The Art of Educational Game Design.pdf

Jesse Schell
Jesse SchellGame Designer um Carnegie Mellon University / Schell Games
THE ART OF
EDUCATIONAL GAME
DESIGN
Jesse Schell and
Barbara Chamberlin
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Schell Games Markets
Home Gaming
Education
Theme Parks
& Museums
Health
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Transformational Games
Educational
Games
Games with
a Purpose
Serious
Games
https://www.transformationalframework.com/
Game Development Processes
Maintenance & Support
Research, Testing, and Evaluation
Prep
Design
Production
Game Development Processes
Maintenance & Support
Research, Testing, and Evaluation
Prep
Design
Production
The Transformational Design Process
Define the
action
Describe the
change
Design the
engagement
Describe the
change
Define the
action
Design the
engagement
C1: Physiology
C2: Emotion
C3: Knowledge
C4: Skill
C5: Behavior
A1: Receive
A2: Feel
A3: Try
A4: Apply
A5: Reflect
A6: Imagine
A7: Communicate
E1: Sensory
E2: Exploration
E3: Challenge
E4: Story
E5: Social
E6: Creative
Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
Describe the change
C1:
Physiology
how they are
C2:
Emotion
how they feel
C3:
Knowledge
what they know
C4:
Skill
what they can do
C5:
Behavior
how they act
appropriate
blood sugar
levels
prioritize
health
know what
impacts
sugar
able to test
properly
testing
regularly
The Transformational Design Process
Define the
action
Describe the
change
Define the action
The only
transformational
action
• Navigating the maze
• Collecting numbers
• Choosing which
numbers to use
• Attacking
Define the action
A1: Receive : watch, listen, read, experience, measure, monitor, notice, understand
A2: Feel : react, sympathize, empathize, be surprised
A3: Try : simply do, practice, attempt, fail, explore, experiment, set goals, create, play
A4: Apply : connect, bridge, combine, synthesize, relate, personalize
A5: Reflect : analyze, interpret, prioritize, question, reconsider
A6: Imagine : visualize, plan, predict, hypothesize, design
A7: Communicate : listen, explain, describe, articulate, share, discuss, persuade, collaborate
A1: Receive
watch, listen, read experience
measure and monitor
understand
notice
A1: Receive
Memory Heuristics
Heuristic 1: Repetition
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Heuristic 2:
Primacy and
Recency
Heuristic 3: Surprise
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Heuristic 4: Positive or Negative Outcomes
Heuristic 5: Emotional Impact
The Art of Educational Game Design.pdf
A1: Receive
Memory Heuristics
1. Repetition
2. Primacy and Recency
3. Surprise
4. Positive or Negative Outcomes
5. Emotional Impact
A2: Feel
Plutchik’s Wheel of
Emotions
A2: Feel
Plutchik’s Wheel of
Emotions
A3: Try
simply doing practice
set goals
experiment create play
A4: Apply
connect, bridge,
combine, synthesize
relate, personalize
A5: Reflect
analyze, interpret
A5: Reflect
prioritize
A5: Reflect
reconsider
A6: Imagine
visualize
plan
design
predict
A7: Communicate
listen, explain, describe, articulate, share, discuss,
persuade, collaborate
The Transformational Design Process
Define the
action
Describe the
change
Design the
engagement
E4: Story
E1: Sensory E3: Challenge
E6: Creative
E2: Exploration
E5: Social
Describe the
change
Define the
action
Design the
engagement
C1: Physiology
C2: Emotion
C3: Knowledge
C4: Skill
C5: Behavior
A1: Receive
A2: Feel
A3: Try
A4: Apply
A5: Reflect
A6: Imagine
A7: Communicate
E1: Sensory
E2: Exploration
E3: Challenge
E4: Story
E5: Social
E6: Creative
Three Transformational Questions
1. How do I want to change the player?
2. What activities will bring about this change?
3. What will make these activities engaging?
The Art of Educational Game Design.pdf
The Art of Educational Game Design.pdf
Thanks!
Slides: jesseschell.com
Twitter: @jesseschell, @bchamber
Email: jesse@schellgames.com
bchamber@nmsu.edu
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The Art of Educational Game Design.pdf