SlideShare ist ein Scribd-Unternehmen logo
1 von 16
Chapter 4 – Open, social and participatory
                    media
      Chapter 4 – Open, social and participatory media......................................................1
      Introduction..................................................................................................................1
      The changing digital landscape of education...............................................................1
      A review of new technologies.....................................................................................2
The characteristics of new technologies
The impact of Web 2.0 technologies
The use of Web 2.0 technologies in education
The impact on practice
      A review of Web 2.0 tools and practice....................................................................8
      Conclusion...................................................................................................................11




Introduction
The emergence of open, social and participatory media in recent years is changing the
landscape of technology practices. They are changing the ways in which users interact,
communicate and participate with technologies. These technologies include social net-
working sites such as facebook, LinkIn, myspace, blogs and wikis and microblogging
sites such as Twitter. They are being used for a mixture of social and professional activit-
ies. This chapter considers the impact of such Web 2.0 technologies on education and in
particular how these new technologies are changing learning and teaching practices. It
will consider their fundamental characteristics and look at the implications for learners,
teachers and institutions. It argues that the impact on practice can be both positive and
negative and that as a consequence educational institutions need to develop new policies
and strategies. This chapter will consider the new forms of user behaviour that are result-
ing and provide examples of ways in which they are being used to support teaching and
learning. The central focus is a critique of the impact of new technologies on education,
which raises a number of key questions: What new digital literacy skills are needed?
What does it mean to be a teacher or learner in this new environment? What are the im-
plications for organisational structures and processes? What new learning spaces need to
be developed to harness the potential of new technologies? The next chapter will look at a
social networking site, Cloudworks, which has been developed to support the discussion
and sharing of learning and teaching ideas.

The changing digital landscape of education
There can be little doubt that digital technologies now infiltrate all aspects of our lives;
electronic plane tickets, ubiquitous wifi, mobile technologies and technologies such as
the iPad are becoming necessities rather than luxuries for many. Certainly, within the de-
veloped world, most of us have an expectation of a certain level of digital connectivity;
and indeed rely on it, feeling cheated and feeling that we are working below par without
    it. The pace of change is unlikely to slow down, and arguably there are more fundamental
    changes coming as the true impact of embracing cloud computing becomes evident.
    New technologies provide a plethora of routes for finding/using information and for com-
    munication/collaboration. Alongside the established communication channels of the tele-
    phone, email, forums and texting, the emergence of Web 2.0 technologies in recent years
    has added blogging (and microblogging), wikis, social networking sites, virtual worlds
    and internet-based Voice Over Internet Protocol (VOIP) and in particular popular tools
    such as Skype which enable virtually free, Internet-based communication. Similarly in-
    formation can now be distributed in multiple locations, and packaged and presented using
    a range of different multimedia and visual representations. Sophisticated repositories now
    exist for everything from shopping categories to repositories of good practice and free re-
    sources. RSS feeds and email alerts enable users to filter and personalise the information
    they receive. Social bookmarking and tagging means that collective value can be added to
    digital objectives; concept and mind mapping, tag clouds and data-derived maps are only
    some of the ways in which information can be presented in rich and multifaceted ways.
    Within this context we are seeing a number of trends:
•A shift from the web as a content repository and information mechanism to a web that en-
ables more social mediation and user generation of content.
•New practices of sharing (see for example: images: Flckr; videos: YouTube and presenta-
tions: slideshare), are mechanisms for content production, communication and collaboration
(through blogs, wikis and micro-blogging services such as twitter), and social networking
sites for connecting people and supporting different communities of practice (such as face-
book, Elgg and Ning).
•A network effect is emerging as a result of the quantity of information available on the web,
the multiplicity of connectivity and the scale of user participation, and as a result new possib-
ilities for sharing and harnessing these 'network effects' are emerging.

    A review of new technologies
    O’Reilly coined the term Web 2.0 technologies to describe the emergence of new open,
    social and participatory technologies (O'Reilly, 2004, 2005). In particular the term em-
    phasised a shift from a static Web 1.0 to a Web 2.0 environment that was characterised
    by used participation. He defined Web 2.0 as a set of principles and practices. The term
    ‘open, social and participatory media’ has also been used, emphasising the core character-
    istics of these new technologies. These characteristics include: users as publishers, har-
    nessing distributed collective intelligence, user-evolving folksonomies, peer production
    and critique, the wisdom of the crowds (Surowiecki, 2004), the architecture of participa-
    tion, the notion of the perpetual beta, free tools and resources, and the notion of openness.
    The characteristics of new technologies
    The characteristics of these new technologies include the following:
•Peer critiquing – the ability to openingly comment on other people’s work. This has become
standard practice within the blogosphere and is being used in general society. For example
many journalists are now active bloggers (traditional book writing is being supplemented by
writers’ blog inviting potential readers to comment on the evolving plot), by academics
(through self-reflective blogs on digital scholarship and research ideas) and by learners (in
terms of them keeping their own reflective blogs or contributing to a collective cohort blog).
•User generated content – there are now many different tools for creating content (ranging
from those which are primarily text-based, through to rich multi-media and interactive tools),
meaning that the web is no longer a passive media for consumption, but an active, participat-
ory, production media. Sites such as YouTube, Flickr and Slideshare facilitate sharing of user-
generated content and embedded code functionality means this content can be simultaneously
distributed via a range of communication channels.
•Collective aggregation - hierarchy and controlled structures make little sense in an environ-
ment that consists of a constantly expanding body of content that can be connected in a multi-
tude of ways. Collective aggregation refers both to the ways in which individuals can collate
and order content to suit their individual needs and personal preferences, as well as the ways
individual content can be enriched collectively by the wider community (via tagging, multiple
distribution, etc.). Social bookmarking, tag clouds and associated visualisation tools, tagging,
RSS feeds and embedding code all enable collective aggregation to occur.
•Community formation – clearly the connectivity and rich communicative channels now
available on the web provide an environment for supporting a rich diversity of digital com-
munities. Boundaries of professional and personal identity are eroding and the notion of
tightly knit Communities of Practice (Wenger, 1998) are giving way to a spectrum of commu-
nicates from individualistic spaces through loosely bound and often transitory collectives
through to more established and clearly defined communities. See Dron & Anderson, 2007)
for a more specific discussion of collectives, networks and groups in social networking for e-
learning.
•Digital personas – individuals need to define their digital identity and how they ‘present’
themselves across these spaces. The avatars we choose to represent ourselves, the style of lan-
guage we use and the degree to which we are open (both professionally and personally) with-
in these spaces, give a collective picture of how we are viewed by others.

    The impact of Web 2.0 technologies
    There is now a growing body of empirical evidence on the impact of Web 2.0 technolo-
    gies on education; see for example a review of Learning 2.0 by Redecker et al. (2009),
    the use of Web 2.0 in schools (Crook, et al., 2008), the NSF task force on Cyberlearning
    (Borgeman, et al., 2008), the most recent Horizon report on future technological trends
    (NMC, 2011) and the OECD report on ‘new millennial learners’ (OECD, 2007).
    More specifically a number of articles consider the use of these technologies in an educa-
    tional context. Downes describes the change as a shifting from the web being a medium
    in which information is passively consumed, to a platform, where content is created,
    shared, remixed and repurposed by users (Downes, 2005). He describes the way blogging
    and wikis have emerged as a new medium for expression and the development of online
    communities. Application of these tools, he argues, means that e-learning content is cre-
    ated and distributed in a very different way, enabling more learner-centred approaches.
    De Frietas and Conole (2010) also argue that there has been a shift in the use of tools,
    which emphasises the more participatory and communicative capabilities of new techno-
    logies. These enable content and information to be distributed in a variety of different
ways and hence the nature of content, both in terms of production and distribution has
shifted with greater control for the individual as produced and user. So whereas initial use
of the web (Web 1.0) was essentially fairly static with hyperlinked information pages dis-
playing information, Web 2.0 shifts towards more a more active and distributed network
with user-generated content and a much richer, inter-connected network of communicat-
ive channels. They further refine this shift as being about: a shift from information being
a scarce, expensive commodity to an abundance of information, challenging traditional
notions of authority, and finally that content can be distributed and rendered in multiple
ways. They list a number of ways in which these technologies can be aligned with mod-
ern thinking about adopting more constructivist and situative learning approaches. Web
2.0 practices enable the shifting of learning from a focus on individual to social learning.
Location-aware technologies can enable contextualised and situated learning. The adapt-
able functionality of Web 2.0 tools means that learners can personalise their learning. Vir-
tual worlds can be used to support experiential learning, whilst search engines like
Google can support inquiry- and resource-based earning. User generated content has res-
ulted in a plethora of Open Educational Resources (OER) now being freely available.
And finally tools such as blogs, e-portfolios and online games such as WorldofWarCraft
are being used to support peer learning and reflection.
Redecker et al. (2009) undertook at extensive review of the use of Web 2.0 technologies
in education. They define Web 2.0 as: ‘the range of digital applications that enable inter-
action, collaboration and sharing between users’. These tools include blogs, wikis, social
bookmarking and tagging, media sharing services, podcasts, and virtual worlds. Effective
use of these tools requires learners to develop new skills, not only to manage the abund-
ance of information, but also to participate in distributed networks, and to develop critic-
al, communicative, collaborative and creative skills. They concluded that, at the time of
writing, there was not extensive use of these tools in education, but that there were nu-
merous examples of local applications. These tools enable pedagogical innovation
through promoting personalisation and collaborative learning and are resulting in a
change in the roles of teachers and learners. They put the lack of widespread take up of
these tools down to a number of barriers, such as: a lack of access to ICT, learners and
teachers lacking the necessary digital literacy skills to make effective use of these techno-
logies, a lack of the pedagogical skills needed to design effective learning interventions
utilising the affordances of these technologies, as well as concerns over security and pri-
vacy.
The use of Web 2.0 technologies in education
Table 1 provides some examples of how Web 2.0 tools are being used in education, in-
cluding a description in each case of the potential impact on education. These indicate
that these tools can result in pedagogical innovation in a number of ways. Firstly, by
providing new ways of collaborative creation and exchange of learning content.
Secondly, by providing new forms of communication amongst learners and teachers.
Thirdly, by providing more personalised and learner-centred environments. Fourthly,
these are resulting in new forms of blended learning contexts are emerging. Fifthly, they
are motivational in terms of providing active, discovery-based learning approaches and a
sense of learner ownership.
Table 1: Examples of how Web 2.0 tools are being used in education

