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Understanding “Just Enough”
       Computer Users:
Motivation Style and Proficiency    December 2012
                       Dr. Chuck Wallace (CS) , Dr. Karla Kitalong
                    (Humanities), Dr. Paul Ward (cognitive Psych), Dr.
            By Harriet King        Robert Pastel (CS)
 Masters Candidate in Computer Science
                                                               1 of 27
Unfamiliar Task in

                    The Question                              familiar software &
                                                           system AND routine task
                                                           in unfamiliar software &
                                                                    system

     Why do some proficient daily
   computer users, stumble over the
  unfamiliar and others easily adapt?




Introduction Study Design Motivation Observations Future Work Conclusions    2 of 27
What Is a Just Enough (JE) User?
                                                                  Predominantly
                      • Daily computer user                    Externally regulated
                                                                 (driven by ends,
                      • Competent                                    external
                                                                 requirements or
                      • Extrinsic Motivation                           rules)




Introduction Study Design Motivation Observations Future Work Conclusions    3 of 27
The Hypothesis

                        We hypothesize that
                      extrinsically motivated
                 proficient daily computer users
             have difficulty with unfamiliar computer
 Intrinsic
(internal,
                 tasks and skill transfer, whereas
 interest,
  choice)
                intrinsically motivated daily users
 have no
problem
               accomplish unfamiliar tasks readily.
Introduction Study Design Motivation Observations Future Work Conclusions   4 of 27
Who Cares?                          HCI is the main
                                                               computer science
                                                              field that my thesis
           •   Software designers                                  falls under

           •   Human Computer Interactions (HCI)
                                                               Stakeholders include
           •   Software Users                                      government,
                                                                education, industry
           •   Stakeholders for computer literacy              who want productive
                                                                    workforce

 Instead
    of     “Lest we wish to change our field’s name to
“human”    student-computer interaction we should make
           effort to find more representative participants”
           (Barkhuus and Rode 2012)

 Introduction Study Design Motivation Observations Future Work Conclusions    5 of 27
Study Design Overview
                                                               Find people to study
                                                               by giving motivation
                                                                  questionnaire




                                                                                Unfamiliar
                                                                                  task in
                                                                                  home
                                                                                 system,
                                                                                 routine
                                                                                  task in
                         Statistics!                  OUTPUT                    unknown
                                                    INVENTORY                    system
                           Write                 scores & statistics
                          thesis!                group descriptors
                                                  OBSERVATIONS
                                                Coded & analyzed
                                                attitudes & actions

Introduction Study Design Motivation Observations Future Work Conclusions             6 of 27
Adapting                           Change “this activity” to “using computers”
                                                   Questions from two sets of psych
            Questions                             researchers, professionally validated

 Precedent: (Shroff and Vogel 2009). Confirmed Inventory with two pilot studies.
 32 questions, randomized,
    six factors measured




Introduction Study Design Motivation Observations Future Work Conclusions        7 of 27
Who Took the Inventory? Everybody!
• Ages 13 to 87 from FIVE continents
• 9 countries: USA, China, Turkey, Australia, Sweden, U.K.,
  South Africa, India, and France
                                               And family, thank
• 130+ total completed questionnaire                 you!
• Used 66 for total respondents
• 16 participants observed (7 intrinsics, 9 extrinsics)

                                                 Community
                                                 Classmates
                                                 Faculty
                                                 Internet
Introduction Study Design Motivation Observations Future Work Conclusions   8 of 27
Important that
 extrinsics not
 different from
                   Inventory T Test Results
  intrinsics for
                   Significant Differences in Inventory
 age, grew up
on computers,         Scores, Age, & Digital Native
or competence      * Asterisk indicates non parametric Mann-Whitney U test
                           All other are Independent Samples T-test

      Factor                                              Different
      Age*                                              NOT different
      Digital Native*                                   NOT different
      Perceived Competence*                             NOT different
      Amotivation*                                        Different
      External Regulation                                 Different
      Interest/Enjoyment                                  Different
      Perceived Choice                                    Different




Introduction Study Design Motivation Observations Future Work Conclusions    9 of 27
Not Significantly Different                                                     See how
                                                                                                     close the
                             Age and Perceived Competence                                             means
                                                                                                        are?

