SlideShare a Scribd company logo
1 of 43
Publishing 1
Clicker Cadences
Limited Time Event Design in Idle Games
Drew Levin
Lead Product Manager
USA 2018
Publishing 22
Kongregate
Web Platform
100,000+ Uploaded Games
F2P Publisher
30+ Games
140M+ Downloads
Premium Publisher
Mobile, Steam and Consoles
Publishing 3
Kongregate's Idle Games
Over the years
20172015 2016
Publishing 4
Exponential GrowthOffline Progression
Reset Mechanics
Key Components of Idle Games
Publishing 5
KPIs by Genre
Kongregate portfolio ranges
Genre # of games d1 d7 d30 arpdau 180 day LTV
CCG/RPG 7+ 35% 10% 3% $0.30-$1.00 $1.50-$5.00
RTS 4 40% 20% 10% $0.10-$0.20 $1.25-$3.50
Idle 5+ 45% 25% 15% $0.08 $1.50
Runner 5 35% 8% 1% $0.03 $0.10
Arcade 3 20% 5% 1% < $0.01 $0.02
Publishing 6
Publishing 7
Publishing 8
Publishing 9
Publishing 10
Publishing 11
Publishing 12
Publishing 13
AdVenture Capitalist Core Loop
Buy Upgrades
Reset Buy investments
Hit Unlock
milestones
Wait
Buy managers
to autotap
Tap on investments
Publishing 14
Unlocks create shifting contexts
Strategy in AdVenture Capitalist
Publishing 15
Events as Time-Constrained Puzzles
Publishing 16
Top Purchases in AdVenture Capitalist
Publishing 17
Time Warps drive event spend
Publishing 18
Event lift: ARPDAU
Publishing 19
Ad Revenue adds up
70%of AdCap revenue comes from ads
Publishing 20
Strong ad implementation is essential
- Valuable
- Many per session
Publishing 21
Event lift: ad engagement
Daily ad views per viewer
Publishing 22
AdCap Lets Players Strategize
New puzzles to explore
and solve
Unlocks system complexity
Publishing 23
Publishing 24
- Lobbies = investments
- Progress bar style
- Make the big number go up
Pocket Politics
Publishing 25
- Creates clear goals
- Less needing to figure it out
Pocket Politics Leveling System
Publishing 26
- Activity required to progress
- Capped offline progression
Pocket Politics Tap-to-Level
Publishing 27
Event lift: session length
Capped offline progression drives loss aversion
Publishing 28
Leaderboards in Events
Publishing 29
Event lift: ARPDAU
Competition is a strong motivator
Publishing 30
Pocket Politics Lets Players Compete
People love being the best
Leaderboards
Publishing 31
Publishing 32
Office Space
Publishing 33
- Rarity
- Upgradability
- Placement matters
- Unique abilities
Office Space Characters
Publishing 34
- Impact other floors
- Impact each other
- Different modes of impact (cost,
speed, output)
- Different modes of value scaling
Characters as Strategic Vectors
Publishing 35
Characters in Events
- Restrictions
- Rewards
Publishing 36
Overall lift: ARPDAU
Event design allows characters to reliably drive interest; rarity spikes sales.
Publishing 37
Office Space Lets Players Discover New Strategies
Player-directed strategic
gameplay axis
Character system
Publishing 38
Key Motivators
Publishing 39
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Publishing 42
Publishing 43
Thank you
@KongregateDevs
blog.kongregate.com

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