Theme area          Case study            Brief description of case        Potential impact upon educa-
                                          study                            tion

Scaffolded          VEOU (Willis et Virtual CPD and scaffolded Potential to change the ways
                    al., 2004)      support for publication    in which professional CPD is
                                                               delivered, offering more
                                                               tailored, personalised and
                                                               just-in-time training

Open                E-Bank – towards Access to open learning ma- Democratisation of education
                    truly "Open re-   terials designed to support tu- in terms of content produc-
                    search”, (Cole et tors and learners alike         tion and delivery. Wider ac-
                    al., 2006)                                        cess to materials for casual
                                                                      learners and to support in-
                    MITOpenCourse-                                    formal learning as a ‘taster’
                    Ware                                              for formal learning qualifica-
                                                                      tions

Cumulative          CCK09 (Siemens, An experimental course in              What is the role of traditional
                    2009) - Education which both the content and           educational institutions in a
                    for free!         expertise was free                   world in which content and
                                                                           expertise is increasingly free?

Social              Cloudworks       Social networking for an edu- Social networking applied to
                    (Conole and Cul- cational context              education has the potential to
                    ver, 2009, 2010)                               change the ways in which
                                                                   teachers exchange informa-
                                                                   tion; with the potential to lead
                                                                   to proactive sharing and reuse
                                                                   of educational resources

Authentic envir- WISE project –           Authentic real-time modeling Scope for training in new and
onments          (SecondReiff             environment in Second Life realistic environments. Ped-
                 Aachen School of         for Architecture and medical agogic models include ex-
                 Architecture);           students                     ploratory learning (ELM), in-
                 Stanford Medical                                      quiry learning and problem-
                 School simula-                                        based learning approaches
                 tions using Olive
                 platform (cited in
                 Ala-Mutka et al.
                 2009)

Fostering inquiry Personal Inquiry        Development of inquiry-          Through independent learn-
learning          Project (Ker-           based learning skills for stu-   ing approaches peer learning
                  awalla, et al.,         dents to enhanced their un-      is encouraged and analytical
                  2009)                   derstanding of Science           skills may be fostered
Enhancing life   Mundo des estrel-    Young people in hospitals, The potential for these tools
experiences      las (cited in Ala-   interactive gaming, life swap- to support lifelong learning
                 Mutka et al.         ping and sharing of experi- opportunities and enhance life
                 2009); JISC My-      ence; MyPlan project provid- experiences
                 Plan project         ing tools for lifelong career
                                      decisions and educational
                                      choices using visualisation of
                                      learners’ timelines
                                      www.lkl.ac.uk/research/my-
                                      plan

Broadening ac- Notschool and      Notschool for virtual home        The impact of this includes
cess           Schome projects schooling for disaffected            outreach to children and ex-
               (cited in Ala-     children and Schome project       cluded, talented learners. Us-
               Mutka et al. 2009) for gifted and talented kids      ing familiar media based
                                                                    metaphors rather than tradi-
                                                                    tional school based metaphors
                                                                    new learners may be reached

New forms of     CSCL pedagogical Structured pedagogical pat- Broader application of ped-
collaboration    patterns (Hernán- terns to support different      agogical patterns and other
                 dez et al., forth- forms of collaborative activit-scaffolded forms of pedago-
                 coming)            ies                            gical have the potential to
                                                                   transfer good practice from
                                                                   research into practice in an
                                                                   effective way. Automation of
                                                                   such patterns can be embed-
                                                                   ded in pedagogy tools

Co-construction Wlker’s Wikinom- Collaborative co-construction Blurring research and teach-
of understanding ics (cited in Ala- of understanding of Econom- ing: examples of how the web
                 Mutka et al.       ics                         can provide access to schol-
                 2009), The De-                                 arly materials and give stu-
                 cameron Web                                    dents the opportunity to ob-
                 ((http://www.brow                              serve and emulate scholars at
                 n.edu/Depart-                                  work
                 ments/Italian_Stud
                 ies/dweb/dweb.sht
                 ml)

Aggregating and Wikipedia             Co-construction of know-    New tools provided for
sharing content                       ledge through collaboration learners at all stages, and in-
                                      and iterative development   teraction between learners
                                                                  and publication of shared
                                                                  knowledge




The impact on practice
Conole (2009) synthesises some of the characteristics that define these new technologies
and lists their impact on practice (both positive and negative). These include: the impact
of free tools, resources and services, ubiquitous access, multiple communication and dis-
tributions channels, media rich representations, and user-generated content and social
profiling.
The Internet has enabled access to a vast amount of information and with the growth of
the Open Educational Resource movement (Atkins, Seely Brown, & Hammond, 2007),
access to free resources. However finding appropriate resources and knowing how to use
them is a specialised skill; many learners, despite being competent technology users, lack
the appropriate academic literacy skills to appropriate these free resources for their learn-
ing (Jenkins, 2009; Lankshear & Knobel, 2006). McAndrew et al. (2008) considered
Web 2.0 characteristics and compared them against the way in which Open Educational
Resources (OERs) are developed and used, drawing on evaluation data on the use of the
Openlearn site.i For example, they argue that such sites align well with the long-tail phe-
nomenon (Anderson, 2004) by providing access to specialist subjects. Similarly, the so-
cial tools associated with the site enables users to contribute ideas and adapt content
providing an example of the Web 2.0 user-generated content and the broader notion of
users adding value within a Web 2.0 context. The availability of free tools means that stu-
dents can appropriate and personalise these for their individual learning needs. However
there is a tension between these tools and those under institutional control. If students are
able to use free email tools, wikis, blogs, etc – what is the function of an institutional
LMS and what, if any, if any, tools and services should institutions be providing?
Web 2.0 practices relay on scale both in terms of access to a vast array of user-generated
content, through harnessing the power of the collective, the so called notion of ‘the wis-
dom of the crowds (Surowiecki, 2004). Such scale requires easy access and in this re-
spect, in the development world at least, we are approaching a state of near ubiquitous ac-
cess, with wifi almost universally available, the percentage of those online is approaching
100% in most developing countries, however the digital divide is still evident – narrower
but deeper (Warschauer, 2004).
The variety of communicative channels and multiple distribution mechanisms for retriev-
ing and aggregating information means that there are a multitude of opportunities for
finding resources and communicating with peers or experts. However, this has also led to
a ‘fragmentation of voice’ – there is no longer one definitive source of knowledge, no one
‘expert’. Learners need to develop strategies for finding and validating appropriate re-
sources. Learners and teachers have a variety of communicating channels (email, chat,
blogs, audio and video conferences, social networking sites, etc), there is no single com-
municative channel. This multiplicity can be confusing and disorientating for both
learners and teachers.
The richness of the new media means it is possible for new forms of representation,
providing new opportunities in terms of sense-making (Okada, Shum, & Sherborne,
2008), but raises issues in terms of whether teachers and students have the appropriate di-
gital literacy skills to utilise these representations (Seely Brown, 2006).
The user participation and social practices of Web 2.0 technologies clearly provide im-
mense opportunities in terms of fostering collaboration, for co-construction and sharing
of knowledge, but raises a number of issues about quality, copyright and privacy.
Table 2 summarises the characteristics of new technologies and their potential positive
and negative impact
Table 2: Characteristics of new technologiies and impact on practice

Change                           Positive impact                       Negative impact
Fre e tools, resources S p e cialise d nich e u s e, ac-       Inappropriate acad e mic lit-
an d s ervices
                       c e s s an d p ersonalisation           eracy skills. Lack of institu-
                                                               tional control
U biquitous acce s s             T echnology as a core tool forNarrower, b ut d e e p er digital
                                 learning                      divi d e
M ultiple co m m u nica- Increas e d o p portunity for    Frag m e ntation of voice. N o
                         p e er an d tutor dialogu e. In- c entralise d repo sitory of
tion an d di stribution                                   knowle dg e
chann els                formation repurpos e d to
                         m e et different n e e d s