              Mean Age with error bars for                                      Mean Perceived Competence with
                  standard deviation                                            error bars for standard deviation
      90.00                                                              7.00




                                             Mean Perceived Competence
      80.00
                                                                         6.00
      70.00                                                                                           5.38
      60.00     55.67                                                    5.00

      50.00                     46.57
                                                                                    3.70
Age




                                                                         4.00
      40.00

      30.00                                                              3.00

      20.00
                                                                         2.00
      10.00

       0.00
                                                                         1.00

              9 Extrinsics    7 Intrinsics                                       9 Extrinsics      7 Intrinsics


 Introduction Study Design Motivation Observations Future Work Conclusions 10 of 27
Participant Hesitation Wording                                                Fun
                                                                                       example
   “uhhhh”                         looked in there”                  promising”        of “think
   “I’m looking for a way to       “I think I can just... click on   [sigh]             aloud”

   do...”                          this here, and... that didn’t     “no, that's not it”
   “maybe if I go here”            work”                             “maybe this”
   “what’s this?”                  “ok, that didn’t work”            “so, we're not doing that”
   “I can’t...”                    “I looked at the bottom but       “I wouldn't think it'd be
   “ummm”                          there’s nothing there”            under that”
    “let’s go back here”           “I saw this click to ... but      “I'm going to try right click
   [giggling]                      that isn’t it”                    again”
   “aaaaannnnnnnd”                 “hmmm”                            “I forgot what you said to
   “I could try like..”            “contacts....contacts....         do”
   “no I can’t drag that..”        contacts”                         “this damn mouse”
   “I’ll look in here, no I just   “that doesn't look very
Introduction Study Design Motivation Observations Future Work Conclusions 11 of 27
For Prompting the Participant
                                                               Example of how
                                                          qualitative ethnographic
                                                              techniques enrich
   “go ahead and tell me what you’re seeing”              quantitative methods by
                                                          getting more information
   “please tell me what you’re thinking”                   about the participants

   “Are you trying to decide something, can you tell me about it?”
   “did that work?”
   “what seems odd about this?”
   “what are you thinking?”
   “you’re giggling, …you’re sighing…you sound angry, what are you
   feeling?”
Introduction Study Design Motivation Observations Future Work Conclusions 12 of 27
Rubric for Coding Observations
                   Took 32 hours of recordings of 16 observed
                     participants, turned it into 100 pages of
                   transcripts, coded it with this rule set, then
                              statistically analyzed it


               CODE                                 RULE

              Stumble                     [action] >= 20 seconds
                Fall                        [action] >= 1 minute

               Persist                     [action] >= 3 minutes
                Quit                      attitude towards a task

               Resist                     attitude towards a task




Introduction Study Design Motivation Observations Future Work Conclusions 13 of 27
Transcript Example                                            Fun to see example




                                                                                                        stumble




                                                                                                                                         persist
                                                                                                                                resist
                                                                                                                         quit
                                                                                                                  fall
time      OLIVIA [action] “quote” (time on video) analysis
b 7:58    [while looking for spam, stumbles across trash 7:58 and says I’ll empty the trash           1           1             1
e 9:08    instead, I say go ahead] Participant: “I have no idea how to do that. It’s already IN the
          trash” me: “Look around. ...you can empty the trash.” (8:10) Participant: “It’s already IN
          trash. Where do you empty trash to? I’m thinking that I never empty my trash because
          there’s no way to empty trash because it’s already trash.” (8:25) me: “no, there is a way
          to empty trash.” Participant: “There’s no trash emptying.”
          [ask about her agitation] Participant: “I’m not agitated at all. You’re just wrong. There’s
          no trash emptying.” [ask what she’s feeling] Participant: “I think it’s dumb that the trash
          doesn’t have an empty.” (8:40) me: “It does actually”
          Participant: “I don’t see it. If I click on something in my trash, all I can do is trash
          something in my trash, which is silly because it’s already in my trash” (9:08) me: “Ok,
          we’ll come back to this. Let’s look at your spam” [so resistant that I stop this task on
          test. Never does trash]
b 9:10    Participant: “I don’t know if I have spam” (9:10) me: “You do have spam.” “No. Really!? 1                             1
e 9:45    I’m looking at all my folders and I do not have one called “spam”” (9:20) me: “Did you
          find “more” at the bottom?” “There’s a more. Oh look at that, there’s spam.” (9:45)
b 9:50    [directed to delete all spam at once, (9:50), giving her hints] me: “It’s not that tricky, it 1         1
e 11:10   has words and I can see them, I’m looking at it right now” (10:37) (11:10) found “delete
          all messages now”
b 11:20   [11:20 Go to address book] Participant: “I’m not fully sure where my address book is, I 1
e 12:10   think I have to go to my calendar”, then found contacts 12:10

