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 Android is a Linux-based operating system designed
primarily for touch screen mobile devices such
as smart phones and tablet computers. Initially
developed by Android, Inc., which Google backed
financially and later purchased in 2005, Android was
unveiled in 2007 along with the founding of
the Open Handset Alliance: a consortium
of hardware, software,
and telecommunication companies devoted to
advancing open standards for mobile devices. The
first Android-powered phone was sold in October
2008
 Android is open source and Google releases the
code under the Apache License This open source
code and permissive licensing allows the software
to be freely modified and distributed by device
manufacturers, wireless carriers and enthusiast
developers. Additionally, Android has a large
community of developers writing applications
(“apps") that extend the functionality of devices,
written primarily in a customized version of
the Java programming language. In October 2012,
there were approximately 700,000 apps available
for Android, and the estimated number of
applications downloaded from Google Play,
Android's primary app store, was 25 billion.
 These factors have allowed Android to become the world's
most widely used smart phone platform and the software of
choice for technology companies who require a low-cost,
customizable, lightweight operating system for high
tech devices without developing one from scratch. As a result,
despite being primarily designed for phones and tablets, it has
seen additional applications on televisions, games
consoles and other electronics. Android's open nature has
further encouraged a large community of developers and
enthusiasts to use the open source code as a foundation for
community-driven projects, which add new features for
advanced users or bring Android to devices which were
officially released running other operating systems.
 Android had a worldwide smart phone market share of 75%
during the third quarter of 2012, with 500 million devices
activated in total and 1.3 million activations per day.
 Android, Inc. was founded in Palo Alto, California in
October 2003 by Andy Rubin (co-founder of Danger), Rich
Miner (co-founder of Wildfire Communications, Inc.),Nick
Sears. (once VP at T-Mobile), and Chris White (headed
design and interface development at WebTV) to develop, in
Rubin's words "smarter mobile devices that are more aware
of its owner's location and preferences". Despite the past
accomplishments of the founders and early employees,
Android Inc. operated secretly, revealing only that it was
working on software for mobile phones. That same year,
Rubin ran out of money. Steve Perlman, a close friend of
Rubin, brought him $10,000 in cash in an envelope and
refused a stake in the company
 Google acquired Android Inc. on August 17, 2005, making
it a wholly owned subsidiary of Google. Key employees of
Android Inc., including Rubin, Miner and White, stayed
at the company after the acquisition. Not much was
known about Android Inc. at the time, but many
assumed that Google was planning to enter the mobile
phone market with this move. At Google, the team led by
Rubin developed a mobile device platform powered by
the Linux kernel. Google marketed the platform to
handset makers and carriers on the promise of providing
a flexible, upgradable system. Google had lined up a
series of hardware component and software partners and
signaled to carriers that it was open to various degrees of
cooperation on their part.
 Speculation about Google's intention to enter the mobile
communications market continued to build through
December 2006. Reports from the BBC and the Wall
Street Journal noted that Google wanted its search and
applications on mobile phones and it was working hard
to deliver that. Print and online media outlets soon
reported rumors that Google was developing a Google-
branded handset. Some speculated that as Google was
defining technical specifications, it was showing
prototypes to cell phone manufacturers and network
operators. In September 2007,InformationWeek covered
an Evalueserve study reporting that Google had filed
several patent applications in the area of mobile
telephony.
 On November 5, 2007, the Open Handset
Alliance, a consortium of technology
companies including Google, device
manufacturers such as HTC and Samsung,
wireless carriers such as Sprint Nextel and T-
Mobile, and chipset makers such
as Qualcomm and Texas Instruments,
unveiled itself, with a goal to develop open
standards for mobile devices. That day,
Android was unveiled as its first product, a
mobile device platform built on the Linux
kernel version 2.6. The first commercially
available phone to run Android was the HTC
Dream, released on October 22, 2008.
 Since 2008, Android has seen numerous updates which have
incrementally improved the operating system, adding new
features and fixing bugs in previous releases. Each major release
is named in alphabetical order after a dessert or sugary treat; for
example, version 1.5 Cupcake was followed by 1.6 Donut. The
latest release is 4.2 Jelly Bean. In 2010, Google launched
its Nexus series of devices—a line of smart phones and tablets
running the Android operating system, and built by a
manufacturer partner. HTC collaborated with Google to release
the first Nexus smart phone, the Nexus One. The series has
since been updated with newer devices, such as
the Nexus 4 phone and Nexus 10 tablet, made by LG and
Samsung, respectively. Google releases the Nexus phones and
tablets to act as their flagship Android devices, demonstrating
Android's latest software and hardware features.