M e dia rich repres enta-N ew form s of s e n s e-m aking Lack of n ew form s of digital
                                                           literacy
tions
U s er-gen erated con- Variety an d acknowle dging Q uality assurance issu e s.
                          in divid ual contributions.      Inappropriate d e scriptions
tent an d s ocial profil- K nowle dg e s haring an d co m -an d u s e of p ersonal infor m -
                                 m u nity b uild                       ation for oth er p urpos e s




A review of Web 2.0 tools and practice
Conole and Alevizou (2010) also undertook a review of the use of Web 2.0 technologies
in education, building on the review done by Redecker et al. (2009). They focussed in
particular on the use of these tools in Higher Education. They adapted a taxonomy of
types of the types of Web 2.0 tools developed by Crook et al. (2008) based on their
functionality:
•Media sharing – creation and exchange of media with peers
•Media manipulation and data/web mash ups – tools to design and edit digital media files
and combine data from multiple sources to create a new application, tool or service
•Instant messaging, chat and conversational areas – to enable one-to-one or one-many
conversations
•Online games and virtual works – rule-governed games or themes environments
•Social networking – enabling social interactions between friends
•Blooging – where users can post text that others can comment on
•Social bookmarking – aggregation and tagging of web resources
•Recommender systems – that aggregate and tag user preferences and make recommend-
ations
•Wikis and collaborative editing tools – where users can collaborative create, edit and
link pages
•Syndication – where users can subscribe to RSS feed-enabled websites.
Jenkins et al. (2009) argue that a new set of digital literacies are needed for learners and
teachers to be part of what they describe as this new ‘participatory culture’. These are:
play, performance, simulation, appropriation, multi-tasking, distributed cognition, collect-
ive intelligence, judgement, transmedia navigation, networking, negotiation and visual-
isation. Similarly Beetham et al. (2009) provide a comprehensive framework of new lit-
eracies relating to social and situated practice. These include: meaning making and situ-
ated knowledge, technological and media literacies, and scaffolded and metacognitive lit-
eracies.
Conole and Alevizou provide a map of the ways in which Web 2.0 technologies are being
used to support learning and teaching and how these map to different pedagogical ap-
proaches. An adapted version of this is shown in Table 3. What is evident is that the char-
acteristics of Web 2.0 technologies appear to align well with modern pedagogical good
practice in terms of promoting constructivist and situative approaches to learning.
However de Freitas and Conole (2010) argue that:
         The description above paints a picture of a rich and exciting technological envir-
         onment to support learning; with a multitude of mechanisms for: rendering con-
         tent, distributing information and communicating. There seems to be a tantalising
         alignment between many of the social capabilities of the tools and practices evid-
         ent with new technologies and what has emerged as ‘good’ pedagogy in recent
         years.
Table 3: Mapping of Web 2.0 tools to different pedagogical approaches

Pedagogical approaches                Web 2.0 tools and ap-           Examples
                                     proaches
Personal learning                    The ability to adapt, customised The digital Learning communities
                                     and personalise, use of RSS      project
                                     feeds, mash ups and APIs
Situated learning, experiential   Use of location-aware function- The iCamp project, use of Sec-
learning, problem-based           ality, immersive 3D-worlds, use ondLife to support different dis-
learning, scenarios-based         of search engines and other on- ciplines, cyberone law role-play
learning, role play               line resources as sources of evi-
                                  dence, connection with peers and
                                  experts via social networking
                                  tools, scenario-based and au-
                                  thentic tasks in virtual worlds,
                                  application of gaming technolo-
                                  gies for educational purposes




Inquiry-based learning, re-       Tools to support user-generated The Open Educational Resource
source-based learning             content and facilitating easy movement and associated tools
                                  sharing and discussion, media      and repositories, like OpenLearn
                                  repositories (Flckr, YouTube,
                                  and SlideShare), social book-
                                  marking sites (Delicious), digital
                                  repositories and tools for con-
                                  tent generation, use of search
                                  engines, participation in dis-
                                  tributed virtual communities, use
                                  of folksonomies and social book
                                  marking as mechanisms for find-
                                  ing and organising resources




Reflective and dialogic learn- Tools for fostering peer reflec- Digital learning communities, the
ing, peer learning             tion such as blogs and e-portfo- peer-to-peer mentoring frame-
                               lios, commenting on other leanr- work
                               ers’ blog posts, co-creation of
                               learning artefacts in wikis




Communities of Practice           Use of social networking tools Application of tools such as
                                  to participate in communities of Facebook, Ning and Elgg to sup-
                                  learning and/or teaching         port informal social interac-
                                                                   tions between learners and as
                                                                   spaces for reflection on profes-
                                                                   sional practice around shared
                                                                   interests (for example the ELE-
                                                                   SIG community in Ning)
Scholarly practice and the      Use of Web 2.0 technologies to Edublogs, LeMills, Cloudworks
sharing of designs and good     participate in a distributed net-
practice                        work of educators and re-
                                searchers, use of blogs, Twitter
                                and wikis to co-create knowl-
                                edge and understanding, to cri-
                                tique practice, and to share
                                professional practice and re-
                                sources




Conclusion
As the examples in this chapter demonstrate Web 2.0 tools have much to offer for learn-
ing and teaching and can be used in different ways to support a wide range of pedagogic-
al practices. However, despite pockets of good practice, on the whole Web 2.0 technolo-
gies have not being taken up extensively in learning and teaching. Therefore a number of
challenges remain in terms of their use. These include the changing nature of learning and
teaching in such spaces, the new skills media, information and networked literacies
needed, the need for a better connection between research on the use of these tools and
associated policy and practice, and the challenges with trying to change existing practice
and to get learners and teachers to adopt more open approaches.
Conole and Alevizou (2010) conclude that
        ‘effective use of new technologies requires a radical rethink of the core learning and
        teaching processes; a shift from design as an internalised, implicit and individually craf-
        ted process to one that is externalised and shareable with others. Change in practice may
        indeed involve the use of revised materials, new teaching strategies and beliefs – all in re-
        lation to education innovation’.

The use of these technologies has significant implications for learners, teachers and edu-
cational institutions. Sharpe and Beetham (2010) provide a summary of recent research
looking at the ways in which learners are using and perceiving new technologies. The re-
search indicates that learners are changing, in terms of how they interact with technolo-
gies and how they are using them to support their learning. Learners are adopting more
social, participatory and just-in-time learning practices, using search engines to find rel-
evant resources and communicating and collaborating though a variety of mechanisms.
Much of the research suggests that they are adopting more problem-based and experien-
tial learning. However a note of caution is also needed; although good learners are using
tools effectively, weaker learners struggle to make sense of the vast array of tools and re-
sources at their disposal. Arguably they need guided learning pathways and support to use
these effectively to support their learning.
Despite significant investment in promoting the use of technologies in education, use by
teachers is far from ubiquitous. Certainly teacher roles are changing as a consequence of
the introduction of new technologies and arguably the boundaries between teachers and
learners is blurring. However there are a number of barriers to the increased uptake of
technologies. Teachers lack the necessary skills to design and support learning with new
technologies. There is a tension between their role as researcher and their role as teacher,
with research more often than not being privileged over teaching. They also cite a lack of
time and support as barriers to experimenting with new technologies.
Finally, the increased used of technologies have a number of implications for institutions.
Firstly in terms of the types of support needed to enable learners and teachers to use new
technologies. Secondly most institutions are working with legacy systems, which are fun-
damentally at odds with these new approaches. There is a tension between in-house sys-
tems and Learning Management Systems and freely available Web 2.0 tools and services.
The nature and structure of educational institutions is also under threat. In a world where
tools and resources are increasingly free, what is the role of a traditional institution?
Despite the hype and rhetoric, Web 2.0, and more specifically learning 2.0 has not yet
penetrated mainstream education. Nonetheless the affordances of web 2.0 technologies
and analysis of how they are beginning to be adopted in educational contexts, suggest
they could have a profound impact in the near future and that there are a number of po-
tential side effects of the increased use of web 2.0 technologies which we need to be
aware of. There are issues in terms of equity of access and the new digital literacy skills
needed to make sense of these new digital spaces.
This chapter has considered the characteristics of new technologies and their impact on
both organisations and individuals within an educational context. It has argued that there
are significant implications for both learners and teachers. At the institutional level, there
is little evidence that there is a corporate understanding of these tools either and there is
the lack of vision for how social computing can be used. Policies on the use of Web 2.0
technologies are generally inadequate and there is a lack of appropriate training and sup-
port to migrate towards greater usage of these tools.
What is evident is that uncertainty and change are the norm; it is clear that we are now
working in an environment of constant flux where the future is unpredictable and where
changes appear to be ever more rapid and fundamentally radical in terms of their implica-
tions. No one individual can be an expert in all the tools and the potential ways in which
they can be used; the approach needs to shift to harnessing the networked aspects of new
technologies, so that individuals foster their own set of meaningful connections to sup-
port their practice; whether this is a teacher in terms of connections to support them to de-
velop and deliver their teaching or a learner in terms of connections to support and evid-
ence their learning.
The implications of these new technologies for learning and teaching are profound. Unin-
tended consequences of use will arise, misuse and abuses of the system will happen, the
digital divide is still present; those not engaging with technologies are getting left further
and further behind. The chapter has argued that a range of new skills are needed; for
learners, teachers, support staff and senior policy makers. Skills to enable them to navig-
ate through and make sense of digital space, skills to cope with change and the exponen-
tial development of new tools, skills to deal with new notions of space, time and boundar-
ies and skills to cope with a multi-faceted and fast moving environment. We have to ac-
cept that it is impossible to keep up with all the change so we need to develop coping
strategies which enable individuals to create their own personal digital environment of
supporting tools and networks to facilitate access to and use of relevant information for
their needs. These skills are needed across the13 range of stakeholders involved in educa-
tion from students to senior managers; not just a selective minority. The ultimate goal has
to remain harnessing the potential of these technologies to provide better and more enga-
ging learning environments and opportunities for students.
i http://openlearn.op en.ac.uk

Weitere ähnliche Inhalte

Was ist angesagt?

