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유인호, <드래곤하운드>비주얼이펙트 연출, NDC2019
devCAT Studio, NEXON
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Vor 5 Jahren
Modular Rigging in Battlefield 3
Electronic Arts / DICE
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Vor 12 Jahren
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
Electronic Arts / DICE
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Vor 5 Jahren
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Learning
Electronic Arts / DICE
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Vor 5 Jahren
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Electronic Arts / DICE
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Vor 6 Jahren
A Certain Slant of Light - Past, Present and Future Challenges of Global Illumination in Games
Electronic Arts / DICE
•
Vor 6 Jahren
Creativity of Rules and Patterns: Designing Procedural Systems
Electronic Arts / DICE
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Vor 6 Jahren
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Electronic Arts / DICE
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Vor 5 Jahren
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
Electronic Arts / DICE
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Vor 5 Jahren
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
Electronic Arts / DICE
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Vor 5 Jahren
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
Electronic Arts / DICE
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Vor 5 Jahren
トリコの動かし方
株式会社ジェンデザイン
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Vor 6 Jahren
サムライスピリッツキャラクター制作事例 アニメーション編
SNK
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Vor 4 Jahren
라이트브레인 아카데미 6기 오픈프로젝트 [밀레니얼 세대를 위한 AI 기반의 서비스]
RightBrain inc.
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Vor 5 Jahren
エンタープライズ分野向けUE4最新機能のご紹介
エピック・ゲームズ・ジャパン Epic Games Japan
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Vor 4 Jahren
UE4を用いた人間から狼男への変身表現法の解説
エピック・ゲームズ・ジャパン Epic Games Japan
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Vor 4 Jahren
Redshift Renderer Seminar Part1
YOUNGJO CHO
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Vor 4 Jahren
UE4 Lightmass for Large Console Games (UE4 Lightmass Deep Dive)
エピック・ゲームズ・ジャパン Epic Games Japan
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Vor 7 Jahren
언리얼엔진4를 활용한 레이트레이싱 리얼타임 영상 제작하기
YOUNGJO CHO
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Vor 4 Jahren
신광섭
Icon Busan
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Vor 12 Jahren