SlideShare ist ein Scribd-Unternehmen logo
1 von 31
Downloaden Sie, um offline zu lesen
Black & White Game Design, Hendrik Heuer
Company
based in Guildford, Surrey, UK



was founded to make 

Black & White

!
founded by Peter Molyneux

!
Published by EA Games on
Windows and Feral Interactive on
Mac OS X
Peter Molyneux
English computer game designer
and game programmer

!
Order of the British Empire
Black & White
Genre: Real-time strategy, God
game

!
released on March 25, 2001, after
missing several deadlines.
Black & White
You take the role of a god, ruling
about people and commanding a
Creature. 

!
The game features elements of
strategy and fighting games.

Black & White
The main objective is to destroy
Nemesis

!
To do this, you have to obtain
Creed, which is an energy source
to destroy gods

!
You also have to train your
Creature and help your village
Philosophy
You can decide whether to be a
good god or a bad god.

!
You can either help the people
and stroke your Creature, or you
can punish people and reign
through fear.
Control & Input
Most interaction is done via
mouse

!
Keyboard only plays a minor role
Interface
No interface

!
Only spells who are indicated
visually (cast by mouse gestures)
Control & Input
You can manipulate everything
on the island. 



If you pick a tree, it is your choice
to collect for the people or to
throw it at them.
Your village
Devil and angel 

- they provide guidance, but they are biased in terms of moral
Space of the game
continuous 3D game. 

!
game consists of four islands,
which themselves are not limited
(but surrounded by the sea).
Skill vs. chance
Mostly skill

!
Choosing the right spells, taking
care of village inhabitants,
training Creature
Choosing a Creature
Richard Evans (who also did the
Sims 3)

!
Game Developer Choice Award
for Programming Excellence

!
merged different AI techniques
like perceptron training and
decision tree learning
Artificial Intelligence
A quest
Training your Creature
Main interaction with your
Creature: You punish or reward
(by smacking or stroking).

!
You give the feedback yourself 

!
Positive feedback reinforces the
behavior, negative feedback
keeps them from doing it again.
Interaction
Fighting
The Creatures can fight Creatures
of other gods.
Creature fighting
Multiplayer
LAN and WLAN

!
multilateral competition

!
main goal is tower-defense and
defeating all opponents

!
a lot of village building and town-
conquering in the beginning
Gameplay
Reception
Really good reviews

GameSpot 9.3/10

IGN 9.7/10

90% average on Metacritic

!
But also: The most overrated
game of all time (GameSpy)

Critique
I love the philosophical
dimension of the setting

!
Artificial intelligence?!

!
Good gameplay balance due to
the strategic and fighting
elements
The sequels
Questions? Game Design, Hendrik Heuer

Weitere ähnliche Inhalte

Was ist angesagt?

LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
2. initial plans
2. initial plans2. initial plans
2. initial plansJackScott54
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityDavid Mullich
 
A talk about Game&Play
A talk about Game&PlayA talk about Game&Play
A talk about Game&PlayYassine Arif
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitairelawduck
 
Designing Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongDesigning Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongManveer Heir
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsGreg Trefry
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
PicoGame Presentation 2013
PicoGame Presentation 2013PicoGame Presentation 2013
PicoGame Presentation 2013picogame
 
Narrative play in Suburra the series game
Narrative play in Suburra the series gameNarrative play in Suburra the series game
Narrative play in Suburra the series gamevincenzo santalucia
 
Games and Gamification
Games and GamificationGames and Gamification
Games and GamificationCharles Palmer
 
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Inner Ear
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play GamesDori Adar
 
A rhetorical approach to gameful design
A rhetorical approach to gameful designA rhetorical approach to gameful design
A rhetorical approach to gameful designPaul Coulton
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game designCoLab Athens
 
LAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionLAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionDavid Mullich
 

Was ist angesagt? (19)

LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and Accessability
 
Mgd gamification
Mgd gamificationMgd gamification
Mgd gamification
 
A talk about Game&Play
A talk about Game&PlayA talk about Game&Play
A talk about Game&Play
 
Ignite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of SolitaireIgnite Portland 9: 5,000 Games of Solitaire
Ignite Portland 9: 5,000 Games of Solitaire
 
1 page pitch pdf
1 page pitch pdf1 page pitch pdf
1 page pitch pdf
 
Designing Ethical Dilemmas - Long
Designing Ethical Dilemmas - LongDesigning Ethical Dilemmas - Long
Designing Ethical Dilemmas - Long
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
PicoGame Presentation 2013
PicoGame Presentation 2013PicoGame Presentation 2013
PicoGame Presentation 2013
 
Narrative play in Suburra the series game
Narrative play in Suburra the series gameNarrative play in Suburra the series game
Narrative play in Suburra the series game
 
Games and Gamification
Games and GamificationGames and Gamification
Games and Gamification
 
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)Masterclass in Self-Publishing by Nicholas Lovell (part 2)
Masterclass in Self-Publishing by Nicholas Lovell (part 2)
 