Conole norway final
Conole norway finalConole norway final
Conole norway finalgrainne
 
Utilizing Social Media in Universities in Universities
Utilizing Social Media  in Universities in UniversitiesUtilizing Social Media  in Universities in Universities
Utilizing Social Media in Universities in UniversitiesUM FOV eCenter
 
Strategic scenarios in digital content and digital business
Strategic scenarios in digital content and digital businessStrategic scenarios in digital content and digital business
Strategic scenarios in digital content and digital businessMarco Brambilla
 
Engaging Digital Natives With Web 2.0 Pete&C
Engaging Digital Natives With Web 2.0 Pete&CEngaging Digital Natives With Web 2.0 Pete&C
Engaging Digital Natives With Web 2.0 Pete&CJennifer Dorman
 
Using wikis to promote quality learning in teacher training
Using wikis to promote quality learning in teacher trainingUsing wikis to promote quality learning in teacher training
Using wikis to promote quality learning in teacher trainingSteve Wheeler
 
Introduction to Social Computing - Book Chapter
Introduction to Social Computing - Book ChapterIntroduction to Social Computing - Book Chapter
Introduction to Social Computing - Book ChapterZaffar Ahmed Shaikh
 
Social media as marketing tool
Social media as marketing toolSocial media as marketing tool
Social media as marketing toolNastiti Mayawulan
 
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Amber Espiritu
 
Web 2.0: How Should IT Services and the Library Respond?
Web 2.0: How Should IT Services and the Library Respond?Web 2.0: How Should IT Services and the Library Respond?
Web 2.0: How Should IT Services and the Library Respond?lisbk
 
Learning as a Social Process
Learning as a Social ProcessLearning as a Social Process
Learning as a Social ProcessRobert Cormia
 
Social web and language learning
Social web and language learningSocial web and language learning
Social web and language learningEsperanza Román
 
Virtual Communities of Practice – does technology make a difference?
Virtual Communities of Practice – does technology make a difference?Virtual Communities of Practice – does technology make a difference?
Virtual Communities of Practice – does technology make a difference?Paul Penfold
 
IET Research and publication workshop
IET Research and publication workshopIET Research and publication workshop
IET Research and publication workshopgrainne
 
Preparing our students for Web 3.0 learning
Preparing our students for Web 3.0 learningPreparing our students for Web 3.0 learning
Preparing our students for Web 3.0 learningJudy O'Connell
 

Was ist angesagt? (20)

Conole norway final
Conole norway finalConole norway final
Conole norway final
 
Creating Knowledge Sharing Networks
Creating Knowledge Sharing NetworksCreating Knowledge Sharing Networks
Creating Knowledge Sharing Networks
 
Utilizing Social Media in Universities in Universities
Utilizing Social Media  in Universities in UniversitiesUtilizing Social Media  in Universities in Universities
Utilizing Social Media in Universities in Universities
 
Strategic scenarios in digital content and digital business
Strategic scenarios in digital content and digital businessStrategic scenarios in digital content and digital business
Strategic scenarios in digital content and digital business
 
Engaging Digital Natives With Web 2.0 Pete&C
Engaging Digital Natives With Web 2.0 Pete&CEngaging Digital Natives With Web 2.0 Pete&C
Engaging Digital Natives With Web 2.0 Pete&C
 
Using wikis to promote quality learning in teacher training
Using wikis to promote quality learning in teacher trainingUsing wikis to promote quality learning in teacher training
Using wikis to promote quality learning in teacher training
 
sm@jgc Session Three
sm@jgc Session Threesm@jgc Session Three
sm@jgc Session Three
 
Before and After MOOCs
Before and After MOOCsBefore and After MOOCs
Before and After MOOCs
 
Introduction to Social Computing - Book Chapter
Introduction to Social Computing - Book ChapterIntroduction to Social Computing - Book Chapter
Introduction to Social Computing - Book Chapter
 
sm@jgc Session One
sm@jgc Session Onesm@jgc Session One
sm@jgc Session One
 
Koluni white-paper[1]
Koluni white-paper[1]Koluni white-paper[1]
Koluni white-paper[1]
 
Social media as marketing tool
Social media as marketing toolSocial media as marketing tool
Social media as marketing tool
 
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...
 
Web 2.0: How Should IT Services and the Library Respond?
Web 2.0: How Should IT Services and the Library Respond?Web 2.0: How Should IT Services and the Library Respond?
Web 2.0: How Should IT Services and the Library Respond?
 
Learning as a Social Process
Learning as a Social ProcessLearning as a Social Process
Learning as a Social Process
 
Social web and language learning
Social web and language learningSocial web and language learning
Social web and language learning
 
Virtual Communities of Practice – does technology make a difference?
Virtual Communities of Practice – does technology make a difference?Virtual Communities of Practice – does technology make a difference?
Virtual Communities of Practice – does technology make a difference?
 
IET Research and publication workshop
IET Research and publication workshopIET Research and publication workshop
IET Research and publication workshop
 
Preparing our students for Web 3.0 learning
Preparing our students for Web 3.0 learningPreparing our students for Web 3.0 learning
Preparing our students for Web 3.0 learning
 
Web 2.0 2011_2012
Web 2.0 2011_2012Web 2.0 2011_2012
Web 2.0 2011_2012
 

Andere mochten auch

Getting Started With CompendiumLD (version 1)
Getting Started With CompendiumLD (version 1)Getting Started With CompendiumLD (version 1)
Getting Started With CompendiumLD (version 1)Andrew Brasher
 
Chapter 3 related research fields
Chapter 3 related research fieldsChapter 3 related research fields
Chapter 3 related research fieldsgrainne
 
Introduction to Using CompendiumLD to Design Learning Activities
Introduction to Using CompendiumLD to Design Learning ActivitiesIntroduction to Using CompendiumLD to Design Learning Activities
Introduction to Using CompendiumLD to Design Learning ActivitiesOUDLI
 
Doing More With Compendium Ld
Doing More With Compendium LdDoing More With Compendium Ld
Doing More With Compendium LdAndrew Brasher
 
IRR Social Media & Community 2.0 Presentation by Charlene Li
IRR Social Media & Community 2.0 Presentation by Charlene LiIRR Social Media & Community 2.0 Presentation by Charlene Li
IRR Social Media & Community 2.0 Presentation by Charlene LiCharlene Li
 
Oer panel
Oer panelOer panel
Oer panelgrainne
 
Conole cloudworks 21_june
Conole cloudworks 21_juneConole cloudworks 21_june
Conole cloudworks 21_junegrainne
 
OpenEd EvidenceHub - Hewlett 2011
OpenEd EvidenceHub - Hewlett 2011OpenEd EvidenceHub - Hewlett 2011
OpenEd EvidenceHub - Hewlett 2011OLnet Initiative
 
Chapter 1 introduction
Chapter 1 introductionChapter 1 introduction
Chapter 1 introductiongrainne
 
OER collaborators beyond borders: The case of Brazil 2010_06_29
OER collaborators beyond  borders: The case of Brazil 2010_06_29OER collaborators beyond  borders: The case of Brazil 2010_06_29
OER collaborators beyond borders: The case of Brazil 2010_06_29OLnet Initiative
 
Chapter 2 design languages
Chapter 2 design languagesChapter 2 design languages
Chapter 2 design languagesgrainne
 
CAL2011 Discourse-Centric Learning Analytics Briefing
CAL2011 Discourse-Centric Learning Analytics BriefingCAL2011 Discourse-Centric Learning Analytics Briefing
CAL2011 Discourse-Centric Learning Analytics BriefingOLnet Initiative
 
Chapter 5 theory and methodology
Chapter 5 theory and methodology Chapter 5 theory and methodology
Chapter 5 theory and methodology grainne
 

Andere mochten auch (13)

Getting Started With CompendiumLD (version 1)
Getting Started With CompendiumLD (version 1)Getting Started With CompendiumLD (version 1)
Getting Started With CompendiumLD (version 1)
 
Chapter 3 related research fields
Chapter 3 related research fieldsChapter 3 related research fields
Chapter 3 related research fields
 
