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Digital literacy skills
     for today’s
participatory media:
the role of creativity
                      Gráinne Conole
                  The Open University, UK
         Follow the sun conference, 12th Aprl 2011
       http://cloudworks.ac.uk/cloudscape/view/2281
Today’s educational context
• Fast changing
  technological environment
• New digital literacy skills
  needed for learners,
  teacher and the workplace
• The importance of
  creativity
• Mechanisms for fostering
  creativity
Limitless
• Unbounded
  intelligence
• Unlocking
  potential
• Distributed
  cognition (people
  and technologies)
                 Trailer
Social and participatory media                               4


                     Media sharing   Blogging



       Mash ups                                      Messaging




     Collaborative                                   Recommender
     editing                                         systems




       Social                                        Virtual worlds
g      networking                                    and games

                      Social
                                       Syndication
                      bookmarking
Mash ups                             5




           http://voicethread.com/
Social networking                         6




                    http://sometu.ning.com/
Virtual worlds                                                                7




     http://muversllc.blogspot.com/2009/12/medical-roleplays-in-second-life.html
8




Effective use of new technologies requires
 a radical rethink of the core learning and
 teaching processes; a shift from design as
  an internalised, implicit and individually
crafted process to one that is externalised
   and shareable with others. Change in
  practice may indeed involve the use of
 revised materials, new teaching strategies
 and beliefs - all in relation to educational
                  innovation.



                        Conole and Alevizrou, 2010
The machine is Us/ing us
Peer
critiquing




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




             The machine is Us/ing us
Peer
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                 Open
critiquing



  User
generated
 content




Networked
             The machine is Us/ing us
Peer                                  Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked
             The machine is Us/ing us
Peer                                   Open
critiquing



  User
                                         Collective
generated
                                        aggregation
 content




Networked                               Personalised
             The machine is Us/ing us
Digital literacies




               Jenkins et al, 2006
Digital literacies
Performance                         Simulation

Appropriation                       Judgement

Networking                          Multitasking

Collective                          Transmedia
intelligence                         navigation

Distributed                         Negotiation
cognition
                              Jenkins et al, 2006
Digital literacies
Performance                         Simulation

Appropriation                       Judgement

Networking                          Multitasking

Collective                          Transmedia
intelligence                         navigation

Distributed                         Negotiation
cognition
                       Play   Jenkins et al, 2006
Creativity
Definition   • Derived from Latin ‘creo’
              to create/make
            • About creating
              something new (physical
              artefact or concept) that
              is novel and valuable
            • Ability to transcend
              traditional ideas, rules,
              partners, relationships
              and create meaningful
              new ideas, forms,
              methods, interpretations
Connecting, new knowledge & creativity                    13




Connecting to
new people and
networks gives
you new insights,
and makes you
more creative



               http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
Why is it important?
• Essential skill to deal
  with today’s
  complex, fast and
  changing society
• Discourse and
  collaboration are
  mediated through a
  range of social and
  participatory media
Stages
• Preparation: identifying
  the problem
• Incubation: internalisation
  of the problem
• Intimation: getting a
  feeling for a solution
• Illumination: creativity
  bursts forth
• Verification: idea is
  consciously verified,
  elaborated and applied
Technologies
• Can promote creativity in
  new and innovative ways
• Enable new forms of
  discourse, collaboration
  and cooperation
• Access and repurpose
  knowledge in different
  forms of representation
• Aggregation and scale -
  distributed and collective
Key questions
•   What is the nature of creativity?

•   What are its key characteristics?

•   What is the relationship between
    creativity and general intelligence?

•   How can creativity be fostered and
    supported?

•   What is the nature of collaborative
    creative practices?

