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Start your IA with Mobile!
How to target Multi-Platforms
Johann RichardParis, 25. September 2010
The challenge: A web of complexity
Unified IA and Interaction Design for multiple platforms
© Unic - Page 3
The complexity of a growing ecosystem
For the user, it’s one
experience – and yet, it’s
happening on and with a
multitude of devices,
platforms, and interaction
styles.
 Chances are high that
he’s interacting with 2-3
different platforms during
an entire experience.
Unified IA and Interaction Design for multiple platforms
One size fits all!? – Multi-dimensional issues
The problem of increasingly complex IA and UX challenges
© Unic - Page 5
Challenges in physical space
Multi-Dimensional problem space
With the addition of new (mobile) devices,
we are facing new challenges in physical
space:
› A multitude of hugely different screen
sizes
› Different types of connection quality
and performance, including wireless
› The “touch” paradigm where the
user’s fingers replace the mouse
pointer as primary input device
© Unic - Page 6
Challenges in time
Multi-Dimensional problem space
The new (mobile) devices also introduce
new challenges in time:
› We see new use patterns – people
paying less attention, with dispersed
interactions and more interruptions
› Tasks are completed over longer
periods of time on different devices
› The individual experience changes
over time – from device to device
© Unic - Page 7
Challenges in the social space
Multi-Dimensional problem space
Who
I Am
Personal
SocialConnected
The new (mobile) devices finally
introduce new challenges in social space:
› They’re completely personal – always
and everywhere where I am
› They’re completely social – used to
share content both physically and
virtually
› They’re completely connected –
forming implicit and explicit social
networks
© Unic - Page 8
“Context”, in some more detail
Multi-Dimensional problem space
Who is with
me?
Social context
Where do I
come from?
Connected
Who am I?
Interaction
patterns
Where am I?
Spatial context
Where do I
want to go?
Goals and
Objectives
© Unic - Page 9
And: The user doesn’t care. He wants it to work.
Multi-Dimensional problem space
The goal: A compelling experience – everywhere
Accessible, usable and engaging applications on every platform
© Unic - Page 11
So … how to tackle this problem?
The solution: Start your IA with mobile!
Why “less” means “more”
© Unic - Page 13
“A complex system that works is invariably
found to have evolved from a simple system
that worked. […] A complex system designed
from scratch never works and cannot be
made to work. You have to start over,
beginning with a working simple system.”
— John Gall
Embrace constraints
Make the impossible happen …
© Unic - Page 15
Simplicity is good: Constraints force proper thinking
Embrace constraints
Proper thinking with mobile interaction
› Smaller chunks of information
› More guided
› Most important things first
It’s easier to combine multiple, simple
chunks of information (once you have
them) than to split complex information
into smaller chunks
© Unic - Page 16
Proper thinking: Tables
Embrace constraints
© Unic - Page 17
Proper thinking: Forms
Embrace constraints
© Unic - Page 18
Proper thinking: A real world example
Embrace constraints
Source: Luke Wroblewski
© Unic - Page 19
Proper thinking: A real world example
Embrace constraints
Source: Luke Wroblewski
© Unic - Page 20
It’s not about compromise!
Embrace constraints
Discover the very basic interactions
and functionality …
… and augment “per platform” with
things that make sense
© Unic - Page 21
“Mobile” augmentation
Location, Sensors in
general (Picture, motion,
landscape vs. portrait etc.)
but also stuff like the
integrated address book,
calendar, e-mail capabilities
and the like.
Finally using ―augmented
reality‖ technology to beef
up the experience.
Embrace constraints
© Unic - Page 22
“Web” augmentation
Embrace constraints
Drag & Drop Rich, complete data display
© Unic - Page 23
A general approach for embracing constraints
Activity FeaturesObjects
Embrace constraints
© Unic - Page 24
A general approach for embracing constraints
Activity FeaturesObjects
Embrace constraints
The “Packing List” project
A case study
© Unic - Page 26
“Working together to plan a trip as a group
(goal) using shared packing lists to achieve
an efficient planning and provisioning of the
group as a whole but also as an individual
(activity).”
