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GET YOUR GAME ON!  GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info  May 2008
SLIDES & LINKS will be posted on my BLOG: http://infogdss.wordpress.com ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT IS A GAME? ,[object Object],[object Object],Merriam-Webster Online. http://www.m-w.com
DO YOU PLAY GAMES OF ANY KIND? ,[object Object],[object Object]
WHY GAMES AT THE LIBRARY? BECAUSE GAMES … ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
WHAT IS THE AVERAGE AGE OF A    GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
WHAT PERCENT OF PEOPLE OVER 50  PLAY GAMES?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
GAMING MEETS DEVELOPMENTAL NEEDS OF YOUNG ADOLESCENTS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996)
WHAT DEVELOPMENTAL NEEDS    ARE BEING MET?
WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
GAMING = LITERACY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GAMING REINFORCES    NEW LITERACIES ,[object Object],[object Object],[object Object],[object Object],Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005
1. EXPOSING KNOWLEDGE ,[object Object],[object Object],[object Object],[object Object]
2. EMPLOYING INFORMATION  ,[object Object],[object Object],[object Object],[object Object]
HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?*   $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
3. EXPRESSING IDEAS COMPELLINGLY   ,[object Object],[object Object],[object Object]
WAYS GAMERS EXPRESS  IDEAS COMPELLINGLY ,[object Object],[object Object],[object Object],[object Object],[object Object]
ETHICS ON THE INTERNET ,[object Object],[object Object],[object Object]
HOW CAN LIBRARIES    SERVE GAMERS? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
USE GAMES IN    READER'S ADVISORY ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IF YOU LIKE CITY OF HEROES
THINK LIKE A GAMER ,[object Object],[object Object],[object Object],[object Object],[object Object]
BE A STRATEGY GUIDE...    ...NOT A LEVEL BOSS! ,[object Object],[object Object],[object Object],[object Object]
RESEARCH VIDEO GAME CULTURE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
TRY SOME GAMES ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DOES YOUR LIBRARY ALLOW PATRONS TO PLAY GAMES ON LIBRARY COMPUTERS? ,[object Object],[object Object]
POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
AND … CREATE A    GAMING EXPERIENCE ,[object Object],[object Object]
DOES YOUR LIBRARY HOST  VIDEO GAME PROGRAMS? ,[object Object],[object Object],*Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
WHAT MAKES A SUCCESSFUL  GAMING PROGRAM? ,[object Object],[object Object],[object Object],[object Object],[object Object]
FOR PROGRAMS, CHOOSE A GAME  THAT IS... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT % OF GAMERS PLAY ON HANDHELDS?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
EASY, FREE PROGRAMS!   ,[object Object],[object Object],[object Object],32 %
RUNESCAPE DISCUSSION GROUP, LACKMAN BRANCH LIBRARY JOHNSON COUNTY, KS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
GAME NIGHT, NORTH HUNTERDON HIGH SCHOOL NORTH HUNTERDON, NJ ,[object Object],[object Object]
DANCE DANCE REVOLUTION,  HAVERHILL PUBLIC LIBRARY HAVERHILL, MA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AFTER SCHOOL ZONE,  BENICIA PUBLIC LIBRARY BENICIA, CA ,[object Object],[object Object],[object Object],[object Object]
SUPER SMASH/DOUBLE DASH TOURNAMENT, ANN ARBOR DISTRICT LIBRARY ANN ARBOR, MI ,[object Object],[object Object],[object Object],[object Object]
“ DDR+GUTIART HERO= FUN” ,[object Object],“ I liked this because there’s too few of the DDR community around.  This is a good opportunity to meet people with like interests.” “ I LOVED DDR”
IN CONCLUSION… ,[object Object],[object Object]
THANK YOU! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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NHLA Get Your Game On

  • 1. GET YOUR GAME ON! GAMING AT THE LIBRARY Presented for NHLA by Beth Gallaway, http://informationgoddess.info May 2008
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. GAMES ARE LIKE BOOKS... THEY ARE JUST A NEW FORMAT
  • 7. GAMING IS THE MEDIUM OF CHOICE FOR THE MILLENNIAL GENERATION
  • 8. WHAT IS THE AVERAGE AGE OF A GAMER? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 9. WHAT PERCENT OF PEOPLE OVER 50 PLAY GAMES?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24%
  • 10.
  • 11. WHAT DEVELOPMENTAL NEEDS ARE BEING MET?
  • 12. WHAT % OF GAMERS ARE FEMALE? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. HOW MANY BILLIONS DID COMPUTER & VIDEO GAME SALES GROSS IN THE US IN 2006?* $7.4 * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23. IF YOU LIKE CITY OF HEROES
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. POLL #9: WHAT % OF PUBLIC LIBRARIES ALLOW PATRONS TO PLAY COMPUTER GAMES?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 30.
  • 31.
  • 32. WHAT % OF PUBLIC LIBRARIES HOST VIDEO GAME PROGRAMS?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 33.
  • 34.
  • 35. WHAT % OF GAMERS PLAY ON HANDHELDS? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 % 32%
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.