SlideShare a Scribd company logo
1 of 47
Business Model of Social Games

       University of Bournemouth

              (2012-Mar-01)


               Gerald Tan
       Co-Founder, COO (Head of Product)
Does music go away?
GERALD TAN
Co-founder, COO (Head of Product)
Plumbee

Strategic Advisor Hooplo Media 2011
Independent Consultant 2011

Senior Product Manager / Producer Playfish (EA) 2009-2011

Finance and Business Manager Pogo.com and EA Online
Publishing (EA) 2007-2009

Financial Reporting and Control Manager EMI Group PLC
2004 - 2007

ICAEW Qualified Chartered Accountant
2002

gerald@plumbee.co.uk
Twitter: @tan_gerald
Business Model of Social Games
8
Evolution




      9
Games Timeline




 PONG
                        2008

         Golden
         age of
         arcade
        machines   Social Games
Before 2008:
• Games = Niche
• Big, But Closed Industry
• Non-Gamers Not Welcome
• Barriers to entry – you need a console
Number of gamers exploded:
    2000: 250M
    2011: 1B+




•   New fast-growing „open‟ platforms (Fb, iOS)
•   Metrics-led design, new generation of game devs
•   Broadband penetration so very accessible
•   Free to play
Like 90s dot.com boom it is hyped and
inflated…

But Social Games companies have REAL
REVENUE and PROFTIABLE

Zynga
• Q4 revenue = $311K … and raised $1B
  IPO in Dec-11
• Market capitalization $9B vs $5B for EA
Why Should You Care?


• 150B minutes spent EVERY MONTH on social games
   •   That’s an average of 10 minutes for everyone on the planet!



• 81M people play social games at least once a day
   •   49M play a few times a day


• 33% of console players said regular playing pattern
  declined since starting social games
   •   Console market expected to shrink globally
Social games = (much) bigger
than primetime TV shows
Social Games




Mobile Games

Source: Mashable, Oct 2011           16
Console vs PC




          17
Rise of PC Gaming




 Source: ignite Game Technolgies Sept-11
Different Business Models

Subscriptions   Freemium +       Lite         Freemium
                Advertising                        +
                  (Display)                Microtransactions




    Freemium + MTX : Most effective business model
                                                       19
Definitions                     Uses

         Freemium:                  Freemium:
 - use for free but premium   - low barrier entry point
     content chargeable

    Microtransactions:          Microtransactions:
- virtual items purchasable   - pay according to what
    for small amounts of         “perceived” value is
       real currency




                                                          20
Social Games




Social Games = Fastest Growing and
          Most Disruptive

                                 21
Not just small Game Studios




Source: Various
Users
What do Social Gamers like?




Source: Various (see appendix)
Game is a Service not a Product

                                                           More
                       New                                          Ready to
    Live                              Reiterate          veteran
                     Features                                       x-promo
                                                         features
                                                                      Scale
                                                                      down



                                Time dependent on game

•   Launching the game is just the beginning

•   Metrics and analytics

•   User Lifecycle

•   Ready to x-promo out

                                                                          25
User life cycle
                               Engagement
                                              Conversion                    Repeat
     Installs       Virality       and                       Monetization
                                              and Billing                   spend
                                 Retention




•   Different features for different stages of user life cycle

•   Fine tune with metrics

•   Predictive analytics

•   KNOW YOUR USER




                                                                                     26
The two week sprint

                         Planning:
Specs and      Sprint     Stories and   Assigning
Roadmaps     Planning        Tasks        team      GO




                          Sprint:
              Coding
Art goes       starts       Code         Play
                                                    LIVE
   first    (front and     Review       testing
             backend




                                                       27
Studio SetupStudio Setup
        Tech Lead              Producer
                                                                      Marketing




Lead Back     Lead Flash      Lead Art &    Game
                                                          PM          CM
   End        Developer         Design     Designer


Back End        Flash            Art &
                                Design                  Analyst
Developer     Developer


Back End        Flash
Developer     Developer




• Size is dependent on                       • Game Design =       • Communication
  needs of the game         • UI               Fun                   channels
                                                                               28
  especially on             • Artstyle       • Game Intel = Data   • Community
  production                                                         management
Funnel