 Android's user interface is based on direct
manipulation, using touch inputs that loosely correspond
to real-world actions, like swiping, tapping, pinching and
reverse pinching to manipulate on-screen objects. The
response to user input is designed to be immediate and
provides a fluid touch interface, often using the vibration
capabilities of the device to provide haptic feedback to the
user. Internal hardware such
as accelerometers, gyroscopes and proximity sensors are
used by some applications to respond to additional user
actions, for example adjusting the screen from portrait to
landscape depending on how the device is oriented, or
allowing the user to steer a vehicle in a racing game by
rotating the device, simulating control of a steering wheel.
 Android devices boot to the homescreen, the primary
navigation and information point on the device, which is
similar to the desktop found on PCs. Android homescreens
are typically made up of app icons and widgets; app icons
launch the associated app, whereas widgets display live, auto-
updating content such as the weather forecast, the user's
email inbox, or a news ticker directly on the homescreen. A
homescreen may be made up of several pages that the user
can swipe back and forth between, though Android's
homescreen interface is heavily customisable, allowing the
user to adjust the look and feel of the device to their tastes.
Third party apps available on Google Play and other app stores
can extensively re-theme the homescreen, and even mimic
the look of other operating systems, such as Windows
Phone. Most manufacturers, and some wireless carriers,
customise the look and feel of their Android devices to
differentiate themselves from the competition.
 Present along the top of the screen is a status bar,
showing information about the device and its
connectivity. This status bar can be "pulled" down
to reveal a notification screen where apps display
important information or updates, such as a
newly received email or SMS text, in a way that
doesn't immediately interrupt or inconvenience
the user. In early versions of Android these
notifications could be tapped to open the
relevant app, but recent updates have provided
enhanced functionality, such as the ability to call
a number back directly from the missed call
notification without having to open the dialer
app first. Notifications are persistent until read or
dismissed by the user.
 Android has a growing selection of third party applications, which can
be acquired by users either through an app store such as Google
Play or the Amazon Appstore, or by downloading and installing the
application's APK file from a third-party site. The Play Store
application allows users to browse, download and update apps
published by Google and third-party developers, and is pre-installed
on devices that comply with Google's compatibility requirements.[The
app filters the list of available applications to those that are
compatible with the user's device, and developers may restrict their
applications to particular carriers or countries for business
reasons.[ Purchases of unwanted applications can be refunded within
15 minutes of the time of download, and some carriers offer direct
carrier billing for Google Play application purchases, where the cost of
the application is added to the user's monthly bill. As of September
2012, there were more than 675,000 apps available for Android, and
the estimated number of applications downloaded from the Play Store
was 25 billion.[
Applications Of Android
 Applications are developed in the Java language using
the Android software development kit (SDK). The SDK
includes a comprehensive set of development
tools,[47]including a debugger, software libraries, a
handset emulator based on QEMU, documentation, sample
code, and tutorials. The officially supported integrated
development environment (IDE) is Eclipse using the
Android Development Tools (ADT) plugin. Other
development tools are available, including a Native
Development Kit for applications or extensions in C or
C++, Google App Inventor, a visual environment for novice
programmers, and various cross platform mobile web
applications frameworks.
 In order to work around limitations on reaching Google
services due to Internet censorship in the People's Republic
of China, Android devices sold in the PRC are generally
customized to use state approved services instead
 Android is developed in private by Google until the
latest changes and updates are ready to be released, at
which point the source code is made available
publicly.[ This source code will only run without
modification on select devices, usually
the Nexus series of devices. With many devices, there
are proprietary components which have to be provided
by the manufacturer, in order for Android to work
 Android consists of a kernel based on Linux
kernel version 2.6 and, from Android 4.0 Ice
Cream Sandwich onwards, version 3.x,
with middleware,libraries and APIs written in C,
and application software running on
an application framework which includes Java-
compatible libraries based on Apache Harmony.
Android uses the Dalvik virtual machine with just-
in-time compilation to run Dalvik 'dex-code'
(Dalvik Executable), which is usually translated
from Java bytecode. The main hardware platform
for Android is the ARM architecture. There is
support for x86 from the Android
x86 project, andGoogle TV uses a special x86
version of Android.
