interfacing program. • To use the mouse in drawing lines, creating shapes, and scribbling text • To use the mouse to insert letter and images at any part of the screen page. Activities: • Point and select object in the screen page or desktop • Move and place objects in the screen page or desktop of the computer display • Highlight and change or move objects in the screen page or desktop of the computer display • Point, hold, drag, and release the cursor to create lines and shapes. • Scroll up and scroll down the screen page of the computer display Software Title Level Download Site 1. MOUSE TRAINER All Level www.rekenwonder.com 2. CATCH THE RED NOSE MOUSE Primary www.geocities.com/kalvinau2003 3. CONNECT THE DOTS All Level www.brightermindsmedia.com 4. SEAN MAGIC SLATE Primary www.familygames.com 5. PYSYCACHE Primary www.pysycache.org 6. DRESS UP Primary www.brightermindsmedia.com 7. DESENE ANIMATE Primary www.desene-animate.ro 8. PICTURE PAIR Primary www.greyolltwit.com/freeware.html 9. KEA COLORING BOOK Primary www.keasoftware.com 10.DOODLE PAD All Level www.greyolltwit.com/doodlepad2.html 11.WHITEBOARD All Level www.wellcraftedsoftware.com 12.PICTURE PUZZLE All Level www.geocities.com/kalvinau2003 13.ICTURE PUZZLE 2 All Level www.janjdesign.com/PicPuzzle
  • 30. 30 OPENDESK TOOLKIT Evaluation Rubric: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 USING COMPUTER KEYBOARD Competency Area: • Technology and Language Objectives: • To recognize the activities performed with a computer keyboard • To recognize the parts of the keyboard and their use in talking with the computer. • To recognize the English alphabet, numbers, writing functions and mathematical functions in the keyboard layout • To recognize the add-on keys to activate a letter, number, math operators, and writing characters. • To place the fingers to the right position of activating the selected keyboard key. • To develop the typing skills to write letters, numbers, words, and paragraph in the screen page of the computer. • To move, activate, edit, insert, and change the objects in the computer screen page through the use of assigned function and special keys. • To use the keyboard in doing writing with the computer • To use the keyboard in doing calculation with the computer. Activities: • Type number and letters in the screen page of the computer display. • Enter a computer command to execute a function in the menu, tool bar, and text box appearing at the screen page of the computer display. • Type special writing characters to write a composition in the screen page of the computer display. • Activate function and special keys to move, erase, return and insert objects in the screen page of the computer display. • Practice proper finger placement and speed typing Software Title Level Download Site 1. KEYBOARD EXPLORER All Level www.rekenwonder.com/keyboard.htm 2. KID'S TYPING Primary www.brightermindsmedia.com 3. KIRAN'S TYPING Primary www.greyolltwit.com/doodlepad2.html 4. BRUCE UNUSUAL TYPING WIZARD Primary www.typing.qcalculus.com
  • 31. 31 OPENDESK TOOLKIT Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 READING NUMBER, LETTER, AND WORD Competency Area: • Language Objectives: • To recognize, to install, and to run the computer program that offer reading activities • To navigate the program interface through the use of the computer keyboard and mouse. • To do the computer based exercises that build reading ability, the vocabulary, and the recognition of number, letters, and words. • To perform the recognition activity of relating images and symbols being represented by letters, numbers, words, and operators. • To read digitally published written document in text and PDF formats • To use digital dictionary to learn definitions, synonyms, translations, and sounds Activities: • Play number, letter, words, and objects recognition game • Build crossword puzzle and word scrabble game • Read about countries, short stories, etc... • Find the word meaning in the digital dictionary. • View reading document saved in PDF. Software Title Level Download Site 1. CHILDSPLAY Primary www.schoolsplay.org 2. SEBRAN Primary www.wartoft.nu/software/sebran 3. LEARN ABOUT COUNTRIES Primary www.wartoft.nu/software/seterra 4. GCOMPRIS Primary www.gcompris.net/-en- 5. JILLETTER Primary www.jiletters.sourceforge.net 6. BABYLON DICTIONARY Primary www.babylon.com 7. WHIRLWORD Intermediate www.familygames.com/freelane.html 8. SPELLATHON Intermediate www.ourceforge.net/projects/spellathon 9. WORD DUMMY Intermediate www.caltrox.com