Introduction Study Design Motivation Observations Future Work Conclusions 14 of 27
Most of the
                                                                  stumbles etc are
    Occurrences for Each Code                                    extrinsics, statistics
                                                                 say the two groups
                                                                    are different
 • Asterisk indicates statistically significant difference for this code
   between extrinsic and intrinsic. Total occurrences with percent of
   total in parentheses.
 • There was no significant difference between Unfamiliar Task
   compared to Near Skill Transfer for either intrinsics or extrinsics.
               Stumble*        Fall*      Persist*       Quit*          Resist

 JE Users          91            56           15           9              13
                 (81%)         (84%)        (88%)        (90%)          (87%)
 Intrinsics        21            11           2            1              2
                 (19%)         (16%)        (12%)        (10%)          (13%)


Introduction Study Design Motivation Observations Future Work Conclusions 15 of 27
All Occurrences of Stumble & Fall
               Intrinsics on left and Extrinsics on right       Left intrinsics had
                                                                  little trouble,
                                                                 right extrinsics
      stumble            fall                                        stumbled




                                   Extrinsics
                                   Intrinsics
20
15
10
 5
 0



                                                                             More

Introduction Study Design Motivation Observations Future Work Conclusions 16 of 27
JE User vs. Intrinsic: Marsha & Rebecca
                           Exter: 4.5                                     Exter: 4.0
                           Int/En 2.57                                    Int/En 5.57




                                           2 completely similar people with
  Similar:                             different motivation style have different
  1. both Amotivation = 1.0                         performance
  2. Both digital non-native                             Different:
  3. similar experience level                            1. Performance
  4. similar self rate and perceived competence          2. Different motivation styles
  5. similar age
  6. Appeared to cruise through unfamiliar tasks
  7. Responsible community leaders
  8. Professional women
Introduction Study Design Motivation Observations Future Work Conclusions 17 of 27
Resist was the most
                                  Resist                                                entertaining

  • Only 5 out of 16 resisted                                                 8


  • 4 extrinsic & intrinsic Mike                                              7

  • Olivia had 7 resists




                                                Total Occurrences of Resist
                                                                              6
      1.   Can’t empty trash
      2.   there is no spam                                                   5


      3.   doesn’t “add” to group but                                         4
           insists she did
      4.   says “check mail” button is                                        3

           broken                                                             2
      5.   won’t remove attachment,
      6.   says used wrong address but                                        1

           was sent folder issue                                              0
      7.   says did not spell a word                                              Lucy   Mike*   Miranda   Marsha   Olivia

           correctly when did spell
           correctly
Introduction Study Design Motivation Observations Future Work Conclusions 18 of 27
Another Type of Resist
        Instead of resist to a
      task, this is resist against
              “The Man”

  Marsha shares, “I never use the google calendar. I’m not telling them what I’m
  doing every day. Forget that!”

  “Passionate?...I am. I’m not MAD at them [MS Word], I’m frustrated with them.
  … they’re leaving out the average person. And maybe that’s what open office is
  for. I don’t know.”




Introduction Study Design Motivation Observations Future Work Conclusions 19 of 27
Just Enough User Alice (1/9)
                                                     Cool example
  “I don’t do ANYTHING that I’m not taught. And that is a big
  drawback in my learning.”



  “I know enough to get what I want, most of the time. And it
  definitely is not a pleasure for me to try to figure out things on
  my own. N-O-T AT A-L-L… Maybe everyone thinks they are a “Just
  Enough” user.”


Introduction Study Design Motivation Observations Future Work Conclusions 20 of 27
Just Enough User Lucy (3/9)
                                                     Cool example
  “Why would I Google it? I wouldn’t, because it’s a bunch of
  teenagers who can’t spell right, who don’t use punctuation, all
  lower case.”



  “I am fine using the computer only for what I need. I think they
  are ruining the world quite frankly, and am slightly proud I find
  them somewhat repulsive machines.”


