The document discusses how physical activity and exercise can be integrated into the learning process using a computer peripheral called the FootPOWR pad. It argues that physical movement helps improve focus, academic success, behavior, and engagement for students. The FootPOWR pad allows students to play games and interact with educational software using their feet instead of a mouse or keyboard. This "ExerLearning" and "FootGaming" provides students benefits like increased brain chemicals and blood flow that can help struggling students build self-confidence and redefine their beliefs about their ability to succeed in school.
3. The FootPOWR is a computer peripheral that can do anything a mouse can do.
You simply
stand and
move your
feet to move
the cursor.
It works with
thousands of
existing
software and
games
4. Academics, brain researchers, key opinion
formers, parents and students all recognize the
functional, social and success outcomes that
emerge from adding physical activity and
fitness components to the learning process
ExerLearning is all about the experience, the
excitement and the shared connection to an
“aha” moment
5.
6. Beliefs about
ourselves and our
ability to succeed in
school are powerful
and emotional.
Emotions change how we
make decisions, form
habits and develop skills.
7. FootGaming is a “plug and play” ExerLearning tool that
delivers the power of movement, balance, eye-tracking,
prediction and game-play to the learning process.
8.
9. he FootPOWR® pad: is – play (and learn) with your feet!
Full-immersion active fun for:
• casual games
• curriculum software
• edutainment
• virtual worlds
10. he FootPOWR® pad: is – play (and learn) with your feet!
Full-immersion active fun for:
• Increased focus and productivity
• Academic success
• Behavior modification
• Increased attendance
• Engagement in the learning process
13. he FootPOWR®is – playing (and learning) with your feet!
pad:
For the 30% of our students struggling
most with school, life, behavior,
learning, emotions and confidence –
A solid dose of IG could make all the
difference!
14. he FootPOWR®is – playing (and learning) with your feet!
pad:
What’s IG ?
15. he FootPOWR®is – playing (and learning) with your feet!
pad:
Instant Gratification!
A grade, a test, a goal or a long-term change in behavior or attitude is
challenging for many students.
ExerLearning via FootGaming can deliver what struggling students (and
their hard-working teachers) need.
16. he FootPOWR® pad:
If a personal belief systems
shouts – “I am a failure” “I
struggle at school” “I don’t
fit in” “It’s too hard!” a
SELF CONCEPT is built.
Our need for CONSISTENCY is stronger
than just about any other intrinsic need we
have.
People will act in a manner CONSISTENT with that belief.
17. Is IG FUN!
•The right games
•The right software
•Regular FootGaming breaks
•Recognizing students’ love of
games
•Allowing success and
physical activity to be
integrated into the learning
environment …….
18. IG Inspires
Re-defining the personal belief
system about:
self-school-success through regular practice and reflection
19. Once students understand how we learn,
ExerLearning answers many questions
about the
struggle-try-fail-give up experience
20. The Brain and Heart are a
GREAT Learning Team
• Physical exercise increases
blood flow in the brain
• Active Exercise – getting
the heart pumping-
increases brain chemicals
like BDNF and
neurotransmitters
• It becomes a re-defining
“AHA” moment
21. Students struggling with SIT STILL, FOCUS, PAY ATTENTION
love to understand (finally):
our moving brain is our thinking brain.
The same ... cells that we move with ... are the ones we use to think.
When we move, we activate them,quot;
Dr. John J. Ratey, the author of quot;Spark: The Revolutionary Science of Exercise and the Brain.quot;
22. he FootPOWR®Is not a classroom toy or simply a “fun” reward
pad:
When students understand the brain
research behind the addition of
ExerLearning they will “play” with
awareness and be able to recognize
the IG benefits when they return to
the academic task
23. ExerLearning is delivered to the classroom via an
easy to implement technology tool, FootPOWR, a plug
and play computer peripheral.
Instant Gratification and success is delivered via the
power of movement.
The vocabulary of: BDNF, neurotransmitters,
proprioception, balance practice, eye-tracking, patterns,
prediction, and focus re-define self-beliefs about the
ability to succeed in school
24. he FootPOWR®Is not a classroom toy or simply a “fun” reward
pad:
The key to success is to
provide regular FootGaming breaks
for the students most challenged by:
• sitting still
• focusing and completing tasks
• reading and math
• engagement in the learning process
• fitness and balance factors
25. Music, rhythm, and the repetitive practice of patterns found in many computer and
video games using balance and eye-tracking are all powerful tools for physical and
mental learning.
Research has linked active rhythmic play with increased language discrimination
and development, math ability, improved school grades, better-adjusted social
behavior, and improvements in quot;spatial-temporal reasoning,quot; - a cornerstone for
problem solving.
27. Students and Faculty:
re-charge with the rhythm of fun!
Playing casual games for just
10 minute work break 10 minutes can lower stress,
reduces stress while boost concentration and
sharpening and re-focusing enhance your mood
the mind
Positive behaviors increase
Students are motivated to come to via regular FootGaming
school and work hard when breaks – teachers can do
FootGaming is the reward what they do best
We add the physical activity to the learning
environment – adding energy, oxygen,
balance and calorie loss
28. FootGaming Supports Behavior Modification Strategies
Positive behaviors, improved mood and reduced stress
Every school invests an enormous amount of time, effort and budget in creating
a campus where students and teachers can calmly and peacefully carry out
learning endeavors without interruption or stress-induced challenges.
Even when we carefully develop classroom and campus rules, provide
incentives, humor, patience and work hard to develop mutual respect the
outcomes aren't always what we'd hoped for.
Struggling students bring stress, psychological challenges, anger and frustration
from home. In the midst of a busy class, it's tough to stop and deliver an
effective intervention. FootGaming can help.
Research on the Games to Use with FootGaming
FootGaming and Conflict Resolution
Attendance and FootGaming
Reaching the At-Risk Student
29. At School: energize with ExerLearning
FootGaming is an easy-to-deliver method of tying the cognitive
benefits of select game/software to the brain-enhancing effects of
rhythmic aerobic exercise and balance.
See:
Generation FIT www.generation-fit.com
Exerlearning http://exerlearning.blogspot.com
FootGaming Website and Teacher resources www.footgaming.com
FootGaming Blog http://footgaming.blogspot.com
Brainy Stuff http://www.slideshare.net/invenTEAM/brainy-stuff-
1078097#