•   How can technologies be used to
    promote and support creativity?
Open resources
Open resources
Open resources
Open resources
Open courses
Open design
     Shift from belief-based, implicit
   approaches to design-based, explicit
               approaches


               Learning Design
           A design-based approach to
         creation and support of courses


Encourages reflective, scholarly practices
   Promotes sharing and discussion

                                             Conole, 2010b
Open research
Open research
Open research
Open research
23




Weller: http://nogoodreason.typepad.co.uk/no_good_reason/2010/07/thoughts-on-
digital-scholarship.html
23




   Digital scholar:
   Open
   Digital
   Networked


Weller: http://nogoodreason.typepad.co.uk/no_good_reason/2010/07/thoughts-on-
digital-scholarship.html
Cloudworks




Cloudworks audio presentation
Final thoughts

Open, participatory and social media enable new forms
 of communication and collaboration
Communities   in these spaces are complex and
 distributed
Learners  and teachers need to develop new digital
 literacy skills to harness their potential
We   need to rethink how we design and support learning
Open, participatory and social media can provide
 mechanisms for us to share and discuss teaching ideas
 in new ways
We  are seeing a blurring of boundaries: teachers/
 learners, teaching/research, real/virtual spaces, formal/
 informal modes of communication and publication
The future?
• Limitless potential of
  technologies
• Individual, tools and
  collective
• Augmented and
  gesture technologies
• Blurring the
  boundaries of real       World Builder
  and virtual worlds
References
 Conole, G. (forthcoming), Designing for learning in an open world, Springer
 Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http://
  cloudworks.ac.uk/cloud/view/2982
 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th
  June 2010, http://cloudworks.ac.uk/cloud/view/4001
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building
  and evaluating community activity on Cloudworks, Interactive Learning Environments.
 Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher
  Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/
  Conole_Alevizou_2010.pdf
 Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature
  Review, An HE Academy commissioned report.
 Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE
  Academy commissioned report.
 Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of
  interactions, networking and community in a social networking site for academic practice, The
  International Review of Research in Open and Distance Learning.
 Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to
  foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3):
  679 - 692.
 Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of
  Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
•
                  References
    Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and
    Weigel, M., (2006), Confronting the challenges of participatory
    culture: media education for the 21st Century, http://
    digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-
    AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF

•   Weller, M (2011) The Digital Scholar. Bloomsbury Academic

•   Loveless, A M (2007) Creativity, technology and learning – a
    review of recent literature Futurelab, http://archive.futurelab.org.uk/
    resources/documents/lit_reviews/Creativity_Review_update.pdf

•   http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

•   http://www.youtube.com/watch?v=nvIQP-EBPqc

•   http://vimeo.com/3365942

•   http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-
    cent.html

•   Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
Acknowledgements
•   Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/

•   Juggling http://www.flickr.com/photos/r8r/4109502436/

•   Social media http://www.flickr.com/photos/intersectionconsulting/
    5045734278/

•   Creativity http://www.google.com/imgres?imgurl=http://
    content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to-
    improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http://
    www.videojug.com/film/how-to-improve-your-creative-
    thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3
    3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=-
    vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/
    search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari
    %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm
    %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh=
    168&hovw=300&tx=221&ty=96&oei=yg-
    gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s:
    44&biw=1293&bih=571
Acknowledgements
•   Ladder http://www.flickr.com/photos/sbluerock/110561528/

•   Voicethread http://www.google.com/imgres?imgurl=http://
    www.elearningclouds.com/wp-content/uploads/2010/08/
    VoiceThread.png&imgrefurl=http://www.elearningclouds.com/
    tag/voicethread/
    &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4
    90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK
    A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1
    66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq
    %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa
    %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm
    %3Disch%26prmd
    %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov
    h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g
    bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
Acknowledgements
• Secondlife http://www.google.com/imgres?
  imgurl=http://3.bp.blogspot.com/
  _bsWh9JKbOZ0/SxYN0s1MWJI/
  AAAAAAAABuk/Pvj5ETXXSRU/s400/
  MUVErs%2BPatient%2BRoleplay
  %2BSimulation%2B2.jpg&imgrefurl=http://
  muversllc.blogspot.com/2009/12/medical-
  roleplays-in-second-
  life.html&usg=__OZyvO6Qsvqlprr4cqytvD

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Digital literacy and creativity in open education

