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The changing landscape of
educational practice
Gráinne Conole, The Open University
NADE annual conference, Horten, Norway
18th November 2010
Key questions
 How are new open, social and
participatory media changing
educational practice?
 What are the implications for
formal and informal learning?
 How are learner and teacher
roles changing?
 What new digital literacies are
needed?
 How can we design learning
interventions and environments
to harness new media?
New media
 Key characteristics
 Peer critiquing
 Aggregation of resources
 Collaboration
 Personalisation
 Networking
 Open practices
Web 2.0 - the machine is Us/ing Us
A typology of new technologies
Technology Examples
Media sharing Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups Geotagged photos on maps,
Voicethread
Instant messaging, chat, web 2.0
forums
MSN, Paltalk, Arguementum
Online games and virtual worlds WorldofWarcraft, SecondLife
Social networking Facebook, Myspace, Linkedin, Elgg,
Ning
Blogging Wordpress, Edublog, Twitter
Social bookmarking Del.icio.us, Citeulike, Zotero
Recommender systems Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds Bloglines, Podcast, GoogleReaderConole and Alevizou, 2010
Changing landscapes
Teacher Learner
Teaching Learning
Content Activities
Real space Virtual space
Locating educational approaches
Teacher-
centred
Learner-
centred
Activity
-based
Content-
based
Formal,
‘traditional’
courses
Problem-
based
learning
Learner-
defined
learning
Informal
web-based
learning
A lecture
Why is a
river
polluted?
Amateur
photography
Professional
or skills
development
A focus on community
 New open, social and participatory media enable new
means of communication, collaboration, sharing and
co-construction of knowledge
 Want to focus on the nature of community in these new
online spaces
 What is it and how can it be fostered, supported?
The nature of community
 Complex, distributed, loose communities are emerging
 Facilitated through different but connected social
networking tools such as facebook, Twitter, Ning
 Users create their own Personal Digital Environment
 Mix of synchronous and asynchronous tools
 Boundary crossing via the power of retweeting
 Links between interests, rather than places
So what is a community?
[Community does not] imply necessarily co-presence, a well-
defined identifiable group, or socially visible boundaries. It does
imply participation in an activity system about which
participants share understandings concerning what they are
doing and what that means in their lives and for their
communities
Lave and Wenger, 1991
Virtual communities are social aggregations that emerge from
the Net when enough people carry on those public discussions
long enough, with sufficient human feeling, to form webs of
personal relationships in cyberspace.
Rheingold, 1993
Depthofrelationship
Extent of boundary crossing
Close friends and
strong relationships
Acquaintances
and associated
Within the
group
Outside the
group
Exploration through
shared enterprise
Exploration
through
synthesis
Innovation through
novel combinations
Gratton, 2007
Community as a process
 Constantly evolving and changing
 Shifting groups and depths of relationships
 Dynamic, evolving and potentially transformative
 Both directed and serendipitous interactions
Participation
Sustained over time
Commitment from core group
Emerging roles & hierarchy
Identity
Group self-awareness
Shared language & vocab
Sense of community
Cohesion
Support & tolerance
Turn taking & response
Humour and playfulness
Creative capability
Igniting sense of purpose
Multiple points of view
expressed, contradicted or
challenged
Creation of knowledge links
& patterns
Community indicators
Galley et al., 2010
Participation
 Three types of hierarchical roles
 Veterans: support and encourage groups and newbies
 Trendsetters: make a difference
 Posters: need to be incentivised to turn from lurkers to
active contributors
Cohesion
 Through support, tolerance, reciprocity and trust
 Language and tone are critical factors in the
development of an online community
 Emotional and peer support
Identity
Central to the notion of community are issues of
membership and exclusion. Some people are in, others
are out. Communities range from being open to anyone
who shares particular ideas or interests to communities
accessible only to those who meet certain criteria of
geography, ethnicity, gender, etc.
