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Augmented reality game with OpenStreetMap

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Augmented reality game with OpenStreetMap

  1. 1. Mobile Augmented reality<br />Jaak Laineste, State of the Map 2010<br />
  2. 2. About Nutiteq<br />Part 1<br />
  3. 3. About Nutiteq<br />Established in 2006<br />Consultancy, software, services<br />Expertise areas:<br />GIS, Mapping, OpenStreetMap<br />Mobile development: Java ME (J2ME), Android, BlackBerry, iPhone<br />Background<br />Location-Based Services (LBS) for 12+ mobile operators around the world<br />About 20 Android, BlackBerry, J2ME and iPhone developers<br />
  4. 4. What Nutiteq does<br />Mobile mapping SDK<br />Mobile Java mapping toolkit, base platform<br />20,000+ downloads, over 30,000end-users/day<br />Partners: CloudMade, Enough Software<br />White-label mobile solution kits<br />Mobile Mapping<br />Mobile Tourist - Audio+Video+MapsGuide<br />Mobile Fleet Tracking<br />Implementation and customization<br />Server-side tools<br />SDK extensions <br />Map-based mobile apps<br />
  5. 5.
  6. 6. Developer geography<br />Top 5: India, US, UK, China, Indonesia<br />130 countries total<br />
  7. 7. Avataara: mobile augmented reality game<br />Part 2<br />
  8. 8. Mobile LBS games<br />Games and Entertainment: 51+% of AppStore app downloads<br />Nicelocation-basedgames<br />Geocaching: web and GPS<br />Keitai Kunitori Gassen (Battle for the Countries), Japan<br />Parallel Kingdom - the first GPS-based MMORPG<br />Treasure hunts<br />BotFighters by It’s alive! - Mobile, SMS, MMS<br />Action games<br />Nil?<br />
  9. 9. First person shooting<br />
  10. 10. Game idea<br />Imagine playing DOOM:<br />In real world<br />With real persons<br />friends, enemies<br />
  11. 11. Avataara demo video<br />Video<br />
  12. 12. Avataara and OSM<br />Visuals<br />Invisible walls, on top of phone camera preview image<br />Background map: for location reference<br />GPS, compass and G-sensors for location and orientation<br />Map data<br />CloudMade SVG HTTP service, OSM data<br />Buildings only<br />Fake 3D: walls 20 m up and down<br />Business case<br />Free multi-player app, buyvirtual goods<br />Developer: yrgel.com, students from Tallinn Technical Univ.<br />
  13. 13. OSM for augmented reality<br />Part 3<br />
  14. 14. AR requirements<br />Mobile Device<br />Hardware: camera, GPS, compass, G-sensors<br />Software APIs: 3D API (OpenGL), APIs for camera and all the sensors<br />Geographical data<br />
  15. 15. Mapdata for AR<br />Simple case<br />E.g. info services<br />POI locations are enough<br />For advanced case<br />e.g. Games<br />Visibility: buildings in 3D<br />Visualization: detailed 3D data (also roads, trees, land use, building textures/colors etc)<br />Match improvement<br />
  16. 16. Challenges<br />Devices<br />Sensors are not precise: GPS, compass, G-sensors<br />No indoor location<br />Phone screen darkness (e.g. Nexus One)<br />No paint gun extension<br />Software<br />Image matching tools<br />Maps<br />No 3D in OSM<br />Standard tag: floors=X<br />
  17. 17. Thank you!<br />Jaak Laineste<br />CEO, Nutiteq<br />www.nutiteq.com<br />jaak@nutiteq.com<br />Mob: +372 509 2586<br />Skype: jaakl3000<br />twitter.com/nutiteq<br />

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