Goal and Main Activity
© Unic - Page 27
Basic functionality / IA – (Social) Objects
› Group members
› Tour types
› Trip types
› Trips
› Packing lists
› Shared
› Non-shared
› List items
› Shared
› Non-shared
A trip planner for groups
© Unic - Page 28
Basic functionality / IA – Example Features
A trip planner for groups
› Sign-up / Login
› Creation & Access to packing lists
› Management of lists and individual
items
› Sharing & Invitation for peers
› Lists
› Items
› Comments
© Unic - Page 29
General workflow: List management
The required functions and
information were divided in
the smallest possible,
meaningful chunks.
From these, an Axure
Prototype was built and
workflows defined and
refined with the customer.
© Unic - Page 30
General workflow: Packlists
A trip planner for groups
© Unic - Page 31
What it became, eventually …
A trip planner for groups
© Unic - Page 32
Customer Understood ―mobile
first‖ really well
Process Practical and useful
End-users Really like the app
What’s good (and went well)
A trip planner for groups
© Unic - Page 33
What could be better
A trip planner for groups
―Social‖ Make the experience
more social
Offline Support some kind of
offline mode
Sensors Use the sensors of the
mobile (Camera)
© Unic - Page 34
“Three Rules of Work: Out of clutter find
simplicity; From discord find harmony; In
the middle of difficulty lies opportunity.”
- Albert Einstein
Eigerstrasse 60
3007 Bern
T: +41 31 560 12 12
F: +41 31 560 12 13
info@unic.com
www.unic.com
Unic AG
© Unic - Seite 35
Johann Richard
Head of Innovation,
Member Corporate Development
johann.richard@unic.com
Twitter: @johannrichard
http://ch.linkedin.com/in/johannrichard
http://xing.com/profile/Johann_Richard
http://delicious.com/johann.richard
Company
› Founded 1996 in Bern as a spin-off of the university
› Offices in Amsterdam, Bern, Brussels, Vienna and Zurich
› Owners guided company
› Staff over 200
Market performance
Enterprise Content Management & E-Business
References
© Unic - Page 36
About Unic
© Unic - Page 37
Sources and Credits
1: aboutpixel.de Handytastatur © Dominik Sellmann
3: Manun, photocase.com
11: Nokia
13: sxc.hu / unknown
15: ―Bufalino‖, Cornelius Comanns
26: ―Chamonix‖, Thomas Senf / Mammut Sports Group
All App screens: Mammut Sports Group / Unic AG

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Euro IA VI: Start Your IA With Mobile

  • 1. Start your IA with Mobile! How to target Multi-Platforms Johann RichardParis, 25. September 2010
  • 2. The challenge: A web of complexity Unified IA and Interaction Design for multiple platforms
  • 3. © Unic - Page 3 The complexity of a growing ecosystem For the user, it’s one experience – and yet, it’s happening on and with a multitude of devices, platforms, and interaction styles.  Chances are high that he’s interacting with 2-3 different platforms during an entire experience. Unified IA and Interaction Design for multiple platforms
  • 4. One size fits all!? – Multi-dimensional issues The problem of increasingly complex IA and UX challenges
  • 5. © Unic - Page 5 Challenges in physical space Multi-Dimensional problem space With the addition of new (mobile) devices, we are facing new challenges in physical space: › A multitude of hugely different screen sizes › Different types of connection quality and performance, including wireless › The “touch” paradigm where the user’s fingers replace the mouse pointer as primary input device
  • 6. © Unic - Page 6 Challenges in time Multi-Dimensional problem space The new (mobile) devices also introduce new challenges in time: › We see new use patterns – people paying less attention, with dispersed interactions and more interruptions › Tasks are completed over longer periods of time on different devices › The individual experience changes over time – from device to device
  • 7. © Unic - Page 7 Challenges in the social space Multi-Dimensional problem space Who I Am Personal SocialConnected The new (mobile) devices finally introduce new challenges in social space: › They’re completely personal – always and everywhere where I am › They’re completely social – used to share content both physically and virtually › They’re completely connected – forming implicit and explicit social networks
  • 8. © Unic - Page 8 “Context”, in some more detail Multi-Dimensional problem space Who is with me? Social context Where do I come from? Connected Who am I? Interaction patterns Where am I? Spatial context Where do I want to go? Goals and Objectives
  • 9. © Unic - Page 9 And: The user doesn’t care. He wants it to work. Multi-Dimensional problem space
  • 10. The goal: A compelling experience – everywhere Accessible, usable and engaging applications on every platform
  • 11. © Unic - Page 11 So … how to tackle this problem?