 Android's linux kernel has further
architecture changes by Google outside the
typical Linux kernel development
cycle. Android does not have a nativeX
Window System by default nor does it
support the full set of
standard GNU libraries, and this makes it
difficult to port existing Linux applications
or libraries to Android. Support for simple C
and SDL applications is possible by injection
of a small Java shim and usage of
the JNI like, for example, in the Jagged
Alliance 2 port for Android
 Since Android devices are usually battery-powered,
Android is designed to manage memory (RAM) to
keep power consumption at a minimum, in contrast
to desktop operating systems which generally assume
they are connected to unlimited mains electricity.
When an Android app is no longer in use, the system
will automatically suspend it in memory - while the
app is still technically "open," suspended apps
consume no resources (e.g. battery power or
processing power) and sit idly in the background
until needed again. This has the dual benefit of
increasing the general responsiveness of Android
devices, since apps don't need to be closed and
reopened from scratch each time, but also ensuring
background apps don't waste power needlessly.
Memory management
 Android manages the apps stored in memory
automatically: when memory is low, the
system will begin killing apps and processes
that have been inactive for a while, in reverse
order since they were last used (i.e. oldest
first). This process is designed to be invisible
to the user, such that users do not need to
manage memory or the killing of apps
themselves. However, confusion over Android
memory management has resulted in third-
party task killers becoming popular on
the Google Play store; these third-party task
killers are generally regarded as doing more
harm than good.
 Research company Canalys estimated in the second quarter
of 2009 that Android had a 2.8% share of
worldwide smartphone shipments.[ By the fourth quarter of
2010 this had grown to 33% of the market, becoming the
top-selling smartphone platform. By the third quarter of
2011 Gartner estimated that more than half (52.5%) of the
smartphone market belongs to Android.[127] By the third
quarter of 2012 Android had a 75% share of the global
smartphone market according to the research firm IDC.
 In July 2011, Google said that 550,000 new Android devices
were being activated every day, up from 400,000 per day in
May,[ and more than 100 million devices had been
activated,with 4.4% growth per week. In September 2012,
500 million devices had been activated with 1.3 million
activations per day.[
 Android market share varies by location. In July 2012,
Android's market share in the United States was 52%, but
this rises to 90% in China.

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Powerpointactivity2

  • 1.
  • 2.  Android is a Linux-based operating system designed primarily for touch screen mobile devices such as smart phones and tablet computers. Initially developed by Android, Inc., which Google backed financially and later purchased in 2005, Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. The first Android-powered phone was sold in October 2008
  • 3.  Android is open source and Google releases the code under the Apache License This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications (“apps") that extend the functionality of devices, written primarily in a customized version of the Java programming language. In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion.
  • 4.  These factors have allowed Android to become the world's most widely used smart phone platform and the software of choice for technology companies who require a low-cost, customizable, lightweight operating system for high tech devices without developing one from scratch. As a result, despite being primarily designed for phones and tablets, it has seen additional applications on televisions, games consoles and other electronics. Android's open nature has further encouraged a large community of developers and enthusiasts to use the open source code as a foundation for community-driven projects, which add new features for advanced users or bring Android to devices which were officially released running other operating systems.  Android had a worldwide smart phone market share of 75% during the third quarter of 2012, with 500 million devices activated in total and 1.3 million activations per day.
  • 5.  Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.),Nick Sears. (once VP at T-Mobile), and Chris White (headed design and interface development at WebTV) to develop, in Rubin's words "smarter mobile devices that are more aware of its owner's location and preferences". Despite the past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones. That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company
  • 6.  Google acquired Android Inc. on August 17, 2005, making it a wholly owned subsidiary of Google. Key employees of Android Inc., including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time, but many assumed that Google was planning to enter the mobile phone market with this move. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
  • 7.  Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. Reports from the BBC and the Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google- branded handset. Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators. In September 2007,InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.
  • 8.  On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC and Samsung, wireless carriers such as Sprint Nextel and T- Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was unveiled as its first product, a mobile device platform built on the Linux kernel version 2.6. The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.
  • 9.  Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases. Each major release is named in alphabetical order after a dessert or sugary treat; for example, version 1.5 Cupcake was followed by 1.6 Donut. The latest release is 4.2 Jelly Bean. In 2010, Google launched its Nexus series of devices—a line of smart phones and tablets running the Android operating system, and built by a manufacturer partner. HTC collaborated with Google to release the first Nexus smart phone, the Nexus One. The series has since been updated with newer devices, such as the Nexus 4 phone and Nexus 10 tablet, made by LG and Samsung, respectively. Google releases the Nexus phones and tablets to act as their flagship Android devices, demonstrating Android's latest software and hardware features.
  • 10.  Android's user interface is based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware such as accelerometers, gyroscopes and proximity sensors are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of a steering wheel.
