The document summarizes Gráinne Conole's presentation on the role of creativity in digital literacy skills for participatory media. It discusses how new digital literacy skills are needed for learners, teachers, and the workplace in today's fast-changing technological environment. It emphasizes the importance of creativity and mechanisms for fostering creativity through social and participatory media like blogging, messaging, collaborative editing, social networking, and virtual worlds. The presentation examines definitions of creativity and how technologies can promote creativity in new ways by enabling new forms of discourse, collaboration, and accessing/repurposing knowledge.
1. Digital literacy skills
for today’s
participatory media:
the role of creativity
Gráinne Conole
The Open University, UK
Follow the sun conference, 12th Aprl 2011
http://cloudworks.ac.uk/cloudscape/view/2281
2. Today’s educational context
• Fast changing
technological environment
• New digital literacy skills
needed for learners,
teacher and the workplace
• The importance of
creativity
• Mechanisms for fostering
creativity
4. Social and participatory media 4
Media sharing Blogging
Mash ups Messaging
Collaborative Recommender
editing systems
Social Virtual worlds
g networking and games
Social
Syndication
bookmarking
8. 8
Effective use of new technologies requires
a radical rethink of the core learning and
teaching processes; a shift from design as
an internalised, implicit and individually
crafted process to one that is externalised
and shareable with others. Change in
practice may indeed involve the use of
revised materials, new teaching strategies
and beliefs - all in relation to educational
innovation.
Conole and Alevizrou, 2010
20. Definition • Derived from Latin ‘creo’
to create/make
• About creating
something new (physical
artefact or concept) that
is novel and valuable
• Ability to transcend
traditional ideas, rules,
partners, relationships
and create meaningful
new ideas, forms,
methods, interpretations
21. Connecting, new knowledge & creativity 13
Connecting to
new people and
networks gives
you new insights,
and makes you
more creative
http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
22. Why is it important?
• Essential skill to deal
with today’s
complex, fast and
changing society
• Discourse and
collaboration are
mediated through a
range of social and
participatory media
23. Stages
• Preparation: identifying
the problem
• Incubation: internalisation
of the problem
• Intimation: getting a
feeling for a solution
• Illumination: creativity
bursts forth
• Verification: idea is
consciously verified,
elaborated and applied
24. Technologies
• Can promote creativity in
new and innovative ways
• Enable new forms of
discourse, collaboration
and cooperation
• Access and repurpose
knowledge in different
forms of representation
• Aggregation and scale -
distributed and collective
25. Key questions
• What is the nature of creativity?
• What are its key characteristics?
• What is the relationship between
creativity and general intelligence?
• How can creativity be fostered and
supported?
• What is the nature of collaborative
creative practices?
• How can technologies be used to
promote and support creativity?
31. Open design
Shift from belief-based, implicit
approaches to design-based, explicit
approaches
Learning Design
A design-based approach to
creation and support of courses
Encourages reflective, scholarly practices
Promotes sharing and discussion
Conole, 2010b
40. Final thoughts
Open, participatory and social media enable new forms
of communication and collaboration
Communities in these spaces are complex and
distributed
Learners and teachers need to develop new digital
literacy skills to harness their potential
We need to rethink how we design and support learning
Open, participatory and social media can provide
mechanisms for us to share and discuss teaching ideas
in new ways
We are seeing a blurring of boundaries: teachers/
learners, teaching/research, real/virtual spaces, formal/
informal modes of communication and publication
41. The future?
• Limitless potential of
technologies
• Individual, tools and
collective
• Augmented and
gesture technologies
• Blurring the
boundaries of real World Builder
and virtual worlds
42. References
Conole, G. (forthcoming), Designing for learning in an open world, Springer
Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http://
cloudworks.ac.uk/cloud/view/2982
Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th
June 2010, http://cloudworks.ac.uk/cloud/view/4001
Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building
and evaluating community activity on Cloudworks, Interactive Learning Environments.
Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher
Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/
Conole_Alevizou_2010.pdf
Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature
Review, An HE Academy commissioned report.
Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE
Academy commissioned report.
Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of
interactions, networking and community in a social networking site for academic practice, The
International Review of Research in Open and Distance Learning.
Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to
foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3):
679 - 692.
Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of
Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
43. •
References
Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and
Weigel, M., (2006), Confronting the challenges of participatory
culture: media education for the 21st Century, http://
digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-
AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
• Weller, M (2011) The Digital Scholar. Bloomsbury Academic
• Loveless, A M (2007) Creativity, technology and learning – a
review of recent literature Futurelab, http://archive.futurelab.org.uk/
resources/documents/lit_reviews/Creativity_Review_update.pdf
• http://robwall.ca/2009/03/10/creativity-is-the-new-technology/
• http://www.youtube.com/watch?v=nvIQP-EBPqc
• http://vimeo.com/3365942
• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-
cent.html
• Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/