2. Process-Day 1
Today I made much progress, the first task I started
with was making my background for the game. The
background was made in a Photoshop document
which was the size 480x320, this size was great
because it was large enough to include just the right
amount of detail and if I made it any smaller then it
wouldn’t have been up to good standers. I spent
most of the day doing this background which is still
yet to be finished. I drew in pixels with a pencil and
first started with the bridge, I like this bridge and
think that it looks great and realistic and I cant really
see changing it in any way. From this bridge I then
had to choose my colour pallet for the background
for the game, I used my colours from planning which
suit the genre very well. The house down on the
bottom of the background was made in isometric,
which I wasn’t really planning on using from my
planning but I changed my mind and I think it turned
out well, with the house I used a already existing
picture and then drew mine as similar as I could but
without making it the exact same. I really like this
first background and think that I started off the
production process well.
Because I was creating so many different components to the background I had to use many layers all of which I renamed so when I come to
animating I can do it with ease. The game obviously needs a logo which Is made up of the title and question mark, this is because it makes it
mysterious and unknown which is what I am aiming for in this game, I didn’t have a title for the game yet and what I created I don’t really like
at all and I am going to have to work on it at a later date. The final task I worked on today was a speech box and character face and this is a
part of the game which is important for the context. I didn’t use many tools at all and I have done many projects such as this one previously so
it was nothing new too me. I think I made good progress for this first day and I think that this project is going to turn out well and is what I am
looking for/expecting.
3. Process-Day 2
For this day I made myself a different
background of the game and this was a
cave area which I have yet too finish
because making a background is a really
big part of the project and I may spend
much more time on it than I thought. I
just used the same methods that I
always use when I draw things on
Photoshop and that is the pencil tool
because I draw in pixels. I took the idea
of a HUD from my planning because I
will be using this HuD in game and I like
it because it suits my game most I will
be using all the text and items along at
the bottom as well except for the
lantern. I had to shift the background up
to place the bottom black box on so it
didn't cover half of my work and I don’t
know if it’s the right size but this was
good and it turned out the way I wanted
it too. I didn’t do much extra work on
the first background all I did was place
an extra piece of land to the left and
added a few extra tiny details. I then
also took the legs from my experiment
animation because it is a really great
looking walk cycle and all I have to do is
design a character which will then just
go with these legs.
This day went okay but I didn’t have as much time as yesterday and think I could have got a little
more done, what I did do however was important and laid out the rest of my production for the
week or 2 to come. The background that I did I like and think it looks like a game background and
suits the style of adventure also using blackness around the edge allowed me to link it with the
unknown.
4. Process-Day 3
I made my final background today and I made it an
inside background, when making it I decided to view it
top down and this was so I could allow some variation
in my game. I yet again didn’t finish this background
but I made a lot of progress with it so far placing it all
together. The rooms look like they come from a video
game and then I added bits of furniture on, these
furniture items were great for detail. All of the
backgrounds are the same size and this was consistent
and so the game doesn’t mess up In any way. I
enjoyed doing this last background and think that it
looks like it should be placed in a game.
I made a character which I don’t like too much but I
might keep him due to the amount of time I have and
the complicatedness of it. In my research I decided
that I would include character customisation so I am
going to have to include an animation showing this.
I worked on the cave background a little more as well
and placed a colour on the actual background. I also
made little details like adding rock variations in the
wall and even adding a crate all of which I think match
well and work. My backgrounds were outside tropical
in planning so I didn’t have colour pallets for these
backgrounds so I had to make them in the creation.
These backgrounds were drew all from scratch and
made by me. The character looked plain so I placed a
cloak on him and a hat to vary him up but they just
didn’t look right so I will have to remove them and
stick to simplicity. No new tools were used yet again in
this day but I need to do something more complicated
to show off my skills later.
This day was very
productive and I made
great progress on my
work.
5. Process-Day 4
I wrote some text on a word document for the
dialogue that was going to be a script to include in
my game. The script had uncomplicated dialogue
that went into enough detail for the game to be
understood by the audience. I think that the dialogue
in a game is important which Is why I decided to do it
today so I had the idea of where I was going with the
animation and an idea for a new character that I
should create which was a dwarf who has a quest. I
practically finished the main background and the
cave today, I just placed a few extra pieces around
which I think will realty bring the game together.
Most of the background wont be accessible in the
animation so it is just placed their for visual aspects.
I built some tools for the hot bar these were similarly
based from previous games and they will be placed
in the HuD bar at the bottom which was like in my
planning, I will also be adding a few more such as a
key and shovel which I decided will really finish it off.
I also added a colour pallet background into the
background with a sea and sky which finished it off
and made it look amazing. Finally I made a dwarf
face because I want a dwarf character in the mines
for quests. The dwarf was not good at all and I think
that it was a waste of my time however I learnt from
this. I want to change the dwarf and make it look
realistic so I will search up on the internet probably.
Also i will make a detailed face using my previous
one but placing dwarf features around it instead.
For the end of this week I have made some superb looking products and think that
they look partially professional for a video game. I have made good progress for
production but my schedule hasn’t been followed very well but I have got most of what
I wanted and think that I may finish a few days early at the end due to the progress.
6. End of week 1- Everything I have done
production
7. Process- Day 5
I started by making a text speech box for the
talk animation. I chose the font, size and
spacing, these are important because they can
make the text more interesting. I had already
written my script on an early day of production
so this was just a case of copying the words
across in the style I wanted.
• I made a dwarf as a side character which I
am going to be placing In the mines. For
the dwarf I drew him in pixels and decided
I
• I created my first sound effect. This was a
small effect which
• I started to do some animation and I
exported a speech text animation.
• I made little changes to the backgrounds.
8. Process- Day 6
This day is the day before I plan on starting animating and this I can do
because I have achieved almost completion of everything I had decided.
Today I had decided my title which I quiet like and enjoy and think it
suits I Changed the title to Island of Misery. After that I finished my
character walk cycle and made each body placement on the legs and I
think it is simple but to be honest I don’t really have any more time
spare to make it any better. I thought I should make the dwarf character
talk animation next so I made his face in greater detail and I did this by
copying the previous face and then I looked at the dwarf on the cave
background and chose the colour pallet and then drew around the face. I
have enjoyed this day and think that everything I have created has been
useful and is great.
• Finished talk animation for dwarf character
• Worked on my house interior background
9. Process- Day 7
• I needed to scale down my character so I researched it up and set it
up so I could change all things from the documents without blurring
them.
• Although I wanted to focus on animation I detailed my background a
little more
• I then went onto making a menu page.
• Font from planning rayman adventure.
• Grass from a paint brush Photoshop.
10. Process- Day 8
• I decided to rework my logo for the game because the other one was
temporary because I couldn't think of a title for the game and so I
couldn't decide upon a look. What I decided for here was To make it look
adventurous to match the genre so I used the shape tool and selected a
banner which went behind the arced title. The banner was a little plain
so on either side I decided to select and make them a darker shaded of
brown for texture.
• I got animation on a background finished and exported it
• I also got half ay with another
• I placed the text and tools down on the bottom of all backgrounds
• I also decided to add some more options on the starting page and
decided to change the wood colour.
11. End of week 2- Everything I have done
production