Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Augmented reality game with OpenStreetMap

1.990 Aufrufe

Veröffentlicht am

Veröffentlicht in: Technologie, Business
  • Loggen Sie sich ein, um Kommentare anzuzeigen.

Augmented reality game with OpenStreetMap

  1. 1. Mobile Augmented reality<br />Jaak Laineste, State of the Map 2010<br />
  2. 2. About Nutiteq<br />Part 1<br />
  3. 3. About Nutiteq<br />Established in 2006<br />Consultancy, software, services<br />Expertise areas:<br />GIS, Mapping, OpenStreetMap<br />Mobile development: Java ME (J2ME), Android, BlackBerry, iPhone<br />Background<br />Location-Based Services (LBS) for 12+ mobile operators around the world<br />About 20 Android, BlackBerry, J2ME and iPhone developers<br />
  4. 4. What Nutiteq does<br />Mobile mapping SDK<br />Mobile Java mapping toolkit, base platform<br />20,000+ downloads, over 30,000end-users/day<br />Partners: CloudMade, Enough Software<br />White-label mobile solution kits<br />Mobile Mapping<br />Mobile Tourist - Audio+Video+MapsGuide<br />Mobile Fleet Tracking<br />Implementation and customization<br />Server-side tools<br />SDK extensions <br />Map-based mobile apps<br />
  5. 5.
  6. 6. Developer geography<br />Top 5: India, US, UK, China, Indonesia<br />130 countries total<br />
  7. 7. Avataara: mobile augmented reality game<br />Part 2<br />
  8. 8. Mobile LBS games<br />Games and Entertainment: 51+% of AppStore app downloads<br />Nicelocation-basedgames<br />Geocaching: web and GPS<br />Keitai Kunitori Gassen (Battle for the Countries), Japan<br />Parallel Kingdom - the first GPS-based MMORPG<br />Treasure hunts<br />BotFighters by It’s alive! - Mobile, SMS, MMS<br />Action games<br />Nil?<br />
  9. 9. First person shooting<br />
  10. 10. Game idea<br />Imagine playing DOOM:<br />In real world<br />With real persons<br />friends, enemies<br />
  11. 11. Avataara demo video<br />Video<br />
  12. 12. Avataara and OSM<br />Visuals<br />Invisible walls, on top of phone camera preview image<br />Background map: for location reference<br />GPS, compass and G-sensors for location and orientation<br />Map data<br />CloudMade SVG HTTP service, OSM data<br />Buildings only<br />Fake 3D: walls 20 m up and down<br />Business case<br />Free multi-player app, buyvirtual goods<br />Developer: yrgel.com, students from Tallinn Technical Univ.<br />
  13. 13. OSM for augmented reality<br />Part 3<br />
  14. 14. AR requirements<br />Mobile Device<br />Hardware: camera, GPS, compass, G-sensors<br />Software APIs: 3D API (OpenGL), APIs for camera and all the sensors<br />Geographical data<br />
  15. 15. Mapdata for AR<br />Simple case<br />E.g. info services<br />POI locations are enough<br />For advanced case<br />e.g. Games<br />Visibility: buildings in 3D<br />Visualization: detailed 3D data (also roads, trees, land use, building textures/colors etc)<br />Match improvement<br />
  16. 16. Challenges<br />Devices<br />Sensors are not precise: GPS, compass, G-sensors<br />No indoor location<br />Phone screen darkness (e.g. Nexus One)<br />No paint gun extension<br />Software<br />Image matching tools<br />Maps<br />No 3D in OSM<br />Standard tag: floors=X<br />
  17. 17. Thank you!<br />Jaak Laineste<br />CEO, Nutiteq<br />www.nutiteq.com<br />jaak@nutiteq.com<br />Mob: +372 509 2586<br />Skype: jaakl3000<br />twitter.com/nutiteq<br />