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SGC, v. 4.0
                                                Slide 1




Massively Multiplayer Social Casino Gaming




    www.soZZial.com
apps.facebook.com/sozzial



                              CONFIDENTIAL
SGC, v. 4.0
                                                                                     Slide 2




         Main motivations to play games
      Excitement                                                            53%


   Stress reliever                                               45%


Competitive spirit                                              43%


 Mental Workout                                     32%


      Networking                        24%


                     0%   10%    20%          30%         40%         50%         60%




                                CONFIDENTIAL
SGC, v. 4.0
                                                                        Slide 3




     Current “social casino” gaming
                           PLAYING ONLINE GAMES IS ONE OF THE MAIN ACTIVITIES
                            FOR SOCIAL NETWORKS’ USERS, AND SOCIAL GAMBLING
                            IS ONE OF THE MOST POPULAR NICHES WITH TENS OF
                            MILLIONS OF ACTIVE PLAYERS EVERY DAY.
                           SOCIAL GAMBLING APPS USE CASINO GAMES
                            (SLOTS, POKER, BLACKJACK ETC) AND REPLACE REAL
                            MONEY WITH VIRTUAL COINS – REMOVES GAMBLING
                            COMPONENT.



THERE IS A NEED IN GAMBLING-LIKE EXCITEMENT = COMPETITIVE FEATURES.


                                CONFIDENTIAL
SGC, v. 4.0
                                                                                                      Slide 4




        Current “social casino” gaming
                                                                                  SOCIAL GAMBLING APPS   DON’T
                   Games selection reasons                                        INTRODUCE SOCIAL ELEMENTS
                                                                                  INTO GAMING
                    Trusted brand               14%                               APPLICATIONS, CREATING
Featured on social networking site                          32%                   MUTANTS.

                                                                   46%
                                                                                  THEY USE FACEBOOK   WALL
              Played similar game
                                                                                  MESSAGES AS VIRAL
    Recommendation from friend                                             60%    MARKETING TOOL, BUT THESE
                                     0%   10%   20%   30%    40%   50%   60%
                                                                                  MESSAGES DON’T HAVE REAL
                                                                                  SOCIAL VALUE

THERE IS A NEED IN SOCIAL ELEMENTS – COMPETITIVE FEATURES.

                                                      CONFIDENTIAL
SGC, v. 4.0
                                      Slide 5




 FREE CASINO GAMES – VIRTUAL CURRENCY
 SHORT-BURST TOURNAMENTS - COMPETE
 WITH OTHER PLAYERS
 SHAREPOT – MONTHLY COMPETITIONS
 COMPETITION BETWEEN ALL SOZZIAL USERS
 PREMIUM OPTIONS - MORE FUN
 MULTI-GAMING - PLAY BLACKJACK AND
 COMPETE WITH SLOT GAMERS
 MULTI-PLATFORM - PLAY AT WEB AND COMPETE
 WITH   FACEBOOK OR MOBILE USERS

 CONFIDENTIAL
SGC, v. 4.0
                                                      Slide 6




    Online Gaming Market
                     ONLINE GAMING IS CURRENTLY
Sky rocketing        EXPERIENCING EXPONENTIAL
$22B market          GROWTH AND ALL THE SIGNS ARE
in 2011              THERE FOR THIS SECTOR TO SKY
                     ROCKET OVER THE NEXT FEW YEARS.
                     THIS IS PARTICULARLY RELEVANT IN
                     EUROPE, WHERE GOVERNMENTS ARE
                     SEEKING TO CAPTURE TAX REVENUES
                     BY REGULATING ONLINE GAMING




                CONFIDENTIAL
SGC, v. 4.0
                                                                       Slide 7




