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REQUIREMENTS AND DIRECTIONS IN
AUGMENTED REALITY VISUALIZATION
GERARD JOUNGHYUN KIM
DIGITAL EXPERIENCE LABORATORY
KOREA UNIVERSITY
IN THIS TALK
• ARGUE AR AS AN INFORMATION VISUALIZATION TECHNIQUE
• DISCUSS SPECIAL REQUIREMENTS FOR AR VISUALIZATION
• SURVEY OF NOTABLE AR VISUALIZATION
• ADDRESS STANDING ISSUES AND ASSESS FUTURE DIRECTIONS
AUGMENTED REALITY (AR)?
• “AUGMENTED REALITY (AR) IS A FIELD OF COMPUTER RESEARCH
WHICH DEALS WITH THE COMBINATION OF REAL-WORLD AND
COMPUTER-GENERATED DATA.” – WIKIPEDIA.ORG
• AZUMA, R. T. (1997)
• COMBINES REAL AND VIRTUAL IMAGES
• INTERACTIVE IN REAL-TIME
• REGISTERED IN 3D
MOTIVATION
• VISUALIZATION OF DATA IS IMPORTANT
• FACILITATE DISCOVERY OF KNOWLEDGE
• AMPLIFY INTELLIGENCE
• AR VISUALIZATION HAS SPECIAL NEEDS
• DATA = REAL OBJECTS + AUGMENTATION
AR HAS SPECIAL FEATURES
• INSERTION OF SYNTHETIC AUGMENTATION INTO 3D REAL WORLDS
• 3D REAL WORLD IS DYNAMIC
• 3D REAL WORLD OBJECTS CANNOT BE EASILY REARRANGED
• TARGET REAL WORLD OBJECTS OFTEN HAVE SPATIAL CONTEXTS
GENERAL REQUIREMENTS FOR INFO. VIZ.
[MOERE AND PURCHASE]
• UTILITY – EFFECTIVE CONVEYING OF INFORMATION
• EASILY PERCEPTIBLE  MATCHING CAPABILITY OF HUMAN
• SOUNDNESS – RELIABILITY AND QUALITY OF THE VISUALIZATION
• ATTRACTIVENESS – APPEAL AND BEAUTY
VIZ. ISSUES IN AR
Characteristics of AR How it might affect the “utility” of visualization
Data insertion into 3D world  Resulting augmented imagery might not be natural
 Does not look 3D
 Does not look to be in the right place
 Does not have the right affordance or metaphor
 Registration error is too large
 Target data may be occluded
 Augmentation may be occluded
Dynamic background  Augmentation may not be clearly visible
 Augmentation may disappear
Unchangeable target data
(i.e. real objects fixed in place)
 Difficult to find proper place for the augmentation
 Difficult to represent structure of the collective target data
 Difficult to determine the proper size of augmentation
Target data with spatial contexts  Augmentation may occlude the context (neighboring objects)
PROPOSED REQUIREMENT 1: NATURALNESS
• THE USER IS NOT PUZZLED ABOUT THE IMAGERY - IT IS NOT TOO MUCH DEVIANT
FROM THE MENTAL MODEL OF THE USER’S UNDERSTANDING OF THE WORLD
• 3D ALIGNMENT: AUGMENTATION SHOULD BE REGISTERED INTO THE 3D SPACE IN A
“PHYSICALLY PLAUSIBLE” WAY AND/OR PROVIDE DEPTH CUES
• REALISTIC – THE AUGMENTATION SHOULD LOOK AS REALISTIC AND HARMONIOUS
WITH THE REAL WORLD AS POSSIBLE
Assumption: Spatially Registered AR
Transparent overlay of 3D
structures
[Azuma et al.]
3D cutting planes [Navab et
al.]
Phantom objects for physical plausibility/occlusion
(3D model of real objects)
[Kalkofen et al.]
(consider shadows, size, motion, ground, …)
3D DEPTH CUES
Supan et al.
VISUAL REALISM / LIGHTING
Rhee et al.
PHYSICAL PLAUSIBILITY
vs.
vs.vs.
movieAvatar adaptation to remote environment [Jo and Kim et al.] Floating Pokemons
Conspicuous but unnatural? Natural but not so outstanding
PROPOSED REQUIREMENT 2: VISIBILITY
• THE VISIBILITY OF INFORMATION SHOULD BE MAXIMIZED
• THERE ARE THREE TYPES OF INFORMATION TO CONSIDER
• THERE CAN BE TRADE-OFFS BETWEEN MAXIMIZING VISIBILITIES AMONG THE THREE
Augmentation
Target object
Neighboring
context
Assumption: Spatially Registered AR
TARGET OBJECT (ENHANCEMENT)
Emphasis with edges
[Avery et al.]
Motion profile
[Milgram et al.]
Filtering
[Tanzgem et al.]
CLEAR AUGMENTATION
SALIENCY BASED METHOD [AHN AND KIM]
Saliency map Saliency map
Adjustment
Simplified/Real time
and Mobile
SALIENCY BASED METHOD [AHN AND KIM]
No adjustment Simplified real time
Ground truth - local Ground truth - global
MULTIMODALITY [KIM AND KIM]
Visual, Aural, Visual + Aural ?