Introduction Study Design Motivation Observations Future Work Conclusions 21 of 27
Just Enough User Walter (8/9)
                                                     Cool example
  “You are … confronting an unbelievably unfamiliar system, with all the
  scariness of being surrounded by REAL fully paid, fully trained, card
  carrying life member geeks … I got spooked by the surroundings. I got
  intimidated by my high level of geekitude surroundings.”



  “People do get on without a computer at all, so perhaps ‘No
  Computer’ (or ‘The Computer They Make You Use At Work’) is the true
  ‘Just Enough Computer’.”


Introduction Study Design Motivation Observations Future Work Conclusions 22 of 27
Future Work
                                   Re-analyze for digital literacy,
                             misunderstanding of novice, aging, and more
  •   So much data!
  •   Bigger sample        Find out percent of population that is this or that

  •   “Just Enough” term?
  •   Gender, socioeconomic status, years of experience,
      aversion to change?
  •   Separating work and play in motivation study
                                    External motivation more common with
  •   Less frequent users?                infrequent computer users?

  •   What if a “consequence” element?
  •   Hand held computers?
                                       Probably unethical, oh well.
Introduction Study Design Motivation Observations Future Work Conclusions 23 of 27
Guess which one
CONCLUSIONS     is intrinsic?




                                24 of 27
They are competent,
                                                              they do fail, they do
            Statistical Results                                exist, they are not
                                                                an insignificant
                                                                number, it’s not
  • Confirmed competency of JE users                          their age or growing
                                                               up on computers.
  • Extrinsic proficient daily users stumble, fall,
    persist and quit significantly more than intrinsics
  • AND it is not explained by age, perceived
    competence, or being digital native
  • JE users account for over 80% of performance
    difficulties in our study
  • Just Enough users exist in all age groups and
    experience levels (18% in our sample)

Introduction Study Design Motivation Observations Future Work Conclusions 25 of 27
They look like anyone
      Observed Phenomena                                       else, there are “Just
                                                            Enough” in all experience
                                                               levels. Are you one?

  • Impossible to differentiate JE user from any
    other competent user, until faced with the
    unfamiliar
  • Just Enough users shed competencies as they
    become unnecessary
  • Wide range of attitudes and experience
    related to exploring and performance
  • Sense of “not belonging”

Introduction Study Design Motivation Observations Future Work Conclusions 26 of 27
A Haiku
Thank
               Just Enough is cool
 you!          till unfamiliar and new
               safe routine un-do.




        Intrinsic novice, 87 years old   27 of 27
Just Enough User Lilly (2/9)
             A few more examples because they’re interesting
  When asked during the test about her feelings,
  Lilly shares, “ohhh, why am I so stupid? How can
  I not know how to do this? I dread asking one of
  my kids because they have no patience.”

  “I really want computers to be as unobtrusive in
  my daily life as can be. Just Enough term sounds
  a bit lazy.”

Introduction Study Design Motivation Observations Future Work Conclusions 28 of 27
Just Enough User Marsha (4/9)
             A few more examples because they’re interesting
  Marsha says, “I like to sign out, because then they,
  THEORETICALLY, aren’t watching me, but you know
  they are because advertisements for something I
  just looked at turn up on the *weirdest* pages.”

  “My feelings are that I would like to be more than
  that [JE user]. I would consider a "just enough" user
  to be one who uses only email, or only cruises the
  web for news, or only uses one application.”

Introduction Study Design Motivation Observations Future Work Conclusions 29 of 27
Just Enough User Mary Ann (5/9)
             A few more examples because they’re interesting
  “When I’m at work, I’m so busy, that I don’t have
  time to play around... I always have to do things
  in the fastest way possible, which doesn’t allow
  exploration.”

  “My feelings are that I would like to be more
  than that. I do not want to be a "dinosaur. I
  sometimes can do a little more than just enough
  if I get up my courage to try."

Introduction Study Design Motivation Observations Future Work Conclusions 30 of 27
Just Enough User Miranda (6/9)
             A few more examples because they’re interesting

  “It seems stupid and why should I waste my
  time staring at the computer.”

  “My feelings are, why would I spend any more
  time at the computer? I'd rather read a book or
  take a walk. Just enough is a perfect name.”



Introduction Study Design Motivation Observations Future Work Conclusions 31 of 27
Just Enough User Molly (7/9)
             A few more examples because they’re interesting

  “This all is stupid. This is ridiculous. I don’t know
  why anyone uses computers. … I don’t really
  care. I can basically do anything I need to do and
  I have [IT worker] and if I can’t do anything I just
  call [IT worker] and cry.”