Introduction to Using CompendiumLD to Design Learning Activities
Introduction to Using CompendiumLD to Design Learning ActivitiesIntroduction to Using CompendiumLD to Design Learning Activities
Introduction to Using CompendiumLD to Design Learning Activities
 
Doing More With Compendium Ld
Doing More With Compendium LdDoing More With Compendium Ld
Doing More With Compendium Ld
 
IRR Social Media & Community 2.0 Presentation by Charlene Li
IRR Social Media & Community 2.0 Presentation by Charlene LiIRR Social Media & Community 2.0 Presentation by Charlene Li
IRR Social Media & Community 2.0 Presentation by Charlene Li
 
Oer panel
Oer panelOer panel
Oer panel
 
Conole cloudworks 21_june
Conole cloudworks 21_juneConole cloudworks 21_june
Conole cloudworks 21_june
 
OpenEd EvidenceHub - Hewlett 2011
OpenEd EvidenceHub - Hewlett 2011OpenEd EvidenceHub - Hewlett 2011
OpenEd EvidenceHub - Hewlett 2011
 
Chapter 1 introduction
Chapter 1 introductionChapter 1 introduction
Chapter 1 introduction
 
OER collaborators beyond borders: The case of Brazil 2010_06_29
OER collaborators beyond  borders: The case of Brazil 2010_06_29OER collaborators beyond  borders: The case of Brazil 2010_06_29
OER collaborators beyond borders: The case of Brazil 2010_06_29
 
Chapter 2 design languages
Chapter 2 design languagesChapter 2 design languages
Chapter 2 design languages
 
CAL2011 Discourse-Centric Learning Analytics Briefing
CAL2011 Discourse-Centric Learning Analytics BriefingCAL2011 Discourse-Centric Learning Analytics Briefing
CAL2011 Discourse-Centric Learning Analytics Briefing
 
Chapter 5 theory and methodology
Chapter 5 theory and methodology Chapter 5 theory and methodology
Chapter 5 theory and methodology
 

Ähnlich wie Web 2.0 Technologies Transforming Education

Final conole southampton
Final conole southamptonFinal conole southampton
Final conole southamptongrainne
 
Conole southampton
Conole southamptonConole southampton
Conole southamptongrainne
 
Web 2 and web 1.0 technology in teaching.
Web 2 and web 1.0 technology in teaching.Web 2 and web 1.0 technology in teaching.
Web 2 and web 1.0 technology in teaching.dalumaca77
 
Visual mathematics and cyberlearning
Visual mathematics and cyberlearningVisual mathematics and cyberlearning
Visual mathematics and cyberlearningSpringer
 
Chapter 14 case study cloudworks
Chapter 14 case study  cloudworksChapter 14 case study  cloudworks
Chapter 14 case study cloudworksgrainne
 
Information Literacy And Digital Literacy: Life Long Learning Initiatives
Information Literacy And Digital Literacy: Life Long Learning InitiativesInformation Literacy And Digital Literacy: Life Long Learning Initiatives
Information Literacy And Digital Literacy: Life Long Learning InitiativesFe Angela Verzosa
 
Technology
TechnologyTechnology
Technologyarberiii
 
Using ICTs to Promote Cultural Change: A Study from a Higher Education Context
Using ICTs to Promote Cultural Change: A Study from a Higher Education ContextUsing ICTs to Promote Cultural Change: A Study from a Higher Education Context
Using ICTs to Promote Cultural Change: A Study from a Higher Education Contextac2182
 
Blog content development version september 30 11
Blog content development   version september 30 11Blog content development   version september 30 11
Blog content development version september 30 11aslanRoars
 
Web 2.0 Resources
Web 2.0 ResourcesWeb 2.0 Resources
Web 2.0 Resourcesvaxelrod
 
Social media in education
Social media in educationSocial media in education
Social media in educationMichele Berner
 
L1a Introduction to Information and Communication Technology.pptx
L1a Introduction to Information and Communication Technology.pptxL1a Introduction to Information and Communication Technology.pptx
L1a Introduction to Information and Communication Technology.pptxJeth Cuenco
 
Northwest Elearning Community Conference Keynote
Northwest Elearning Community Conference Keynote Northwest Elearning Community Conference Keynote
Northwest Elearning Community Conference Keynote webstu
 
Northwest eLearning Community Conference Keynote (10-07)
Northwest eLearning Community Conference Keynote (10-07)Northwest eLearning Community Conference Keynote (10-07)
Northwest eLearning Community Conference Keynote (10-07)Cable Green
 
Conole keynote edmedia
Conole keynote edmediaConole keynote edmedia
Conole keynote edmediagrainne
 

Ähnlich wie Web 2.0 Technologies Transforming Education (20)

Final conole southampton
Final conole southamptonFinal conole southampton
Final conole southampton
 
Conole southampton
Conole southamptonConole southampton
Conole southampton
 
Web 2 and web 1.0 technology in teaching.
Web 2 and web 1.0 technology in teaching.Web 2 and web 1.0 technology in teaching.
Web 2 and web 1.0 technology in teaching.
 
Web2 Seminar
Web2 SeminarWeb2 Seminar
Web2 Seminar
 
Visual mathematics and cyberlearning
Visual mathematics and cyberlearningVisual mathematics and cyberlearning
Visual mathematics and cyberlearning
 
Namaganda
NamagandaNamaganda
Namaganda
 
Conole keynote paper
Conole keynote paperConole keynote paper
Conole keynote paper
 
Chapter 14 case study cloudworks
Chapter 14 case study  cloudworksChapter 14 case study  cloudworks
Chapter 14 case study cloudworks
 
Information Literacy And Digital Literacy: Life Long Learning Initiatives
Information Literacy And Digital Literacy: Life Long Learning InitiativesInformation Literacy And Digital Literacy: Life Long Learning Initiatives
Information Literacy And Digital Literacy: Life Long Learning Initiatives
 
Technology
TechnologyTechnology
Technology
 
Technology
TechnologyTechnology
Technology
 
Using ICTs to Promote Cultural Change: A Study from a Higher Education Context
Using ICTs to Promote Cultural Change: A Study from a Higher Education ContextUsing ICTs to Promote Cultural Change: A Study from a Higher Education Context
Using ICTs to Promote Cultural Change: A Study from a Higher Education Context
 
CD200615_Session1
CD200615_Session1CD200615_Session1
CD200615_Session1
 
Blog content development version september 30 11
Blog content development   version september 30 11Blog content development   version september 30 11
Blog content development version september 30 11
 
Web 2.0 Resources
Web 2.0 ResourcesWeb 2.0 Resources
Web 2.0 Resources
 
Social media in education
Social media in educationSocial media in education
Social media in education
 
L1a Introduction to Information and Communication Technology.pptx
L1a Introduction to Information and Communication Technology.pptxL1a Introduction to Information and Communication Technology.pptx
L1a Introduction to Information and Communication Technology.pptx
 
Northwest Elearning Community Conference Keynote
Northwest Elearning Community Conference Keynote Northwest Elearning Community Conference Keynote
Northwest Elearning Community Conference Keynote
 
Northwest eLearning Community Conference Keynote (10-07)
Northwest eLearning Community Conference Keynote (10-07)Northwest eLearning Community Conference Keynote (10-07)
Northwest eLearning Community Conference Keynote (10-07)
 
Conole keynote edmedia
Conole keynote edmediaConole keynote edmedia
Conole keynote edmedia
 

Mehr von grainne

Conole sydney
Conole sydneyConole sydney
Conole sydneygrainne
 
Conole ld overview
Conole ld overviewConole ld overview
Conole ld overviewgrainne
 
Conole compendium ld
Conole compendium ldConole compendium ld
Conole compendium ldgrainne
 
Conole poe
Conole poeConole poe
Conole poegrainne
 
Conole svea
Conole sveaConole svea
Conole sveagrainne
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_novgrainne
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_novgrainne
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_novgrainne
 
Theory methodology
Theory methodologyTheory methodology
Theory methodologygrainne
 
Conole ld
Conole ldConole ld
Conole ldgrainne
 
Oer panel
Oer panelOer panel
Oer panelgrainne
 
Conole creativity
Conole creativityConole creativity
Conole creativitygrainne
 
Conole keynote icde_sept_28
Conole keynote icde_sept_28Conole keynote icde_sept_28
Conole keynote icde_sept_28grainne
 
Conole keynote bali
Conole keynote baliConole keynote bali
Conole keynote baligrainne
 
Conole iaidis 22_july
Conole iaidis 22_julyConole iaidis 22_july
Conole iaidis 22_julygrainne
 
Conole opal
Conole opalConole opal
Conole opalgrainne
 
Conole finland workshop
Conole finland workshopConole finland workshop
Conole finland workshopgrainne
 
Conole finland 5_june
Conole finland 5_juneConole finland 5_june
Conole finland 5_junegrainne
 
References may2011
References may2011References may2011
References may2011grainne
 

Mehr von grainne (20)

Conole sydney
Conole sydneyConole sydney
Conole sydney
 
Conole ld overview
Conole ld overviewConole ld overview
Conole ld overview
 
Conole compendium ld
Conole compendium ldConole compendium ld
Conole compendium ld
 
