20230927 Tech_For_Good Discovery_Summit.pdf

International Society of Service Innovation Professionals
International Society of Service Innovation ProfessionalsInternational Society of Service Innovation Professionals
Tech for
Good
ISSIP Discovery
Summit 2023
Welcome!
A diverse, inclusive and growing
community of innovators, founded in
2012 by major IT companies and
respected university partners
Welcome to ISSIP
ISSIP advances innovation to benefit
people, business and society
Utpal Mangla
ISSIP President 2023
General Manager,
Industry EDGE Cloud;
IBM Cloud Platform
Toronto, Canada
Thank you for engaging with ISSIP!
www.issip.org
Agenda
Time Presenter(s) Topic
9:00 - 9:05
Welcome
Utpal Mangla
ISSIP 2023 President
Welcome to ISSIP
Discovery Summit
9:05-9:15
Survey
Findings
Michele Carroll
ISSIP Executive Director
Tech for Good Survey
Prelim Findings- Update
9:15 -9:45
Keynote
Address
Carlotta Arthur, Director
DBSSE, National Academies of
Sciences, Engineering and
Medicine (NASEM)
Multidisciplinary by Design:
Leveraging diverse teams to
advance innovation and
equity.’
9:45 – 10:45
Panel
Discussion
Deborah Stokes, Dell
Technologies
ISSIP Vice President,
Moderator
”Tech for Good” Panel
NVIDIA UCSC Meta SHIFT5.ai
10:45 – 11:00
Q&A
Michele Carroll (LI)
Executive Director, ISSIP
Tech for Good
Discovery Summit
Tech for Good
Survey Findings
Tech for Good
Discovery Summit
Tech for Good
Discovery Summit
Tech for Good
Survey Findings
Tech for Good
Discovery Summit
Tech for Good Survey
Next Steps
● Holding collection open through SEPTEMBER - (this week!)
● Please complete the 5-minute survey (link in chat)
○ Opportunity to contribute your ‘position statement’ on Tech for Good
○ Inclusion in the white paper (attribution and quote optional)
● ISSIP will compile
○ Survey findings
○ +Today’s sharing by speakers, +chat exchange
○ Position statements by today’s participants, ISSIP community, experts in
the field
● Publish White Paper on Tech for Good Q4
● Deborah Stokes, Author w ISSIP leadership
Deborah Stokes, VP ISSIP
Discovery Summit Event Chair
Tech for Good
Discovery Summit
Carlotta Arthur
Director DBSSE
Keynote Speaker
Vanita Wells, VP David Lee, Director
Tech4Good Lab
Nicole Reineke
Founder & CTO
Renee Yao, Lead
Global Healthcare AI Startups
Tech for Good
Discovery Summit
Panelists
Use chat to submit questions and comments
You’ll also find links there to join ISSIP, follow us on LinkedIn,
find slides and recordings in Slideshare & YouTube
Questions?
Tech for Good
Discovery Summit
Deborah Stokes, VP ISSIP
Discovery Summit Event Chair
● For powering 2023 ISSIP Tech for Good Discovery Summit
-
○ ISSIP Digital Credentials
○ Slides on Slideshare, Recording on YouTube for all participants
● Engage with ISSIP!
● Join ISSIP as an Individual (free): www.issip.org/membership
● michele@issip.org to explore institutional membership
● October:
○ VOTE for ISSIP VP 2024
○ NOMINATE in Q4 Service Innovation Excellence Awards 2024
● Follow ISSIP on LinkedIn
● Sign up for the monthly newsletter
● Tech for Good white paper to be published Q4
Michele Carroll (LI)
Executive Director, ISSIP
Thank you!
Multidisciplinary by Design:
Leveraging Diverse Teams to
Advance Innovation & Equity
Carlotta M. Arthur, Ph.D., Executive Director
Division of Behavioral & Social Sciences & Education
(DBASSE)
2
Agenda
• National Academies & DBASSE
• Key Definitions
• What’s at stake & why it matters:
• Multidisciplinarity, i.e., inclusion of Social &
Behavioral Science (SBS)
• Diversity, Equity, & Inclusion
• Innovation
• Challenges to Multidisciplinary & Diverse Teams
& Strategies to address them
• DBASSE Moving forward
Keck Center, Washington, DC
3
The National
Academies of
Sciences,
Engineering, &
Medicine
Private, nonprofit institution that provides
independent, objective analysis and advice to the
nation to solve complex problems and inform
public policy decisions related to science,
technology, and medicine.
National Academy of Sciences Building, Washington DC
4
DBASSE
Advances the behavioral and social sciences and their
application to policy and practice, and advances evidence-
based STEM education
• People are central
• Equity Lens
Home to nine units plus special projects including:
• Science, Engineering, & Technology Equity Roundtable
(2024)
• Board on Science Education
• Board on Human-Systems Integration
• Board on Behavioral, Cognitive, & Sensory Sciences
• https://www.nationalacademies.org/dbasse/units
5
Definitions:
• Multidisciplinary Approaches - draw on
knowledge from different disciplines; each
discipline makes a different contribution in an
additive way.
• Equity: The absence of barriers, biases, and
obstacles that impede equal access, fair
treatment, and opportunity for contribution by
all members of a community.
Diversity:
The broad spectrum of experiences,
cultures, & physical attributes within
a community, including, but not
limited to:
• race or ancestry,
• national origin,
• religion,
• age,
• gender, gender identity or expression
• ability,
• sexual orientation,
• socioeconomic status, and
• perspective
6
7
What’s at stake & why it matters:
Disinformation
reimagined: how AI
could erode
democracy in the
2024 US elections
Generative AI
amplifies
stereotypes about
race and gender
A.I. Poses ‘Risk of
Extinction,’ Industry
Leaders Warn
Hot topics of conversation: VS. Tech for Good!:
Socially Assistive
Robots
Education Tools
Virtual Reality-
Assisted Research
Facilitate Global
Connections
8
Why Multidisciplinary Teams Matter
• Excellence
• Relevance
• Innovation
• Economics
• Human Thriving
9
Why Multidisciplinary Teams Matters
Example:
Addressing the
COVID-19
Pandemic
Vaccine
Development
Social & Behavioral Science-Related Issues
Vaccine
Access,
Uptake, &
Hesitancy
Health
Behaviors
Mental Health
Clinician Burnout
Education &
Learning
10
Why Diversity & Equity in STEM Matters:
• Excellence
• Relevance
• Innovation
• Economics
• Human Thriving
11
Leveraging Diverse Teams to Advance
Innovation & Equity
• Excellence
• Relevance
• Innovation
• Economics
• Human Thriving
12
Why Social & Behavioral Science?
“Good engineering
cannot be separated from
social awareness and
deliberate consideration.”
“We should be well past the
days when the development of
technology is separated from
human needs, desires, and
behavior. This is why engineers
should engage with the social
sciences, and vice versa.”
Because Engineering Is Intended to Benefit Society
(March 23, 2021)
By John L. Anderson, President, National Academy of Engineering
13
People aren’t this:
USER
14
People are this!
15
Example:
Bronfenbrenner’s
Ecological Systems
Theory:
People are embedded
in nested systems
(Bronfenbrenner,1979; Bronfenbrenner & Crouter, 1983;
Bronfenbrenner & Morris, 1989)
Understanding People
A seat at “at the table” is too
late - the work is ‘baked!’
16
17
Social & Behavioral Science should be
“in the kitchen” when the dish is being
designed!