  “The term "Just Enough" is kind. I don't feel
  judged or "less than" (stupid).”

Introduction Study Design Motivation Observations Future Work Conclusions 32 of 27
Just Enough User Olivia (8/9)
             A few more examples because they’re interesting

  “[it] is really annoying not to be able to find
  these things that you’re CLAIMING it’s on here.
  And it’s like, how are you supposed to know
  where it is.....[I’m] irritated.”

  “Very proud that I can do it enuf [sic]. People
  should make more things easy for us.”


Introduction Study Design Motivation Observations Future Work Conclusions 33 of 27
“Just Enough Users”, a poem
      Just enough is satisficing, works out fine till new and strange.
      Computer changes make life messy,                  Would not be a
      then it’s struggle stumble quit.                   Harriet project
                                                        without a poem.
      Those interest people cruise along,                    Enjoy!
      probably nothing ever wrong.
      Curse you easy flexing user. Why can’t I just find my cursor?
      Just Enough left me so helpless,
      when the web changed all my favorites.
      I just want to stay so lazy, stay low interest, stay low effort.
      OK sometimes then I stumble. Just Enough was not effective.
      Who to blame and who to curse?
      Designers! They must be the worst.
Conclusion
                                                                  34 of 27

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Understanding Computer Users' Motivation Styles

