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Introduction to Information Technology  Turban, Rainer and Potter  John Wiley & Sons, Inc. Copyright 2005
Computer Hardware TG1
Chapter Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learning Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Learning Objectives cont… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],TG1.1 INTRODUCTION
Introduction cont… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],TG1.2 THE CENTRAL PROCESSING UNIT
Parts of a microprocessor
[object Object],[object Object],[object Object],[object Object],[object Object],CPU cont…
Moore’s Law ,[object Object],[object Object],[object Object],[object Object],[object Object]
Microcontrollers ,[object Object]
[object Object],[object Object],[object Object],TG1.3 COMPUTER MEMORY
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Memory Capacity
Type of primary storage: ,[object Object],[object Object],[object Object]
Types of primary storage cont… ,[object Object],[object Object]
Secondary Storage ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object],TG1.4 EVOLUTION OF COMPUTER HARDWARE
EVOLUTION OF COMPUTER HARDWARE CONT… ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],TG1.5 COMPUTER HIERARCHY
[object Object],[object Object],[object Object],TG 1.6 INPUT AND OUTPUT TECHNOLOGIES
Software selection factors Projects an image, pixel by pixel, directly onto a viewer’s retina; used with mobile devices;  Retinal scanning displays Digital cameras capture images and convert them into digital files  Cameras Collect data directly from the environment and input data directly into computer;  Sensors Software that converts text into digital form for input into computer . Optical character recognition Read magnetic ink printed on checks which identify the bank, checking account, and check number.   Magnetic ink character reader Scanner for detecting presence of dark marks on predetermined grid, such as multiplechoice test answer sheets. Optical mark reader Devices scan black - and - white barcode lines printed on merchandise labels .   Barcode scanners Computerized cash registers that also may incorporate touch screen technology and barcode scanners  ( see below )  to input data such as item sold, price, etc .   Point - of - sale terminals Interactive devices that enable people to make bank transactions from remote locations . Source-Data Automation Input Device Automated teller machines Converts voice wave sounds into digital input for computer; critical technology for physically challenged people who cannot use other input devices . Voice - recognition Pen-style device that allows user either to touch parts of a predetermined menu of options or to handwrite information into the computer (as with some PDAs); works with touchsensitive   screens. Stylus Users instruct computer to take some action by touching a particular part of the screen; commonly used in information kiosks such as ATM machines . Touchscreen Joy stick moves cursor to desired place on screen; commonly used in workstations that display dynamic graphics and in video games . Joystick User moves cursor by sliding finger across a sensitized pad and then can tap pad when cursor is in desired position to instruct computer to take action  ( also called  glide - and - tap pad ). Touchpad User rotates a ball built into top of device to move cursor  ( rather than moving entire device such as a mouse ). Trackball Mouse is not connected to computer by a cable; mouse uses camera chip to take   images of surface it passes over, comparing successive images to determine its position. Optical mouse Handheld device used to point cursor at point on screen, such as an icon; user clicks button on mouse instructing computer to take some action. Mouse Most common input device  ( for text and numerical data ). Human Data-Entry Devices   Keyboards Description Input Device
Software selection factors Converts digital data to intelligible speech . Voice Output Use computer - directed pens for creating high - quality images, blueprints, schematics, drawing of new products, etc . Plotters Shoot fine streams of colored ink onto paper; less expensive than laser printers, but offer less resolution quality. Inkjet Use laser beams to write information on photosensitive drums; produce high - resolution text and graphics . Laser Nonimpact : Slow, noisy, subject to mechanical failure, but inexpensive . Impact Printers Project image directly onto a viewer’s retina; used in medicine, air traffic control, and controlling industrial machines . Retinal scanning displays Displays that are brighter ,  thinner, lighter, cheaper, faster diodes (OLEDs), and take less power to run than LCDs. Organic light - emitting Flat displays that have liquid crystals between two polarizers to form characters and images on a backlit screen. Liquid crystal display  ( LCDs ) Video screens on which an electron beam illuminates pixels on display screen . Cathode ray tubes Monitors Description output Device
TG1.7 GENERAL TECHNOLOGICAL TRENDS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object],TG1.8 STRATEGIC HARDWARE ISSUES

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Tg01

  • 1. Introduction to Information Technology Turban, Rainer and Potter John Wiley & Sons, Inc. Copyright 2005
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Parts of a microprocessor
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
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  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
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  • 24.
  • 25.
  • 26.
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  • 28. Software selection factors Projects an image, pixel by pixel, directly onto a viewer’s retina; used with mobile devices; Retinal scanning displays Digital cameras capture images and convert them into digital files Cameras Collect data directly from the environment and input data directly into computer; Sensors Software that converts text into digital form for input into computer . Optical character recognition Read magnetic ink printed on checks which identify the bank, checking account, and check number. Magnetic ink character reader Scanner for detecting presence of dark marks on predetermined grid, such as multiplechoice test answer sheets. Optical mark reader Devices scan black - and - white barcode lines printed on merchandise labels . Barcode scanners Computerized cash registers that also may incorporate touch screen technology and barcode scanners ( see below ) to input data such as item sold, price, etc . Point - of - sale terminals Interactive devices that enable people to make bank transactions from remote locations . Source-Data Automation Input Device Automated teller machines Converts voice wave sounds into digital input for computer; critical technology for physically challenged people who cannot use other input devices . Voice - recognition Pen-style device that allows user either to touch parts of a predetermined menu of options or to handwrite information into the computer (as with some PDAs); works with touchsensitive screens. Stylus Users instruct computer to take some action by touching a particular part of the screen; commonly used in information kiosks such as ATM machines . Touchscreen Joy stick moves cursor to desired place on screen; commonly used in workstations that display dynamic graphics and in video games . Joystick User moves cursor by sliding finger across a sensitized pad and then can tap pad when cursor is in desired position to instruct computer to take action ( also called glide - and - tap pad ). Touchpad User rotates a ball built into top of device to move cursor ( rather than moving entire device such as a mouse ). Trackball Mouse is not connected to computer by a cable; mouse uses camera chip to take images of surface it passes over, comparing successive images to determine its position. Optical mouse Handheld device used to point cursor at point on screen, such as an icon; user clicks button on mouse instructing computer to take some action. Mouse Most common input device ( for text and numerical data ). Human Data-Entry Devices Keyboards Description Input Device
  • 29. Software selection factors Converts digital data to intelligible speech . Voice Output Use computer - directed pens for creating high - quality images, blueprints, schematics, drawing of new products, etc . Plotters Shoot fine streams of colored ink onto paper; less expensive than laser printers, but offer less resolution quality. Inkjet Use laser beams to write information on photosensitive drums; produce high - resolution text and graphics . Laser Nonimpact : Slow, noisy, subject to mechanical failure, but inexpensive . Impact Printers Project image directly onto a viewer’s retina; used in medicine, air traffic control, and controlling industrial machines . Retinal scanning displays Displays that are brighter , thinner, lighter, cheaper, faster diodes (OLEDs), and take less power to run than LCDs. Organic light - emitting Flat displays that have liquid crystals between two polarizers to form characters and images on a backlit screen. Liquid crystal display ( LCDs ) Video screens on which an electron beam illuminates pixels on display screen . Cathode ray tubes Monitors Description output Device
  • 30.
  • 31.
  • 32.