Fast paced guidance
movie
AUGMENTATION AND TARGET OBJECT
Saliency of occlude
and occludee
[Sandor et al.]
Transparency adjusted
by saliency
[Zollman et al.]
Is it possible to make both target and augmentation clearly visible at the same time?
CONTEXT / NEIGHBORHOOD
Warp to show more
Sandor et al.
Remove to show more
Inami et al.
CONTEXT / NEIGHBORHOOD
Organize to show more
[Choi and Kim]
Crowded tag problem
Associate Geo-tags to a group
By location/direction similarity
PROPOSED REQUIREMENT 3: STABILITY AND PERSISTENCE
• AUGMENTATION SHOULD BE STABLE AND COMFORTABLE TO VIEW/INTERACT
• ONCE AUGMENTED IN CERTAIN FORM, IT SHOULD NOT DISAPPEAR NOR
CHANGE WITHOUT ANY MEANINGFUL REASON
Motion stabilization
[Azuma et al.]
Handle blur
[Tyoura et al.]
Handle occlusion
[Percheim et al.]
Handle surface variations
[Bimber et al.]
GOOGLE GLASS STUDY [YU AND KIM]
Torsion, Dual focus and Fatigue
movie
OTHER: WHO DELIVERS WHERE? [JO AND KIM]
2D video
Character avatar in VR Character avatar in AR
Photorealistic character in AR
Photorealistic character in VR
movie
HUMAN ROBOT INTERACTION [AHN AND KIM]
Robot vs. Avatar
Near vs. Away
from the target
SUMMARY AND DIRECTIONS
• SPECIAL NEEDS FOR AR VISUALIZATION
• THREE REQUIREMENTS: NATURALNESS / VISIBILITY / STABILITY (COMFORT)
• REVIEWED SOME NOTABLE WORKS
• REMAINING ISSUES
• OCCLUDER (AUGMENTATION) AND/OR OCCLUDE (TARGET)
• WHERE TO PUT THE AUGMENTATION WITH RESPECT TO TARGET
• VISIBILITY VS. NATURALNESS
• MAYBE WE CAN REARRANGE THE REAL? (DIMINISHED REALITY)
• METRICS FOR THE THREE REQUIREMENTS
• DISPLAY ERGONOMICS
• COMBINE TRADITIONAL INFO VIZ. TECHNIQUES
THANK YOU
DXP.KOREA.AC.KR
GJKIM@KOREA.AC.KR

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Pacific viz-keynote

  • 1. REQUIREMENTS AND DIRECTIONS IN AUGMENTED REALITY VISUALIZATION GERARD JOUNGHYUN KIM DIGITAL EXPERIENCE LABORATORY KOREA UNIVERSITY
  • 2. IN THIS TALK • ARGUE AR AS AN INFORMATION VISUALIZATION TECHNIQUE • DISCUSS SPECIAL REQUIREMENTS FOR AR VISUALIZATION • SURVEY OF NOTABLE AR VISUALIZATION • ADDRESS STANDING ISSUES AND ASSESS FUTURE DIRECTIONS
  • 3. AUGMENTED REALITY (AR)? • “AUGMENTED REALITY (AR) IS A FIELD OF COMPUTER RESEARCH WHICH DEALS WITH THE COMBINATION OF REAL-WORLD AND COMPUTER-GENERATED DATA.” – WIKIPEDIA.ORG • AZUMA, R. T. (1997) • COMBINES REAL AND VIRTUAL IMAGES • INTERACTIVE IN REAL-TIME • REGISTERED IN 3D
  • 4. MOTIVATION • VISUALIZATION OF DATA IS IMPORTANT • FACILITATE DISCOVERY OF KNOWLEDGE • AMPLIFY INTELLIGENCE • AR VISUALIZATION HAS SPECIAL NEEDS • DATA = REAL OBJECTS + AUGMENTATION
  • 5. AR HAS SPECIAL FEATURES • INSERTION OF SYNTHETIC AUGMENTATION INTO 3D REAL WORLDS • 3D REAL WORLD IS DYNAMIC • 3D REAL WORLD OBJECTS CANNOT BE EASILY REARRANGED • TARGET REAL WORLD OBJECTS OFTEN HAVE SPATIAL CONTEXTS
  • 6. GENERAL REQUIREMENTS FOR INFO. VIZ. [MOERE AND PURCHASE] • UTILITY – EFFECTIVE CONVEYING OF INFORMATION • EASILY PERCEPTIBLE  MATCHING CAPABILITY OF HUMAN • SOUNDNESS – RELIABILITY AND QUALITY OF THE VISUALIZATION • ATTRACTIVENESS – APPEAL AND BEAUTY
  • 7. VIZ. ISSUES IN AR Characteristics of AR How it might affect the “utility” of visualization Data insertion into 3D world  Resulting augmented imagery might not be natural  Does not look 3D  Does not look to be in the right place  Does not have the right affordance or metaphor  Registration error is too large  Target data may be occluded  Augmentation may be occluded Dynamic background  Augmentation may not be clearly visible  Augmentation may disappear Unchangeable target data (i.e. real objects fixed in place)  Difficult to find proper place for the augmentation  Difficult to represent structure of the collective target data  Difficult to determine the proper size of augmentation Target data with spatial contexts  Augmentation may occlude the context (neighboring objects)