Erickson (1997)
Framework for sociality
 System needs to accommodate both evolution of
practices and inclusion of newcomers
 Both individual and group identity are important
 People more likely to use systems that resemble their
daily routines, languages and practices
 Metaphors that mimic real life practices are likely to be
more successful
Bouman et al., 2007
Membership
Boundaries
Emotional safety
Common symbol system
Sense of belonging
and identification
Personal investment
McMillan and Chavis, 1986
Creative capability
 Importance of conflict, disagreement and negotiation in
the process of collaborative knowledge creation and
developing understanding
 Social discord as a catalyst for knowledge construction
and expansive learning
Emerge project
 Bounded openness
 Heterogeneous homophily
 Mutual stability
 Sustainable development
 Shared personal repertoires
 Structured freedom
 Mutimodal identity
 Serious fun Roberts, 2008
Social construction of
knowledge
 Sharing/comparing information
 Discovery and exploitation of dissonance
 Negotiation of meaning/co-construction of knowledge
 Testing and modification of proposed synthesis or co-
construction
 Agreement statement(s)/applications of newly constructed
meaning
Gunawardena, Lowe & Anderson (1997)
Play
Performance
Simulation
Appropriation
Multitasking
Distributed cognition
Collective intelligence
Judgement
Transmedia navigation
Networking
Negotiation
Jenkins et al., 2006
Participatory culture shifts the
focus of literacy from one of
individual expression to
community involvement. The
new literacies almost all involve
social skills developed through
collaboration and networking.
New digital literacies
Applying the framework
Participation Cohesion Identity Creative
capability
Environment
Welcome
newcomers
Means to share
Reward
contributions
Model expected
behaviours
Language –
clear &
inclusive
Friendly tone
Explicit mutual
& collegiality
Means for both
individual &
group
expression
Refer to group
as group
Clear
purpose
Contradictory
views
Abundance of
resource
Participatory
processes
Assign roles
Actively facilitate
Share things of
interest
High ratio of
social to
informational
interactions
Allow old
practices
Encourage new
practices
Stimulating
questions
Engaging
tasks
Explore
dissonance
Cloudworks
 Social networking site for
sharing and discussing
learning and teaching
ideas
 Boundary crossing
 Best of web 2.0
functionality and
practices
Quick language guide
Cloud:
Anything to do with
learning and teaching
Cloudscape:
A collection of
clouds
Activity stream:
Latest activities on a
Cloudscape or people Favourites:
Vote for things
your like
RSS feeds:
For Cloudscapes,
Clouds & people
Follow:
Cloudscapes, Clouds
or people
Attend:
Conferences &
workshops
Types of activity
Virtual reading circles Events
Open reviews
Vision
Technical
interventions
Evolving: socio-technical co-evolution
Social
interventions
Beta release RSS feeds, activity
streams etc
Events listing, voting,
favourites, etc
Content
seeding
Event support,
flash debates, etc
Open reviews, expert
consultation, etc
Virtual
ethnography
Analysis
 Data analysis
 Observation
 Interviews and surveys
 Activity logs
 Written
 Video
Virtual
ethnography
Evaluating the collective …
Galley, 2010 expanding on Cross, 2010
Observation
 Participation
 Shared history
 Solidarity
 Criticism and conflict
 A group’s self-awareness
 Roles and heirarchy
Herring, 2004
Participation Cohesion Identity Creative
capability
Indicators
Sustained
participation
Commitment
from a core
group
Emerging roles &
hierarchy
Support
Tolerance
Reciprocity
Humour
Group self-
awareness
Membership
Shared language
Sense of
community
Igniting purpose
Multiple points
of view
Contradiction
Creation of
knowledge links
Framework indicators
Interviews & surveys
The selection of interviewees should offer insights into a
range of perspectives within a field. It is therefore crucial
to contact interviewees who exemplify different
participation formats, e.g. amateur and professional ones,
as identified by observation.
Androutsopoulos, 2008
Cloudworks goes open source
Reflections
 Open, participatory and social media enable new forms of
communication and collaboration
 Communities in these spaces are complex and distributed
 Teachers and learners need to develop new digital literacy skills to
harness their potential
 We need to rethink the design of learning interventions, support
and assessment
 Sites like Cloudworks can provide a mechanisms for teachers to
share and discuss learning and teaching ideas
 We are seeing a blurring of boundaries: teachers/learners,
teaching/learning, content/activities and real/virtual spaces
References
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators:
A framework for building and evaluating community activity on
Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou,
P. (2010), A literature review of the use of Web 2.0 tools in Higher
Education, HE Academy commissioned report,
http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010.
pdf
 Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using
Cloudworks for an Open Literature Review, An HE Academy
commissioned report.
 Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to
support OER activities, An HE Academy commissioned report.
 Conole, G., Galley, R. and Culver, J. (2010), Frameworks for
understanding the nature of interactions, networking and community in a
social networking site for academic practice, The International Review of
Research in Open and Distance Learning.
 Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying
social networking practice to foster the exchange of learning and teaching
ideas and designs' Computers and Education, 54(3): 679 - 692.
 Conole and Culver (2009), Cloudworks: social networking for learning
design, Australian Journal of Educational Technology, 25(5), pp. 763–782,
http://www.ascilite.org.au/ajet/ajet25/conole.html.
Acknowledgements
 Prism http://www.theconversationprism.com/1024x768/
 Emerge project
http://www.flickr.com/photos/yish/3448062286/
 Roberts, 2008
http://elgg.jiscemerge.org.uk/george/weblog/1308.html
 Questionmark – questionmark
http://www.flickr.com/photos/crystaljingsr/3914729343/

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Conole norway

  • 1. The changing landscape of educational practice Gráinne Conole, The Open University NADE annual conference, Horten, Norway 18th November 2010
  • 2. Key questions  How are new open, social and participatory media changing educational practice?  What are the implications for formal and informal learning?  How are learner and teacher roles changing?  What new digital literacies are needed?  How can we design learning interventions and environments to harness new media?
  • 3. New media  Key characteristics  Peer critiquing  Aggregation of resources  Collaboration  Personalisation  Networking  Open practices Web 2.0 - the machine is Us/ing Us
  • 4. A typology of new technologies Technology Examples Media sharing Flckr, YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps, Voicethread Instant messaging, chat, web 2.0 forums MSN, Paltalk, Arguementum Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking Del.icio.us, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us Syndication/RSS feeds Bloglines, Podcast, GoogleReaderConole and Alevizou, 2010
  • 5. Changing landscapes Teacher Learner Teaching Learning Content Activities Real space Virtual space
  • 7. A focus on community  New open, social and participatory media enable new means of communication, collaboration, sharing and co-construction of knowledge  Want to focus on the nature of community in these new online spaces  What is it and how can it be fostered, supported?
  • 8. The nature of community  Complex, distributed, loose communities are emerging  Facilitated through different but connected social networking tools such as facebook, Twitter, Ning  Users create their own Personal Digital Environment  Mix of synchronous and asynchronous tools  Boundary crossing via the power of retweeting  Links between interests, rather than places
  • 9. So what is a community? [Community does not] imply necessarily co-presence, a well- defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 10. Depthofrelationship Extent of boundary crossing Close friends and strong relationships Acquaintances and associated Within the group Outside the group Exploration through shared enterprise Exploration through synthesis Innovation through novel combinations Gratton, 2007
  • 11. Community as a process  Constantly evolving and changing  Shifting groups and depths of relationships  Dynamic, evolving and potentially transformative  Both directed and serendipitous interactions
  • 12. Participation Sustained over time Commitment from core group Emerging roles & hierarchy Identity Group self-awareness Shared language & vocab Sense of community Cohesion Support & tolerance Turn taking & response Humour and playfulness Creative capability Igniting sense of purpose Multiple points of view expressed, contradicted or challenged Creation of knowledge links & patterns Community indicators Galley et al., 2010
  • 13. Participation  Three types of hierarchical roles  Veterans: support and encourage groups and newbies  Trendsetters: make a difference  Posters: need to be incentivised to turn from lurkers to active contributors
  • 14. Cohesion  Through support, tolerance, reciprocity and trust  Language and tone are critical factors in the development of an online community  Emotional and peer support
  • 15. Identity Central to the notion of community are issues of membership and exclusion. Some people are in, others are out. Communities range from being open to anyone who shares particular ideas or interests to communities accessible only to those who meet certain criteria of geography, ethnicity, gender, etc. Erickson (1997)
