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A Gaming Company Structure

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Let's learn how a Video Games Studio is structured, from the developers to the designers, from the artists to the marketing team. We'll also cover different roles and functions for each of the members of the studio and how work is distributed among them.

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A Gaming Company Structure

  1. 1. GAMING COMPANY STRUCTURE JUAN GABRIEL GOMILA SALAS /joanby @Joan_By Juan Gabriel Gomila Salas joanby
  2. 2. GAMING COMPANY STRUCTURE HIERARCHY ▸ Head of studio ▸ Producer / Manager / Director (Dev Team) ▸ Game Design ▸ Artist ▸ Programming ▸ Testing (QA) ▸ Audio
  3. 3. GAMING COMPANY STRUCTURE HIERARCHY ▸ Others ▸ Finance & Legal ▸ Press Release & Marketing ▸ IT ▸ Human Resources & Recruitment ▸ Administration ▸ …
  4. 4. GAMING COMPANY STRUCTURE EXPERIENCE ROLES ▸ Junior ▸ Senior (>3 years of experience) ▸ Lead (>5 years of experience)
  5. 5. GAMING COMPANY STRUCTURE SOURCE SOLUTIONS ▸ In-house development ▸ Outsourcing solutions
  6. 6. THE DEV TEAM THE DEV TEAM Project director/ Manager/Producer Technical manager/Lead (CTO) Senior Programmers Programmers Junior Programmers Design manager/ Lead Senior designers Designers Junior designers Art manager/lead Senior artists Artists Junior artists Senior animators Animators Junior animators QA Audio team
  7. 7. GAME DESIGN
  8. 8. GAME DESIGN FUNCTIONS ▸ Design the game concept and the design document that will let the artists and programmers know what they should do and how to do it. ▸ Come up with ideas, game’s goals, missions, structure, playing mechanics and basic gameplay rules
  9. 9. GAME DESIGN EXAMPLES ▸ Level Designer ▸ Level Editor ▸ Script Writer ▸ Feature Designer ▸ AI Designer ▸ …
  10. 10. GAME DESIGN REQUIREMENTS ▸ Creativity & Imagination ▸ Know-how of the market (the needs of the audience) ▸ Good communication skills ▸ Teamwork ▸ Level edition knowledge ▸ 3D modelling
  11. 11. GAME DESIGN PROVES OF IDENTITY ▸ CV ▸ Practical examples ▸ Sample Documentation
  12. 12. ARTIST
  13. 13. ARTIST FUNCTIONS ▸ Create the visual components of the game
  14. 14. GAME DESIGN EXAMPLES ▸ 3D modeller ▸ 2D modeller ▸ Technical artist ▸ Visual Effects artist ▸ Concept artist ▸ GUI artist ▸ Texture artist
  15. 15. ARTIST REQUIREMENTS ▸ Good drawing skills ▸ Experience in 3D modeling software ▸ Experience in 2D vector art ▸ Technical skills ▸ Graphics design
  16. 16. ARTIST PROVES OF IDENTITY ▸ CV ▸ Portfolio
  17. 17. PROGRAMMERS
  18. 18. PROGRAMMERS FUNCTIONS ▸ Put all staff developed by audio team, artist, designer together to create a playable game ▸ Code the logic and the behavior of the game
  19. 19. PROGRAMMERS EXAMPLES ▸ Client developer ▸ Server developer ▸ Back-end developer ▸ AI developer ▸ DB architect
  20. 20. PROGRAMMERS REQUIREMENTS ▸ Programing skills (C++, Java, Objective-C, Unity…) ▸ Know-how of the Internet, TCP, UDP protocols, client-server, MVC, design patterns,… ▸ Mathematical and logical skills ▸ AI skills ▸ Data structure
  21. 21. PROGRAMMERS PROVES OF IDENTITY ▸ CV ▸ Portfolio ▸ Demo projects
  22. 22. PRODUCER
  23. 23. PRODUCER FUNCTIONS ▸ Project planning: making decisions on the scope of the game and creating schedule with milestones. ▸ Resources planning: efficient running of resources from people to software and licenses. ▸ Communication: point of contact, reporting,…
  24. 24. PRODUCER EXAMPLES ▸ Game producer ▸ Project Manager ▸ Head of development ▸ Project Director
  25. 25. PRODUCER REQUIREMENTS ▸ Technical skills ▸ Know-how of the market ▸ Communication skills ▸ Experience managing teams
  26. 26. PRODUCER PROVES OF IDENTITY ▸ CV ▸ Portfolio ▸ Previous jobs as a Producer
  27. 27. TESTING (QA)
  28. 28. TESTING (QA) FUNCTIONS ▸ Find problems (bugs) and documenting them clearly and concisely where and under precisely what conditions the problem was observed ▸ Ensure that the product’s gameplay, gameplay mechanics and game flow are of a high standard, that the games are fun to play, that they are neither too hard nor too easy, and that the gameplay is properly balanced.
  29. 29. TESTING (QA) REQUIREMENTS ▸ Methodical & organized ▸ Communication skills ▸ Game Experts and Supports
  30. 30. GAMING COMPANY STRUCTURE AND THAT’S ALL ABOUT

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