Review of the most important topics of an online business: Acquisition, how to improve targeting new users,
Retention, how to make them stay the most,
Monetization, how to earn money from them to feed the funnel
14. Retention: Engagement
• First 60 seconds
• DAU/MAU
• 1-day, 3-day, 7-day
• Monthly retention
• Average Session Length
• Number of sessions per day
• Reengagement
26. Monetization: sell the game
• Advantages
• Fire and forget development
• Familiar process for many developers
• Similar revenue at launch
27. Monetization: sell the game
• Disadvantages
• Focus on launch day gives only one chance to maximize sales
• Limits ongoing relationship with gamers
• Typically higher price point
• Hard to offer a free version of the game
• Requires 100% of development budget to spend upfront
31. Monetization: premium
• Disadvantages
• Means hobbling the free version (i.e. your prospects get a poor
experience)
• Needs different designs and layouts for each service, which adds
usability and testing headaches
• Requires billing and costumer service infrastructure
32. Monetization: virtual goods
• Advantages
• Allows the user to set
the price they want to pay
• Easy to track and measure
• Flexible
• Often generates more revenue
33. Monetization: virtual goods
• Disadvantages
• Requires billing and customer service infrastructure
• Requires substantial investment in inventory management
• Hosting and server costs
• Ongoing development costs
35. Monetization: advertising
• Disadvantages
• Can cheap your brand
• Requires active management to generate substantial revenues
• Most ads currently targeted at gamers are for rival games
• Unlikely to finance your entire game, even once the current
market improves
37. Monetization: sponsorship
• Disadvantages
• Work-for-hire revenue that simply swaps the publisher for a brand
• Requires significant and specialist business development work
with media agencies and brands
38. Monetization: offer walls
• Advantages
• Additional source of revenue
for virtual goods business
• Offers alternative ways to pay
for cash-strapped consumers
• Relatively simple to implement
(provided virtual goods have
already been implemented).
39. Monetization: offer walls
• Disadvantages
• Carries all the negatives of virtual goods
• Requires careful monitoring
43. Exercise #1
• What kind of metrics should track an Acquisition Manager?
• What kind of metrics should track a Retention Manager?
• What kind of metrics should track a Monetization Manager?