18
19
Leveraging Diverse Teams to Advance
Innovation & Equity
DBASSE Examples:
• Climate Crossroads Initiative – Climate
Resilient Communities Pathway
• Science, Engineering, & Technology
Equity Roundtable
20
Challenges to Multidisciplinary Teams
Our reports highlight challenges to team science, including
diverse teams, e.g.,
• Deep knowledge integration
• Goal misalignment with other teams
Consensus study reports also provide recommendations to
address challenges, e.g.,
• Work to promote equal status among team members; remove
asymmetric power differentials
• Incorporate greater diversity in developing team roles; make
sure all team members have clear roles and expectations
21
Moving Forward: What’s Next for DBASSE
• New Team Science Report: Just launched!
• Multidisciplinary Teams Workshop: 2024
• Climate Resilient Communities Pathway of Climate
Crossroads: Scoping Phase; 2024 launch
• Science, Engineering & Technology Equity
Roundtable: Goal 2024 Launch
• Data Equity
• Community Engagement
• Science of Storytelling
22
References
Equity and Excellence: A Vision to Transform and Enhance the U.S. STEMM Ecosystem (2022) https://www.whitehouse.gov/ostp/news-
updates/2022/12/12/equity-and-excellence-a-vision-to-transform-and-enhance-the-u-s-stemm-ecosystem/ Retrieved September 13, 2023.
National Academies of Sciences, Engineering, and Medicine (2023). Advancing Antiracism, Diversity, Equity, and Inclusion in STEMM
Organizations: Beyond Broadening Participation. Washington, DC: The National Academies Press. https://doi.org/10.17226/26803
National Academies of Sciences, Engineering, and Medicine. 2015. Enhancing the Effectiveness of Team Science. Washington, DC: The
National Academies Press. https://doi.org/10.17226/19007.
National Academies of Sciences, Engineering, and Medicine and National Academy of Medicine. 2023. Toward Equitable Innovation in
Health and Medicine: A Framework. Washington, DC: The National Academies Press. https://doi.org/10.17226/27184
The White House Office of Science and Technology Policy Launches “The Time is Now: Advancing Equity in Science and Technology
Ideation Challenge” (2021). Retrieved from https://www.whitehouse.gov/ostp/news-updates/2021/10/14/the-white-house-office-of-science-
and-technology-policy-launches-the-time-is-now-advancing-equity-in-science-and-technology-ideation-challenge/ Retrieved September 13,
2023.
Wailoo, KA, Dzau, VJ. Yamamoto, KR. (2023). Embed equity throughout innovation. Science, Vol. 381(6662), pp. 1029.
https://www.science.org/doi/epdf/10.1126/science.adk6365
Why Social Science? https://www.whysocialscience.com/blog/2021/3/23/because-engineering-is-intended-to-benefit-society Retrieved
September 15, 2023.
.
To learn more about DBASSE:
https://www.nationalacademies.org/dbasse/division-of-
behavioral-and-social-sciences-and-education
To learn more about how you can be involved:
Carlotta M. Arthur: carthur@nas.edu
Thanks to the DBASSE Staff &
Thank You!
VR for Good
● What is Virtual Reality (VR)?
● Positive Effects of VR
● VR for Good Use Cases
○ Health
○ Training/Education
○ Human Connection
Source: Meta
What is VR (Virtual Reality)
Computer-generated simulation of a 3-
dimensional image or environment that can be
interacted with in a seemingly real or physical
way (Oxford)
1. Non-immersive
● Computer-generated environment, but
allows the user to stay aware of and keep
control of their physical environment
● Video game
Heizenrader
What is VR (Virtual Reality)
Computer-generated simulation of a 3-dimensional
image or environment that can be interacted with in a
seemingly real or physical way (Oxford)
1. Non-immersive
2. Semi-immersive
● Perception of being in a different reality when
focused on the digital image, while allowing
users to remain connected to their physical
surroundings
● Flight simulator
Washington Post
What is VR (Virtual Reality)
Computer-generated simulation of a 3-
dimensional image or environment that can be
interacted with in a seemingly real or physical way
(Oxford)
1. Non-immersive
2. Semi-immersive
3. Fully-immersive
● Most realistic simulation experience,
complete with sight and sound (and
sometimes touch)
● Requires HMD (head-mounted display).
Meta
Positive Effects of VR
● Creates sense of presence
○ Presence makes the environment feel more realistic, which helps the person
within the VR space to focus on what's happening in the simulation
○ Submerging someone in an experience leads to a more emotive response
● Creates a sense of agency
○ Highly-immersive spaces give users full control over their surroundings
● Generates empathy
○ User can “experience” the world from another perspective, leading to better
understanding and appreciation of different lived experiences
VR for Good - Illustrative Use Cases
● Health
○ Fitness
○ Pain Management
○ Mental Health & Well-being
● Training/Education
○ Surgery
○ Situational preparedness
○ Soft skills
○ Education/learning
● Human Connection
○ Refugee camp walkthrough
○ Traveling While Black
Health: Fitness
● Physical effects of exercise in VR are like
any other activity that raises the heart
rate
● Making it fun (gamification, social
interaction) means people will more
likely stick with a fitness program
“Over the last 12 months I’ve lost almost 60 lbs.,
feel better, am stronger, and enjoy the process.
(Supernatural user)
Health: Pain Management
“Pain is in the mind.” Even if the pain
signals are firing up a patient's nerves,
the brain can be tricked into ignoring
them by focusing brain activity elsewhere
Children’s exposure to VR during burn
care procedures was associated with
lower levels of pain and reduced anxiety.
(National Institutes of Health review of ten published studies)
Source: www.vrpain.com
Source: University of Washington
Health: Well Being
● VR therapy can treat and support a broad
range of conditions and challenges
including:
○ Stress management
○ Anxiety
○ Depression
○ Sleep disturbances
○ Chronic pain
● VR can deliver an immersive, non-
confrontational experience that heightens
the brain’s rewiring processes, de-stresses
the nervous system, and quells an
overthinking mind
Source: Cognihab
Training/Education
VR for Training/Education
● Safe and controlled environment
○ Simulate complex and dangerous scenarios to give people the opportunity to
practice in an accurate but safe space
● Increases engagement, focus and retention
○ Learn by doing, not just listening
○ Fun
● More impactful
○ Skills and lessons learned in VR are ‘stickier’
● Efficient/Cost effective
○ Research* shows that VR training is up to four times faster than classroom teaching
● Flexible and scalable
○ Individual training in VR allows you to learn at any time and at your own pace
* PwC, How Virtual Reality is Transforming Soft Skills Training
252%
Higher percentage of
steps were completed by
students trained in VR
Johnson & Johnson 233%
higher than students
trained in passive
learning tools
Enhancing surgical training with VR
VR trained medical
students scored
Johnson & Johnson Institute used VR
training modules to train surgeons on the
steps of a procedure in a realistic virtual
setting that carries no risk to patients.
"We want to make VR available to every
surgeon in every hospital around the world.
We're focused on training the procedures
and ensuring that our products are used
safely in a way that's more time-efficient,
cost-effective and measurable."
Sandra Humbles, VP of Global Education Solutions ISV: Osso VR
Source: https://business.oculus.com/case-studies/johnson-and-johnson/
Improving employee safety
through training in virtual reality
● A simulation to better prepare
natural gas technicians for hazardous
environments
● A wind power application that allows
practice in shutting down substation
● A gas technician application that
gives opportunities to inspect leaks,
encroachments and other hazardous
conditions around gas pipes
“VR gives trainees a safe place to make
mistakes, correct them, and learn. They
can feel the effects of messing up
without actually getting hurt.”
John McGuire, Senior IT Architect
Duke Energy 78%
Of gas technicians
would recommend
the qualification to
their peers
After completing
the first VR training
94%
Of trainees said the
training would help them
do their jobs better
Source: https://business.oculus.com/case-studies/duke-energy/
Meta Products for Work: Case Study
Inclusive leadership training: PwC
found that using VR to train employees
on various skills, was more effective
than classroom and e-learning at
teaching soft skills concepts
“Virtual reality will help to drive a new age of
learning, development and education by
delivering a cost-effective, immersive and
efficient experience to train people on both
hard and soft skills.”