              Reach             size of audience

Acquisition + Liquidity        adding audience

          Retention           keeping audience

          Spenders        converting to spenders

           Revenue                   bottom line
Each key metric is connected




                               30
Right
benchmarks
   essential

        31
#1   Reach




       32
Reach
                                   Reach
                    Acquisition + Liquidity
                                Retention
  MAU and DAU                    Spenders
                                 Revenue




                    >30M MAU
        Peaked at     = largest
        100M MAU    Poker site in
                     the world 33
Reach
                                                                                               Reach
                                                                            Acquisition + Liquidity
                                                                                         Retention
                                                                                         Spenders
Differs by genre                                                                         Revenue
       Resources Mgt                         Casual
•   DAU big ranges (Cityville    •   “Real game mechanics”
    peaked at                    •   Light and easy to get                 RPG
    100M, Millionaire City           into - casual player      •   Zombie Lane (1.9M)
    2.5M, Restaurant City        •   Bubble Witch Saga         •   Vampire Diaries (0.3M)
    5M)                              (4.2M DAU and rising)     •   Combines social but
•   Competitive genre –          •   Bejeweled Blitz (peaked       more with a role-playing-
    most games are in this           at 4.6M)                      game element
    category


       Gaming / Casino                  Hidden Objects
•   “New-ish” category           •   Garden‟s of Time 8.3M
•   Slotomania                       but most popular game
    (1.7M), DoubleDown               on Facebook in terms of        And many more…
    Casino (1.1M), Bingo Blitz       satisfaction              •   Sports
    (0.9M)                       •   New games: Hidden         •   Mid-core strategy
•   High ARPDAU                      Chronicles, Jane          •   etc
•   Older female skew                Austen‟s inpsired Rouge
                                     and Romance (BBC)
                                                                                           34
Source: Various Feb-12
#2   Acquisition and Liquidity




                           36
Reach


Acquisition and Liquidity
                            Acquisition + Liquidity
                                        Retention
                                         Spenders
                                         Revenue




Paid Installs




Viral Installs

                                           37
#3   Retention




                 38
Reach


                 Retention
                                                              Acquisition + Liquidity
                                                                          Retention
                                                                           Spenders
                                                                           Revenue

    Retention rates
•   Day 2 retention rates is crucial
•   Good games retain 35% to 40%
•   Overtime quality installs drops
•   Retention by level and on-boarding
    drop offs to prevent lapsing users




                                         Newbies and Veterans
                                           • Day 3 - 7, D14, D21, D30, D60 –
                                             there is a difference between
                                             newbies and veteran retention


                                                                             39
Newbie + Veteran Average Retention
Decay curve of a social game


                      Only 35% and 45% of users
  % returning users




                        Veterans
                       actually come back the
                                next day



                               Newbies




                         The rest lapse out
                                                  40
#4   Spenders




          41
Reach


 Spenders
                                                   Acquisition + Liquidity
                                                                Retention
                                                                Spenders
                                                                 Revenue
 Metrics
• Small % of spenders ( <5%)
• Depends on the product offering
• By genre ARPDAU is different

   Price



           $50               Small % of spenders will
                              generate most of the
             $20
                                    revenue
                       $5
                              $1

                   1% - 5%           95%+               No of users
                                                                      42
#5   Revenue




         43
Reach


Revenue
                                  Acquisition + Liquidity
                                              Retention
                                               Spenders
                                               Revenue




     DAU      ARPDAU




              Conversion
     DAU        rate
                           Spenders




   Spenders    ARPPU



                                                 44
Reach


Revenue
          Acquisition + Liquidity
                      Retention
                       Spenders
                       Revenue




                         45
46
Gerald Tan

gerald@plumbee.co.uk
twitter.com/tan_gerald




                         47

More Related Content

Viewers also liked

The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video Games
Sandra Knecht
 
Serious Gamification
Serious GamificationSerious Gamification
Serious Gamification
Kam Star
 
