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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Bioshock infinite
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting At the beginning of the scene you start by hearing humming and a man looking
down a scope to an exaction suddenly the music kicks in and suddenly gets loud and
a lot starts to happen the music stays loud for the duration of the scene the scene
also has birds chirping a distant voice speaking .
The music that establishes the setting is taken
from a song but is the main soundtrack of the
trailer. The song has been edited throughout so
that sound effects and talking take over at
different elements in the video this would have
been done in sound editing software like reaper
to get this effect of it being drowned out.
Mood The mood that the music puts across makes it exciting throughout the scene by
using the music it establishes that the scene is very dramatic but exciting and
happens very fast.
The entire soundtrack to show the mood of the
scene was conveyed by the music used by using
that music it shows the game mood and gives it
the right feel for upcoming trailers
Game genre The game is action, RPG this is shown through the sounds of gunshots and loud
bangs and thumps. Using these sounds it shows that the game will have a lot of guns
and explosions establishing the action. The RPG elements are shown by all the
sounds that show him travelling and running around saving people.
I think these sounds would have been created by
recordings and then editing also different sounds
mashed together and edited using sound software
so that they sound like gunshots and explosions.
Narrative The narrative of the game is established by the environment and how it has been
used in the clip and the sounds that accompany it also by the girl that is being
hanged it shows that something bigger is happening in this city than what we
initially thought.
The techniques of the music to establish the
narrative shows that the story will be very fast
paced and powerful. Because of the music they
used in the scene shows that there is something
happening like a revolution or war the sounds are
loud and have been edited to make it clear and
give a perspective on what sounds are going to be
used in the game. I think that sounds would have
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
been edited with sound software separately so
that it is clearer and louder that the raw sounds

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Ig1 task 2 analysis work sheet bioshock infinite

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Bioshock infinite Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginning of the scene you start by hearing humming and a man looking down a scope to an exaction suddenly the music kicks in and suddenly gets loud and a lot starts to happen the music stays loud for the duration of the scene the scene also has birds chirping a distant voice speaking . The music that establishes the setting is taken from a song but is the main soundtrack of the trailer. The song has been edited throughout so that sound effects and talking take over at different elements in the video this would have been done in sound editing software like reaper to get this effect of it being drowned out. Mood The mood that the music puts across makes it exciting throughout the scene by using the music it establishes that the scene is very dramatic but exciting and happens very fast. The entire soundtrack to show the mood of the scene was conveyed by the music used by using that music it shows the game mood and gives it the right feel for upcoming trailers Game genre The game is action, RPG this is shown through the sounds of gunshots and loud bangs and thumps. Using these sounds it shows that the game will have a lot of guns and explosions establishing the action. The RPG elements are shown by all the sounds that show him travelling and running around saving people. I think these sounds would have been created by recordings and then editing also different sounds mashed together and edited using sound software so that they sound like gunshots and explosions. Narrative The narrative of the game is established by the environment and how it has been used in the clip and the sounds that accompany it also by the girl that is being hanged it shows that something bigger is happening in this city than what we initially thought. The techniques of the music to establish the narrative shows that the story will be very fast paced and powerful. Because of the music they used in the scene shows that there is something happening like a revolution or war the sounds are loud and have been edited to make it clear and give a perspective on what sounds are going to be used in the game. I think that sounds would have
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games been edited with sound software separately so that it is clearer and louder that the raw sounds