  • 1. Understanding “Just Enough” Computer Users: Motivation Style and Proficiency December 2012 Dr. Chuck Wallace (CS) , Dr. Karla Kitalong (Humanities), Dr. Paul Ward (cognitive Psych), Dr. By Harriet King Robert Pastel (CS) Masters Candidate in Computer Science 1 of 27
  • 2. Unfamiliar Task in The Question familiar software & system AND routine task in unfamiliar software & system Why do some proficient daily computer users, stumble over the unfamiliar and others easily adapt? Introduction Study Design Motivation Observations Future Work Conclusions 2 of 27
  • 3. What Is a Just Enough (JE) User? Predominantly • Daily computer user Externally regulated (driven by ends, • Competent external requirements or • Extrinsic Motivation rules) Introduction Study Design Motivation Observations Future Work Conclusions 3 of 27
  • 4. The Hypothesis We hypothesize that extrinsically motivated proficient daily computer users have difficulty with unfamiliar computer Intrinsic (internal, tasks and skill transfer, whereas interest, choice) intrinsically motivated daily users have no problem accomplish unfamiliar tasks readily. Introduction Study Design Motivation Observations Future Work Conclusions 4 of 27
  • 5. Who Cares? HCI is the main computer science field that my thesis • Software designers falls under • Human Computer Interactions (HCI) Stakeholders include • Software Users government, education, industry • Stakeholders for computer literacy who want productive workforce Instead of “Lest we wish to change our field’s name to “human” student-computer interaction we should make effort to find more representative participants” (Barkhuus and Rode 2012) Introduction Study Design Motivation Observations Future Work Conclusions 5 of 27
  • 6. Study Design Overview Find people to study by giving motivation questionnaire Unfamiliar task in home system, routine task in Statistics! OUTPUT unknown INVENTORY system Write scores & statistics thesis! group descriptors OBSERVATIONS Coded & analyzed attitudes & actions Introduction Study Design Motivation Observations Future Work Conclusions 6 of 27
  • 7. Adapting Change “this activity” to “using computers” Questions from two sets of psych Questions researchers, professionally validated Precedent: (Shroff and Vogel 2009). Confirmed Inventory with two pilot studies. 32 questions, randomized, six factors measured Introduction Study Design Motivation Observations Future Work Conclusions 7 of 27
  • 8. Who Took the Inventory? Everybody! • Ages 13 to 87 from FIVE continents • 9 countries: USA, China, Turkey, Australia, Sweden, U.K., South Africa, India, and France And family, thank • 130+ total completed questionnaire you! • Used 66 for total respondents • 16 participants observed (7 intrinsics, 9 extrinsics) Community Classmates Faculty Internet Introduction Study Design Motivation Observations Future Work Conclusions 8 of 27
  • 9. Important that extrinsics not different from Inventory T Test Results intrinsics for Significant Differences in Inventory age, grew up on computers, Scores, Age, & Digital Native or competence * Asterisk indicates non parametric Mann-Whitney U test All other are Independent Samples T-test Factor Different Age* NOT different Digital Native* NOT different Perceived Competence* NOT different Amotivation* Different External Regulation Different Interest/Enjoyment Different Perceived Choice Different Introduction Study Design Motivation Observations Future Work Conclusions 9 of 27
  • 10. Not Significantly Different See how close the Age and Perceived Competence means are? Mean Age with error bars for Mean Perceived Competence with standard deviation error bars for standard deviation 90.00 7.00 Mean Perceived Competence 80.00 6.00 70.00 5.38 60.00 55.67 5.00 50.00 46.57 3.70 Age 4.00 40.00 30.00 3.00 20.00 2.00 10.00 0.00 1.00 9 Extrinsics 7 Intrinsics 9 Extrinsics 7 Intrinsics Introduction Study Design Motivation Observations Future Work Conclusions 10 of 27
  • 11. Participant Hesitation Wording Fun example “uhhhh” looked in there” promising” of “think “I’m looking for a way to “I think I can just... click on [sigh] aloud” do...” this here, and... that didn’t “no, that's not it” “maybe if I go here” work” “maybe this” “what’s this?” “ok, that didn’t work” “so, we're not doing that” “I can’t...” “I looked at the bottom but “I wouldn't think it'd be “ummm” there’s nothing there” under that” “let’s go back here” “I saw this click to ... but “I'm going to try right click [giggling] that isn’t it” again” “aaaaannnnnnnd” “hmmm” “I forgot what you said to “I could try like..” “contacts....contacts.... do” “no I can’t drag that..” contacts” “this damn mouse” “I’ll look in here, no I just “that doesn't look very Introduction Study Design Motivation Observations Future Work Conclusions 11 of 27
  • 12. For Prompting the Participant Example of how qualitative ethnographic techniques enrich “go ahead and tell me what you’re seeing” quantitative methods by getting more information “please tell me what you’re thinking” about the participants “Are you trying to decide something, can you tell me about it?” “did that work?” “what seems odd about this?” “what are you thinking?” “you’re giggling, …you’re sighing…you sound angry, what are you feeling?” Introduction Study Design Motivation Observations Future Work Conclusions 12 of 27
  • 13. Rubric for Coding Observations Took 32 hours of recordings of 16 observed participants, turned it into 100 pages of transcripts, coded it with this rule set, then statistically analyzed it CODE RULE Stumble [action] >= 20 seconds Fall [action] >= 1 minute Persist [action] >= 3 minutes Quit attitude towards a task Resist attitude towards a task Introduction Study Design Motivation Observations Future Work Conclusions 13 of 27
