This document appears to be notes from a discussion on gamification between Micah Hrehovcsik and another individual. They discuss definitions of gamification, examples of typical gamification using points and badges, and theories on moving beyond just points and badges to focus more on game design and creating playful experiences. The discussion also includes analyzing a game design using the 2CaT framework and debating whether an application should use gamification or focus more on playfulness.
2. Micah Hrehovcsik
HKU, University of the Arts
Senior Lecturer, Game Designer, Game Design Theorist
micah.hrehovcsik@hku.nl
gi.hku.nl
gamedesigntools.blogspot.nl
15. Beyond Badges
Good Games, Good Design
About this talk…
“Games are not fun because they are games,
but are fun because they are well-designed.”
- Sebastian Deterding
18. A Definition…
Integrates game thinking, mechanics and dynamics into an existing system,
in order to drive participation, engage audiences and/or solve problems.