Healthy Business Models? A Framework for Business Model Design and How it May...
Healthy Business Models? A Framework for Business Model Design and How it May...Healthy Business Models? A Framework for Business Model Design and How it May...
Healthy Business Models? A Framework for Business Model Design and How it May...
Joost Rietveld
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Show
bzan33
 

Viewers also liked (20)

Business Models Mindtrek
Business Models MindtrekBusiness Models Mindtrek
Business Models Mindtrek
 
The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video Games
 
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
 
Serious Gamification
Serious GamificationSerious Gamification
Serious Gamification
 
Learn how successful indie studios enabled virality for their games [GDC 2017]
Learn how successful indie studios enabled virality for their games [GDC 2017]Learn how successful indie studios enabled virality for their games [GDC 2017]
Learn how successful indie studios enabled virality for their games [GDC 2017]
 
Addiction - AQA Psychology 2081
Addiction - AQA Psychology 2081Addiction - AQA Psychology 2081
Addiction - AQA Psychology 2081
 
Mobile Games Revenue Models
Mobile Games Revenue ModelsMobile Games Revenue Models
Mobile Games Revenue Models
 
Understanding free-to-play games with the four pleasures model
Understanding free-to-play games with the four pleasures modelUnderstanding free-to-play games with the four pleasures model
Understanding free-to-play games with the four pleasures model
 
Healthy Business Models? A Framework for Business Model Design and How it May...
Healthy Business Models? A Framework for Business Model Design and How it May...Healthy Business Models? A Framework for Business Model Design and How it May...
Healthy Business Models? A Framework for Business Model Design and How it May...
 
Independent Games Sales: Stats 101
Independent Games Sales: Stats 101Independent Games Sales: Stats 101
Independent Games Sales: Stats 101
 
Business Model - Best, Cool & Fun Games
Business Model - Best, Cool & Fun GamesBusiness Model - Best, Cool & Fun Games
Business Model - Best, Cool & Fun Games
 
Choose best revenue model for mobile games in cafebazar
Choose best revenue model for mobile games in cafebazar Choose best revenue model for mobile games in cafebazar
Choose best revenue model for mobile games in cafebazar
 
Business model of Gaming site
Business model of Gaming siteBusiness model of Gaming site
Business model of Gaming site
 
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
 
The Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide ShowThe Psychological Effects Of Violent Video Games Slide Show
The Psychological Effects Of Violent Video Games Slide Show
 
Template: Business Model Template
Template: Business Model TemplateTemplate: Business Model Template
Template: Business Model Template
 
Video Game Addiction
Video Game AddictionVideo Game Addiction
Video Game Addiction
 
Freemium: New Software Business Model
Freemium: New Software Business ModelFreemium: New Software Business Model
Freemium: New Software Business Model
 
Video game addiction
Video game addictionVideo game addiction
Video game addiction
 
Gaming Addiction
Gaming AddictionGaming Addiction
Gaming Addiction
 

Similar to Business Model of Social Games (Detailed) - Gerald Tan (2012-Mar-01)

5. happy elements
5. happy elements5. happy elements
5. happy elements
Alice Kim
 
Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves
Sociality Rocks!
 
IS3101 Final Presentation
IS3101 Final PresentationIS3101 Final Presentation
IS3101 Final Presentation
J M
 
Dirección y gestión en Internet
Dirección y gestión en InternetDirección y gestión en Internet
Dirección y gestión en Internet
IBVillanueva
 

Similar to Business Model of Social Games (Detailed) - Gerald Tan (2012-Mar-01) (20)

Big data paris 2011 is cool florian douetteau
Big data paris 2011 is cool florian douetteauBig data paris 2011 is cool florian douetteau
Big data paris 2011 is cool florian douetteau
 
cieCap Intro Pitch Presentation
cieCap Intro Pitch PresentationcieCap Intro Pitch Presentation
cieCap Intro Pitch Presentation
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
5. happy elements
5. happy elements5. happy elements
5. happy elements
 
New Zealand Software Association
New Zealand Software AssociationNew Zealand Software Association
New Zealand Software Association
 
Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves
 
퀄컴 벤처스의 게임 생태계 지원 프로그램 / QCV Gaming
퀄컴 벤처스의 게임 생태계 지원 프로그램 / QCV Gaming퀄컴 벤처스의 게임 생태계 지원 프로그램 / QCV Gaming
퀄컴 벤처스의 게임 생태계 지원 프로그램 / QCV Gaming
 
How HARD can that be?
How HARD can that be?How HARD can that be?
How HARD can that be?
 