Online Gaming Trends
 GLOBAL ONLINE
              GAMING REVENUE IS EXPECTED TO INCREASE BY MORE THAN    10%
 ANNUALLY BETWEEN 2010 AND 2016.
 SOCIAL GAMING IN THE US IS EXPECTED TO SPREAD FURTHER IN 2012, WITH MORE
  THAN 40% OF TOTAL INTERNET USERS PLAYING SOCIAL GAMES.
 ALMOST ONE-FIFTH OF TOTAL GAMING TIME IN THE UK WAS SPENT ON "SOCIAL
  NETWORKS" IN 2011, FOLLOWED BY "CASUAL GAMES" AND ONLY SURPASSED BY
  "CONSOLE GAMES".
 THE ONLINE AND MOBILE GAMES MARKET IN GERMANY IS EXPECTED TO ALMOST
  DOUBLE BETWEEN 2010 AND 2015.
 THE SOCIAL GAME MARKET IN JAPAN IS EXPECTED TO GROW RAPIDLY, INCREASING
  BY A THIRD BETWEEN 2011 AND 2012.
 ONLINE GAMING ADDICTION IS A MAJOR PROBLEM IN SOUTH KOREA, WHERE MORE
  THAN HALF OF ALL INHABITANTS PLAYED ONLINE GAMES IN 2011.
 AND THE LIST GOES ON WITH HIGH GROWTH IN ALL KEY MARKET

                              CONFIDENTIAL
SGC, v. 4.0
                                                                 Slide 8




Monetization
    FREE GAMES VIA FACEBOOK OR WEBSITE.
    1. SHOP
       PREMIUM GAMING POWER - $5 - $100 PER MONTH
       OTHER POWER FEATURES - $1 - $20
       GAMING FEATURES
    2. SELLING CHIPS (USED FOR COMPETITIONS)
       $10 - $200 PACKAGES
       COMPETITIONS RAKE 5% OF ANY COMPETITION THAT WAS CLAIMED
       50% OF COMPETITIONS THAT WAS NOT CLAIMED (I.E. ALL PLAYERS
        HAVE NEGATIVE BALANCE)
    3. SELL ADVERTISEMENT MEDIA:
       IN-GAME BANNERS
       DIRECT MAILING

                          CONFIDENTIAL
SGC, v. 4.0
                                                      Slide 9




Competition
          POKER IS THE ONLY SOCIAL CASINO GAME. THE
           BIGGEST OPERATOR IS ZYNGA
            ZYNGA IPO SETTLED THE COMPANY VALUATION   OF
             ABOVE $8B
          PLAYTIKA OPERATES MORE THAN 20 SLOT GAMES
           AT FACEBOOK. COMPANY WAS ACQUIRED BY
           CAESAR'S ENTERTAINMENT CORPORATION FOR
           $90M AFTER ONLY 1 YEAR OF OPERATIONS
          DOUBLE DOWN CASINO SIMPLY OFFERS CASINO
           GAMES IN FACEBOOK. GAMING IS BASED ON
           VIRTUAL CURRENCY. THE COMPANY WAS
           ACQUIRED BY GAMING GIANT IGT FOR $500M
          PRODUCT MADNESS – FACEBOOK
           GAMES, INCLUDING ROULETTE

               CONFIDENTIAL
SGC, v. 4.0
                                                                       Slide 10




Competitive Advantage
 POKER IS THE ONLY SOCIAL CASINO GAME BUT IT IS LIMITED TO A MAXIMUM OF 8
  PARTICIPANTS. OUR UNIQUE COMPETITION PRINCIPLE PERMITS VIRTUALLY AN
  UNLIMITED NUMBER OF PLAYERS (MASSIVELY MULTIPLAYER ONLINE SOCIAL
  GAMING – MMOSG).
 BLACKJACK GAMES ARE NOT CONSIDERED SOCIAL AS PLAYERS COMPETE WITH THE
  DEALER. OUR UNIQUE APPROACH CONVERTS BLACKJACK TO BE A REAL SOCIAL AND
  INTERACTIVE GAME.
 SLOT GAMES ARE NOT SOCIAL BY DEFINITION. OUR UNIQUE GAMING APPROACH
  WILL MAKE THIS GAME SOCIAL AS WELL.
 OUR UNIQUE COMPETITION PRINCIPLE WILL PERMIT PLAYERS TO COMPETE WITH
  EACH OTHER EVEN IF THEY ARE PLAYING DIFFERENT GAMES, FOR EXAMPLE
  BLACKJACK AND SLOTS. THIS MAKES POTENTIAL AUDIENCE WIDER – USUALLY MEN
  PREFER CARD GAMES, WHILE WOMEN LIKE SLOTS MORE. IN SOZZIAL SLOT
 ENTHUSIASTS AND BLACKJACK PLAYERS MAY PARTICIPATE IN THE SAME
 TOURNAMENT.


