3. The game Parabellum
Background
Free to play MMO-FPS
Game still in Closed Beta-phase
Acony, the developers first game
First MMO-FPS game to use interactive non-linear
multiplayer campaigns in addition to an advanced
character and weapon development system
4. The Genre
Some games compare with is F.E.A.R Combat,
Wolfenstein: Enemy Territory, War Rock, Americas Army
and Planetside
The game most alike in its development is Huxley
5. Rules
The way to customize your character is huge
You need a gamespy account to log in and play
Gameplay like Counter Strike
Lots of different tactics to use to succeed
Really great weapons in the game
6. Characteristics
Real-looking environments, based on New York
Great play-feeling
Reality-factors as gravity, and the fact you're taking
damage if you fall from higher points
It will be possible to create own contents
It has a new model in playing scenarios that's cool
Lots of MMO-elements and customizations
7. My experiences
The game is developing fast
There's a lot of statistics in the game
Somehow a specific gameplay-feeling
The outfits to choose from is spectacular and makes you
feel like a individual in the game
8. Parabellum between rules and fiction
The game uses an emergence way to challenge the
player
You decide how to act in a specific situation
You are in a war without risking your life
Do what you want and feel the freedom
Easy access compared to a non digital game
You can be self to play
You can have statistics and information on-screen
Reality-based consider looks and gameplay
You have the control
Most important: It's a lot of FUN