  • 12. The solution: Start your IA with mobile! Why “less” means “more”
  • 13. © Unic - Page 13 “A complex system that works is invariably found to have evolved from a simple system that worked. […] A complex system designed from scratch never works and cannot be made to work. You have to start over, beginning with a working simple system.” — John Gall
  • 14. Embrace constraints Make the impossible happen …
  • 15. © Unic - Page 15 Simplicity is good: Constraints force proper thinking Embrace constraints Proper thinking with mobile interaction › Smaller chunks of information › More guided › Most important things first It’s easier to combine multiple, simple chunks of information (once you have them) than to split complex information into smaller chunks
  • 16. © Unic - Page 16 Proper thinking: Tables Embrace constraints
  • 17. © Unic - Page 17 Proper thinking: Forms Embrace constraints
  • 18. © Unic - Page 18 Proper thinking: A real world example Embrace constraints Source: Luke Wroblewski
  • 19. © Unic - Page 19 Proper thinking: A real world example Embrace constraints Source: Luke Wroblewski
  • 20. © Unic - Page 20 It’s not about compromise! Embrace constraints Discover the very basic interactions and functionality … … and augment “per platform” with things that make sense
  • 21. © Unic - Page 21 “Mobile” augmentation Location, Sensors in general (Picture, motion, landscape vs. portrait etc.) but also stuff like the integrated address book, calendar, e-mail capabilities and the like. Finally using ―augmented reality‖ technology to beef up the experience. Embrace constraints
  • 22. © Unic - Page 22 “Web” augmentation Embrace constraints Drag & Drop Rich, complete data display
  • 23. © Unic - Page 23 A general approach for embracing constraints Activity FeaturesObjects Embrace constraints
  • 24. © Unic - Page 24 A general approach for embracing constraints Activity FeaturesObjects Embrace constraints
  • 25. The “Packing List” project A case study
  • 26. © Unic - Page 26 “Working together to plan a trip as a group (goal) using shared packing lists to achieve an efficient planning and provisioning of the group as a whole but also as an individual (activity).” Goal and Main Activity
  • 27. © Unic - Page 27 Basic functionality / IA – (Social) Objects › Group members › Tour types › Trip types › Trips › Packing lists › Shared › Non-shared › List items › Shared › Non-shared A trip planner for groups
  • 28. © Unic - Page 28 Basic functionality / IA – Example Features A trip planner for groups › Sign-up / Login › Creation & Access to packing lists › Management of lists and individual items › Sharing & Invitation for peers › Lists › Items › Comments
  • 29. © Unic - Page 29 General workflow: List management The required functions and information were divided in the smallest possible, meaningful chunks. From these, an Axure Prototype was built and workflows defined and refined with the customer.
  • 30. © Unic - Page 30 General workflow: Packlists A trip planner for groups
  • 31. © Unic - Page 31 What it became, eventually … A trip planner for groups
  • 32. © Unic - Page 32 Customer Understood ―mobile first‖ really well Process Practical and useful End-users Really like the app What’s good (and went well) A trip planner for groups
  • 33. © Unic - Page 33 What could be better A trip planner for groups ―Social‖ Make the experience more social Offline Support some kind of offline mode Sensors Use the sensors of the mobile (Camera)
  • 34. © Unic - Page 34 “Three Rules of Work: Out of clutter find simplicity; From discord find harmony; In the middle of difficulty lies opportunity.” - Albert Einstein
  • 35. Eigerstrasse 60 3007 Bern T: +41 31 560 12 12 F: +41 31 560 12 13 info@unic.com www.unic.com Unic AG © Unic - Seite 35 Johann Richard Head of Innovation, Member Corporate Development johann.richard@unic.com Twitter: @johannrichard http://ch.linkedin.com/in/johannrichard http://xing.com/profile/Johann_Richard http://delicious.com/johann.richard
  • 36. Company › Founded 1996 in Bern as a spin-off of the university › Offices in Amsterdam, Bern, Brussels, Vienna and Zurich › Owners guided company › Staff over 200 Market performance Enterprise Content Management & E-Business References © Unic - Page 36 About Unic
  • 37. © Unic - Page 37 Sources and Credits 1: aboutpixel.de Handytastatur © Dominik Sellmann 3: Manun, photocase.com 11: Nokia 13: sxc.hu / unknown 15: ―Bufalino‖, Cornelius Comanns 26: ―Chamonix‖, Thomas Senf / Mammut Sports Group All App screens: Mammut Sports Group / Unic AG