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Lua and adaptive audio - Don Veca (Activision)
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Lua and adaptive audio - Don Veca (Activision)
1.
Lua Scripting in
Game Production Adaptive Audio
2.
Introduction Who
am I, and why am I here?
3.
Don Veca, Audio
Director Visceral Games Electronic Arts 1992 - 2009
4.
Don Veca, Audio
Director Sledgehammer Games Activision 2010 - Present
5.
6.
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8.
Why Use Lua
for Game Audio?
9.
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What audio applications
is Lua good for?
25.
26.
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30.
31.
What audio applications
is Lua NOT good for?
32.
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46.
Adaptive Car Engine
Example
47.
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Conclusion…
51.
52.
53.
54.
Questions?
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