  • 14. Transcript Example Fun to see example stumble persist resist quit fall time OLIVIA [action] “quote” (time on video) analysis b 7:58 [while looking for spam, stumbles across trash 7:58 and says I’ll empty the trash 1 1 1 e 9:08 instead, I say go ahead] Participant: “I have no idea how to do that. It’s already IN the trash” me: “Look around. ...you can empty the trash.” (8:10) Participant: “It’s already IN trash. Where do you empty trash to? I’m thinking that I never empty my trash because there’s no way to empty trash because it’s already trash.” (8:25) me: “no, there is a way to empty trash.” Participant: “There’s no trash emptying.” [ask about her agitation] Participant: “I’m not agitated at all. You’re just wrong. There’s no trash emptying.” [ask what she’s feeling] Participant: “I think it’s dumb that the trash doesn’t have an empty.” (8:40) me: “It does actually” Participant: “I don’t see it. If I click on something in my trash, all I can do is trash something in my trash, which is silly because it’s already in my trash” (9:08) me: “Ok, we’ll come back to this. Let’s look at your spam” [so resistant that I stop this task on test. Never does trash] b 9:10 Participant: “I don’t know if I have spam” (9:10) me: “You do have spam.” “No. Really!? 1 1 e 9:45 I’m looking at all my folders and I do not have one called “spam”” (9:20) me: “Did you find “more” at the bottom?” “There’s a more. Oh look at that, there’s spam.” (9:45) b 9:50 [directed to delete all spam at once, (9:50), giving her hints] me: “It’s not that tricky, it 1 1 e 11:10 has words and I can see them, I’m looking at it right now” (10:37) (11:10) found “delete all messages now” b 11:20 [11:20 Go to address book] Participant: “I’m not fully sure where my address book is, I 1 e 12:10 think I have to go to my calendar”, then found contacts 12:10 Introduction Study Design Motivation Observations Future Work Conclusions 14 of 27
  • 15. Most of the stumbles etc are Occurrences for Each Code extrinsics, statistics say the two groups are different • Asterisk indicates statistically significant difference for this code between extrinsic and intrinsic. Total occurrences with percent of total in parentheses. • There was no significant difference between Unfamiliar Task compared to Near Skill Transfer for either intrinsics or extrinsics. Stumble* Fall* Persist* Quit* Resist JE Users 91 56 15 9 13 (81%) (84%) (88%) (90%) (87%) Intrinsics 21 11 2 1 2 (19%) (16%) (12%) (10%) (13%) Introduction Study Design Motivation Observations Future Work Conclusions 15 of 27
  • 16. All Occurrences of Stumble & Fall Intrinsics on left and Extrinsics on right Left intrinsics had little trouble, right extrinsics stumble fall stumbled Extrinsics Intrinsics 20 15 10 5 0 More Introduction Study Design Motivation Observations Future Work Conclusions 16 of 27
  • 17. JE User vs. Intrinsic: Marsha & Rebecca Exter: 4.5 Exter: 4.0 Int/En 2.57 Int/En 5.57 2 completely similar people with Similar: different motivation style have different 1. both Amotivation = 1.0 performance 2. Both digital non-native Different: 3. similar experience level 1. Performance 4. similar self rate and perceived competence 2. Different motivation styles 5. similar age 6. Appeared to cruise through unfamiliar tasks 7. Responsible community leaders 8. Professional women Introduction Study Design Motivation Observations Future Work Conclusions 17 of 27
  • 18. Resist was the most Resist entertaining • Only 5 out of 16 resisted 8 • 4 extrinsic & intrinsic Mike 7 • Olivia had 7 resists Total Occurrences of Resist 6 1. Can’t empty trash 2. there is no spam 5 3. doesn’t “add” to group but 4 insists she did 4. says “check mail” button is 3 broken 2 5. won’t remove attachment, 6. says used wrong address but 1 was sent folder issue 0 7. says did not spell a word Lucy Mike* Miranda Marsha Olivia correctly when did spell correctly Introduction Study Design Motivation Observations Future Work Conclusions 18 of 27
  • 19. Another Type of Resist Instead of resist to a task, this is resist against “The Man” Marsha shares, “I never use the google calendar. I’m not telling them what I’m doing every day. Forget that!” “Passionate?...I am. I’m not MAD at them [MS Word], I’m frustrated with them. … they’re leaving out the average person. And maybe that’s what open office is for. I don’t know.” Introduction Study Design Motivation Observations Future Work Conclusions 19 of 27
  • 20. Just Enough User Alice (1/9) Cool example “I don’t do ANYTHING that I’m not taught. And that is a big drawback in my learning.” “I know enough to get what I want, most of the time. And it definitely is not a pleasure for me to try to figure out things on my own. N-O-T AT A-L-L… Maybe everyone thinks they are a “Just Enough” user.” Introduction Study Design Motivation Observations Future Work Conclusions 20 of 27
  • 21. Just Enough User Lucy (3/9) Cool example “Why would I Google it? I wouldn’t, because it’s a bunch of teenagers who can’t spell right, who don’t use punctuation, all lower case.” “I am fine using the computer only for what I need. I think they are ruining the world quite frankly, and am slightly proud I find them somewhat repulsive machines.” Introduction Study Design Motivation Observations Future Work Conclusions 21 of 27
