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WTF?
AGILEFUNDAMENTALS
& PRACTICESVersion: 3.37 / Release: 22 December 2016 / Update: 13 June 2017
DEVELOPMENT
STRUCTURE
TEAM PROCESS PRODUCT
LINEAR AGILE
HIERARCHY &
RESPONSIBILITIES
TEAM &
COMPETENCIES
PLANNING &
BUREAUCRACY
PRIORITY &
INTERACTION
FINAL RELEASE
...
AGILEPRINCIPLES
SCRUM
FRAMEWORK
KANBAN
METHOD
SCRUM
PRODUCT
CONCEPT
ALREADY
DONE
ONLY
PRODUCTION
MVP
EARLY
RELEASE
MINIMUM
VIABLE
PRODUCT
MVP
RELEASE
OFTEN
V2
V3
V4
ADAPTIVE
PLANNING
SPRINT
2-4 WEEKS RELEASE
KANBANPRIORITIZATION
ADD/REMOVE
ANY TIME
IDEA
IDEA
IDEA
IDEA
IDEA
IDEA BEST IDEA
IDEA BEST IDEA
BACKLOG SPRINT PLAN
WHOLE ...
ROLES & SKILLS
ALLIN ONE
TEAM
7 PPL MAX
NO EXTERNAL
PRODUCT
CUSTOMER
PRODUCT
OWNER
VISION &
RESOURCES
ANALYSIS &
PLANNING
...
EVERYDAY
DISCIPLINE
EVERYONE INVOLVED
DISCUSS EVERYTHING
REVIEW VALUES
ADJUSTMENTS
FEEDBACK IN REAL-TIME
REGIME SCHEDULE
I...
AGILE
BENEFITS
QUICK
START
ABSTRACT CONCEPT
ENOUGH TO BEGIN
REALITY
CHECK
VALUE RETHINKING
AFTER EACH SPRINT
FAST TO
MARKE...
AGILE
PITFALLS
NO TEAM
& SKILLS
REQUIRES COMPETENCIES,
PASSION AND TEAMWORK
WRONG
PRODUCT
OFTEN BASED ON AMBITIONS
NOT CUS...
STRATEGY
DEVELOPMENT
RESEARCH
AGILE
SYSTEM
APPROACH
IVANO
PhD, MBA
EXPERTISE
• DIGITAL STRATEGY
• PRODUCT DEVELOPMENT
• DIGITAL TRANSFORMATION
COMPETENCIES
AGILE, R&D, AI, M&...
OTHER SLIDES
CLICK TO REVIEW
USER STORIES PRODUCT OWNER BACKLOG
SPRINT CUSTOMER DISCOVERY THEME EPIC
AGILE NOVEL CONTINUOUS DEVELOPMENT
LEAN EXTREME PR...
TRUE OR FALSE
• AGILE IS PHILOSOPHY, NOT METHOD
• AGILE COULDN`T BE IMPLEMENTED
• SCRUM IS DEVELOPMENT, NOT CREATION
• LON...
AGILE MEDIA
PLEASE SUPPORT
CLICK BELOW
CONTINUOUS
IMPROVEMENT
THIS PRESENTATION
COULD BE UPDATED
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Agile explained

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A very basic explanation of Agile
Updated is available. Pleas ask in comments

Veröffentlicht in: Business
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Agile explained