  • 11.  Android devices boot to the homescreen, the primary navigation and information point on the device, which is similar to the desktop found on PCs. Android homescreens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto- updating content such as the weather forecast, the user's email inbox, or a news ticker directly on the homescreen. A homescreen may be made up of several pages that the user can swipe back and forth between, though Android's homescreen interface is heavily customisable, allowing the user to adjust the look and feel of the device to their tastes. Third party apps available on Google Play and other app stores can extensively re-theme the homescreen, and even mimic the look of other operating systems, such as Windows Phone. Most manufacturers, and some wireless carriers, customise the look and feel of their Android devices to differentiate themselves from the competition.
  • 12.  Present along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be "pulled" down to reveal a notification screen where apps display important information or updates, such as a newly received email or SMS text, in a way that doesn't immediately interrupt or inconvenience the user. In early versions of Android these notifications could be tapped to open the relevant app, but recent updates have provided enhanced functionality, such as the ability to call a number back directly from the missed call notification without having to open the dialer app first. Notifications are persistent until read or dismissed by the user.
  • 13.  Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site. The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre-installed on devices that comply with Google's compatibility requirements.[The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons.[ Purchases of unwanted applications can be refunded within 15 minutes of the time of download, and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill. As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.[ Applications Of Android
  • 14.  Applications are developed in the Java language using the Android software development kit (SDK). The SDK includes a comprehensive set of development tools,[47]including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) plugin. Other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks.  In order to work around limitations on reaching Google services due to Internet censorship in the People's Republic of China, Android devices sold in the PRC are generally customized to use state approved services instead
  • 15.  Android is developed in private by Google until the latest changes and updates are ready to be released, at which point the source code is made available publicly.[ This source code will only run without modification on select devices, usually the Nexus series of devices. With many devices, there are proprietary components which have to be provided by the manufacturer, in order for Android to work
  • 16.  Android consists of a kernel based on Linux kernel version 2.6 and, from Android 4.0 Ice Cream Sandwich onwards, version 3.x, with middleware,libraries and APIs written in C, and application software running on an application framework which includes Java- compatible libraries based on Apache Harmony. Android uses the Dalvik virtual machine with just- in-time compilation to run Dalvik 'dex-code' (Dalvik Executable), which is usually translated from Java bytecode. The main hardware platform for Android is the ARM architecture. There is support for x86 from the Android x86 project, andGoogle TV uses a special x86 version of Android.
  • 17.  Android's linux kernel has further architecture changes by Google outside the typical Linux kernel development cycle. Android does not have a nativeX Window System by default nor does it support the full set of standard GNU libraries, and this makes it difficult to port existing Linux applications or libraries to Android. Support for simple C and SDL applications is possible by injection of a small Java shim and usage of the JNI like, for example, in the Jagged Alliance 2 port for Android
  • 18.  Since Android devices are usually battery-powered, Android is designed to manage memory (RAM) to keep power consumption at a minimum, in contrast to desktop operating systems which generally assume they are connected to unlimited mains electricity. When an Android app is no longer in use, the system will automatically suspend it in memory - while the app is still technically "open," suspended apps consume no resources (e.g. battery power or processing power) and sit idly in the background until needed again. This has the dual benefit of increasing the general responsiveness of Android devices, since apps don't need to be closed and reopened from scratch each time, but also ensuring background apps don't waste power needlessly. Memory management
  • 19.  Android manages the apps stored in memory automatically: when memory is low, the system will begin killing apps and processes that have been inactive for a while, in reverse order since they were last used (i.e. oldest first). This process is designed to be invisible to the user, such that users do not need to manage memory or the killing of apps themselves. However, confusion over Android memory management has resulted in third- party task killers becoming popular on the Google Play store; these third-party task killers are generally regarded as doing more harm than good.
  • 20.  Research company Canalys estimated in the second quarter of 2009 that Android had a 2.8% share of worldwide smartphone shipments.[ By the fourth quarter of 2010 this had grown to 33% of the market, becoming the top-selling smartphone platform. By the third quarter of 2011 Gartner estimated that more than half (52.5%) of the smartphone market belongs to Android.[127] By the third quarter of 2012 Android had a 75% share of the global smartphone market according to the research firm IDC.  In July 2011, Google said that 550,000 new Android devices were being activated every day, up from 400,000 per day in May,[ and more than 100 million devices had been activated,with 4.4% growth per week. In September 2012, 500 million devices had been activated with 1.3 million activations per day.[  Android market share varies by location. In July 2012, Android's market share in the United States was 52%, but this rises to 90% in China.