Conole poe
Conole poeConole poe
Conole poe
 
Conole svea
Conole sveaConole svea
Conole svea
 
Conole
ConoleConole
Conole
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_nov
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_nov
 
Conole vilnius 3_nov
Conole vilnius 3_novConole vilnius 3_nov
Conole vilnius 3_nov
 
Theory methodology
Theory methodologyTheory methodology
Theory methodology
 
Conole ld
Conole ldConole ld
Conole ld
 
Oer panel
Oer panelOer panel
Oer panel
 
Conole creativity
Conole creativityConole creativity
Conole creativity
 
Conole keynote icde_sept_28
Conole keynote icde_sept_28Conole keynote icde_sept_28
Conole keynote icde_sept_28
 
Conole keynote bali
Conole keynote baliConole keynote bali
Conole keynote bali
 
Conole iaidis 22_july
Conole iaidis 22_julyConole iaidis 22_july
Conole iaidis 22_july
 
Conole opal
Conole opalConole opal
Conole opal
 
Conole finland workshop
Conole finland workshopConole finland workshop
Conole finland workshop
 
Conole finland 5_june
Conole finland 5_juneConole finland 5_june
Conole finland 5_june
 
References may2011
References may2011References may2011
References may2011
 

Kürzlich hochgeladen

The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rick Flair
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 

Kürzlich hochgeladen (20)

The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...Rise of the Machines: Known As Drones...
Rise of the Machines: Known As Drones...
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 