  • 22. Just Enough User Walter (8/9) Cool example “You are … confronting an unbelievably unfamiliar system, with all the scariness of being surrounded by REAL fully paid, fully trained, card carrying life member geeks … I got spooked by the surroundings. I got intimidated by my high level of geekitude surroundings.” “People do get on without a computer at all, so perhaps ‘No Computer’ (or ‘The Computer They Make You Use At Work’) is the true ‘Just Enough Computer’.” Introduction Study Design Motivation Observations Future Work Conclusions 22 of 27
  • 23. Future Work Re-analyze for digital literacy, misunderstanding of novice, aging, and more • So much data! • Bigger sample Find out percent of population that is this or that • “Just Enough” term? • Gender, socioeconomic status, years of experience, aversion to change? • Separating work and play in motivation study External motivation more common with • Less frequent users? infrequent computer users? • What if a “consequence” element? • Hand held computers? Probably unethical, oh well. Introduction Study Design Motivation Observations Future Work Conclusions 23 of 27
  • 24. Guess which one CONCLUSIONS is intrinsic? 24 of 27
  • 25. They are competent, they do fail, they do Statistical Results exist, they are not an insignificant number, it’s not • Confirmed competency of JE users their age or growing up on computers. • Extrinsic proficient daily users stumble, fall, persist and quit significantly more than intrinsics • AND it is not explained by age, perceived competence, or being digital native • JE users account for over 80% of performance difficulties in our study • Just Enough users exist in all age groups and experience levels (18% in our sample) Introduction Study Design Motivation Observations Future Work Conclusions 25 of 27
  • 26. They look like anyone Observed Phenomena else, there are “Just Enough” in all experience levels. Are you one? • Impossible to differentiate JE user from any other competent user, until faced with the unfamiliar • Just Enough users shed competencies as they become unnecessary • Wide range of attitudes and experience related to exploring and performance • Sense of “not belonging” Introduction Study Design Motivation Observations Future Work Conclusions 26 of 27
  • 27. A Haiku Thank Just Enough is cool you! till unfamiliar and new safe routine un-do. Intrinsic novice, 87 years old 27 of 27
  • 28. Just Enough User Lilly (2/9) A few more examples because they’re interesting When asked during the test about her feelings, Lilly shares, “ohhh, why am I so stupid? How can I not know how to do this? I dread asking one of my kids because they have no patience.” “I really want computers to be as unobtrusive in my daily life as can be. Just Enough term sounds a bit lazy.” Introduction Study Design Motivation Observations Future Work Conclusions 28 of 27
  • 29. Just Enough User Marsha (4/9) A few more examples because they’re interesting Marsha says, “I like to sign out, because then they, THEORETICALLY, aren’t watching me, but you know they are because advertisements for something I just looked at turn up on the *weirdest* pages.” “My feelings are that I would like to be more than that [JE user]. I would consider a "just enough" user to be one who uses only email, or only cruises the web for news, or only uses one application.” Introduction Study Design Motivation Observations Future Work Conclusions 29 of 27
  • 30. Just Enough User Mary Ann (5/9) A few more examples because they’re interesting “When I’m at work, I’m so busy, that I don’t have time to play around... I always have to do things in the fastest way possible, which doesn’t allow exploration.” “My feelings are that I would like to be more than that. I do not want to be a "dinosaur. I sometimes can do a little more than just enough if I get up my courage to try." Introduction Study Design Motivation Observations Future Work Conclusions 30 of 27
  • 31. Just Enough User Miranda (6/9) A few more examples because they’re interesting “It seems stupid and why should I waste my time staring at the computer.” “My feelings are, why would I spend any more time at the computer? I'd rather read a book or take a walk. Just enough is a perfect name.” Introduction Study Design Motivation Observations Future Work Conclusions 31 of 27
  • 32. Just Enough User Molly (7/9) A few more examples because they’re interesting “This all is stupid. This is ridiculous. I don’t know why anyone uses computers. … I don’t really care. I can basically do anything I need to do and I have [IT worker] and if I can’t do anything I just call [IT worker] and cry.” “The term "Just Enough" is kind. I don't feel judged or "less than" (stupid).” Introduction Study Design Motivation Observations Future Work Conclusions 32 of 27
  • 33. Just Enough User Olivia (8/9) A few more examples because they’re interesting “[it] is really annoying not to be able to find these things that you’re CLAIMING it’s on here. And it’s like, how are you supposed to know where it is.....[I’m] irritated.” “Very proud that I can do it enuf [sic]. People should make more things easy for us.” Introduction Study Design Motivation Observations Future Work Conclusions 33 of 27
  • 34. “Just Enough Users”, a poem Just enough is satisficing, works out fine till new and strange. Computer changes make life messy, Would not be a then it’s struggle stumble quit. Harriet project without a poem. Those interest people cruise along, Enjoy! probably nothing ever wrong. Curse you easy flexing user. Why can’t I just find my cursor? Just Enough left me so helpless, when the web changed all my favorites. I just want to stay so lazy, stay low interest, stay low effort. OK sometimes then I stumble. Just Enough was not effective. Who to blame and who to curse? Designers! They must be the worst. Conclusion 34 of 27