Designing
DesigningDesigning
Designing
 
10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games10 Reasons Why Every UX/Product/Designer Must Play Games
10 Reasons Why Every UX/Product/Designer Must Play Games
 
A rhetorical approach to gameful design
A rhetorical approach to gameful designA rhetorical approach to gameful design
A rhetorical approach to gameful design
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game design
 
LAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - IntroductionLAFS SVI Level 1 - Introduction
LAFS SVI Level 1 - Introduction
 

Andere mochten auch

Presentacion taller game design
Presentacion taller game designPresentacion taller game design
Presentacion taller game designHumberto Cervera
 
Gamification - Un agente de cambio / Techfest 2013
Gamification - Un agente de cambio / Techfest 2013Gamification - Un agente de cambio / Techfest 2013
Gamification - Un agente de cambio / Techfest 2013Branward®
 
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...Giordano Bruno Contestabile
 
11 taller de diseño en la mesa
11   taller de diseño en la mesa11   taller de diseño en la mesa
11 taller de diseño en la mesaGuillermo Averbuj
 
Lineamientos basicos del Game design - Curso de Game Design Image Campus
Lineamientos basicos del Game design - Curso de Game Design Image CampusLineamientos basicos del Game design - Curso de Game Design Image Campus
Lineamientos basicos del Game design - Curso de Game Design Image CampusGuillermo Averbuj
 
Diseño de interfaces (Game Design)
Diseño de interfaces (Game Design)Diseño de interfaces (Game Design)
Diseño de interfaces (Game Design)Guillermo Averbuj
 

Andere mochten auch (20)

Presentacion taller game design
Presentacion taller game designPresentacion taller game design
Presentacion taller game design
 
Gamification - Un agente de cambio / Techfest 2013
Gamification - Un agente de cambio / Techfest 2013Gamification - Un agente de cambio / Techfest 2013
Gamification - Un agente de cambio / Techfest 2013
 
9 abbandonware
9   abbandonware9   abbandonware
9 abbandonware
 
6 herramientas bl
6   herramientas bl6   herramientas bl
6 herramientas bl
 
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
Setting Bejeweled Blitz free: Lessons learned moving from premium to freemium...
 
2 situación actual
2   situación actual2   situación actual
2 situación actual
 
3 aprendizaje tech
3   aprendizaje tech3   aprendizaje tech
3 aprendizaje tech
 
1 apertura
1   apertura1   apertura
1 apertura
 
Presentacion dev hour
Presentacion dev hourPresentacion dev hour
Presentacion dev hour
 
8 mitologia educativa
8   mitologia educativa8   mitologia educativa
8 mitologia educativa
 
10 taller de generos
10   taller de generos10   taller de generos
10 taller de generos
 
11 taller de diseño en la mesa
11   taller de diseño en la mesa11   taller de diseño en la mesa
11 taller de diseño en la mesa
 
Oportunidad edutainment
Oportunidad edutainmentOportunidad edutainment
Oportunidad edutainment
 
Lineamientos basicos del Game design - Curso de Game Design Image Campus
Lineamientos basicos del Game design - Curso de Game Design Image CampusLineamientos basicos del Game design - Curso de Game Design Image Campus
Lineamientos basicos del Game design - Curso de Game Design Image Campus
 
Soft para hacer juegos
Soft para hacer juegosSoft para hacer juegos
Soft para hacer juegos
 
Psicología del jugador
Psicología del jugadorPsicología del jugador
Psicología del jugador
 
4 análisis de videojuegos
4   análisis de videojuegos4   análisis de videojuegos
4 análisis de videojuegos
 
5 evaluación critica
5   evaluación critica5   evaluación critica
5 evaluación critica
 
Diseño de interfaces (Game Design)
Diseño de interfaces (Game Design)Diseño de interfaces (Game Design)
Diseño de interfaces (Game Design)
 
Mercadotecnia coordinada
Mercadotecnia coordinadaMercadotecnia coordinada
Mercadotecnia coordinada
 

Ähnlich wie Game Design - Black and White

NCompass Live: Critical Hit! Tabletop Gaming in the Library
NCompass Live: Critical Hit! Tabletop Gaming in the LibraryNCompass Live: Critical Hit! Tabletop Gaming in the Library
NCompass Live: Critical Hit! Tabletop Gaming in the LibraryNebraska Library Commission
 
Pitch presentation for game story
Pitch presentation for game storyPitch presentation for game story
Pitch presentation for game storyryan_edge
 
D&D Basic Rules
D&D Basic RulesD&D Basic Rules
D&D Basic RulesGeekNative
 
Video game research vg
Video game research vgVideo game research vg
Video game research vgAbbie Nicholls
 
1. case study vg
1. case study vg1. case study vg
1. case study vggreenj1123
 
The Game 2011 Themes
The Game 2011 ThemesThe Game 2011 Themes
The Game 2011 ThemesNoel Kehoe
 