Web 2.0 Technologies Transforming Education

  • 1. Chapter 4 – Open, social and participatory media Chapter 4 – Open, social and participatory media......................................................1 Introduction..................................................................................................................1 The changing digital landscape of education...............................................................1 A review of new technologies.....................................................................................2 The characteristics of new technologies The impact of Web 2.0 technologies The use of Web 2.0 technologies in education The impact on practice A review of Web 2.0 tools and practice....................................................................8 Conclusion...................................................................................................................11 Introduction The emergence of open, social and participatory media in recent years is changing the landscape of technology practices. They are changing the ways in which users interact, communicate and participate with technologies. These technologies include social net- working sites such as facebook, LinkIn, myspace, blogs and wikis and microblogging sites such as Twitter. They are being used for a mixture of social and professional activit- ies. This chapter considers the impact of such Web 2.0 technologies on education and in particular how these new technologies are changing learning and teaching practices. It will consider their fundamental characteristics and look at the implications for learners, teachers and institutions. It argues that the impact on practice can be both positive and negative and that as a consequence educational institutions need to develop new policies and strategies. This chapter will consider the new forms of user behaviour that are result- ing and provide examples of ways in which they are being used to support teaching and learning. The central focus is a critique of the impact of new technologies on education, which raises a number of key questions: What new digital literacy skills are needed? What does it mean to be a teacher or learner in this new environment? What are the im- plications for organisational structures and processes? What new learning spaces need to be developed to harness the potential of new technologies? The next chapter will look at a social networking site, Cloudworks, which has been developed to support the discussion and sharing of learning and teaching ideas. The changing digital landscape of education There can be little doubt that digital technologies now infiltrate all aspects of our lives; electronic plane tickets, ubiquitous wifi, mobile technologies and technologies such as the iPad are becoming necessities rather than luxuries for many. Certainly, within the de- veloped world, most of us have an expectation of a certain level of digital connectivity;
  • 2. and indeed rely on it, feeling cheated and feeling that we are working below par without it. The pace of change is unlikely to slow down, and arguably there are more fundamental changes coming as the true impact of embracing cloud computing becomes evident. New technologies provide a plethora of routes for finding/using information and for com- munication/collaboration. Alongside the established communication channels of the tele- phone, email, forums and texting, the emergence of Web 2.0 technologies in recent years has added blogging (and microblogging), wikis, social networking sites, virtual worlds and internet-based Voice Over Internet Protocol (VOIP) and in particular popular tools such as Skype which enable virtually free, Internet-based communication. Similarly in- formation can now be distributed in multiple locations, and packaged and presented using a range of different multimedia and visual representations. Sophisticated repositories now exist for everything from shopping categories to repositories of good practice and free re- sources. RSS feeds and email alerts enable users to filter and personalise the information they receive. Social bookmarking and tagging means that collective value can be added to digital objectives; concept and mind mapping, tag clouds and data-derived maps are only some of the ways in which information can be presented in rich and multifaceted ways. Within this context we are seeing a number of trends: •A shift from the web as a content repository and information mechanism to a web that en- ables more social mediation and user generation of content. •New practices of sharing (see for example: images: Flckr; videos: YouTube and presenta- tions: slideshare), are mechanisms for content production, communication and collaboration (through blogs, wikis and micro-blogging services such as twitter), and social networking sites for connecting people and supporting different communities of practice (such as face- book, Elgg and Ning). •A network effect is emerging as a result of the quantity of information available on the web, the multiplicity of connectivity and the scale of user participation, and as a result new possib- ilities for sharing and harnessing these 'network effects' are emerging. A review of new technologies O’Reilly coined the term Web 2.0 technologies to describe the emergence of new open, social and participatory technologies (O'Reilly, 2004, 2005). In particular the term em- phasised a shift from a static Web 1.0 to a Web 2.0 environment that was characterised by used participation. He defined Web 2.0 as a set of principles and practices. The term ‘open, social and participatory media’ has also been used, emphasising the core character- istics of these new technologies. These characteristics include: users as publishers, har- nessing distributed collective intelligence, user-evolving folksonomies, peer production and critique, the wisdom of the crowds (Surowiecki, 2004), the architecture of participa- tion, the notion of the perpetual beta, free tools and resources, and the notion of openness. The characteristics of new technologies The characteristics of these new technologies include the following: •Peer critiquing – the ability to openingly comment on other people’s work. This has become standard practice within the blogosphere and is being used in general society. For example many journalists are now active bloggers (traditional book writing is being supplemented by
  • 3. writers’ blog inviting potential readers to comment on the evolving plot), by academics (through self-reflective blogs on digital scholarship and research ideas) and by learners (in terms of them keeping their own reflective blogs or contributing to a collective cohort blog). •User generated content – there are now many different tools for creating content (ranging from those which are primarily text-based, through to rich multi-media and interactive tools), meaning that the web is no longer a passive media for consumption, but an active, participat- ory, production media. Sites such as YouTube, Flickr and Slideshare facilitate sharing of user- generated content and embedded code functionality means this content can be simultaneously distributed via a range of communication channels. •Collective aggregation - hierarchy and controlled structures make little sense in an environ- ment that consists of a constantly expanding body of content that can be connected in a multi- tude of ways. Collective aggregation refers both to the ways in which individuals can collate and order content to suit their individual needs and personal preferences, as well as the ways individual content can be enriched collectively by the wider community (via tagging, multiple distribution, etc.). Social bookmarking, tag clouds and associated visualisation tools, tagging, RSS feeds and embedding code all enable collective aggregation to occur. •Community formation – clearly the connectivity and rich communicative channels now available on the web provide an environment for supporting a rich diversity of digital com- munities. Boundaries of professional and personal identity are eroding and the notion of tightly knit Communities of Practice (Wenger, 1998) are giving way to a spectrum of commu- nicates from individualistic spaces through loosely bound and often transitory collectives through to more established and clearly defined communities. See Dron & Anderson, 2007) for a more specific discussion of collectives, networks and groups in social networking for e- learning. •Digital personas – individuals need to define their digital identity and how they ‘present’ themselves across these spaces. The avatars we choose to represent ourselves, the style of lan- guage we use and the degree to which we are open (both professionally and personally) with- in these spaces, give a collective picture of how we are viewed by others. The impact of Web 2.0 technologies There is now a growing body of empirical evidence on the impact of Web 2.0 technolo- gies on education; see for example a review of Learning 2.0 by Redecker et al. (2009), the use of Web 2.0 in schools (Crook, et al., 2008), the NSF task force on Cyberlearning (Borgeman, et al., 2008), the most recent Horizon report on future technological trends (NMC, 2011) and the OECD report on ‘new millennial learners’ (OECD, 2007). More specifically a number of articles consider the use of these technologies in an educa- tional context. Downes describes the change as a shifting from the web being a medium in which information is passively consumed, to a platform, where content is created, shared, remixed and repurposed by users (Downes, 2005). He describes the way blogging and wikis have emerged as a new medium for expression and the development of online communities. Application of these tools, he argues, means that e-learning content is cre- ated and distributed in a very different way, enabling more learner-centred approaches. De Frietas and Conole (2010) also argue that there has been a shift in the use of tools, which emphasises the more participatory and communicative capabilities of new techno- logies. These enable content and information to be distributed in a variety of different
  • 4. ways and hence the nature of content, both in terms of production and distribution has shifted with greater control for the individual as produced and user. So whereas initial use of the web (Web 1.0) was essentially fairly static with hyperlinked information pages dis- playing information, Web 2.0 shifts towards more a more active and distributed network with user-generated content and a much richer, inter-connected network of communicat- ive channels. They further refine this shift as being about: a shift from information being a scarce, expensive commodity to an abundance of information, challenging traditional notions of authority, and finally that content can be distributed and rendered in multiple ways. They list a number of ways in which these technologies can be aligned with mod- ern thinking about adopting more constructivist and situative learning approaches. Web 2.0 practices enable the shifting of learning from a focus on individual to social learning. Location-aware technologies can enable contextualised and situated learning. The adapt- able functionality of Web 2.0 tools means that learners can personalise their learning. Vir- tual worlds can be used to support experiential learning, whilst search engines like Google can support inquiry- and resource-based earning. User generated content has res- ulted in a plethora of Open Educational Resources (OER) now being freely available. And finally tools such as blogs, e-portfolios and online games such as WorldofWarCraft are being used to support peer learning and reflection. Redecker et al. (2009) undertook at extensive review of the use of Web 2.0 technologies in education. They define Web 2.0 as: ‘the range of digital applications that enable inter- action, collaboration and sharing between users’. These tools include blogs, wikis, social bookmarking and tagging, media sharing services, podcasts, and virtual worlds. Effective use of these tools requires learners to develop new skills, not only to manage the abund- ance of information, but also to participate in distributed networks, and to develop critic- al, communicative, collaborative and creative skills. They concluded that, at the time of writing, there was not extensive use of these tools in education, but that there were nu- merous examples of local applications. These tools enable pedagogical innovation through promoting personalisation and collaborative learning and are resulting in a change in the roles of teachers and learners. They put the lack of widespread take up of these tools down to a number of barriers, such as: a lack of access to ICT, learners and teachers lacking the necessary digital literacy skills to make effective use of these techno- logies, a lack of the pedagogical skills needed to design effective learning interventions utilising the affordances of these technologies, as well as concerns over security and pri- vacy. The use of Web 2.0 technologies in education Table 1 provides some examples of how Web 2.0 tools are being used in education, in- cluding a description in each case of the potential impact on education. These indicate that these tools can result in pedagogical innovation in a number of ways. Firstly, by providing new ways of collaborative creation and exchange of learning content. Secondly, by providing new forms of communication amongst learners and teachers. Thirdly, by providing more personalised and learner-centred environments. Fourthly, these are resulting in new forms of blended learning contexts are emerging. Fifthly, they are motivational in terms of providing active, discovery-based learning approaches and a sense of learner ownership.
  • 5. Table 1: Examples of how Web 2.0 tools are being used in education Theme area Case study Brief description of case Potential impact upon educa- study tion Scaffolded VEOU (Willis et Virtual CPD and scaffolded Potential to change the ways al., 2004) support for publication in which professional CPD is delivered, offering more tailored, personalised and just-in-time training Open E-Bank – towards Access to open learning ma- Democratisation of education truly "Open re- terials designed to support tu- in terms of content produc- search”, (Cole et tors and learners alike tion and delivery. Wider ac- al., 2006) cess to materials for casual learners and to support in- MITOpenCourse- formal learning as a ‘taster’ Ware for formal learning qualifica- tions Cumulative CCK09 (Siemens, An experimental course in What is the role of traditional 2009) - Education which both the content and educational institutions in a for free! expertise was free world in which content and expertise is increasingly free? Social Cloudworks Social networking for an edu- Social networking applied to (Conole and Cul- cational context education has the potential to ver, 2009, 2010) change the ways in which teachers exchange informa- tion; with the potential to lead to proactive sharing and reuse of educational resources Authentic envir- WISE project – Authentic real-time modeling Scope for training in new and onments (SecondReiff environment in Second Life realistic environments. Ped- Aachen School of for Architecture and medical agogic models include ex- Architecture); students ploratory learning (ELM), in- Stanford Medical quiry learning and problem- School simula- based learning approaches tions using Olive platform (cited in Ala-Mutka et al. 2009) Fostering inquiry Personal Inquiry Development of inquiry- Through independent learn- learning Project (Ker- based learning skills for stu- ing approaches peer learning awalla, et al., dents to enhanced their un- is encouraged and analytical 2009) derstanding of Science skills may be fostered
  • 6. Enhancing life Mundo des estrel- Young people in hospitals, The potential for these tools experiences las (cited in Ala- interactive gaming, life swap- to support lifelong learning Mutka et al. ping and sharing of experi- opportunities and enhance life 2009); JISC My- ence; MyPlan project provid- experiences Plan project ing tools for lifelong career decisions and educational choices using visualisation of learners’ timelines www.lkl.ac.uk/research/my- plan Broadening ac- Notschool and Notschool for virtual home The impact of this includes cess Schome projects schooling for disaffected outreach to children and ex- (cited in Ala- children and Schome project cluded, talented learners. Us- Mutka et al. 2009) for gifted and talented kids ing familiar media based metaphors rather than tradi- tional school based metaphors new learners may be reached New forms of CSCL pedagogical Structured pedagogical pat- Broader application of ped- collaboration patterns (Hernán- terns to support different agogical patterns and other dez et al., forth- forms of collaborative activit-scaffolded forms of pedago- coming) ies gical have the potential to transfer good practice from research into practice in an effective way. Automation of such patterns can be embed- ded in pedagogy tools Co-construction Wlker’s Wikinom- Collaborative co-construction Blurring research and teach- of understanding ics (cited in Ala- of understanding of Econom- ing: examples of how the web Mutka et al. ics can provide access to schol- 2009), The De- arly materials and give stu- cameron Web dents the opportunity to ob- ((http://www.brow serve and emulate scholars at n.edu/Depart- work ments/Italian_Stud ies/dweb/dweb.sht ml) Aggregating and Wikipedia Co-construction of know- New tools provided for sharing content ledge through collaboration learners at all stages, and in- and iterative development teraction between learners and publication of shared knowledge The impact on practice Conole (2009) synthesises some of the characteristics that define these new technologies and lists their impact on practice (both positive and negative). These include: the impact
