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Ai on video games

17. Mar 2016
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Ai on video games

  1.  The term Artificial Intelligence (AI) was coined by John McCarthy in 1956 • As a Noun  The Intelligence of Machines. • As a Field – “The science and engineering of making intelligent machines.”
  2. • One of the First Video Games • Manufactured by Atari • Released in 1972 • Designed for 1 or 2 players. • Essentially just table tennis in 2 dimensions. • There is Logic to how the Computer moves the paddle. • To simulate Human error the computer is designed to skip its adjustment every 8 frames.
  3. • Developed by Nintendo • Released in 1985 • Classic example of the Platformer • Developed by Namco • Distributed by Midway (in US) • Released: 1980 • Single player only • Simple maze game
  4. • Enemy units in the game are designed to follow a scripted pattern. • Either move back and forth in a given location or attack a player if nearby • Became a staple technique for AI design.
  5. • Developed by Maxis • Published by Electronic Arts • Released in 1989 • First in a series of Simulation Games which are often at the forefront of AI technology
  6. • The player is able to manipulate certain aspects of the city. • The population of the City acts somewhat autonomously. • Furthermore the game will simulate random disasters.
  7. • Developed by Maxis • Published by Electronic Arts • Released in 2000 • A life simulation game in which the player has control over a semi-autonomous people.
  8. • The Sims characters can be manipulated by the player but will also carry out day to day tasks on their own. • Characters also have defined needs and personality traits that dictate how they act in given situations.
  9. • Characters are able to interact with an arrangement of objects in the environment due to unique object logic.
  10. • Developed by Lionhead Studios • Published by EA games • Released in 2001 • Simulation game in which you play God. • Similar to Sim City • You had more control over the environment and the people in the game • You could also create armies and wage war
  11. • You could control and train large creatures • You could then punish or reward the creatures based on how they complete tasks. • Over time the creatures will learn how you wish tasks to be done based on how they are treated.
  12. • Enemies reacted in dynamic ways. • Different enemies would react differently in different situations. • Enemies would work together against the player.
  13. • The game utilizes an AI director that will change the game based on how well the player(s) are doing. • This can make the game more or less difficult for players with different skill levels. • This also changes the events of the game between different play sessions.
  14. • Non Playable characters (NPCs) and enemies within the game world react dynamically with the player and each other.
  15. • There are a number of issues that prevent Video Games from being the best area for the evolution of AI • Despite the how far AI in games has come over time no game is perfect. • There are a number of reasons as to why this is and will always be the case.
  16. • Time – The game has to be released at some point and not everything that needs to be addressed can be addressed. • Money – Games are expensive to make so items are generally prioritized to put the most effort into what is considered most important.
  17. • Games are about Entertainment • While the AI in a game might be very advanced it might not necessarily be entertaining.
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