IS3101 Final Presentation
IS3101 Final PresentationIS3101 Final Presentation
IS3101 Final Presentation
 
Game Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioGame Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studio
 
David Helgason
David HelgasonDavid Helgason
David Helgason
 
Ecosystem visualization methodology
Ecosystem visualization methodologyEcosystem visualization methodology
Ecosystem visualization methodology
 
Marketing in the Social Enterprise, Speaker — Ross Piper (Salesforce.com)
Marketing in the Social Enterprise, Speaker — Ross Piper (Salesforce.com)Marketing in the Social Enterprise, Speaker — Ross Piper (Salesforce.com)
Marketing in the Social Enterprise, Speaker — Ross Piper (Salesforce.com)
 
Games Analytics
Games AnalyticsGames Analytics
Games Analytics
 
Engaging the Digital Consumer
Engaging the Digital ConsumerEngaging the Digital Consumer
Engaging the Digital Consumer
 
Hunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis BonteHunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis Bonte
 
Microsoft Kinect & the Microsoft MIX11 Game Preview
Microsoft Kinect & the Microsoft MIX11 Game PreviewMicrosoft Kinect & the Microsoft MIX11 Game Preview
Microsoft Kinect & the Microsoft MIX11 Game Preview
 
Dirección y gestión en Internet
Dirección y gestión en InternetDirección y gestión en Internet
Dirección y gestión en Internet
 
Affiliate Pivot – What’s Your Brevenue?
Affiliate Pivot – What’s Your Brevenue?Affiliate Pivot – What’s Your Brevenue?
Affiliate Pivot – What’s Your Brevenue?
 
Microsoft BizSpark: Tips for Startups - midem 2012 presentation
Microsoft BizSpark: Tips for Startups - midem 2012 presentationMicrosoft BizSpark: Tips for Startups - midem 2012 presentation
Microsoft BizSpark: Tips for Startups - midem 2012 presentation
 

Recently uploaded

Pakistani Call girls in Deira 0567006274 Deira Call girls
Pakistani Call girls in Deira 0567006274 Deira Call girlsPakistani Call girls in Deira 0567006274 Deira Call girls
Pakistani Call girls in Deira 0567006274 Deira Call girls
Monica Sydney
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
Monica Sydney
 
Dubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in DubaiDubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in Dubai
Monica Sydney
 

Recently uploaded (20)

Call girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girlsCall girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girls
 
Pakistani Call girls in Deira 0567006274 Deira Call girls
Pakistani Call girls in Deira 0567006274 Deira Call girlsPakistani Call girls in Deira 0567006274 Deira Call girls
Pakistani Call girls in Deira 0567006274 Deira Call girls
 
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call GirlsGenuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
 
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In TurbheTurbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
 
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
 
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment BookingBanda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
 
Kailashahar Call Girl Whatsapp Number 📞 8617370543 | Girls Number for Friend...
Kailashahar  Call Girl Whatsapp Number 📞 8617370543 | Girls Number for Friend...Kailashahar  Call Girl Whatsapp Number 📞 8617370543 | Girls Number for Friend...
Kailashahar Call Girl Whatsapp Number 📞 8617370543 | Girls Number for Friend...
 
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
 
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book nowUnnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
 
Call Girls In Gandhinagar 📞 8617370543 At Low Cost Cash Payment Booking
Call Girls In Gandhinagar 📞 8617370543  At Low Cost Cash Payment BookingCall Girls In Gandhinagar 📞 8617370543  At Low Cost Cash Payment Booking
Call Girls In Gandhinagar 📞 8617370543 At Low Cost Cash Payment Booking
 
Dahod Call Girl 📞 8617370543 Low Price Genuine Service
Dahod Call Girl 📞 8617370543 Low Price Genuine ServiceDahod Call Girl 📞 8617370543 Low Price Genuine Service
Dahod Call Girl 📞 8617370543 Low Price Genuine Service
 
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service AvailableCall Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
 
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
Bhubaneswar🌹Patia ❤CALL GIRLS 9777949614 💟 CALL GIRLS IN bhubaneswar ESCORT S...
 