                               CONFIDENTIAL
SGC, v. 4.0
                                                          Slide 11




Marketing And Players Acquisition
Initial Period focus on Facebook players’ acquisition
 Facebook PPI (price per installation)
 Facebook PPC (price per click)

In longer Term – combining:
 Facebook
 Online marketing
   SEO
   Affiliate program
   Media buying
 Mobile (iOS and Android)
 Offline marketing

                              CONFIDENTIAL
SGC, v. 4.0
                                                                 Slide 12




 Founder - Mr. ILYA ROITMAN
 20 YEARS OF ENTREPRENEURIAL AND MANAGEMENT EXPERIENCE
 HI-TECH INDUSTRIES IN ISRAEL, USA, EUROPE AND SOUTH EAST ASIA
 MORE THAN 5 YEARS IN ONLINE GAMING AND GAMBLING MARKET
 5 YEARS IN CUSTOMER SUPPORT AND MARKETING FOR ECOMMERCE
 MBA AND M.S. ENGINEERING
 AUTHOR OF GAME PRINCIPLE – PATENT PENDING
 DIRECTOR OF SCG LIMITED (OWNER OF SOZZIAL)
   SGC LIMITED IS REGISTERED IN HONG KONG WITH OFFICE IN BANGKOK
    AND 10 EMPLOYEES IN ISRAEL, GERMANY AND UKRAINE.



                            CONFIDENTIAL
SGC, v. 4.0
                                                                  Slide 13




PARTNERS AND ADVISORS
 SMITE ENTERTAINMENT - A LEADING DIGITAL PRODUCT POWER HOUSE; A
    CREATIVE AND INNOVATIVE HUB OF PROFESSIONALS DEDICATED FOR THE
    CREATION OF GROUND BREAKING DIGITAL ENTERTAINMENT PRODUCTS.
    FOR MORE DETAILS SEE: WWW.SMITEENT.COM
   JONATHAN MILLER - SEASONED INTERNATIONAL
    ENTREPRENEUR, INVESTOR AND INVESTMENT BANKER. CURRENTLY -
    EXECUTIVE DIRECTOR OF MILLER-GOLD – FOR MORE DETAILS SEE:
    HTTP://WWW.MILLER-GOLD.COM
   KEVIN FLOOD – CEO OF GAMEINLANE, FORMER CTO OF
    PUREPLAY, FORMER COO OF HARRAHS INTERACTIVE UK. FOR MORE
    DETAILS SEE: WWW.GAMEINLANE.COM
   MAUDAU – ONE OF THE BIGGEST MARKETING AGENCIES FOR FACEBOOK
    GAMING APPLICATIONS, INCLUDING MEDIA BUYING AND TRAFFIC EXCHANGE.
    FOR MORE INFORMATION SEE: WWW.MAUDAU.COM

                              CONFIDENTIAL
SGC, v. 4.0
                                                                                Slide 14




NINE-MONTHS PLAN
           P&L           M1     M2    M3     M4     M5     M6     M7    M8    M9
       Income
   Revenues         k$      0     0     1       2      7   100    149   158    187
   Cost of Sales    k$      4     8     8      16     39   102    134   144    160
    Net Revenues    k$    (4)   (7)   (7)    (13)   (33)    (2)   14    14     27
        Other
   M&S              k$     0    0    0     0     0     0     0     0     8
   A&O              k$    10    7    7     7     7     7     7     7     7
   R&D              k$    10 10 15        15    25    25    15    10     5
   Total Expenses   k$    20 17 22        22    32    32    22    17    20
      Net Profit    k$   (23) (25) (29) (36) (65) (34)      (8)   (3)    7
         Cum        k$   (23) (48) (77) (113) (178) (212) (220) (223) (216)