  • 32. 32 OPENDESK TOOLKIT 10.ATLAS OF WORD HISTORY Intermediate www.atlasofworldhistory.com 11.FOXIT PDF READER Intermediate www.foxitsoftware.com 12.THESAGE DICTIONARY Intermediate www.sequencepublishing.com Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 B. Activity Builder Software WRITING, PUBLICATION, AND WEBPAGE Competency Area: • Language and Communication Literacy Objectives: • To generate computer generated handwriting worksheet to make the students do pencil-paper handwriting practice handwriting. • To identify and plan the delivery of the writing and publishing activities in the computer that the students can performed in producing the learning product of a subject. • To recognize the functional features of a word processing program to create a written document. • To recognize the functional feature of a desktop publishing program to create different kinds of publication like newsletter, brochures, banners; the functional feature of a web page authoring program to write a publication for the Internet. • To perform technical action on using the mouse, keyboard, screen navigation, commands and functions execution, and desktop interface interaction and file activities on saving, printing, sending, and mail merging, deleting and exporting. • To perform writing action in composing a sentence, paragraph, and document page. • To execute document formatting; insertion of text, images, tables, and creating links to file folders, documents, and websites. To execute document editing, language editing and outlining and table of content. Activities: • Handwriting worksheet generation for paper-pencil activity • Write simple sentences in the screen page of computer display • Compose and edit a pagraph in the screen page of a computer display • Compose and edit a letter, a simple story, a simple essay, a simple activity report using a word processing program, and make a daily diary book. • Compose a simple story with graphical images using a word processing program. • Compose, edit and publish a desktop publication and a web page for the Internet. • Export to PDF a written composition and send to email a written composition.
  • 33. 33 OPENDESK TOOLKIT Software Title Level Download Site 1. IKODEKO HANDWRITING WORKSHEET Primary www.ikodeko.com/worksheetmaker 2. CHRISTINA WORD Primary www.computerbuddies.us/childrens.htm 3. DESKTOP WRITER FOR KIDS Primary www.splinterware.com 4. WORDFILE4ME Primary www.byronsoftware.org.uk 5. ABI WORD Primary www.abiword.com 6. IDAILYDIARY Intermediate www.idailydiary.com 7. OPENOFFICE WRITER Intermediate www.openoffice.org 8. SCRIBUS PUBLISHING Intermediate www.scribus.net 9. NVU/KOMPOZER WEB AUTHORING Intermediate www.nvu.com 10.LANGUAGE TOOL -GRAMMAR CHECK Intermediate www.languagetool.org Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Perform learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 DRAWING AND IMAGE CREATION Competency Area: • Technology and Visual Literacy Objectives: • To recognize the activities performed with a computer mouse • To perform moving the mouse, pointing, button click, clicking and holding, dragging and dropping • To use the mouse in performing the action of drawing lines and shapes. • To use the mouse in activating the commands and functions of a computer program • To use the mouse to insert letter and images at any part of the screen page. Activities: • Point and select object in the screen page or desktop • Move and place objects in the screen page or desktop of the computer display • Highlight and change or move objects in the screen page or desktop of the computer display • Scroll up and scroll down the screen page of the computer display
