Creativity and innovation are integral to an organization’s ability to survive and thrive in today’s competitive marketplace.
This course provides students with an understanding of how creativity and innovation can be facilitated and managed in a work setting.
Students will learn about theoretical conceptualizations of creativity and innovation as well as practical applications involved in fostering creativity and innovation in the workplace.
Students will be expected to play an active role in learning through class exercises, class discussions, and dialogue with guest speakers, and presentations about real (or planned) innovations in organizations.
Creativity and innovation are integral to an organization’s ability to survive and thrive in today’s competitive marketplace.
This course provides students with an understanding of how creativity and innovation can be facilitated and managed in a work setting.
Students will learn about theoretical conceptualizations of creativity and innovation as well as practical applications involved in fostering creativity and innovation in the workplace.
Students will be expected to play an active role in learning through class exercises, class discussions, and dialogue with guest speakers, and presentations about real (or planned) innovations in organizations.
98% of 3-5 year-olds score near the top on divergent thinking.
2% of adults over the age of 25 have comparable scores.
People who have lower scores early and remain creative can surpass higher scoring people.
Creativity responds, like a muscle.
98% of 3-5 year-olds score near the top on divergent thinking.
2% of adults over the age of 25 have comparable scores.
People who have lower scores early and remain creative can surpass higher scoring people.
Creativity responds, like a muscle.
Game: Pick 3 students, explain game Is to make machine motion + sound, class guess answeres until they are correct, give them 60 seconds to figure it out – GO!
What is the purpose?
To play
To break down barriers.
To show this is a safe place
Who feels a little more relaxed than they did before the game?
Understanding who is in the room determines your ability to draft players for your team,
Required Text: Creativity, Inc.: Building an Inventive Organization by Jeff Mauzy and Richard Harriman, ISBN: 1-57851-207-7, Harvard Business School Press.