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Digital Landscape 2.0!

     By Jessica Brookes
Why?!
"It is not the strongest of the species that survives, nor the most
intelligent, but the one most responsive to change"
- Darwin
What is Digital?!
  “ e very notion of a ‘digital creative department’ suggests that
  the other 95% of people working in marketing are not supposed
  to be creative digital!”

– John Grant
Something to keep in mind!
American Population 307,006,550
Australian Population 21,431,800
It’s a place to live!
Not just to passively consume media
content, but a place to engage, to
contribute, to create and to communicate.

To understand the challenges and
opportunities facing marketers in the
digital space today, it is necessary to
understand some of the ways our lives are
changing – globally, rapidly, and
dramatically – as we integrate digital
media more and more deeply into our
existence.
What’s doing well in!
                     Australia today!
•    Internet
•    Gaming
•    Social Media
•    Mobile
•    Email
Internet Stats!
•  6 position for the highest internet penetration rate at 80.1% of
   the population
•  44% of Australians would use the internet, including email,
   instant messaging and social networks as a preferred method of
   communication
•  Australian’s spend 17.6 hours (or 19.7 for those with broadband)
   online per week
•  In metropolitan areas the web equals newspapers as the favoured
   source of news
Gaming!
•     e video games industry is
   now double the size of the box
   oce and more than 40%
   larger than the movie disc
   industry in Australia.
•  Family games grew 137% over
   2008 and is now the number
   one gaming category.
•     e average age of computer
   and video game players in
   Australia is 30 years old.
Social Media!
•  Facebook is Australia’s most popular
   social network network with 75%
   proportion of online Australians
•  In second place is YouTube followed by
   Wikipedia
•     ere are now 9 million Australians
   interacting regularly on social networking
   sites
•  Of the pool of social networkers, 26% are
   participating via mobile
Mobile!
•  1 in every 5 Australian consumers now
   accessing the web via their mobile
•  In 2009 there were roughly 25 million
   mobile subscriptions in Australia for a
   population of around 22 million
   individuals
•  Penetration rate of 117% (due to some
   individuals having more than one
   mobile subscription)
•  Smartphone reached 40% across
   Southeast Asia in Q4 2009
Email!
•  Of those who are online; 95%
   reported using email as the core
   social interaction online.
•  A reminder for us that email is still a
   valid touchpoint – we just need to
   think beyond the spam.
Is the internet a channel?!
Are people going banner blind?!




Credits: Brett Rolfe
Fragmentation!
Fragmentation!
•  Traditionally, advertisers could rely on reaching a large, stable
   audience of potential customers through print, radio, and
   television ads.
•  While such traditional advertising media helped to establish
   some of the most successful and well-known brands, audience
   fragmentation in the 21st century complicated the picture, with
   the nature of different digital content delivery devices, often
   having a dramatic impact on the length of time that any
   particular message could hold the consumer’s attention.
Media Multitasking!
•  Changes to the Australian media such as the introduction of
   Freeview TV, digital radio and PVR/DVRs mean people have
   more options and exibility in their media choices than ever
   before hence:
•  Multitasking has become routine
•  50% watch television whilst
   online
•    is doesn’t mean consumers’
   spend less time on traditional
   media such as TV, newspapers
   and radio
By 2020, 80% of the media we
        consume will be digital.!
•  New media is no longer ‘niche’ and active consumer participation
   is progressively moving towards mainstream adoption.
•  Consumer's voices are louder than ever and the decision for our
   clients is whether they want to be part of that dialogue or even
   drive it.
Digital “Channels”!




mobile                  online               dooh
-  phone applications   -  web sites         -  IP billboards
-  SMS messaging        -  Google search     -  POS interactivity
-  game consoles        -  widgets           -  transit screens
-  PDAs                 -  social networks   -  kiosks
-  iPads/Kindle         - banners
Digital “Media”!
•  Bought
   –  Paid for display and search advertising

•  Owned
   –  Digital assets the brand owns, e.g. content, games, website

•  Earned
   –  Word of mouth brand earns through user generated content
Media = The ways we !
  engage in context!
Digital Challenges !
                   in Australia!
•  Digital is only now starting to be seen as a ‘valid channel’ by
   marketers rather than the one thing which uni es all other
   communications
•  File sizes due to lack of high speed broadband penetration
•  Depth of client-side digital knowledge
•  Quarrels between media, creative and social consultants over who
   owns what and who gets bigger slices of budget
The Future!
•    Gestural Innovation
•    Socialisation of mainstream media
•    Banners can be a ‘sample’ of amazing content
•    Game play
•    Earn your own attention
•    Collaboration with people not consumers
•    Geotility making your product useful for wherever
•    Technology companies will become the new media companies
Thank you!!