                              CONFIDENTIAL
SGC, v. 4.0
                                                                         Slide 15




FIVE-YEAR PLAN
         P&L           Y1           Y2         Y3       Y4        Y5
     Income
 Revenues         k$   1,289         3,074     12,011   52,866   186,522
 Cost of Sales    k$   1,388         2,586      7,440   24,747     66,826
  Net Revenues    k$     (99)         488      4,571    28,118   119,696
      Other
 M&S              k$     306           469       548       836     1,017
 A&O              k$     149           179       334       478       719
 R&D              k$     165           362       372       443       462
 Total Expenses   k$     620         1,009     1,254     1,757     2,197
    Net Profit    k$    (719)         (521)    3,317    26,362   117,498
       Cum        k$    (719)       (1,240)    2,077    28,439   145,937



                                CONFIDENTIAL
SGC, v. 4.0
                                                             Slide 16




Funding Needs and Use of Funds
CONVERTIBLE NOTES               SERIES A
SEEKING - $300K                 SUM - $1.0M
DISCOUNT – 30% OFF SERIES A     USE OF FUNDS:
USE OF FUNDS:                   • SCALE OPERATION
• PLAYERS ACQUISITION           • OPERATIONS STRUCTURING –
• PIVOT RETENTION                  HIRING SENIOR STAFF
• PIVOT MONETIZATION            • MASSIVE PLAYERS ACQUISITION
• PIVOT VIRALITY                • ADDITIONAL GAMES AND
• ACHIEVE CASHFLOW-POSITIVE        MONETIZATION FEATURES
                                   DEVELOPMENT

                        CONFIDENTIAL
SGC, v. 4.0
                                                                   Slide 17




Contact
Mr. ILYA ROITMAN, FOUNDER
SGC LIMITED
  Unit 1010 Miramar Tower, 132 Nathan Road, Kowloon, Hong Kong
EMAIL: IR@SOZZIAL.COM
VOICE: +852 8191-1859
MOBILE: +66 8 9204-1953
SKYPE: LUCKYTRAFFIC




                            CONFIDENTIAL

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soZZial Investor presentation