Deira call girls 0507330913 Call girls in Deira
Deira call girls 0507330913  Call girls in DeiraDeira call girls 0507330913  Call girls in Deira
Deira call girls 0507330913 Call girls in Deira
 
🌹Bhubaneswar🌹Ravi Tailkes ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
🌹Bhubaneswar🌹Ravi Tailkes  ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...🌹Bhubaneswar🌹Ravi Tailkes  ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
🌹Bhubaneswar🌹Ravi Tailkes ❤CALL GIRL 9777949614 ❤CALL GIRLS IN bhubaneswar E...
 
Top IPTV Subscription Service to Stream Your Favorite Shows in 2024.pdf
Top IPTV Subscription Service to Stream Your Favorite Shows in 2024.pdfTop IPTV Subscription Service to Stream Your Favorite Shows in 2024.pdf
Top IPTV Subscription Service to Stream Your Favorite Shows in 2024.pdf
 
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
 
Dubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in DubaiDubai Call girls Service 0524076003 Call girls services in Dubai
Dubai Call girls Service 0524076003 Call girls services in Dubai
 
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
 

Business Model of Social Games (Detailed) - Gerald Tan (2012-Mar-01)

  • 1. Business Model of Social Games University of Bournemouth (2012-Mar-01) Gerald Tan Co-Founder, COO (Head of Product)
  • 3.
  • 4.
  • 5. GERALD TAN Co-founder, COO (Head of Product) Plumbee Strategic Advisor Hooplo Media 2011 Independent Consultant 2011 Senior Product Manager / Producer Playfish (EA) 2009-2011 Finance and Business Manager Pogo.com and EA Online Publishing (EA) 2007-2009 Financial Reporting and Control Manager EMI Group PLC 2004 - 2007 ICAEW Qualified Chartered Accountant 2002 gerald@plumbee.co.uk Twitter: @tan_gerald
  • 6. Business Model of Social Games
  • 7.
  • 8. 8
  • 10. Games Timeline PONG 2008 Golden age of arcade machines Social Games
  • 11. Before 2008: • Games = Niche • Big, But Closed Industry • Non-Gamers Not Welcome • Barriers to entry – you need a console
  • 12. Number of gamers exploded: 2000: 250M 2011: 1B+ • New fast-growing „open‟ platforms (Fb, iOS) • Metrics-led design, new generation of game devs • Broadband penetration so very accessible • Free to play
  • 13. Like 90s dot.com boom it is hyped and inflated… But Social Games companies have REAL REVENUE and PROFTIABLE Zynga • Q4 revenue = $311K … and raised $1B IPO in Dec-11 • Market capitalization $9B vs $5B for EA
  • 14. Why Should You Care? • 150B minutes spent EVERY MONTH on social games • That’s an average of 10 minutes for everyone on the planet! • 81M people play social games at least once a day • 49M play a few times a day • 33% of console players said regular playing pattern declined since starting social games • Console market expected to shrink globally
  • 15. Social games = (much) bigger than primetime TV shows
  • 16. Social Games Mobile Games Source: Mashable, Oct 2011 16
  • 18. Rise of PC Gaming Source: ignite Game Technolgies Sept-11
  • 19. Different Business Models Subscriptions Freemium + Lite Freemium Advertising + (Display) Microtransactions Freemium + MTX : Most effective business model 19
  • 20. Definitions Uses Freemium: Freemium: - use for free but premium - low barrier entry point content chargeable Microtransactions: Microtransactions: - virtual items purchasable - pay according to what for small amounts of “perceived” value is real currency 20
  • 21. Social Games Social Games = Fastest Growing and Most Disruptive 21
  • 22. Not just small Game Studios Source: Various
  • 23. Users
  • 24. What do Social Gamers like? Source: Various (see appendix)
  • 25. Game is a Service not a Product More New Ready to Live Reiterate veteran Features x-promo features Scale down Time dependent on game • Launching the game is just the beginning • Metrics and analytics • User Lifecycle • Ready to x-promo out 25