Jeremy Dalton, Head of VR/AR
PwC 275%
more confident to
apply skills learned
after training
Up to
4x
faster in
completing the
training compared
to classroom
Up to
4x
more focused
than e-learners
ISV: Talespin
Source: The Effectiveness of Virtual Reality Soft Skills Training in the Enterprise, June 2020
Science and history college classes:
Morehouse College found that using VR
to teach students a variety of subjects
was more effective than classroom
teaching
Several universities across the US are actively
embracing immersive learning to enhance
their existing learning experiences:
Stanford University, Arizona State University,
University of Iowa, Nova Southern University,
Miami Dade College, Glendale Community
College, Guilford Technical College
University/High School 85
vs 78 for in-person
students
Source: VictorYXR
Students who
learned in VR had
average score of:
Students’
satisfaction rate:
100%
vs 80% for in-person
students
Source:
https://www.freepik.com
Source: Reuters
https://www.youtube.com/watch?v=4nw
Q36m9aDE
Human Connection: Refugee Camp
● Exposure to social suffering in virtual reality
boosts compassion and facial synchrony
(Science Digest)
● Virtual reality helps film goers see the
reality for refugees (UNHCR)
● 360° documentaries:
https://www.forcedfromhome.com/360-videos/
Source: United Nations- UN News
Source: Open Doors
Human Connection: “Traveling While Black”
● Set in the Jim Crow South of 1963, an
examination of racism in the United States that
places the viewer inside the context of African-
American travelers seeking safety and security
with the help of the Negro Motorist Green Book
● Emmy Award nomination (Outstanding
Interactive Program)
● Canadian Screen Award winner (Best
Immersive Experience)
“‘Traveling While Black’ is about empathy, what African Americans experience in traveling throughout America, and how it
hasn’t changed that much from the past. If it can be experienced in virtual reality, then perhaps some empathy can be gained.”
(Roger Ross Williams)
Educating innovators in technology for good:
navigating a whitewater, sociotechnical world
David T. Lee, Tech4Good Lab
Assistant Professor, UC Santa Cruz
ISSIP Discovery Summit: Tech for Good | 9.27.2023
Ashish Goel
Social Algorithms Lab, Stanford
“Algorithms used to be what made
computers run faster. Now they
create social and economic systems.”
Ashish Goel
Social Algorithms Lab, Stanford
“Algorithms used to be what made
computers run faster. Now they
create social and economic systems.”
We’re in a sociotechnical world
We need to educate public-minded innovators that
can design to both technological and societal concerns
“Three eras requiring different ways
in how we live, work, and learn”
John Seely Brown
Prior Chief Scientist of Xerox
and Director of PARC
Networked + AI Age
Digital Age
Industrial Age
“Three eras requiring different ways
in how we live, work, and learn”
John Seely Brown
Prior Chief Scientist of Xerox
and Director of PARC
We’re in a whitewater world
We need models for continuous learning that better
integrate education, work, and community engagement
Computational ecosystems for education, work, and community engagement
Tech4Good Lab
Tech4Good Collaboratory
Su F W Sp
2020-21
37
54
60 61
2019-20
Su F W Sp
33
50
11
53
2018-19
Su F W Sp
21
20
12
15
2017-18
Su F W Sp
13
11
10
6
2016-17
Su F W Sp
4 6
2021-22
Su F W Sp
36
60
64
82
2023-24
Su F W Sp
118
2022-23
Su F W Sp
57
88 89
116
A program where students of any
background can learn user research,
ui/ux design, web development, ai/ml,
and more while advancing social
computing research on education,
work, and community engagement.
128
20230927 Tech_For_Good Discovery_Summit.pdf
Elements
Developer
Layout
Developer
Page
Manager
Micro-roles scaffold
experiential learning and
link it to projects
“The ability to learn the concepts in such
a way that they are applied quickly, and
then practiced on pages for real-world
use is rewarding, and makes the material
stick better.”
200+ students/year learning user research,
ui/ux design, ml/ai while advancing social
computing projects
Tech4Good Collaboratory
200+ students each year in 2 courses:
Business Strategy and Info. Systems
Human Centered Design Research
Community Consultancy
Phase Two
Stakeholder Experience
2
Phase One
Landscape Analysis
1
Phase Three
Future State Design
3
Phase Four
Design Exploration
4
Business Strategy and Information Systems
Strategic assessment and design exploration
A single project partner
that all 100+ students of
the course are organized
around supporting
Phase Two
Stakeholder Experience
2
Phase One
Landscape Analysis
1
Phase Three
Future State Design
3
Phase Four
Design Exploration
4
Business Strategy and Information Systems
Strategic assessment and design exploration
A single project partner
that all 100+ students of
the course are organized
around supporting
A portfolio of deliverables
balancing user research,
no-code implementation, and
concept prototyping
Phase Two
Stakeholder Experience
2
Phase One
Landscape Analysis
1
Phase Three
Future State Design
3
Phase Four
Design Exploration
4
Business Strategy and Information Systems
Strategic assessment and design exploration
A single project partner
that all 100+ students of
the course are organized
around supporting
A portfolio of deliverables
balancing user research,
no-code implementation, and
concept prototyping
Phase 1: Landscape Analysis
Structuring learning
after the workplace
20230927 Tech_For_Good Discovery_Summit.pdf
20230927 Tech_For_Good Discovery_Summit.pdf
20230927 Tech_For_Good Discovery_Summit.pdf
20230927 Tech_For_Good Discovery_Summit.pdf
How do we scale personalized feedback
to a 100+ student class?
Well, what if a large class was an
advantage, not a disadvantage?
Students
annotate
individually
EM-inspired
algorithm predicts
sentence relevance
Provide
personalized
hints
Reflect
and
iterate
1 2 3 4
75%
With 20+ Students, the algorithm
attains an accuracy (Macro-F1) of
25%
of students identify a particular
relevant sentence, on average
Business Strategy and
Information Systems
Human-Centered
Design Research
Web and Mobile
Applications
Extend across quarters
Leadership and Management
Stack
within
quarters
In the past, we learned in
order to work. Now we must
work to continuously learn.
Heather McGowan
Co-author of The Adaptation Advantage
New collaborative programs across industry,
academia, government, and NGOs that provide:
• Students with mentorship, real-world
experience, and seamless pathways into new
grad positions,
• Industry with talent, professional development,
innovative research, and visible, relational impact
in their communities,
• Communities with socially engaged constituents,
innovation, and support in technological change,
Education
Wor
k
Community Engagement
How might we imagine…
ISSIP 2023 Discovery Summit: Tech for Good
Renee Yao, Ecosystem Business Development, HCLS
Sep 27th, 2023
Pioneering Accelerated Computing
Accelerated computing requires full-stack optimization, from chip architecture, systems, and acceleration libraries, to refactoring the applications.
The global NVIDIA ecosystem spans 4 million developers, 40,000 companies, and over 3,000 applications.
Magnum IO DOCA Base Command Forge
Application
Frameworks
Hardware
Acceleration
Libraries
Platform NVIDIA Omniverse
NVIDIA
AI
System
Software
DGX HGX EGX OVX MLNX
RTX AGX
SOC
Switch
NIC
DPU
CPU
GPU
CUDA-X
CUDA
RTX
NVIDIA
Supercharges
Healthcare
From medical imaging to drug discovery, genomics
to patient monitoring, researchers across life
sciences are fusing traditional simulations and AI
to solve the next grand challenges.