  • 1. SGC, v. 4.0 Slide 1 Massively Multiplayer Social Casino Gaming www.soZZial.com apps.facebook.com/sozzial CONFIDENTIAL
  • 2. SGC, v. 4.0 Slide 2 Main motivations to play games Excitement 53% Stress reliever 45% Competitive spirit 43% Mental Workout 32% Networking 24% 0% 10% 20% 30% 40% 50% 60% CONFIDENTIAL
  • 3. SGC, v. 4.0 Slide 3 Current “social casino” gaming  PLAYING ONLINE GAMES IS ONE OF THE MAIN ACTIVITIES FOR SOCIAL NETWORKS’ USERS, AND SOCIAL GAMBLING IS ONE OF THE MOST POPULAR NICHES WITH TENS OF MILLIONS OF ACTIVE PLAYERS EVERY DAY.  SOCIAL GAMBLING APPS USE CASINO GAMES (SLOTS, POKER, BLACKJACK ETC) AND REPLACE REAL MONEY WITH VIRTUAL COINS – REMOVES GAMBLING COMPONENT. THERE IS A NEED IN GAMBLING-LIKE EXCITEMENT = COMPETITIVE FEATURES. CONFIDENTIAL
  • 4. SGC, v. 4.0 Slide 4 Current “social casino” gaming  SOCIAL GAMBLING APPS DON’T Games selection reasons INTRODUCE SOCIAL ELEMENTS INTO GAMING Trusted brand 14% APPLICATIONS, CREATING Featured on social networking site 32% MUTANTS. 46%  THEY USE FACEBOOK WALL Played similar game MESSAGES AS VIRAL Recommendation from friend 60% MARKETING TOOL, BUT THESE 0% 10% 20% 30% 40% 50% 60% MESSAGES DON’T HAVE REAL SOCIAL VALUE THERE IS A NEED IN SOCIAL ELEMENTS – COMPETITIVE FEATURES. CONFIDENTIAL
  • 5. SGC, v. 4.0 Slide 5  FREE CASINO GAMES – VIRTUAL CURRENCY  SHORT-BURST TOURNAMENTS - COMPETE WITH OTHER PLAYERS  SHAREPOT – MONTHLY COMPETITIONS COMPETITION BETWEEN ALL SOZZIAL USERS  PREMIUM OPTIONS - MORE FUN  MULTI-GAMING - PLAY BLACKJACK AND COMPETE WITH SLOT GAMERS  MULTI-PLATFORM - PLAY AT WEB AND COMPETE WITH FACEBOOK OR MOBILE USERS CONFIDENTIAL
  • 6. SGC, v. 4.0 Slide 6 Online Gaming Market ONLINE GAMING IS CURRENTLY Sky rocketing EXPERIENCING EXPONENTIAL $22B market GROWTH AND ALL THE SIGNS ARE in 2011 THERE FOR THIS SECTOR TO SKY ROCKET OVER THE NEXT FEW YEARS. THIS IS PARTICULARLY RELEVANT IN EUROPE, WHERE GOVERNMENTS ARE SEEKING TO CAPTURE TAX REVENUES BY REGULATING ONLINE GAMING CONFIDENTIAL
  • 7. SGC, v. 4.0 Slide 7 Online Gaming Trends  GLOBAL ONLINE GAMING REVENUE IS EXPECTED TO INCREASE BY MORE THAN 10% ANNUALLY BETWEEN 2010 AND 2016.  SOCIAL GAMING IN THE US IS EXPECTED TO SPREAD FURTHER IN 2012, WITH MORE THAN 40% OF TOTAL INTERNET USERS PLAYING SOCIAL GAMES.  ALMOST ONE-FIFTH OF TOTAL GAMING TIME IN THE UK WAS SPENT ON "SOCIAL NETWORKS" IN 2011, FOLLOWED BY "CASUAL GAMES" AND ONLY SURPASSED BY "CONSOLE GAMES".  THE ONLINE AND MOBILE GAMES MARKET IN GERMANY IS EXPECTED TO ALMOST DOUBLE BETWEEN 2010 AND 2015.  THE SOCIAL GAME MARKET IN JAPAN IS EXPECTED TO GROW RAPIDLY, INCREASING BY A THIRD BETWEEN 2011 AND 2012.  ONLINE GAMING ADDICTION IS A MAJOR PROBLEM IN SOUTH KOREA, WHERE MORE THAN HALF OF ALL INHABITANTS PLAYED ONLINE GAMES IN 2011.  AND THE LIST GOES ON WITH HIGH GROWTH IN ALL KEY MARKET CONFIDENTIAL