  • 7. of free tools, resources and services, ubiquitous access, multiple communication and dis- tributions channels, media rich representations, and user-generated content and social profiling. The Internet has enabled access to a vast amount of information and with the growth of the Open Educational Resource movement (Atkins, Seely Brown, & Hammond, 2007), access to free resources. However finding appropriate resources and knowing how to use them is a specialised skill; many learners, despite being competent technology users, lack the appropriate academic literacy skills to appropriate these free resources for their learn- ing (Jenkins, 2009; Lankshear & Knobel, 2006). McAndrew et al. (2008) considered Web 2.0 characteristics and compared them against the way in which Open Educational Resources (OERs) are developed and used, drawing on evaluation data on the use of the Openlearn site.i For example, they argue that such sites align well with the long-tail phe- nomenon (Anderson, 2004) by providing access to specialist subjects. Similarly, the so- cial tools associated with the site enables users to contribute ideas and adapt content providing an example of the Web 2.0 user-generated content and the broader notion of users adding value within a Web 2.0 context. The availability of free tools means that stu- dents can appropriate and personalise these for their individual learning needs. However there is a tension between these tools and those under institutional control. If students are able to use free email tools, wikis, blogs, etc – what is the function of an institutional LMS and what, if any, if any, tools and services should institutions be providing? Web 2.0 practices relay on scale both in terms of access to a vast array of user-generated content, through harnessing the power of the collective, the so called notion of ‘the wis- dom of the crowds (Surowiecki, 2004). Such scale requires easy access and in this re- spect, in the development world at least, we are approaching a state of near ubiquitous ac- cess, with wifi almost universally available, the percentage of those online is approaching 100% in most developing countries, however the digital divide is still evident – narrower but deeper (Warschauer, 2004). The variety of communicative channels and multiple distribution mechanisms for retriev- ing and aggregating information means that there are a multitude of opportunities for finding resources and communicating with peers or experts. However, this has also led to a ‘fragmentation of voice’ – there is no longer one definitive source of knowledge, no one ‘expert’. Learners need to develop strategies for finding and validating appropriate re- sources. Learners and teachers have a variety of communicating channels (email, chat, blogs, audio and video conferences, social networking sites, etc), there is no single com- municative channel. This multiplicity can be confusing and disorientating for both learners and teachers. The richness of the new media means it is possible for new forms of representation, providing new opportunities in terms of sense-making (Okada, Shum, & Sherborne, 2008), but raises issues in terms of whether teachers and students have the appropriate di- gital literacy skills to utilise these representations (Seely Brown, 2006). The user participation and social practices of Web 2.0 technologies clearly provide im- mense opportunities in terms of fostering collaboration, for co-construction and sharing of knowledge, but raises a number of issues about quality, copyright and privacy.
  • 8. Table 2 summarises the characteristics of new technologies and their potential positive and negative impact Table 2: Characteristics of new technologiies and impact on practice Change Positive impact Negative impact Fre e tools, resources S p e cialise d nich e u s e, ac- Inappropriate acad e mic lit- an d s ervices c e s s an d p ersonalisation eracy skills. Lack of institu- tional control U biquitous acce s s T echnology as a core tool forNarrower, b ut d e e p er digital learning divi d e M ultiple co m m u nica- Increas e d o p portunity for Frag m e ntation of voice. N o p e er an d tutor dialogu e. In- c entralise d repo sitory of tion an d di stribution knowle dg e chann els formation repurpos e d to m e et different n e e d s M e dia rich repres enta-N ew form s of s e n s e-m aking Lack of n ew form s of digital literacy tions U s er-gen erated con- Variety an d acknowle dging Q uality assurance issu e s. in divid ual contributions. Inappropriate d e scriptions tent an d s ocial profil- K nowle dg e s haring an d co m -an d u s e of p ersonal infor m - m u nity b uild ation for oth er p urpos e s A review of Web 2.0 tools and practice Conole and Alevizou (2010) also undertook a review of the use of Web 2.0 technologies in education, building on the review done by Redecker et al. (2009). They focussed in particular on the use of these tools in Higher Education. They adapted a taxonomy of types of the types of Web 2.0 tools developed by Crook et al. (2008) based on their functionality: •Media sharing – creation and exchange of media with peers •Media manipulation and data/web mash ups – tools to design and edit digital media files and combine data from multiple sources to create a new application, tool or service •Instant messaging, chat and conversational areas – to enable one-to-one or one-many conversations •Online games and virtual works – rule-governed games or themes environments •Social networking – enabling social interactions between friends •Blooging – where users can post text that others can comment on •Social bookmarking – aggregation and tagging of web resources
  • 9. •Recommender systems – that aggregate and tag user preferences and make recommend- ations •Wikis and collaborative editing tools – where users can collaborative create, edit and link pages •Syndication – where users can subscribe to RSS feed-enabled websites. Jenkins et al. (2009) argue that a new set of digital literacies are needed for learners and teachers to be part of what they describe as this new ‘participatory culture’. These are: play, performance, simulation, appropriation, multi-tasking, distributed cognition, collect- ive intelligence, judgement, transmedia navigation, networking, negotiation and visual- isation. Similarly Beetham et al. (2009) provide a comprehensive framework of new lit- eracies relating to social and situated practice. These include: meaning making and situ- ated knowledge, technological and media literacies, and scaffolded and metacognitive lit- eracies. Conole and Alevizou provide a map of the ways in which Web 2.0 technologies are being used to support learning and teaching and how these map to different pedagogical ap- proaches. An adapted version of this is shown in Table 3. What is evident is that the char- acteristics of Web 2.0 technologies appear to align well with modern pedagogical good practice in terms of promoting constructivist and situative approaches to learning. However de Freitas and Conole (2010) argue that: The description above paints a picture of a rich and exciting technological envir- onment to support learning; with a multitude of mechanisms for: rendering con- tent, distributing information and communicating. There seems to be a tantalising alignment between many of the social capabilities of the tools and practices evid- ent with new technologies and what has emerged as ‘good’ pedagogy in recent years. Table 3: Mapping of Web 2.0 tools to different pedagogical approaches Pedagogical approaches Web 2.0 tools and ap- Examples proaches Personal learning The ability to adapt, customised The digital Learning communities and personalise, use of RSS project feeds, mash ups and APIs
  • 10. Situated learning, experiential Use of location-aware function- The iCamp project, use of Sec- learning, problem-based ality, immersive 3D-worlds, use ondLife to support different dis- learning, scenarios-based of search engines and other on- ciplines, cyberone law role-play learning, role play line resources as sources of evi- dence, connection with peers and experts via social networking tools, scenario-based and au- thentic tasks in virtual worlds, application of gaming technolo- gies for educational purposes Inquiry-based learning, re- Tools to support user-generated The Open Educational Resource source-based learning content and facilitating easy movement and associated tools sharing and discussion, media and repositories, like OpenLearn repositories (Flckr, YouTube, and SlideShare), social book- marking sites (Delicious), digital repositories and tools for con- tent generation, use of search engines, participation in dis- tributed virtual communities, use of folksonomies and social book marking as mechanisms for find- ing and organising resources Reflective and dialogic learn- Tools for fostering peer reflec- Digital learning communities, the ing, peer learning tion such as blogs and e-portfo- peer-to-peer mentoring frame- lios, commenting on other leanr- work ers’ blog posts, co-creation of learning artefacts in wikis Communities of Practice Use of social networking tools Application of tools such as to participate in communities of Facebook, Ning and Elgg to sup- learning and/or teaching port informal social interac- tions between learners and as spaces for reflection on profes- sional practice around shared interests (for example the ELE- SIG community in Ning)
  • 11. Scholarly practice and the Use of Web 2.0 technologies to Edublogs, LeMills, Cloudworks sharing of designs and good participate in a distributed net- practice work of educators and re- searchers, use of blogs, Twitter and wikis to co-create knowl- edge and understanding, to cri- tique practice, and to share professional practice and re- sources Conclusion As the examples in this chapter demonstrate Web 2.0 tools have much to offer for learn- ing and teaching and can be used in different ways to support a wide range of pedagogic- al practices. However, despite pockets of good practice, on the whole Web 2.0 technolo- gies have not being taken up extensively in learning and teaching. Therefore a number of challenges remain in terms of their use. These include the changing nature of learning and teaching in such spaces, the new skills media, information and networked literacies needed, the need for a better connection between research on the use of these tools and associated policy and practice, and the challenges with trying to change existing practice and to get learners and teachers to adopt more open approaches. Conole and Alevizou (2010) conclude that ‘effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually craf- ted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs – all in re- lation to education innovation’. The use of these technologies has significant implications for learners, teachers and edu- cational institutions. Sharpe and Beetham (2010) provide a summary of recent research looking at the ways in which learners are using and perceiving new technologies. The re- search indicates that learners are changing, in terms of how they interact with technolo- gies and how they are using them to support their learning. Learners are adopting more social, participatory and just-in-time learning practices, using search engines to find rel- evant resources and communicating and collaborating though a variety of mechanisms. Much of the research suggests that they are adopting more problem-based and experien- tial learning. However a note of caution is also needed; although good learners are using tools effectively, weaker learners struggle to make sense of the vast array of tools and re- sources at their disposal. Arguably they need guided learning pathways and support to use these effectively to support their learning. Despite significant investment in promoting the use of technologies in education, use by teachers is far from ubiquitous. Certainly teacher roles are changing as a consequence of the introduction of new technologies and arguably the boundaries between teachers and learners is blurring. However there are a number of barriers to the increased uptake of
  • 12. technologies. Teachers lack the necessary skills to design and support learning with new technologies. There is a tension between their role as researcher and their role as teacher, with research more often than not being privileged over teaching. They also cite a lack of time and support as barriers to experimenting with new technologies. Finally, the increased used of technologies have a number of implications for institutions. Firstly in terms of the types of support needed to enable learners and teachers to use new technologies. Secondly most institutions are working with legacy systems, which are fun- damentally at odds with these new approaches. There is a tension between in-house sys- tems and Learning Management Systems and freely available Web 2.0 tools and services. The nature and structure of educational institutions is also under threat. In a world where tools and resources are increasingly free, what is the role of a traditional institution? Despite the hype and rhetoric, Web 2.0, and more specifically learning 2.0 has not yet penetrated mainstream education. Nonetheless the affordances of web 2.0 technologies and analysis of how they are beginning to be adopted in educational contexts, suggest they could have a profound impact in the near future and that there are a number of po- tential side effects of the increased use of web 2.0 technologies which we need to be aware of. There are issues in terms of equity of access and the new digital literacy skills needed to make sense of these new digital spaces. This chapter has considered the characteristics of new technologies and their impact on both organisations and individuals within an educational context. It has argued that there are significant implications for both learners and teachers. At the institutional level, there is little evidence that there is a corporate understanding of these tools either and there is the lack of vision for how social computing can be used. Policies on the use of Web 2.0 technologies are generally inadequate and there is a lack of appropriate training and sup- port to migrate towards greater usage of these tools. What is evident is that uncertainty and change are the norm; it is clear that we are now working in an environment of constant flux where the future is unpredictable and where changes appear to be ever more rapid and fundamentally radical in terms of their implica- tions. No one individual can be an expert in all the tools and the potential ways in which they can be used; the approach needs to shift to harnessing the networked aspects of new technologies, so that individuals foster their own set of meaningful connections to sup- port their practice; whether this is a teacher in terms of connections to support them to de- velop and deliver their teaching or a learner in terms of connections to support and evid- ence their learning. The implications of these new technologies for learning and teaching are profound. Unin- tended consequences of use will arise, misuse and abuses of the system will happen, the digital divide is still present; those not engaging with technologies are getting left further and further behind. The chapter has argued that a range of new skills are needed; for learners, teachers, support staff and senior policy makers. Skills to enable them to navig- ate through and make sense of digital space, skills to cope with change and the exponen- tial development of new tools, skills to deal with new notions of space, time and boundar- ies and skills to cope with a multi-faceted and fast moving environment. We have to ac- cept that it is impossible to keep up with all the change so we need to develop coping
  • 13. strategies which enable individuals to create their own personal digital environment of supporting tools and networks to facilitate access to and use of relevant information for their needs. These skills are needed across the13 range of stakeholders involved in educa- tion from students to senior managers; not just a selective minority. The ultimate goal has to remain harnessing the potential of these technologies to provide better and more enga- ging learning environments and opportunities for students.
  • 14.
  • 15.