Generative AI
Will Transform the
Pharmaceutical Industry
Drug discovery is a nearly $2 trillion industry
with $250 billion dedicated to R&D. The
industry is now jumping onto generative AI
to discover disease targets, design novel
molecules or protein-based drugs, and
predict the behavior of the medicines in
the body. NVIDIA BioNeMo provides
state-of-the-art generative AI models for
drug discovery, available from the cloud.
World Record-Setting
DNA Sequencing
Technique Helps
Clinicians Rapidly
Diagnose Patients
Researchers at Stanford using NVIDIA
accelerated computing won the Guinness
World Record for the fastest DNA
sequencing technique, achieved in five hours
and two minutes. The method allows
clinicians to
take a blood draw from a critical-care patient
and reach a genetic disorder diagnosis the
same day.
NVIDIA AI-Powered
Medical Devices
AI-powered medical devices can help
clinicians detect and measure anomalies,
up-level surgical skills, enhance image
quality, and optimize workflows. Here we
see an augmented reality overlay of a
patient’s anatomy from a CT scan, rendered
in real time and AI-augmented with NVIDIA
Holoscan. The video feed overlay allows the
surgeons to clearly view the patient’s
vascular and tissue structures.
NVIDIA’s Earth-2 Initiative
Aims to Accelerate
Climate Research
Our Earth-2 initiative will be a digital twin
of Earth. This simulation of the world will help
predict the complex multi-physics of Earth's
atmosphere, land, sea, and ice caps at
sufficiently high resolution. This will enable us to
better predict the regional impacts of human
actions over decades.
Earth-2
Inception
NVIDIA INCEPTION HELPS TECH STARTUPS BUILD AND GROW FASTER
Open to Tech Startups of All Stages Working in AI, Deep Learning, AR/VR, Gaming, Networking, and Graphics
100+
Countries Represented
37%
Program Growth in 2022
15,000+
Startups Worldwide
INCEPTION HELPS YOU ACHIEVE SUCCESS AT EVERY STAGE
GROW
BUILD
INNOVATE
Accelerate innovation with training
benefits through NVIDIA’s Deep Learning
Institute and other resources for startups.
Get exclusive pricing on NVIDIA software
and hardware to build your solutions and
get to market faster.
Supercharge business growth with tools
to increase market awareness and
opportunities for VC firm exposure.
NVIDIA INCEPTION
Proteins make living things work and previously could only be generated by
nature.
Evozyne is transforming what we know and can do with proteins to generate
novel, adaptive, high-performance proteins that can solve long-standing
challenges in therapeutics and sustainability.
Evozyne combines engineering and deep learning technology to design highly
functional, synthetic proteins. They use the NVIDIA BioNeMo framework to
accelerate the development of ProT-VAE, a transformer-based model for
protein design.
GENERATIVE AI FOR NOVEL PROTEIN DESIGN
www.NVIDIA.com/Inception
Approximately 40% of the clinical workday is spent on documentation and 60% of physicians cite administrative tasks as a
contributor to burn out. DeepScribe built an AI-powered medical scribe that captures speech, integrates easily into EHR, and is
HIPAA compliant to help physician’s focus on providing care.
Clinicians using DeepScribe can close charts in 1.6 minutes, reduce documentation by 75% and are able to see an additional 2
patients per day. As an NVIDIA Inception member, DeepScribe leverages NVIDIA technology to provide clinicians the support
they need to help get healthcare to others.
AUTOMATING PHYSICIAN DOCUMENTATION WITH DEEPSCRIBE AI
www.NVIDIA.com/Inception
13
SMART SOLUTIONS FOR MORE EFFICIENT HOSPITALS
Healthcare providers are increasingly challenged with having to do more with less.
Artisight offers solutions for healthcare — built with NVIDIA Clara SDK on NVIDIA T4 and Quadro RTX — that improve efficiencies and patient care while
safeguarding practitioners.
Artisight’s platform aggregates data from a variety of sensors to create an intelligent IoT network within hospitals’ existing information technology
infrastructure.
Users of Artisight’s operating room coordination solution reported a 16x return on investment and a 5% increase in scheduling procedures. The company’s
intelligent ICU camera solution reduced nurses’ need to enter COVID-19 rooms by 3x−6x per shift, and the In-Patient Remote Monitoring solution reduced
patient falls by 78%.
www.NVIDIA.com/Inception
14
AI SPEEDS TIME TO ACUTE MEDICAL CARE
Stroke is a leading cause of disability in the U.S. Fast diagnosis and treatment is key to
improving patient outcomes.
The Viz.ai Stroke Platform uses GPU-powered AI to automatically analyze CT images and
identify suspected large vessel occlusion (LVO) strokes.
Connected directly to hospital scanners, the system alerts neuro-specialists of a suspected
stroke and sends the patients’ CT images to their mobile devices within minutes.
www.NVIDIA.com/Inception
15
Heart disease is the world’s biggest killer. Until recently, the best test to diagnose heart disease
was an invasive and costly angiogram.
HeartFlow applies GPU-accelerated deep learning to deliver non-invasive diagnostics.
Leveraging CT scans and computational fluid dynamics, HeartFlow creates a personalized 3D
model of a patient’s coronary arteries and analyzes the impact of blockages.
HeartFlow provides higher diagnostic accuracy than other non-invasive cardiac tests, reduces
the need for unnecessary invasive angiograms by 83% and reduces healthcare system costs by
26%.
HEART SMART: AI THAT DETECTS HEART DISEASE
Image courtesy of HeartFlow, Inc.
www.NVIDIA.com/Inception
More than 2/3 of the world’s pathologists are distributed across only 10
countries. Noul is a Korean based company aiming to close the gap by enabling more
accurate diagnostic testing and dramatically improving people’s access to healthcare
worldwide.
Noul created a decentralized diagnostic platform, miLab™. miLab is powered by NVIDIA
GPUs, performs diagnostic processes from staining, digital imaging to AI analysis. Only
5µL of blood from fingertips is needed to diagnosis Malaria or Blood Cell Morphology
(BCM).
FULLY INTEGRATED DIGITAL MICROSCOPE PLATFORM
www.NVIDIA.com/Inception
17
REVOLUTIONIZING GENOMIC TESTING
Genome sequencing is the process of identifying the DNA/RNA sequence of anything biological ―
it’s an important step toward better scientific understanding.
Oxford Nanopore Technologies is democratizing genome sequencing with MinIT, a portable rapid
analysis and device control accessory to run the MinION DNA/RNA sequencer.
Powered by the NVIDIA Jetson TX2 for high-throughput and real-time analysis, MinIT enables
DNA/RNA sequencing by anyone, anywhere.
Impact: Immediate diagnosis of devastating plant diseases in Africa helps increase plant yields and
save lives. On site testing for viruses such as Zika to prevent the spread of infectious diseases
www.NVIDIA.com/Inception
NVIDIA Robotics Across Industries
NVIDIA-powered robots are everywhere, from manufacturing and agriculture to security and home-based healthcare.
Founded in 1993 Jensen Huang Founder & CEO 27,000 Employees $27B in FY23
“Best Places to
Work in 2023”
Glassdoor
“World’s Best
Performing CEO”
Harvard Business Review
“Most Innovative
Companies”
Fast Company
“World’s Best
CEOS”
Barron’s
“50 Smartest
Companies”
MIT Tech Review
“100 Best Companies
to Work For”
Fortune
The In-Person GTC Experience Is Back
Save the date for GTC—the future-shaping global experience
that brings together thousands of innovators, researchers,
creators, thought leaders, and decision-makers.
Mark your calendar for March 18-21, when we return to the
San Jose Convention Center. Sign up at nvidia.com/gtc to
receive details on in-person and virtual programs – coming soon.