  • 16. Framework for sociality  System needs to accommodate both evolution of practices and inclusion of newcomers  Both individual and group identity are important  People more likely to use systems that resemble their daily routines, languages and practices  Metaphors that mimic real life practices are likely to be more successful Bouman et al., 2007
  • 17. Membership Boundaries Emotional safety Common symbol system Sense of belonging and identification Personal investment McMillan and Chavis, 1986
  • 18. Creative capability  Importance of conflict, disagreement and negotiation in the process of collaborative knowledge creation and developing understanding  Social discord as a catalyst for knowledge construction and expansive learning
  • 19. Emerge project  Bounded openness  Heterogeneous homophily  Mutual stability  Sustainable development  Shared personal repertoires  Structured freedom  Mutimodal identity  Serious fun Roberts, 2008
  • 20. Social construction of knowledge  Sharing/comparing information  Discovery and exploitation of dissonance  Negotiation of meaning/co-construction of knowledge  Testing and modification of proposed synthesis or co- construction  Agreement statement(s)/applications of newly constructed meaning Gunawardena, Lowe & Anderson (1997)
  • 21. Play Performance Simulation Appropriation Multitasking Distributed cognition Collective intelligence Judgement Transmedia navigation Networking Negotiation Jenkins et al., 2006 Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. New digital literacies
  • 22. Applying the framework Participation Cohesion Identity Creative capability Environment Welcome newcomers Means to share Reward contributions Model expected behaviours Language – clear & inclusive Friendly tone Explicit mutual & collegiality Means for both individual & group expression Refer to group as group Clear purpose Contradictory views Abundance of resource Participatory processes Assign roles Actively facilitate Share things of interest High ratio of social to informational interactions Allow old practices Encourage new practices Stimulating questions Engaging tasks Explore dissonance
  • 23. Cloudworks  Social networking site for sharing and discussing learning and teaching ideas  Boundary crossing  Best of web 2.0 functionality and practices
  • 24. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like RSS feeds: For Cloudscapes, Clouds & people Follow: Cloudscapes, Clouds or people Attend: Conferences & workshops
  • 25. Types of activity Virtual reading circles Events Open reviews
  • 26. Vision Technical interventions Evolving: socio-technical co-evolution Social interventions Beta release RSS feeds, activity streams etc Events listing, voting, favourites, etc Content seeding Event support, flash debates, etc Open reviews, expert consultation, etc Virtual ethnography
  • 27. Analysis  Data analysis  Observation  Interviews and surveys  Activity logs  Written  Video Virtual ethnography
  • 28. Evaluating the collective … Galley, 2010 expanding on Cross, 2010
  • 29. Observation  Participation  Shared history  Solidarity  Criticism and conflict  A group’s self-awareness  Roles and heirarchy Herring, 2004
  • 30. Participation Cohesion Identity Creative capability Indicators Sustained participation Commitment from a core group Emerging roles & hierarchy Support Tolerance Reciprocity Humour Group self- awareness Membership Shared language Sense of community Igniting purpose Multiple points of view Contradiction Creation of knowledge links Framework indicators
  • 31. Interviews & surveys The selection of interviewees should offer insights into a range of perspectives within a field. It is therefore crucial to contact interviewees who exemplify different participation formats, e.g. amateur and professional ones, as identified by observation. Androutsopoulos, 2008
  • 33. Reflections  Open, participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  Teachers and learners need to develop new digital literacy skills to harness their potential  We need to rethink the design of learning interventions, support and assessment  Sites like Cloudworks can provide a mechanisms for teachers to share and discuss learning and teaching ideas  We are seeing a blurring of boundaries: teachers/learners, teaching/learning, content/activities and real/virtual spaces
  • 34. References  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/Conole_Alevizou_2010. pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 35. Acknowledgements  Prism http://www.theconversationprism.com/1024x768/  Emerge project http://www.flickr.com/photos/yish/3448062286/  Roberts, 2008 http://elgg.jiscemerge.org.uk/george/weblog/1308.html  Questionmark – questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/