  • 8. SGC, v. 4.0 Slide 8 Monetization FREE GAMES VIA FACEBOOK OR WEBSITE. 1. SHOP  PREMIUM GAMING POWER - $5 - $100 PER MONTH  OTHER POWER FEATURES - $1 - $20  GAMING FEATURES 2. SELLING CHIPS (USED FOR COMPETITIONS)  $10 - $200 PACKAGES  COMPETITIONS RAKE 5% OF ANY COMPETITION THAT WAS CLAIMED  50% OF COMPETITIONS THAT WAS NOT CLAIMED (I.E. ALL PLAYERS HAVE NEGATIVE BALANCE) 3. SELL ADVERTISEMENT MEDIA:  IN-GAME BANNERS  DIRECT MAILING CONFIDENTIAL
  • 9. SGC, v. 4.0 Slide 9 Competition  POKER IS THE ONLY SOCIAL CASINO GAME. THE BIGGEST OPERATOR IS ZYNGA  ZYNGA IPO SETTLED THE COMPANY VALUATION OF ABOVE $8B  PLAYTIKA OPERATES MORE THAN 20 SLOT GAMES AT FACEBOOK. COMPANY WAS ACQUIRED BY CAESAR'S ENTERTAINMENT CORPORATION FOR $90M AFTER ONLY 1 YEAR OF OPERATIONS  DOUBLE DOWN CASINO SIMPLY OFFERS CASINO GAMES IN FACEBOOK. GAMING IS BASED ON VIRTUAL CURRENCY. THE COMPANY WAS ACQUIRED BY GAMING GIANT IGT FOR $500M  PRODUCT MADNESS – FACEBOOK GAMES, INCLUDING ROULETTE CONFIDENTIAL
  • 10. SGC, v. 4.0 Slide 10 Competitive Advantage  POKER IS THE ONLY SOCIAL CASINO GAME BUT IT IS LIMITED TO A MAXIMUM OF 8 PARTICIPANTS. OUR UNIQUE COMPETITION PRINCIPLE PERMITS VIRTUALLY AN UNLIMITED NUMBER OF PLAYERS (MASSIVELY MULTIPLAYER ONLINE SOCIAL GAMING – MMOSG).  BLACKJACK GAMES ARE NOT CONSIDERED SOCIAL AS PLAYERS COMPETE WITH THE DEALER. OUR UNIQUE APPROACH CONVERTS BLACKJACK TO BE A REAL SOCIAL AND INTERACTIVE GAME.  SLOT GAMES ARE NOT SOCIAL BY DEFINITION. OUR UNIQUE GAMING APPROACH WILL MAKE THIS GAME SOCIAL AS WELL.  OUR UNIQUE COMPETITION PRINCIPLE WILL PERMIT PLAYERS TO COMPETE WITH EACH OTHER EVEN IF THEY ARE PLAYING DIFFERENT GAMES, FOR EXAMPLE BLACKJACK AND SLOTS. THIS MAKES POTENTIAL AUDIENCE WIDER – USUALLY MEN PREFER CARD GAMES, WHILE WOMEN LIKE SLOTS MORE. IN SOZZIAL SLOT ENTHUSIASTS AND BLACKJACK PLAYERS MAY PARTICIPATE IN THE SAME TOURNAMENT. CONFIDENTIAL
  • 11. SGC, v. 4.0 Slide 11 Marketing And Players Acquisition Initial Period focus on Facebook players’ acquisition  Facebook PPI (price per installation)  Facebook PPC (price per click) In longer Term – combining:  Facebook  Online marketing  SEO  Affiliate program  Media buying  Mobile (iOS and Android)  Offline marketing CONFIDENTIAL