March 18-21, 2024 | www.nvidia.com/gtc
20230927 Tech_For_Good Discovery_Summit.pdf
Leveraging Tech for Good:
Real-World Projects
Advancing AI using compassion-driven innovation
Nicole Reineke, Chief Technology Officer
Effort
Understanding
Sympathy
I care about
your suffering.
Empathy
I feel for
your suffering.
Compassion
I want to relieve
your suffering.
• Who
• Impact
• Existing journey
• Intersection of your goals
and capabilities with the
needs of the people
Building Blocks for Systematic Compassion
Building Blocks for Systematic Compassion
© Copyright 2023 Shift5.AI
Additional Projects
Digital Pathology Personal Data
Wallets
Inflation Reduction Act
20230927 Tech_For_Good Discovery_Summit.pdf
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20230927 Tech_For_Good Discovery_Summit.pdf

  • 2. A diverse, inclusive and growing community of innovators, founded in 2012 by major IT companies and respected university partners Welcome to ISSIP ISSIP advances innovation to benefit people, business and society Utpal Mangla ISSIP President 2023 General Manager, Industry EDGE Cloud; IBM Cloud Platform Toronto, Canada
  • 3. Thank you for engaging with ISSIP! www.issip.org
  • 4. Agenda Time Presenter(s) Topic 9:00 - 9:05 Welcome Utpal Mangla ISSIP 2023 President Welcome to ISSIP Discovery Summit 9:05-9:15 Survey Findings Michele Carroll ISSIP Executive Director Tech for Good Survey Prelim Findings- Update 9:15 -9:45 Keynote Address Carlotta Arthur, Director DBSSE, National Academies of Sciences, Engineering and Medicine (NASEM) Multidisciplinary by Design: Leveraging diverse teams to advance innovation and equity.’ 9:45 – 10:45 Panel Discussion Deborah Stokes, Dell Technologies ISSIP Vice President, Moderator ”Tech for Good” Panel NVIDIA UCSC Meta SHIFT5.ai 10:45 – 11:00 Q&A Michele Carroll (LI) Executive Director, ISSIP Tech for Good Discovery Summit
  • 5. Tech for Good Survey Findings Tech for Good Discovery Summit
  • 6. Tech for Good Discovery Summit Tech for Good Survey Findings
  • 7. Tech for Good Discovery Summit Tech for Good Survey Next Steps ● Holding collection open through SEPTEMBER - (this week!) ● Please complete the 5-minute survey (link in chat) ○ Opportunity to contribute your ‘position statement’ on Tech for Good ○ Inclusion in the white paper (attribution and quote optional) ● ISSIP will compile ○ Survey findings ○ +Today’s sharing by speakers, +chat exchange ○ Position statements by today’s participants, ISSIP community, experts in the field ● Publish White Paper on Tech for Good Q4 ● Deborah Stokes, Author w ISSIP leadership
  • 8. Deborah Stokes, VP ISSIP Discovery Summit Event Chair Tech for Good Discovery Summit Carlotta Arthur Director DBSSE Keynote Speaker
  • 9. Vanita Wells, VP David Lee, Director Tech4Good Lab Nicole Reineke Founder & CTO Renee Yao, Lead Global Healthcare AI Startups Tech for Good Discovery Summit Panelists
  • 10. Use chat to submit questions and comments You’ll also find links there to join ISSIP, follow us on LinkedIn, find slides and recordings in Slideshare & YouTube Questions? Tech for Good Discovery Summit Deborah Stokes, VP ISSIP Discovery Summit Event Chair
  • 11. ● For powering 2023 ISSIP Tech for Good Discovery Summit - ○ ISSIP Digital Credentials ○ Slides on Slideshare, Recording on YouTube for all participants ● Engage with ISSIP! ● Join ISSIP as an Individual (free): www.issip.org/membership ● michele@issip.org to explore institutional membership ● October: ○ VOTE for ISSIP VP 2024 ○ NOMINATE in Q4 Service Innovation Excellence Awards 2024 ● Follow ISSIP on LinkedIn ● Sign up for the monthly newsletter ● Tech for Good white paper to be published Q4 Michele Carroll (LI) Executive Director, ISSIP Thank you!
  • 12. Multidisciplinary by Design: Leveraging Diverse Teams to Advance Innovation & Equity Carlotta M. Arthur, Ph.D., Executive Director Division of Behavioral & Social Sciences & Education (DBASSE)
  • 13. 2 Agenda • National Academies & DBASSE • Key Definitions • What’s at stake & why it matters: • Multidisciplinarity, i.e., inclusion of Social & Behavioral Science (SBS) • Diversity, Equity, & Inclusion • Innovation • Challenges to Multidisciplinary & Diverse Teams & Strategies to address them • DBASSE Moving forward Keck Center, Washington, DC
  • 14. 3 The National Academies of Sciences, Engineering, & Medicine Private, nonprofit institution that provides independent, objective analysis and advice to the nation to solve complex problems and inform public policy decisions related to science, technology, and medicine. National Academy of Sciences Building, Washington DC
  • 15. 4 DBASSE Advances the behavioral and social sciences and their application to policy and practice, and advances evidence- based STEM education • People are central • Equity Lens Home to nine units plus special projects including: • Science, Engineering, & Technology Equity Roundtable (2024) • Board on Science Education • Board on Human-Systems Integration • Board on Behavioral, Cognitive, & Sensory Sciences • https://www.nationalacademies.org/dbasse/units
  • 16. 5 Definitions: • Multidisciplinary Approaches - draw on knowledge from different disciplines; each discipline makes a different contribution in an additive way. • Equity: The absence of barriers, biases, and obstacles that impede equal access, fair treatment, and opportunity for contribution by all members of a community.
  • 17. Diversity: The broad spectrum of experiences, cultures, & physical attributes within a community, including, but not limited to: • race or ancestry, • national origin, • religion, • age, • gender, gender identity or expression • ability, • sexual orientation, • socioeconomic status, and • perspective 6
  • 18. 7 What’s at stake & why it matters: Disinformation reimagined: how AI could erode democracy in the 2024 US elections Generative AI amplifies stereotypes about race and gender A.I. Poses ‘Risk of Extinction,’ Industry Leaders Warn Hot topics of conversation: VS. Tech for Good!: Socially Assistive Robots Education Tools Virtual Reality- Assisted Research Facilitate Global Connections
  • 19. 8 Why Multidisciplinary Teams Matter • Excellence • Relevance • Innovation • Economics • Human Thriving
  • 20. 9 Why Multidisciplinary Teams Matters Example: Addressing the COVID-19 Pandemic Vaccine Development Social & Behavioral Science-Related Issues Vaccine Access, Uptake, & Hesitancy Health Behaviors Mental Health Clinician Burnout Education & Learning
  • 21. 10 Why Diversity & Equity in STEM Matters: • Excellence • Relevance • Innovation • Economics • Human Thriving
  • 22. 11 Leveraging Diverse Teams to Advance Innovation & Equity • Excellence • Relevance • Innovation • Economics • Human Thriving
  • 23. 12 Why Social & Behavioral Science? “Good engineering cannot be separated from social awareness and deliberate consideration.” “We should be well past the days when the development of technology is separated from human needs, desires, and behavior. This is why engineers should engage with the social sciences, and vice versa.” Because Engineering Is Intended to Benefit Society (March 23, 2021) By John L. Anderson, President, National Academy of Engineering
  • 26. 15 Example: Bronfenbrenner’s Ecological Systems Theory: People are embedded in nested systems (Bronfenbrenner,1979; Bronfenbrenner & Crouter, 1983; Bronfenbrenner & Morris, 1989) Understanding People
  • 27. A seat at “at the table” is too late - the work is ‘baked!’ 16
  • 28. 17 Social & Behavioral Science should be “in the kitchen” when the dish is being designed!