  • 34. 34 OPENDESK TOOLKIT Software: Title Level Download Site 1. COLOUR IT Primary www.digitalworkshop.com 2. KEA COLORING BOOK Primary www.keasoftware.com 3. GINKGO PAINT Primary www.greenforest.hu/ginkgo.html 4. DOODLE PAD Primary www.greyolltwit.com/doodlepad2.html 5. DRAWING FOR CHILDREN Primary www.drawing.gamemaker.nl 6. TUXPAINT Primary www.tuxpaint.org 7. PAINTSTAR Intermediate www.wang.zhenzhou.googlepages.com 8. PHOTOSCAPE Intermediate www.photoscape.org 9. GIMP Intermediate www.gimp.org Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Produce learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 VIDEO, SOUNDS AND MULTIMEDIA PRODUCTION Competency Area: • Technology and Visual Literacy Objectives: • To recognize the activities performed with a computer mouse • To perform moving the mouse, pointing, button click, clicking and holding, dragging and dropping • To use the mouse in performing the action of drawing lines and shapes. • To use the mouse in activating the commands and functions of a computer program • To use the mouse to insert letter and images at any part of the screen page. Activities: • Point and select object in the screen page or desktop • Move and place objects in the screen page or desktop of the computer display • Highlight and change or move objects in the screen page or desktop of the computer display • Scroll up and scroll down the screen page of the computer display
  • 35. 35 OPENDESK TOOLKIT Software: Title Level Download Site 1. ZSVIDEO EDITOR Intermediate www.zs4.net 2. AUDACITY SOUND EDITOR Intermediate www.audacity.sourceforge.net 3. WAVOSAUR Intermediate www.wavosaur.com 4. OPENOFFICE IMPRESS Intermediate www.openoffice.org Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Produce learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 QUIZ AND ACTIVITY MAKER Competency Area: • Technology and Visual Literacy Objectives: • To recognize the activities performed with a computer mouse • To perform moving the mouse, pointing, button click, clicking and holding, dragging and dropping • To use the mouse in performing the action of drawing lines and shapes. • To use the mouse in activating the commands and functions of a computer program • To use the mouse to insert letter and images at any part of the screen page. Activities: • Point and select object in the screen page or desktop • Move and place objects in the screen page or desktop of the computer display • Highlight and change or move objects in the screen page or desktop of the computer display • Scroll up and scroll down the screen page of the computer display Software: Title Level Download Site 1. LS QUIZ MAKER Primary www.luziusschneider.com 2. HEXMAZE MAKER Primary www.puz.com 3. CROSSWORD PUZZLE MAKER Intermediate www.cribbage.ca/entrec_download_en.htm 4. MAZECREATOR Intermediate www.mazecreator.com
  • 36. 36 OPENDESK TOOLKIT Evaluation: TASKS or PERFORMANCE CRITERIA DEVELOMENT RATING NONE BEGINNER ACCOMPLI EXPERT Not 50% Done SHED 95% Done Started 75% Done 1. Install, open and navigate the program 0 1 2 3 2. Name functional features of the program 0 1 2 3 3. Define learning activities out of the program 0 1 2 3 4. Generate learning product from the program 0 1 2 3 DIGITAL SECURITY AND SAFETY Competency Area: • Technology Objectives: • To recognize the activities performed with security and safety software • To perform the tasks of activating security features of the operating system • To use antivirus software to understand virus program, malwares and privacy intruding software. • To understand and perform fitted action to security alerts. • To understand and perform file back-up and unwanted files cleaning. Activities: • Configure and activate security features of the operating system • Install and run antivirus software • Run file backup software • Run unwanted files cleaner • Setup and use proxy server for controlled use of on-line content Software Level Download Site 1. CLAMWIN ANTIVIRUS All Level www.pysycache.org 2. AVAST HOME ANTIVIRUS All Level www.brightermindsmedia.com 3. MICROSOFT SECURITY ESSENTIAL All Level www.microsoft.com/security 4. COMODO ANTIVIRUS FIREWAL All Level www.greyolltwit.com/doodlepad2.html 5. FCLEANER ALL Level www.fclearner.com 6. CCLEANER All Level www.piriform.com/ccleaner 7. IZARC ARCHIVER All Level www.izarc.org 8. 7ZIP FILE COMPRESSOR All Level www.7-zip.org/ 9. AXCRYPT FILE ENCRYPTION All Level www.axantum.com/axcrypt 10.INTERNET PROXY All Level www.analogx.com