  • 8. PROPOSED REQUIREMENT 1: NATURALNESS • THE USER IS NOT PUZZLED ABOUT THE IMAGERY - IT IS NOT TOO MUCH DEVIANT FROM THE MENTAL MODEL OF THE USER’S UNDERSTANDING OF THE WORLD • 3D ALIGNMENT: AUGMENTATION SHOULD BE REGISTERED INTO THE 3D SPACE IN A “PHYSICALLY PLAUSIBLE” WAY AND/OR PROVIDE DEPTH CUES • REALISTIC – THE AUGMENTATION SHOULD LOOK AS REALISTIC AND HARMONIOUS WITH THE REAL WORLD AS POSSIBLE Assumption: Spatially Registered AR
  • 9. Transparent overlay of 3D structures [Azuma et al.] 3D cutting planes [Navab et al.] Phantom objects for physical plausibility/occlusion (3D model of real objects) [Kalkofen et al.] (consider shadows, size, motion, ground, …) 3D DEPTH CUES
  • 10. Supan et al. VISUAL REALISM / LIGHTING Rhee et al.
  • 11. PHYSICAL PLAUSIBILITY vs. vs.vs. movieAvatar adaptation to remote environment [Jo and Kim et al.] Floating Pokemons Conspicuous but unnatural? Natural but not so outstanding
  • 12. PROPOSED REQUIREMENT 2: VISIBILITY • THE VISIBILITY OF INFORMATION SHOULD BE MAXIMIZED • THERE ARE THREE TYPES OF INFORMATION TO CONSIDER • THERE CAN BE TRADE-OFFS BETWEEN MAXIMIZING VISIBILITIES AMONG THE THREE Augmentation Target object Neighboring context Assumption: Spatially Registered AR
  • 13. TARGET OBJECT (ENHANCEMENT) Emphasis with edges [Avery et al.] Motion profile [Milgram et al.] Filtering [Tanzgem et al.]
  • 14. CLEAR AUGMENTATION SALIENCY BASED METHOD [AHN AND KIM] Saliency map Saliency map Adjustment Simplified/Real time and Mobile
  • 15. SALIENCY BASED METHOD [AHN AND KIM] No adjustment Simplified real time Ground truth - local Ground truth - global
  • 16. MULTIMODALITY [KIM AND KIM] Visual, Aural, Visual + Aural ? Fast paced guidance movie
  • 17. AUGMENTATION AND TARGET OBJECT Saliency of occlude and occludee [Sandor et al.] Transparency adjusted by saliency [Zollman et al.] Is it possible to make both target and augmentation clearly visible at the same time?
  • 18. CONTEXT / NEIGHBORHOOD Warp to show more Sandor et al. Remove to show more Inami et al.
  • 19. CONTEXT / NEIGHBORHOOD Organize to show more [Choi and Kim] Crowded tag problem Associate Geo-tags to a group By location/direction similarity
  • 20. PROPOSED REQUIREMENT 3: STABILITY AND PERSISTENCE • AUGMENTATION SHOULD BE STABLE AND COMFORTABLE TO VIEW/INTERACT • ONCE AUGMENTED IN CERTAIN FORM, IT SHOULD NOT DISAPPEAR NOR CHANGE WITHOUT ANY MEANINGFUL REASON
  • 21. Motion stabilization [Azuma et al.] Handle blur [Tyoura et al.] Handle occlusion [Percheim et al.]
  • 23. GOOGLE GLASS STUDY [YU AND KIM] Torsion, Dual focus and Fatigue movie
  • 24. OTHER: WHO DELIVERS WHERE? [JO AND KIM] 2D video Character avatar in VR Character avatar in AR Photorealistic character in AR Photorealistic character in VR movie
  • 25. HUMAN ROBOT INTERACTION [AHN AND KIM] Robot vs. Avatar Near vs. Away from the target
  • 26. SUMMARY AND DIRECTIONS • SPECIAL NEEDS FOR AR VISUALIZATION • THREE REQUIREMENTS: NATURALNESS / VISIBILITY / STABILITY (COMFORT) • REVIEWED SOME NOTABLE WORKS • REMAINING ISSUES • OCCLUDER (AUGMENTATION) AND/OR OCCLUDE (TARGET) • WHERE TO PUT THE AUGMENTATION WITH RESPECT TO TARGET • VISIBILITY VS. NATURALNESS • MAYBE WE CAN REARRANGE THE REAL? (DIMINISHED REALITY) • METRICS FOR THE THREE REQUIREMENTS • DISPLAY ERGONOMICS • COMBINE TRADITIONAL INFO VIZ. TECHNIQUES