  • 29. 18
  • 30. 19 Leveraging Diverse Teams to Advance Innovation & Equity DBASSE Examples: • Climate Crossroads Initiative – Climate Resilient Communities Pathway • Science, Engineering, & Technology Equity Roundtable
  • 31. 20 Challenges to Multidisciplinary Teams Our reports highlight challenges to team science, including diverse teams, e.g., • Deep knowledge integration • Goal misalignment with other teams Consensus study reports also provide recommendations to address challenges, e.g., • Work to promote equal status among team members; remove asymmetric power differentials • Incorporate greater diversity in developing team roles; make sure all team members have clear roles and expectations
  • 32. 21 Moving Forward: What’s Next for DBASSE • New Team Science Report: Just launched! • Multidisciplinary Teams Workshop: 2024 • Climate Resilient Communities Pathway of Climate Crossroads: Scoping Phase; 2024 launch • Science, Engineering & Technology Equity Roundtable: Goal 2024 Launch • Data Equity • Community Engagement • Science of Storytelling
  • 33. 22 References Equity and Excellence: A Vision to Transform and Enhance the U.S. STEMM Ecosystem (2022) https://www.whitehouse.gov/ostp/news- updates/2022/12/12/equity-and-excellence-a-vision-to-transform-and-enhance-the-u-s-stemm-ecosystem/ Retrieved September 13, 2023. National Academies of Sciences, Engineering, and Medicine (2023). Advancing Antiracism, Diversity, Equity, and Inclusion in STEMM Organizations: Beyond Broadening Participation. Washington, DC: The National Academies Press. https://doi.org/10.17226/26803 National Academies of Sciences, Engineering, and Medicine. 2015. Enhancing the Effectiveness of Team Science. Washington, DC: The National Academies Press. https://doi.org/10.17226/19007. National Academies of Sciences, Engineering, and Medicine and National Academy of Medicine. 2023. Toward Equitable Innovation in Health and Medicine: A Framework. Washington, DC: The National Academies Press. https://doi.org/10.17226/27184 The White House Office of Science and Technology Policy Launches “The Time is Now: Advancing Equity in Science and Technology Ideation Challenge” (2021). Retrieved from https://www.whitehouse.gov/ostp/news-updates/2021/10/14/the-white-house-office-of-science- and-technology-policy-launches-the-time-is-now-advancing-equity-in-science-and-technology-ideation-challenge/ Retrieved September 13, 2023. Wailoo, KA, Dzau, VJ. Yamamoto, KR. (2023). Embed equity throughout innovation. Science, Vol. 381(6662), pp. 1029. https://www.science.org/doi/epdf/10.1126/science.adk6365 Why Social Science? https://www.whysocialscience.com/blog/2021/3/23/because-engineering-is-intended-to-benefit-society Retrieved September 15, 2023. .
  • 34. To learn more about DBASSE: https://www.nationalacademies.org/dbasse/division-of- behavioral-and-social-sciences-and-education To learn more about how you can be involved: Carlotta M. Arthur: carthur@nas.edu Thanks to the DBASSE Staff & Thank You!
  • 35. VR for Good ● What is Virtual Reality (VR)? ● Positive Effects of VR ● VR for Good Use Cases ○ Health ○ Training/Education ○ Human Connection Source: Meta
  • 36. What is VR (Virtual Reality) Computer-generated simulation of a 3- dimensional image or environment that can be interacted with in a seemingly real or physical way (Oxford) 1. Non-immersive ● Computer-generated environment, but allows the user to stay aware of and keep control of their physical environment ● Video game Heizenrader
  • 37. What is VR (Virtual Reality) Computer-generated simulation of a 3-dimensional image or environment that can be interacted with in a seemingly real or physical way (Oxford) 1. Non-immersive 2. Semi-immersive ● Perception of being in a different reality when focused on the digital image, while allowing users to remain connected to their physical surroundings ● Flight simulator Washington Post
  • 38. What is VR (Virtual Reality) Computer-generated simulation of a 3- dimensional image or environment that can be interacted with in a seemingly real or physical way (Oxford) 1. Non-immersive 2. Semi-immersive 3. Fully-immersive ● Most realistic simulation experience, complete with sight and sound (and sometimes touch) ● Requires HMD (head-mounted display). Meta
  • 39. Positive Effects of VR ● Creates sense of presence ○ Presence makes the environment feel more realistic, which helps the person within the VR space to focus on what's happening in the simulation ○ Submerging someone in an experience leads to a more emotive response ● Creates a sense of agency ○ Highly-immersive spaces give users full control over their surroundings ● Generates empathy ○ User can “experience” the world from another perspective, leading to better understanding and appreciation of different lived experiences
  • 40. VR for Good - Illustrative Use Cases ● Health ○ Fitness ○ Pain Management ○ Mental Health & Well-being ● Training/Education ○ Surgery ○ Situational preparedness ○ Soft skills ○ Education/learning ● Human Connection ○ Refugee camp walkthrough ○ Traveling While Black
  • 41. Health: Fitness ● Physical effects of exercise in VR are like any other activity that raises the heart rate ● Making it fun (gamification, social interaction) means people will more likely stick with a fitness program “Over the last 12 months I’ve lost almost 60 lbs., feel better, am stronger, and enjoy the process. (Supernatural user)
  • 42. Health: Pain Management “Pain is in the mind.” Even if the pain signals are firing up a patient's nerves, the brain can be tricked into ignoring them by focusing brain activity elsewhere Children’s exposure to VR during burn care procedures was associated with lower levels of pain and reduced anxiety. (National Institutes of Health review of ten published studies) Source: www.vrpain.com Source: University of Washington
  • 43. Health: Well Being ● VR therapy can treat and support a broad range of conditions and challenges including: ○ Stress management ○ Anxiety ○ Depression ○ Sleep disturbances ○ Chronic pain ● VR can deliver an immersive, non- confrontational experience that heightens the brain’s rewiring processes, de-stresses the nervous system, and quells an overthinking mind Source: Cognihab
  • 45. VR for Training/Education ● Safe and controlled environment ○ Simulate complex and dangerous scenarios to give people the opportunity to practice in an accurate but safe space ● Increases engagement, focus and retention ○ Learn by doing, not just listening ○ Fun ● More impactful ○ Skills and lessons learned in VR are ‘stickier’ ● Efficient/Cost effective ○ Research* shows that VR training is up to four times faster than classroom teaching ● Flexible and scalable ○ Individual training in VR allows you to learn at any time and at your own pace * PwC, How Virtual Reality is Transforming Soft Skills Training
  • 46. 252% Higher percentage of steps were completed by students trained in VR Johnson & Johnson 233% higher than students trained in passive learning tools Enhancing surgical training with VR VR trained medical students scored Johnson & Johnson Institute used VR training modules to train surgeons on the steps of a procedure in a realistic virtual setting that carries no risk to patients. "We want to make VR available to every surgeon in every hospital around the world. We're focused on training the procedures and ensuring that our products are used safely in a way that's more time-efficient, cost-effective and measurable." Sandra Humbles, VP of Global Education Solutions ISV: Osso VR Source: https://business.oculus.com/case-studies/johnson-and-johnson/
  • 47. Improving employee safety through training in virtual reality ● A simulation to better prepare natural gas technicians for hazardous environments ● A wind power application that allows practice in shutting down substation ● A gas technician application that gives opportunities to inspect leaks, encroachments and other hazardous conditions around gas pipes “VR gives trainees a safe place to make mistakes, correct them, and learn. They can feel the effects of messing up without actually getting hurt.” John McGuire, Senior IT Architect Duke Energy 78% Of gas technicians would recommend the qualification to their peers After completing the first VR training 94% Of trainees said the training would help them do their jobs better Source: https://business.oculus.com/case-studies/duke-energy/