1. case study
1. case study1. case study
1. case studyTom Batty
 
Ai presentation (1) 2
Ai presentation (1) 2Ai presentation (1) 2
Ai presentation (1) 2Josh Matthews
 
Ai presentation (1) 2
Ai presentation (1) 2Ai presentation (1) 2
Ai presentation (1) 2Josh Matthews
 
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...ebness86
 
History through video games
History through video games History through video games
History through video games Darren Terry
 

Ähnlich wie Game Design - Black and White (20)

NCompass Live: Critical Hit! Tabletop Gaming in the Library
NCompass Live: Critical Hit! Tabletop Gaming in the LibraryNCompass Live: Critical Hit! Tabletop Gaming in the Library
NCompass Live: Critical Hit! Tabletop Gaming in the Library
 
Week 3 presentation
Week 3 presentationWeek 3 presentation
Week 3 presentation
 
Pitch presentation for game story
Pitch presentation for game storyPitch presentation for game story
Pitch presentation for game story
 
B
BB
B
 
D&D Basic Rules
D&D Basic RulesD&D Basic Rules
D&D Basic Rules
 
Video game research vg
Video game research vgVideo game research vg
Video game research vg
 
Terraria wiki
Terraria wikiTerraria wiki
Terraria wiki
 
1. case study vg
1. case study vg1. case study vg
1. case study vg
 
The Game 2011 Themes
The Game 2011 ThemesThe Game 2011 Themes
The Game 2011 Themes
 
Vanquish
VanquishVanquish
Vanquish
 
1. Case Study
1. Case Study1. Case Study
1. Case Study
 
Fmp pitch
Fmp pitchFmp pitch
Fmp pitch
 
Fmp pitch
Fmp pitchFmp pitch
Fmp pitch
 
Fmp pitch
Fmp pitchFmp pitch
Fmp pitch
 
zGames
zGameszGames
zGames
 
1. case study
1. case study1. case study
1. case study
 
Ai presentation (1) 2
Ai presentation (1) 2Ai presentation (1) 2
Ai presentation (1) 2
 
Ai presentation (1) 2
Ai presentation (1) 2Ai presentation (1) 2
Ai presentation (1) 2
 
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...
USC's Game Deconstruction Group - Shadow of the Colossus and Warhammer 40,00:...
 
History through video games
History through video games History through video games
History through video games
 

Mehr von hen_drik

ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and more
ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and moreifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and more
ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and morehen_drik
 
Hacking Human Language (PyData London)
Hacking Human Language (PyData London)Hacking Human Language (PyData London)
Hacking Human Language (PyData London)hen_drik
 
Hacking Human Language (PyCon Sweden 2015)
Hacking Human Language (PyCon Sweden 2015)Hacking Human Language (PyCon Sweden 2015)
Hacking Human Language (PyCon Sweden 2015)hen_drik
 
word2vec - From theory to practice
word2vec - From theory to practiceword2vec - From theory to practice
word2vec - From theory to practicehen_drik
 
Actuated workbench
Actuated workbenchActuated workbench
Actuated workbenchhen_drik
 
Ruby on Rails - Kurzvortrag
Ruby on Rails - KurzvortragRuby on Rails - Kurzvortrag
Ruby on Rails - Kurzvortraghen_drik
 
Jugendmedienschutz
JugendmedienschutzJugendmedienschutz
Jugendmedienschutzhen_drik
 
Farbformprozess
FarbformprozessFarbformprozess
Farbformprozesshen_drik
 
Defining video games
Defining video gamesDefining video games
Defining video gameshen_drik
 

Mehr von hen_drik (10)

ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and more
ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and moreifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and more
ifib Lunchbag: CHI2018 Highlights - Algorithms in (Social) Practice and more
 
Hacking Human Language (PyData London)
Hacking Human Language (PyData London)Hacking Human Language (PyData London)
Hacking Human Language (PyData London)
 
Hacking Human Language (PyCon Sweden 2015)
Hacking Human Language (PyCon Sweden 2015)Hacking Human Language (PyCon Sweden 2015)
Hacking Human Language (PyCon Sweden 2015)
 
word2vec - From theory to practice
word2vec - From theory to practiceword2vec - From theory to practice
word2vec - From theory to practice
 
Actuated workbench
Actuated workbenchActuated workbench
Actuated workbench
 
Sport
SportSport
Sport
 
Ruby on Rails - Kurzvortrag
Ruby on Rails - KurzvortragRuby on Rails - Kurzvortrag
Ruby on Rails - Kurzvortrag
 
Jugendmedienschutz
JugendmedienschutzJugendmedienschutz
Jugendmedienschutz
 
Farbformprozess
FarbformprozessFarbformprozess
Farbformprozess
 
Defining video games
Defining video gamesDefining video games
Defining video games
 

Kürzlich hochgeladen

Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Scott Andery
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfpanagenda
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 

Kürzlich hochgeladen (20)

Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdfSo einfach geht modernes Roaming fuer Notes und Nomad.pdf
So einfach geht modernes Roaming fuer Notes und Nomad.pdf
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 

Game Design - Black and White