3. INTRODUCTION
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User can get information of Pendidikan Islam form 3
(IBADAH).
Contains activity that can entertain the user to use that
application.
They can see their score from that activity that they
have played.
4. PROBLEM STATEMENT
Not many applications that provide information on
the teaching and syllabus contained in the learning.
Students are less interested with just reading
through textbooks.
Difficult for student to search information about the
learning via smartphone.
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5. To study the syllabus in their lesson for information in that
application.
To develop mobile app that can help the student in their
learning.
To design interesting application that can attract the user
to use that application.
OBJECTIVES
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6. SCOPE
The main scopes of the application:
1. Platform
just use the mobile phone platform
2. Target user
Form 3
Teacher who need guidance to teach the student
3. Content
Focus on topic IBADAH in Pendidikan Islam Form 3
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8. METHODOLOGY
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1. Analysis
Instructional problem is clarified, the instructional goals and
objectives are established.
2. Design
Deals with learning objectives, assessment instruments,
exercises, content, subject matter analysis, lesson planning and
media selection
3. Development
Developers create and assemble the content assets that were
created in the design phase
4. Implementation
Ready applications will be tested by supervisors to find the
weaknesses available
5. Evaluation
Meet the user for interviews and make sure they are in line with
the user's scope