  • 26. User life cycle Engagement Conversion Repeat Installs Virality and Monetization and Billing spend Retention • Different features for different stages of user life cycle • Fine tune with metrics • Predictive analytics • KNOW YOUR USER 26
  • 27. The two week sprint Planning: Specs and Sprint Stories and Assigning Roadmaps Planning Tasks team GO Sprint: Coding Art goes starts Code Play LIVE first (front and Review testing backend 27
  • 28. Studio SetupStudio Setup Tech Lead Producer Marketing Lead Back Lead Flash Lead Art & Game PM CM End Developer Design Designer Back End Flash Art & Design Analyst Developer Developer Back End Flash Developer Developer • Size is dependent on • Game Design = • Communication needs of the game • UI Fun channels 28 especially on • Artstyle • Game Intel = Data • Community production management
  • 29. Funnel Reach size of audience Acquisition + Liquidity adding audience Retention keeping audience Spenders converting to spenders Revenue bottom line
  • 30. Each key metric is connected 30
  • 31. Right benchmarks essential 31
  • 32. #1 Reach 32
  • 33. Reach Reach Acquisition + Liquidity Retention MAU and DAU Spenders Revenue >30M MAU Peaked at = largest 100M MAU Poker site in the world 33
  • 34. Reach Reach Acquisition + Liquidity Retention Spenders Differs by genre Revenue Resources Mgt Casual • DAU big ranges (Cityville • “Real game mechanics” peaked at • Light and easy to get RPG 100M, Millionaire City into - casual player • Zombie Lane (1.9M) 2.5M, Restaurant City • Bubble Witch Saga • Vampire Diaries (0.3M) 5M) (4.2M DAU and rising) • Combines social but • Competitive genre – • Bejeweled Blitz (peaked more with a role-playing- most games are in this at 4.6M) game element category Gaming / Casino Hidden Objects • “New-ish” category • Garden‟s of Time 8.3M • Slotomania but most popular game (1.7M), DoubleDown on Facebook in terms of And many more… Casino (1.1M), Bingo Blitz satisfaction • Sports (0.9M) • New games: Hidden • Mid-core strategy • High ARPDAU Chronicles, Jane • etc • Older female skew Austen‟s inpsired Rouge and Romance (BBC) 34
  • 36. #2 Acquisition and Liquidity 36
  • 37. Reach Acquisition and Liquidity Acquisition + Liquidity Retention Spenders Revenue Paid Installs Viral Installs 37
  • 38. #3 Retention 38
  • 39. Reach Retention Acquisition + Liquidity Retention Spenders Revenue Retention rates • Day 2 retention rates is crucial • Good games retain 35% to 40% • Overtime quality installs drops • Retention by level and on-boarding drop offs to prevent lapsing users Newbies and Veterans • Day 3 - 7, D14, D21, D30, D60 – there is a difference between newbies and veteran retention 39
  • 40. Newbie + Veteran Average Retention Decay curve of a social game Only 35% and 45% of users % returning users Veterans actually come back the next day Newbies The rest lapse out 40
  • 41. #4 Spenders 41
  • 42. Reach Spenders Acquisition + Liquidity Retention Spenders Revenue Metrics • Small % of spenders ( <5%) • Depends on the product offering • By genre ARPDAU is different Price $50 Small % of spenders will generate most of the $20 revenue $5 $1 1% - 5% 95%+ No of users 42
  • 43. #5 Revenue 43
  • 44. Reach Revenue Acquisition + Liquidity Retention Spenders Revenue DAU ARPDAU Conversion DAU rate Spenders Spenders ARPPU 44
  • 45. Reach Revenue Acquisition + Liquidity Retention Spenders Revenue 45
  • 46. 46

Editor's Notes

  1. Explosion in number of gamers – 4 years ago WoW was cultural phenomenon with 12M players (today medium sized social game)
  2. And Facebook: $60Btoday, Omnicom = $15B
  3. Based on key learnings and experience
  4. Based on key learnings and experience
  5. Based on key learnings and experience