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Digital Landscape 2.0 and the Opportunities of an Increasingly Online World

  • 1. Digital Landscape 2.0! By Jessica Brookes
  • 2. Why?! "It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change" - Darwin
  • 3. What is Digital?! “ e very notion of a ‘digital creative department’ suggests that the other 95% of people working in marketing are not supposed to be creative digital!” – John Grant
  • 4. Something to keep in mind! American Population 307,006,550 Australian Population 21,431,800
  • 5. It’s a place to live! Not just to passively consume media content, but a place to engage, to contribute, to create and to communicate. To understand the challenges and opportunities facing marketers in the digital space today, it is necessary to understand some of the ways our lives are changing – globally, rapidly, and dramatically – as we integrate digital media more and more deeply into our existence.
  • 6. What’s doing well in! Australia today! •  Internet •  Gaming •  Social Media •  Mobile •  Email
  • 7. Internet Stats! •  6 position for the highest internet penetration rate at 80.1% of the population •  44% of Australians would use the internet, including email, instant messaging and social networks as a preferred method of communication •  Australian’s spend 17.6 hours (or 19.7 for those with broadband) online per week •  In metropolitan areas the web equals newspapers as the favoured source of news
  • 8. Gaming! •  e video games industry is now double the size of the box oce and more than 40% larger than the movie disc industry in Australia. •  Family games grew 137% over 2008 and is now the number one gaming category. •  e average age of computer and video game players in Australia is 30 years old.
  • 9. Social Media! •  Facebook is Australia’s most popular social network network with 75% proportion of online Australians •  In second place is YouTube followed by Wikipedia •  ere are now 9 million Australians interacting regularly on social networking sites •  Of the pool of social networkers, 26% are participating via mobile
  • 10. Mobile! •  1 in every 5 Australian consumers now accessing the web via their mobile •  In 2009 there were roughly 25 million mobile subscriptions in Australia for a population of around 22 million individuals •  Penetration rate of 117% (due to some individuals having more than one mobile subscription) •  Smartphone reached 40% across Southeast Asia in Q4 2009
  • 11. Email! •  Of those who are online; 95% reported using email as the core social interaction online. •  A reminder for us that email is still a valid touchpoint – we just need to think beyond the spam.
  • 12. Is the internet a channel?!
  • 13. Are people going banner blind?! Credits: Brett Rolfe
  • 15. Fragmentation! •  Traditionally, advertisers could rely on reaching a large, stable audience of potential customers through print, radio, and television ads. •  While such traditional advertising media helped to establish some of the most successful and well-known brands, audience fragmentation in the 21st century complicated the picture, with the nature of different digital content delivery devices, often having a dramatic impact on the length of time that any particular message could hold the consumer’s attention.
  • 16. Media Multitasking! •  Changes to the Australian media such as the introduction of Freeview TV, digital radio and PVR/DVRs mean people have more options and exibility in their media choices than ever before hence: •  Multitasking has become routine •  50% watch television whilst online •  is doesn’t mean consumers’ spend less time on traditional media such as TV, newspapers and radio
  • 17. By 2020, 80% of the media we consume will be digital.! •  New media is no longer ‘niche’ and active consumer participation is progressively moving towards mainstream adoption. •  Consumer's voices are louder than ever and the decision for our clients is whether they want to be part of that dialogue or even drive it.
  • 18. Digital “Channels”! mobile online dooh -  phone applications -  web sites -  IP billboards -  SMS messaging -  Google search -  POS interactivity -  game consoles -  widgets -  transit screens -  PDAs -  social networks -  kiosks -  iPads/Kindle - banners
  • 19. Digital “Media”! •  Bought –  Paid for display and search advertising •  Owned –  Digital assets the brand owns, e.g. content, games, website •  Earned –  Word of mouth brand earns through user generated content
  • 20. Media = The ways we ! engage in context!
  • 21. Digital Challenges ! in Australia! •  Digital is only now starting to be seen as a ‘valid channel’ by marketers rather than the one thing which uni es all other communications •  File sizes due to lack of high speed broadband penetration •  Depth of client-side digital knowledge •  Quarrels between media, creative and social consultants over who owns what and who gets bigger slices of budget
  • 22. The Future! •  Gestural Innovation •  Socialisation of mainstream media •  Banners can be a ‘sample’ of amazing content •  Game play •  Earn your own attention •  Collaboration with people not consumers •  Geotility making your product useful for wherever •  Technology companies will become the new media companies