  • 48. Meta Products for Work: Case Study Inclusive leadership training: PwC found that using VR to train employees on various skills, was more effective than classroom and e-learning at teaching soft skills concepts “Virtual reality will help to drive a new age of learning, development and education by delivering a cost-effective, immersive and efficient experience to train people on both hard and soft skills.” Jeremy Dalton, Head of VR/AR PwC 275% more confident to apply skills learned after training Up to 4x faster in completing the training compared to classroom Up to 4x more focused than e-learners ISV: Talespin Source: The Effectiveness of Virtual Reality Soft Skills Training in the Enterprise, June 2020
  • 49. Science and history college classes: Morehouse College found that using VR to teach students a variety of subjects was more effective than classroom teaching Several universities across the US are actively embracing immersive learning to enhance their existing learning experiences: Stanford University, Arizona State University, University of Iowa, Nova Southern University, Miami Dade College, Glendale Community College, Guilford Technical College University/High School 85 vs 78 for in-person students Source: VictorYXR Students who learned in VR had average score of: Students’ satisfaction rate: 100% vs 80% for in-person students Source: https://www.freepik.com Source: Reuters https://www.youtube.com/watch?v=4nw Q36m9aDE
  • 50. Human Connection: Refugee Camp ● Exposure to social suffering in virtual reality boosts compassion and facial synchrony (Science Digest) ● Virtual reality helps film goers see the reality for refugees (UNHCR) ● 360° documentaries: https://www.forcedfromhome.com/360-videos/ Source: United Nations- UN News Source: Open Doors
  • 51. Human Connection: “Traveling While Black” ● Set in the Jim Crow South of 1963, an examination of racism in the United States that places the viewer inside the context of African- American travelers seeking safety and security with the help of the Negro Motorist Green Book ● Emmy Award nomination (Outstanding Interactive Program) ● Canadian Screen Award winner (Best Immersive Experience) “‘Traveling While Black’ is about empathy, what African Americans experience in traveling throughout America, and how it hasn’t changed that much from the past. If it can be experienced in virtual reality, then perhaps some empathy can be gained.” (Roger Ross Williams)
  • 52. Educating innovators in technology for good: navigating a whitewater, sociotechnical world David T. Lee, Tech4Good Lab Assistant Professor, UC Santa Cruz ISSIP Discovery Summit: Tech for Good | 9.27.2023
  • 53. Ashish Goel Social Algorithms Lab, Stanford “Algorithms used to be what made computers run faster. Now they create social and economic systems.”
  • 54. Ashish Goel Social Algorithms Lab, Stanford “Algorithms used to be what made computers run faster. Now they create social and economic systems.”
  • 55. We’re in a sociotechnical world We need to educate public-minded innovators that can design to both technological and societal concerns
  • 56. “Three eras requiring different ways in how we live, work, and learn” John Seely Brown Prior Chief Scientist of Xerox and Director of PARC
  • 57. Networked + AI Age Digital Age Industrial Age “Three eras requiring different ways in how we live, work, and learn” John Seely Brown Prior Chief Scientist of Xerox and Director of PARC
  • 58. We’re in a whitewater world We need models for continuous learning that better integrate education, work, and community engagement
  • 59. Computational ecosystems for education, work, and community engagement Tech4Good Lab
  • 60. Tech4Good Collaboratory Su F W Sp 2020-21 37 54 60 61 2019-20 Su F W Sp 33 50 11 53 2018-19 Su F W Sp 21 20 12 15 2017-18 Su F W Sp 13 11 10 6 2016-17 Su F W Sp 4 6 2021-22 Su F W Sp 36 60 64 82 2023-24 Su F W Sp 118 2022-23 Su F W Sp 57 88 89 116 A program where students of any background can learn user research, ui/ux design, web development, ai/ml, and more while advancing social computing research on education, work, and community engagement. 128
  • 63. “The ability to learn the concepts in such a way that they are applied quickly, and then practiced on pages for real-world use is rewarding, and makes the material stick better.”
  • 64. 200+ students/year learning user research, ui/ux design, ml/ai while advancing social computing projects Tech4Good Collaboratory 200+ students each year in 2 courses: Business Strategy and Info. Systems Human Centered Design Research Community Consultancy
  • 65. Phase Two Stakeholder Experience 2 Phase One Landscape Analysis 1 Phase Three Future State Design 3 Phase Four Design Exploration 4 Business Strategy and Information Systems Strategic assessment and design exploration A single project partner that all 100+ students of the course are organized around supporting
  • 66. Phase Two Stakeholder Experience 2 Phase One Landscape Analysis 1 Phase Three Future State Design 3 Phase Four Design Exploration 4 Business Strategy and Information Systems Strategic assessment and design exploration A single project partner that all 100+ students of the course are organized around supporting A portfolio of deliverables balancing user research, no-code implementation, and concept prototyping
  • 67. Phase Two Stakeholder Experience 2 Phase One Landscape Analysis 1 Phase Three Future State Design 3 Phase Four Design Exploration 4 Business Strategy and Information Systems Strategic assessment and design exploration A single project partner that all 100+ students of the course are organized around supporting A portfolio of deliverables balancing user research, no-code implementation, and concept prototyping
  • 68. Phase 1: Landscape Analysis Structuring learning after the workplace
  • 73. How do we scale personalized feedback to a 100+ student class? Well, what if a large class was an advantage, not a disadvantage?
  • 75. 75% With 20+ Students, the algorithm attains an accuracy (Macro-F1) of 25% of students identify a particular relevant sentence, on average
  • 76. Business Strategy and Information Systems Human-Centered Design Research Web and Mobile Applications Extend across quarters Leadership and Management Stack within quarters
  • 77. In the past, we learned in order to work. Now we must work to continuously learn. Heather McGowan Co-author of The Adaptation Advantage
  • 78. New collaborative programs across industry, academia, government, and NGOs that provide: • Students with mentorship, real-world experience, and seamless pathways into new grad positions, • Industry with talent, professional development, innovative research, and visible, relational impact in their communities, • Communities with socially engaged constituents, innovation, and support in technological change, Education Wor k Community Engagement How might we imagine…
  • 79. ISSIP 2023 Discovery Summit: Tech for Good Renee Yao, Ecosystem Business Development, HCLS Sep 27th, 2023
  • 80. Pioneering Accelerated Computing Accelerated computing requires full-stack optimization, from chip architecture, systems, and acceleration libraries, to refactoring the applications. The global NVIDIA ecosystem spans 4 million developers, 40,000 companies, and over 3,000 applications. Magnum IO DOCA Base Command Forge Application Frameworks Hardware Acceleration Libraries Platform NVIDIA Omniverse NVIDIA AI System Software DGX HGX EGX OVX MLNX RTX AGX SOC Switch NIC DPU CPU GPU CUDA-X CUDA RTX
  • 81. NVIDIA Supercharges Healthcare From medical imaging to drug discovery, genomics to patient monitoring, researchers across life sciences are fusing traditional simulations and AI to solve the next grand challenges.
  • 82. Generative AI Will Transform the Pharmaceutical Industry Drug discovery is a nearly $2 trillion industry with $250 billion dedicated to R&D. The industry is now jumping onto generative AI to discover disease targets, design novel molecules or protein-based drugs, and predict the behavior of the medicines in the body. NVIDIA BioNeMo provides state-of-the-art generative AI models for drug discovery, available from the cloud.