  • 1. Digital literacy skills for today’s participatory media: the role of creativity Gráinne Conole The Open University, UK Follow the sun conference, 12th Aprl 2011 http://cloudworks.ac.uk/cloudscape/view/2281
  • 2. Today’s educational context • Fast changing technological environment • New digital literacy skills needed for learners, teacher and the workplace • The importance of creativity • Mechanisms for fostering creativity
  • 3. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  • 4. Social and participatory media 4 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worlds g networking and games Social Syndication bookmarking
  • 5. Mash ups 5 http://voicethread.com/
  • 6. Social networking 6 http://sometu.ning.com/
  • 7. Virtual worlds 7 http://muversllc.blogspot.com/2009/12/medical-roleplays-in-second-life.html
  • 8. 8 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Conole and Alevizrou, 2010
  • 9. The machine is Us/ing us
  • 10. Peer critiquing The machine is Us/ing us
  • 11. Peer critiquing User generated content The machine is Us/ing us
  • 12. Peer critiquing User generated content Networked The machine is Us/ing us
  • 13. Peer Open critiquing User generated content Networked The machine is Us/ing us
  • 14. Peer Open critiquing User Collective generated aggregation content Networked The machine is Us/ing us
  • 15. Peer Open critiquing User Collective generated aggregation content Networked Personalised The machine is Us/ing us
  • 16. Digital literacies Jenkins et al, 2006
  • 17. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Jenkins et al, 2006
  • 18. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Play Jenkins et al, 2006
  • 20. Definition • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  • 21. Connecting, new knowledge & creativity 13 Connecting to new people and networks gives you new insights, and makes you more creative http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
  • 22. Why is it important? • Essential skill to deal with today’s complex, fast and changing society • Discourse and collaboration are mediated through a range of social and participatory media
  • 23. Stages • Preparation: identifying the problem • Incubation: internalisation of the problem • Intimation: getting a feeling for a solution • Illumination: creativity bursts forth • Verification: idea is consciously verified, elaborated and applied
  • 24. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and cooperation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  • 25. Key questions • What is the nature of creativity? • What are its key characteristics? • What is the relationship between creativity and general intelligence? • How can creativity be fostered and supported? • What is the nature of collaborative creative practices? • How can technologies be used to promote and support creativity?
  • 31. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
  • 36.
  • 38. 23 Digital scholar: Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/no_good_reason/2010/07/thoughts-on- digital-scholarship.html
  • 40. Final thoughts Open, participatory and social media enable new forms of communication and collaboration Communities in these spaces are complex and distributed Learners and teachers need to develop new digital literacy skills to harness their potential We need to rethink how we design and support learning Open, participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new ways We are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
  • 41. The future? • Limitless potential of technologies • Individual, tools and collective • Augmented and gesture technologies • Blurring the boundaries of real World Builder and virtual worlds
  • 42. References  Conole, G. (forthcoming), Designing for learning in an open world, Springer  Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982  Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments.  Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
  • 43. References Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http:// digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89- AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF • Weller, M (2011) The Digital Scholar. Bloomsbury Academic • Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/ resources/documents/lit_reviews/Creativity_Review_update.pdf • http://robwall.ca/2009/03/10/creativity-is-the-new-technology/ • http://www.youtube.com/watch?v=nvIQP-EBPqc • http://vimeo.com/3365942 • http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st- cent.html • Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
  • 44. Acknowledgements • Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/ • Juggling http://www.flickr.com/photos/r8r/4109502436/ • Social media http://www.flickr.com/photos/intersectionconsulting/ 5045734278/ • Creativity http://www.google.com/imgres?imgurl=http:// content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http:// www.videojug.com/film/how-to-improve-your-creative- thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3 3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=- vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/ search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh= 168&hovw=300&tx=221&ty=96&oei=yg- gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s: 44&biw=1293&bih=571
  • 45. Acknowledgements • Ladder http://www.flickr.com/photos/sbluerock/110561528/ • Voicethread http://www.google.com/imgres?imgurl=http:// www.elearningclouds.com/wp-content/uploads/2010/08/ VoiceThread.png&imgrefurl=http://www.elearningclouds.com/ tag/voicethread/ &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4 90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1 66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch%26prmd %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
  • 46. Acknowledgements • Secondlife http://www.google.com/imgres? imgurl=http://3.bp.blogspot.com/ _bsWh9JKbOZ0/SxYN0s1MWJI/ AAAAAAAABuk/Pvj5ETXXSRU/s400/ MUVErs%2BPatient%2BRoleplay %2BSimulation%2B2.jpg&imgrefurl=http:// muversllc.blogspot.com/2009/12/medical- roleplays-in-second- life.html&usg=__OZyvO6Qsvqlprr4cqytvD

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