  1. 1. WTF? AGILEFUNDAMENTALS & PRACTICESVersion: 3.37 / Release: 22 December 2016 / Update: 13 June 2017
  2. 2. DEVELOPMENT STRUCTURE TEAM PROCESS PRODUCT
  3. 3. LINEAR AGILE HIERARCHY & RESPONSIBILITIES TEAM & COMPETENCIES PLANNING & BUREAUCRACY PRIORITY & INTERACTION FINAL RELEASE & SUPPORT PROTOTYPE & OFTEN UPDATES
  4. 4. AGILEPRINCIPLES SCRUM FRAMEWORK KANBAN METHOD
  5. 5. SCRUM PRODUCT CONCEPT ALREADY DONE ONLY PRODUCTION
  6. 6. MVP EARLY RELEASE MINIMUM VIABLE PRODUCT
  7. 7. MVP RELEASE OFTEN V2 V3 V4 ADAPTIVE PLANNING
  8. 8. SPRINT 2-4 WEEKS RELEASE
  9. 9. KANBANPRIORITIZATION ADD/REMOVE ANY TIME IDEA IDEA IDEA IDEA IDEA IDEA BEST IDEA IDEA BEST IDEA BACKLOG SPRINT PLAN WHOLE PRODUCT REQUIREMENTS ONLY THE MOST VALUABLE
  10. 10. ROLES & SKILLS ALLIN ONE TEAM 7 PPL MAX NO EXTERNAL PRODUCT CUSTOMER PRODUCT OWNER VISION & RESOURCES ANALYSIS & PLANNING SCRAM MASTER DEVELOPER OR EXPERT MENTOR & MODERATOR GEEK & INNOVATOR
  11. 11. EVERYDAY DISCIPLINE EVERYONE INVOLVED DISCUSS EVERYTHING REVIEW VALUES ADJUSTMENTS FEEDBACK IN REAL-TIME REGIME SCHEDULE INTERACTION SELF-MOTIVATION
  12. 12. AGILE BENEFITS QUICK START ABSTRACT CONCEPT ENOUGH TO BEGIN REALITY CHECK VALUE RETHINKING AFTER EACH SPRINT FAST TO MARKET EARLY RELEASE BEFORE THE FINAL VERSION
  13. 13. AGILE PITFALLS NO TEAM & SKILLS REQUIRES COMPETENCIES, PASSION AND TEAMWORK WRONG PRODUCT OFTEN BASED ON AMBITIONS NOT CUSTOMER DISCOVERY LOST VISION BUSINESS IS MUCH MORE THAN DEVELOPMENT
  14. 14. STRATEGY DEVELOPMENT RESEARCH AGILE SYSTEM APPROACH
  15. 15. IVANO PhD, MBA EXPERTISE • DIGITAL STRATEGY • PRODUCT DEVELOPMENT • DIGITAL TRANSFORMATION COMPETENCIES AGILE, R&D, AI, M&A, KPIs, MODELS AND MONETIZATION PARTNERSHIP strivanlab@gmail.com • HEAD OF PRODUCT • CONSULTING OR COACH • MENTOR OR COFOUNDER • SPEAKER OR TRAINING Ishmelev DIGITAL BUSINESS
  16. 16. OTHER SLIDES CLICK TO REVIEW
  17. 17. USER STORIES PRODUCT OWNER BACKLOG SPRINT CUSTOMER DISCOVERY THEME EPIC AGILE NOVEL CONTINUOUS DEVELOPMENT LEAN EXTREME PROGRAMMING (XP) TRIBE WORK IN PROGRESS (WIP) RELEASE TRAIN MANIFESTO STAKEHOLDER SCRUM-MASTER METRICS BURNDOWN CHART COLOCATION SCRUM CROSS-FUNCTIONAL TEAM SQUADS KANBAN BOTTLENECK STANDUP PRODUCT VISION MINIMUM VIABLE PRODUCT (MVP) ROADMAP RAPID APP DEVELOPMENT (RAD) STORYPOINTS CHICKEN SPIKE PIG FUCKUP PRODUCT BACKLOG ITEM (PBI) PRODUCTIZE WATERFALL PRODUCT STRATEGY CHAPTER PROTOTYPE FRAMEWORK COLLABORATION LIFECYCLE DESIGN THINKING REFACTOR PAIR FEATURES A/B CODE SIMPLICITY PIVOT BUG
  18. 18. TRUE OR FALSE • AGILE IS PHILOSOPHY, NOT METHOD • AGILE COULDN`T BE IMPLEMENTED • SCRUM IS DEVELOPMENT, NOT CREATION • LONG RESEARCH, FAST DEVELOPMENT • SCAM COULD BE USED WITHOUT AGILE • DEVELOPMENT IS ONE A PART OF BUSINESS • BUILD BUSINESS, NOT PRODUCT
  19. 19. AGILE MEDIA
  20. 20. PLEASE SUPPORT CLICK BELOW
  21. 21. CONTINUOUS IMPROVEMENT THIS PRESENTATION COULD BE UPDATED

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