  • 83. World Record-Setting DNA Sequencing Technique Helps Clinicians Rapidly Diagnose Patients Researchers at Stanford using NVIDIA accelerated computing won the Guinness World Record for the fastest DNA sequencing technique, achieved in five hours and two minutes. The method allows clinicians to take a blood draw from a critical-care patient and reach a genetic disorder diagnosis the same day.
  • 84. NVIDIA AI-Powered Medical Devices AI-powered medical devices can help clinicians detect and measure anomalies, up-level surgical skills, enhance image quality, and optimize workflows. Here we see an augmented reality overlay of a patient’s anatomy from a CT scan, rendered in real time and AI-augmented with NVIDIA Holoscan. The video feed overlay allows the surgeons to clearly view the patient’s vascular and tissue structures.
  • 85. NVIDIA’s Earth-2 Initiative Aims to Accelerate Climate Research Our Earth-2 initiative will be a digital twin of Earth. This simulation of the world will help predict the complex multi-physics of Earth's atmosphere, land, sea, and ice caps at sufficiently high resolution. This will enable us to better predict the regional impacts of human actions over decades. Earth-2
  • 87. NVIDIA INCEPTION HELPS TECH STARTUPS BUILD AND GROW FASTER Open to Tech Startups of All Stages Working in AI, Deep Learning, AR/VR, Gaming, Networking, and Graphics 100+ Countries Represented 37% Program Growth in 2022 15,000+ Startups Worldwide
  • 88. INCEPTION HELPS YOU ACHIEVE SUCCESS AT EVERY STAGE GROW BUILD INNOVATE Accelerate innovation with training benefits through NVIDIA’s Deep Learning Institute and other resources for startups. Get exclusive pricing on NVIDIA software and hardware to build your solutions and get to market faster. Supercharge business growth with tools to increase market awareness and opportunities for VC firm exposure. NVIDIA INCEPTION
  • 89. Proteins make living things work and previously could only be generated by nature. Evozyne is transforming what we know and can do with proteins to generate novel, adaptive, high-performance proteins that can solve long-standing challenges in therapeutics and sustainability. Evozyne combines engineering and deep learning technology to design highly functional, synthetic proteins. They use the NVIDIA BioNeMo framework to accelerate the development of ProT-VAE, a transformer-based model for protein design. GENERATIVE AI FOR NOVEL PROTEIN DESIGN www.NVIDIA.com/Inception
  • 90. Approximately 40% of the clinical workday is spent on documentation and 60% of physicians cite administrative tasks as a contributor to burn out. DeepScribe built an AI-powered medical scribe that captures speech, integrates easily into EHR, and is HIPAA compliant to help physician’s focus on providing care. Clinicians using DeepScribe can close charts in 1.6 minutes, reduce documentation by 75% and are able to see an additional 2 patients per day. As an NVIDIA Inception member, DeepScribe leverages NVIDIA technology to provide clinicians the support they need to help get healthcare to others. AUTOMATING PHYSICIAN DOCUMENTATION WITH DEEPSCRIBE AI www.NVIDIA.com/Inception
  • 91. 13 SMART SOLUTIONS FOR MORE EFFICIENT HOSPITALS Healthcare providers are increasingly challenged with having to do more with less. Artisight offers solutions for healthcare — built with NVIDIA Clara SDK on NVIDIA T4 and Quadro RTX — that improve efficiencies and patient care while safeguarding practitioners. Artisight’s platform aggregates data from a variety of sensors to create an intelligent IoT network within hospitals’ existing information technology infrastructure. Users of Artisight’s operating room coordination solution reported a 16x return on investment and a 5% increase in scheduling procedures. The company’s intelligent ICU camera solution reduced nurses’ need to enter COVID-19 rooms by 3x−6x per shift, and the In-Patient Remote Monitoring solution reduced patient falls by 78%. www.NVIDIA.com/Inception
  • 92. 14 AI SPEEDS TIME TO ACUTE MEDICAL CARE Stroke is a leading cause of disability in the U.S. Fast diagnosis and treatment is key to improving patient outcomes. The Viz.ai Stroke Platform uses GPU-powered AI to automatically analyze CT images and identify suspected large vessel occlusion (LVO) strokes. Connected directly to hospital scanners, the system alerts neuro-specialists of a suspected stroke and sends the patients’ CT images to their mobile devices within minutes. www.NVIDIA.com/Inception
  • 93. 15 Heart disease is the world’s biggest killer. Until recently, the best test to diagnose heart disease was an invasive and costly angiogram. HeartFlow applies GPU-accelerated deep learning to deliver non-invasive diagnostics. Leveraging CT scans and computational fluid dynamics, HeartFlow creates a personalized 3D model of a patient’s coronary arteries and analyzes the impact of blockages. HeartFlow provides higher diagnostic accuracy than other non-invasive cardiac tests, reduces the need for unnecessary invasive angiograms by 83% and reduces healthcare system costs by 26%. HEART SMART: AI THAT DETECTS HEART DISEASE Image courtesy of HeartFlow, Inc. www.NVIDIA.com/Inception
  • 94. More than 2/3 of the world’s pathologists are distributed across only 10 countries. Noul is a Korean based company aiming to close the gap by enabling more accurate diagnostic testing and dramatically improving people’s access to healthcare worldwide. Noul created a decentralized diagnostic platform, miLab™. miLab is powered by NVIDIA GPUs, performs diagnostic processes from staining, digital imaging to AI analysis. Only 5µL of blood from fingertips is needed to diagnosis Malaria or Blood Cell Morphology (BCM). FULLY INTEGRATED DIGITAL MICROSCOPE PLATFORM www.NVIDIA.com/Inception
  • 95. 17 REVOLUTIONIZING GENOMIC TESTING Genome sequencing is the process of identifying the DNA/RNA sequence of anything biological ― it’s an important step toward better scientific understanding. Oxford Nanopore Technologies is democratizing genome sequencing with MinIT, a portable rapid analysis and device control accessory to run the MinION DNA/RNA sequencer. Powered by the NVIDIA Jetson TX2 for high-throughput and real-time analysis, MinIT enables DNA/RNA sequencing by anyone, anywhere. Impact: Immediate diagnosis of devastating plant diseases in Africa helps increase plant yields and save lives. On site testing for viruses such as Zika to prevent the spread of infectious diseases www.NVIDIA.com/Inception
  • 96. NVIDIA Robotics Across Industries NVIDIA-powered robots are everywhere, from manufacturing and agriculture to security and home-based healthcare.
  • 97. Founded in 1993 Jensen Huang Founder & CEO 27,000 Employees $27B in FY23 “Best Places to Work in 2023” Glassdoor “World’s Best Performing CEO” Harvard Business Review “Most Innovative Companies” Fast Company “World’s Best CEOS” Barron’s “50 Smartest Companies” MIT Tech Review “100 Best Companies to Work For” Fortune
  • 98. The In-Person GTC Experience Is Back Save the date for GTC—the future-shaping global experience that brings together thousands of innovators, researchers, creators, thought leaders, and decision-makers. Mark your calendar for March 18-21, when we return to the San Jose Convention Center. Sign up at nvidia.com/gtc to receive details on in-person and virtual programs – coming soon. March 18-21, 2024 | www.nvidia.com/gtc
  • 100. Leveraging Tech for Good: Real-World Projects Advancing AI using compassion-driven innovation Nicole Reineke, Chief Technology Officer
  • 101. Effort Understanding Sympathy I care about your suffering. Empathy I feel for your suffering. Compassion I want to relieve your suffering. • Who • Impact • Existing journey • Intersection of your goals and capabilities with the needs of the people
  • 102. Building Blocks for Systematic Compassion
  • 103. Building Blocks for Systematic Compassion
  • 104. © Copyright 2023 Shift5.AI Additional Projects Digital Pathology Personal Data Wallets Inflation Reduction Act