  • 12. SGC, v. 4.0 Slide 12 Founder - Mr. ILYA ROITMAN  20 YEARS OF ENTREPRENEURIAL AND MANAGEMENT EXPERIENCE  HI-TECH INDUSTRIES IN ISRAEL, USA, EUROPE AND SOUTH EAST ASIA  MORE THAN 5 YEARS IN ONLINE GAMING AND GAMBLING MARKET  5 YEARS IN CUSTOMER SUPPORT AND MARKETING FOR ECOMMERCE  MBA AND M.S. ENGINEERING  AUTHOR OF GAME PRINCIPLE – PATENT PENDING  DIRECTOR OF SCG LIMITED (OWNER OF SOZZIAL)  SGC LIMITED IS REGISTERED IN HONG KONG WITH OFFICE IN BANGKOK AND 10 EMPLOYEES IN ISRAEL, GERMANY AND UKRAINE. CONFIDENTIAL
  • 13. SGC, v. 4.0 Slide 13 PARTNERS AND ADVISORS  SMITE ENTERTAINMENT - A LEADING DIGITAL PRODUCT POWER HOUSE; A CREATIVE AND INNOVATIVE HUB OF PROFESSIONALS DEDICATED FOR THE CREATION OF GROUND BREAKING DIGITAL ENTERTAINMENT PRODUCTS. FOR MORE DETAILS SEE: WWW.SMITEENT.COM  JONATHAN MILLER - SEASONED INTERNATIONAL ENTREPRENEUR, INVESTOR AND INVESTMENT BANKER. CURRENTLY - EXECUTIVE DIRECTOR OF MILLER-GOLD – FOR MORE DETAILS SEE: HTTP://WWW.MILLER-GOLD.COM  KEVIN FLOOD – CEO OF GAMEINLANE, FORMER CTO OF PUREPLAY, FORMER COO OF HARRAHS INTERACTIVE UK. FOR MORE DETAILS SEE: WWW.GAMEINLANE.COM  MAUDAU – ONE OF THE BIGGEST MARKETING AGENCIES FOR FACEBOOK GAMING APPLICATIONS, INCLUDING MEDIA BUYING AND TRAFFIC EXCHANGE. FOR MORE INFORMATION SEE: WWW.MAUDAU.COM CONFIDENTIAL
  • 14. SGC, v. 4.0 Slide 14 NINE-MONTHS PLAN P&L M1 M2 M3 M4 M5 M6 M7 M8 M9 Income Revenues k$ 0 0 1 2 7 100 149 158 187 Cost of Sales k$ 4 8 8 16 39 102 134 144 160 Net Revenues k$ (4) (7) (7) (13) (33) (2) 14 14 27 Other M&S k$ 0 0 0 0 0 0 0 0 8 A&O k$ 10 7 7 7 7 7 7 7 7 R&D k$ 10 10 15 15 25 25 15 10 5 Total Expenses k$ 20 17 22 22 32 32 22 17 20 Net Profit k$ (23) (25) (29) (36) (65) (34) (8) (3) 7 Cum k$ (23) (48) (77) (113) (178) (212) (220) (223) (216) CONFIDENTIAL
  • 15. SGC, v. 4.0 Slide 15 FIVE-YEAR PLAN P&L Y1 Y2 Y3 Y4 Y5 Income Revenues k$ 1,289 3,074 12,011 52,866 186,522 Cost of Sales k$ 1,388 2,586 7,440 24,747 66,826 Net Revenues k$ (99) 488 4,571 28,118 119,696 Other M&S k$ 306 469 548 836 1,017 A&O k$ 149 179 334 478 719 R&D k$ 165 362 372 443 462 Total Expenses k$ 620 1,009 1,254 1,757 2,197 Net Profit k$ (719) (521) 3,317 26,362 117,498 Cum k$ (719) (1,240) 2,077 28,439 145,937 CONFIDENTIAL
  • 16. SGC, v. 4.0 Slide 16 Funding Needs and Use of Funds CONVERTIBLE NOTES SERIES A SEEKING - $300K SUM - $1.0M DISCOUNT – 30% OFF SERIES A USE OF FUNDS: USE OF FUNDS: • SCALE OPERATION • PLAYERS ACQUISITION • OPERATIONS STRUCTURING – • PIVOT RETENTION HIRING SENIOR STAFF • PIVOT MONETIZATION • MASSIVE PLAYERS ACQUISITION • PIVOT VIRALITY • ADDITIONAL GAMES AND • ACHIEVE CASHFLOW-POSITIVE MONETIZATION FEATURES DEVELOPMENT CONFIDENTIAL
  • 17. SGC, v. 4.0 Slide 17 Contact Mr. ILYA ROITMAN, FOUNDER SGC LIMITED Unit 1010 Miramar Tower, 132 Nathan Road, Kowloon, Hong Kong EMAIL: IR@SOZZIAL.COM VOICE: +852 8191-1859 MOBILE: +66 8 9204-1953 SKYPE: LUCKYTRAFFIC CONFIDENTIAL